- User Since
- Dec 2 2018, 4:17 PM (24 w, 1 d)
Apr 14 2019
Mar 15 2019
@Brecht Van Lommel (brecht) A bit too late, but I did some research on this (just about 2 hours before it got fixed lol) trying to compile bake kernel with various CUDA versions (9.1, 10.0, 10.1) and optimizations. Here are the results:
Feb 12 2019
Feb 6 2019
Feb 3 2019
Jan 25 2019
@Sebastian Parborg (zeddb) Yep. It still crashes for me. Also tested on a different machine running Ubuntu 18.10 x64 - it crashes. More info:
Dec 30 2018
Dec 29 2018
Win 10, 7c438e5366b2
Blender uses Collection, restricting a collection from rendering stops the collection to render even though the collection is added in as particle rendering type
That's true (but I don't think it is a bug).
Can confirm (Win 10, Blender a4e4d9f0ab89).
It was fixed. Please, try recent version from https://builder.blender.org/download/.
Dec 28 2018
You can add a common parent collection for collections used solely for particle systems and disable that parent collection in renders (see screenshot).
OS: Win 10, Blender a4e4d9f0ab89, IPython from Anaconda distribution
I can reproduce it in Win 10, a4e4d9f0ab89
Duplicate of T59877
Duplicate of T59910
I can't observe any strange behaviour on Win 10 in 0661bcba3210.
Please try recent version (0661bcba3210) from https://builder.blender.org/download/. It has been fixed.
Dec 27 2018
It is too late for this comment but I decided to check 32-bit .exr and yep, there is no banding there as expected
I don't see any substantial regression in 2.80 or 2.79b compared to 2.78.
Dec 26 2018
OS: Win 10
GPU: GTX 1070
Duplicate of my comment from another similar bug report (sorry, I haven't seen this thread before)
Can confirm (OS: Win 10, blender: 60b930af3e73). Blender also crashes in the following scenario:
Works for me (GPU: GTX 1070).
Make sure you have Render -> Volumetric checked.
Maybe it's Intel Integrated Graphics related issue.
Can confirm (OS: Win 10). Blender also crashes in the following scenario: