- User Since
- Apr 28 2013, 12:18 AM (303 w, 5 d)
Dec 24 2018
Consider this a feature request then:
While the behavior of a boolean operation is technically undefined in this situation (though the parts of the objects which intersect are still watertight), I personally think there is good reason to choose this behavior for bmesh's implementation, from an artist/usability POV. I don't think I'm alone in using a plane like this as a dynamic cutting tool. The need to extrude clutters the scene and makes adjusting the boolean more awkward, as very it often requires entering edit mode on the cutter object to tweak the extent as opposed to just moving and scaling a plane in object mode. Animated boolean cuts are similarly more complicated.
Dec 14 2018
Sep 6 2018
Apr 28 2018
Dec 26 2017
Sep 6 2017
Some initial responses:
Aug 29 2017
Wow, thanks for a such a detailed review :)
Some responses inline:
Aug 28 2017
Aug 20 2017
Aug 15 2017
The 3 bars at the window bottom allow to expand the panel.
This works well with the categories in the template list box.
There's also a function to add arrows up/down like seen in the vertex group template list box. (when the item number exceeds the length the up/down buttons appear)
Aug 14 2017
Forgot to close this earlier, added instructions in 3f6dc7eedbcd