- User Since
- Aug 23 2016, 1:33 AM (242 w, 5 d)
Fri, Apr 16
Thu, Apr 15
@Hans Goudey (HooglyBoogly) My bad, Col actually was in face corner section.
And yes, I can`t reproduce from scratch too.
Will try to dig out it from file.
@Antonio Vazquez (antoniov) Thanks for sharing your time for this :)
@Germano Cavalcante (mano-wii) thank you for explanation. Will wait and may be will participate in such interesting discuss (if somebody would call me lol)
Tue, Apr 13
In addition. Difference with 2D brush in perspective and ortho mode. Brush acts as small (actual size) but visible size is big.
@Hans Goudey (HooglyBoogly) there is still possible to make 500+ for main resolution, so if will hit performance and low bevel resolution will not help.
But okay, not a bug, just old stuff that made as it is.
@Pablo Dobarro (pablodp606) is the second (normal mesh drawing) slower than PBVH?
should I avoid to use modifiers with sculpt as much as possible?
@Philipp Oeser (lichtwerk)
I checked all modes for Manual.
It is weird: Average mode works only at 1st start, and then produces wrong length
@Philipp Oeser (lichtwerk)
Yes, there are issues with other modes in 2.92.
I will check thorougly all of them
Mon, Apr 12
Okay, sounds reasonable.
I hope, remesh will support voxel filters. Handy for scans and 3d printing.
- Here 2 strokes with very different colors. And they are almost similat in workbench.
@Falk David (filedescriptor) umm…
I would prefer to select technical color manually to see all better.
Can`t agree with such intensions. Similar problem appears with wireframes: I can`t make em exact same color, as I set. They always darker or lighter…
It produces many problems with complex scenes. @Paul Kotelevets (1D_Inc) can explain it better and already did it.
Sun, Apr 11
Sat, Apr 10
@Pablo Dobarro (pablodp606) sorry for disturbing.
Do you have same issue? I suppose, you work with vertex colors a lot.
Fri, Apr 9
@Falk David (filedescriptor) got it. Thanks!
Thu, Apr 8
I just want to say, this modifier helped me a lot with making thin shells for 3D-printing. I miss it so much in newer versions of Blender (still use 2.83.9 Bonestudio with it).
Please don`t abandon it!
Wed, Apr 7
Tue, Apr 6
@Philipp Oeser (lichtwerk) oh, I see now!
1 vertex is always counts as root and might not have it.
Thanks for exlpanation.
But when skin disappear, it is still confusing.
Mon, Apr 5
Sat, Apr 3
Fri, Apr 2
@Himanshi Kalra (calra) exactly!
It is only about edge appearance from solid. And another special case
Thu, Apr 1
Wed, Mar 31
Thanks! Already used it to add some individual shapeflow to curve-hairs on my character. Very handy!
Tue, Mar 30
Mon, Mar 29
@Pratik Borhade (PratikPB2123) Sometimes artifacts appear as large lines or blinking stairs. Artifacts are less noticeable on video due compression.
But most of the time they aren`t very annoying.
@Pratik Borhade (PratikPB2123) yes, probably. It is a bit annoying and noticible, but at least do not interrupt sculpting.
There are a lot of more important things now.
Sun, Mar 28
@Campbell Barton (campbellbarton) is this fix abandoned/declined?
Sat, Mar 27
Simple cleanup ignores texts, despite they don`t have fake users (the have «link» but IDK how they linked)
Recursive cleanup clears texts only if they don`t have fake users.
But texts not marked with «0», can be marked with «F» so i suppose they have user.
Fri, Mar 26
@Germano Cavalcante (mano-wii) original mesh also had one loose vertex.
So, perhaps, mask slice on such non-manifold mesh produces more loose geometry
Thu, Mar 25
@Vladislav Macíček (Aeraglyx) oh, thanks. missed 0.5 difference.
After report, I supposed it is gamma issue.
@Pablo Dobarro (pablodp606) Is it a bug? Or where can I read explanation about difference and values.
Wed, Mar 24
@Eugene Du (APEC) looks similar.
@Dalai Felinto (dfelinto) Thanks a lot!
@Dalai Felinto (dfelinto) it is sad, because it forces me to group whole tree with almost same name to build effective structure. Or just keep long-long routes
I hope it will be improved in the future.
Tue, Mar 23
Will it have same issue?
T84064: Taper and shape do not match after curve subdivision
@Germano Cavalcante (mano-wii) next modifier converting instances to unite geometry, that is why it become visible again
Mon, Mar 22
@Germano Cavalcante (mano-wii) thanks for testing and addition!