- User Since
- May 25 2013, 1:20 PM (277 w, 3 d)
Wed, Sep 12
I tried baking a simple model with Cycles recently and the problem persists, the low poly mesh had edited normals using the blend4web plugin, and cycles ignored them during baking, while internal gave me a correct, and quite visibly different result of the bake.
May 12 2018
Any progress on this?
Doing a model with custom normals on the low-poly and the expertimental dispalcement on the high poly... and kinda can't progress until this is fixed, is there an ETA?