User Details
- User Since
- Jul 15 2014, 10:44 PM (415 w, 3 h)
Dec 30 2021
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GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87
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build/carve
Oct 21 2019
Oct 1 2019
Sep 27 2019
Sep 25 2019
or like this
Sep 5 2019
Sep 4 2019
what is your OS?
version: 2.81 (sub 6), branch: master, commit date: 2019-09-04 14:30, hash: rB45d4c925799e
Aug 25 2019
Aug 22 2019
Aug 20 2019
Aug 11 2019
Jul 31 2019
Jul 22 2019
Sorry, i didn't see connection between these two checkboxes, tooltip in exporter wasn't clear for me.
Anyway, thanks, all works now!
Jul 21 2019
Jul 15 2019
Jul 10 2019
build 2019-07-10 10:32, hash: rB12ceea04344a
Jun 15 2019
May 25 2019
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Sep 21 2018
Apr 17 2017
Steps:
1.Create any mesh
2.Apply bevel modifier with clamp On
3.Move any edge close to another
Mar 18 2017
Feb 27 2017
all works good, thanks
Feb 26 2017
Apr 15 2016
Feb 5 2016
2.76.4 df6264f selected faces are white, expected behavior
Feb 2 2016
Option to rotate also with middle mouse, not only nums. There should be two turntables: world Z and view Y
Jan 29 2016
I agree, for modeling thats ok, but for sculpting/painting ability to tilt and rotate around view Y is very usefull. I think we need then switch (like in zbrush) in user preferences.
Jan 28 2016
Dec 18 2015
Nov 12 2015
Oct 14 2015
Sep 16 2015
May 29 2015
Mar 4 2015
those fixes supposed to be in 2.74 testbuild? at least bug is still there