- User Since
- Oct 18 2013, 6:06 PM (414 w, 1 d)
Jul 2 2021
Update: Found the time to do the check. The issue was fixed in the mean time.
Jul 1 2021
thank you for uploading the file! All collisions were simulated correctly on my setup for the afore mentioned build and also for v2.93.0.
This issue might be related to T85212. See the last set of videos of the first post there.
One idea might be to use a low resolution preview to get a feeling for a more accurate liquid volume and adjusting the particle radius via trial and error. Or change the simulation type from FLIP - which seems to be prone to volume fluctuations (see here: https://github.com/rlguy/Blender-FLIP-Fluids/issues/326) - to APIC.
Here are a couple of tests I did with Version 2.92.0 on Windows 10: