- User Since
- Jul 31 2013, 9:24 PM (308 w, 3 h)
Apr 30 2015
Update: While investigating this a bit more it seems that it is the .png images that are causing the problem. Exporting the same images as .jpg allows the textures to be swapped continuously without any issues. (I stopped the loop at 3,500 where as with the original .png files it will crash between 250 and 254.) I will continue to test with other image types that FFMpeg supports.
Mar 31 2015
Still present in 2.74rc and release.
Dec 27 2014
Dec 3 2013
Nov 21 2013
I downloaded your file and tested it out. I've always needed to add an Edit Object actuator and set Replace Mesh GFX when the UVs have been changed for it to work. Doing this (and adding in some images that were missing from your file) it works fine for me on OSX with Blender 2.69.0 r60991.