- User Since
- Oct 6 2014, 1:11 PM (237 w, 3 d)
Mar 14 2019
Mar 13 2019
... and it is already written by us in python for about a year ago. Here is it https://github.com/Korchy/1d_np.
Feb 3 2019
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Jan 15 2016
@Justas Ingelevičius (ingis) maybe you could add a section to the task description that lists the currently open questions to discuss, and what general consensus is? Just so that people can get an overview of the discussion without having to read up on all comments (I for my part already lost track long ago already :S). Assigned the task to you, so you can edit the description.
Jan 8 2016
Oct 22 2015
Sep 5 2015
Sep 4 2015
Little thing. When in edit mode and manual snap target activated. This manual snap point could not be selected on active vertex itself. Workaround would be to switch modes, but for consistency I think it would be better to be able to select even active vertex itself.
Thanks Jaume, its's huge improvement! Minor issue at least for me is that snap on target works sometimes only when zooming in and out slightly or changing view direction slightly. But in general it's amassing :)
Sep 1 2015
- The name is not consistent with b3d. A proper one would be Manual Snap Target.
- As currently, the feature has very low discoverability - it's accessible by a key during transform, and has no GUI element that would hint that such a thing exists.
Base point snapping is a great idea. Any way to integrate base point selection with accumulated snap points (pressing a over a snap point in transform)?
Aug 31 2015
Aug 30 2015
Talking about moderation, could somebody copy description of Duplicate with basepoint, Multiple duplication proposal, Mirror with basepoint from one of my comment in the middle to main task description? Or grant me ability to do that, because I can not edit task.
Aug 29 2015
Aug 26 2015
Nice work! I think that many blender user will be exited to see this released :)
enable snap during transform, and set it to closest. Press b during transform, select a base point. Note than when you are selecting the point you can move around the scene.
It's on early state and not yet finished , tested with objects in 3DView, and vertex extrudes on editmode. Fails with faces and edges operations. Just to know your impressions.
Aug 20 2015
I’m not really convinced by all this tbh, this sounds rather specific behavior you won’t use everyday to me (but I’m not an artist either…), and which you can already do in a few steps I think?
Aug 10 2015
Duplicate with basepoint
For consistency similar behavior should be added to duplicate operation:
Biggest issue I see with the proposal is that it includes a modal operation within another modal operation (transformation is a modal operation, basepoint selection as proposed here would be another one). AFAIK we don't have that anywhere else.
Aug 9 2015
Nice, Nikolaus :) There is also addon Enhanced 3D Cursor. May be it will be somehow useful to look at. This addon can place 3D cursor on vertex, face or edge.