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Jan Vetulani (jasiuek)
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User Since
May 25 2013, 1:20 PM (299 w, 2 d)

Recent Activity

Dec 15 2018

Jan Vetulani (jasiuek) added a comment to T59362: Baking Normal Maps - Face weighted normals ignored on bake.

Hmm, I guess you're right about it being a TO DO feature for Cycles.

Dec 15 2018, 4:52 PM · BF Blender

Dec 14 2018

Jan Vetulani (jasiuek) updated the task description for T59362: Baking Normal Maps - Face weighted normals ignored on bake.
Dec 14 2018, 6:07 PM · BF Blender
Jan Vetulani (jasiuek) updated the task description for T59362: Baking Normal Maps - Face weighted normals ignored on bake.
Dec 14 2018, 5:56 PM · BF Blender
Jan Vetulani (jasiuek) updated the task description for T59362: Baking Normal Maps - Face weighted normals ignored on bake.
Dec 14 2018, 5:55 PM · BF Blender
Jan Vetulani (jasiuek) updated the task description for T59362: Baking Normal Maps - Face weighted normals ignored on bake.
Dec 14 2018, 5:55 PM · BF Blender
Jan Vetulani (jasiuek) updated the task description for T59362: Baking Normal Maps - Face weighted normals ignored on bake.
Dec 14 2018, 5:55 PM · BF Blender
Jan Vetulani (jasiuek) added a comment to T59360: Baking Selected to Active crashes blender when in edit mode..

Are you also testing this on Linux?

Dec 14 2018, 4:24 PM · BF Blender
Jan Vetulani (jasiuek) added a comment to T59360: Baking Selected to Active crashes blender when in edit mode..

Hit TAB twice and then bake and it'll crash - if you just open it when it was saved with both objects selected and in edit mode it will bake out ok and not crash, if you do TAB and TAB again to go out of edit mode into object mode, and into edit mode again and hit bake, it'll crash

Dec 14 2018, 3:52 PM · BF Blender
Jan Vetulani (jasiuek) added a comment to T59360: Baking Selected to Active crashes blender when in edit mode..

Select the high poly, select the low poly, go into edit mode and hit bake - Blender crashes instantly.

Dec 14 2018, 3:17 PM · BF Blender
Jan Vetulani (jasiuek) updated the task description for T59362: Baking Normal Maps - Face weighted normals ignored on bake.
Dec 14 2018, 12:34 PM · BF Blender
Jan Vetulani (jasiuek) updated the task description for T59362: Baking Normal Maps - Face weighted normals ignored on bake.
Dec 14 2018, 12:33 PM · BF Blender
Jan Vetulani (jasiuek) created T59362: Baking Normal Maps - Face weighted normals ignored on bake.
Dec 14 2018, 12:33 PM · BF Blender
Jan Vetulani (jasiuek) created T59360: Baking Selected to Active crashes blender when in edit mode..
Dec 14 2018, 11:48 AM · BF Blender

Dec 2 2018

Jan Vetulani (jasiuek) added a comment to T58235: Broken Baking in 2.8.

Tried it in in 2.80-8c620c8e2b3 and normal baking is still broken in the same way as all other baking is broken right now - seems to be catching faces from the other side of the mesh - regardless of the raycast setting.

Dec 2 2018, 6:05 PM · BF Blender

Dec 1 2018

Jan Vetulani (jasiuek) added a comment to T58359: Broken Diffuse Baking in 2.8.

Correction:
it worked for a single color, but when the color on the High Poly got varied (attached example) it is apparent that the bake result is patchy and broken and looks exactly like the effect with all other bake types, AO, normals, etc.
Regardless of if the file came from 2.7 or 2.8 - however there seems to be a small difference in the final effect based on that.

Dec 1 2018, 5:08 PM · BF Blender, Cycles
Jan Vetulani (jasiuek) added a comment to T58359: Broken Diffuse Baking in 2.8.

If, in the 2.8 created file I change the shader on the High Poly from Principled BSDF to Diffuse BSDF the result is that consistently only half of the faces in the low poly box bake out.

Dec 1 2018, 4:17 PM · BF Blender, Cycles
Jan Vetulani (jasiuek) added a comment to T58359: Broken Diffuse Baking in 2.8.

Huh, you're right, when I bake the diffuse in 2.8 using a file created in 2.7 it works.

Dec 1 2018, 4:14 PM · BF Blender, Cycles

Nov 30 2018

Jan Vetulani (jasiuek) added a comment to T58359: Broken Diffuse Baking in 2.8.

Example file for baking diffuse:
http://pasteall.org/blend/index.php?id=50807

Nov 30 2018, 8:25 PM · BF Blender, Cycles
Jan Vetulani (jasiuek) added a comment to T58358: Broken Ambient Occlusion Baking in 2.8.

Example file for baking ambient occlusion:
http://pasteall.org/blend/index.php?id=50805

Nov 30 2018, 8:22 PM · BF Blender
Jan Vetulani (jasiuek) edited projects for T58359: Broken Diffuse Baking in 2.8, added: BF Blender: 2.8; removed BF Blender.
Nov 30 2018, 8:05 PM · BF Blender, Cycles
Jan Vetulani (jasiuek) created T58359: Broken Diffuse Baking in 2.8.
Nov 30 2018, 8:03 PM · BF Blender, Cycles
Jan Vetulani (jasiuek) created T58358: Broken Ambient Occlusion Baking in 2.8.
Nov 30 2018, 8:01 PM · BF Blender
Jan Vetulani (jasiuek) updated the task description for T58356: Broken Ambient Occlusion Baking in 2.8.
Nov 30 2018, 7:59 PM · BF Blender: 2.8
Jan Vetulani (jasiuek) created T58357: Broken Diffuse Baking in 2.8.
Nov 30 2018, 7:57 PM · BF Blender: 2.8
Jan Vetulani (jasiuek) created T58356: Broken Ambient Occlusion Baking in 2.8.
Nov 30 2018, 7:57 PM · BF Blender: 2.8
Jan Vetulani (jasiuek) added a comment to T58235: Broken Baking in 2.8.

A link to an example file set up for baking:
http://pasteall.org/blend/index.php?id=50803

Nov 30 2018, 12:21 AM · BF Blender
Jan Vetulani (jasiuek) created T58235: Broken Baking in 2.8.
Nov 30 2018, 12:09 AM · BF Blender

Sep 12 2018

Jan Vetulani (jasiuek) added a comment to T53498: baking normal map using cycles does not support custom vertex normals on the baking target mesh.

I tried baking a simple model with Cycles recently and the problem persists, the low poly mesh had edited normals using the blend4web plugin, and cycles ignored them during baking, while internal gave me a correct, and quite visibly different result of the bake.

Sep 12 2018, 10:51 AM · Cycles, BF Blender

May 12 2018

Jan Vetulani (jasiuek) added a comment to T53498: baking normal map using cycles does not support custom vertex normals on the baking target mesh.

Any progress on this?
Doing a model with custom normals on the low-poly and the expertimental dispalcement on the high poly... and kinda can't progress until this is fixed, is there an ETA?

May 12 2018, 11:03 PM · Cycles, BF Blender