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Joseph Eagar (joeedh)
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User Since
Sep 20 2004, 11:25 PM (742 w, 4 d)

Recent Activity

Jan 16 2017

Erick Tukuniata (erickblender) awarded D1521: New normalization mode in armature modifier for use in layered deformation a Like token.
Jan 16 2017, 10:43 PM · BF Blender
Bun ny (bunny) awarded D1521: New normalization mode in armature modifier for use in layered deformation a Like token.
Jan 16 2017, 10:05 PM · BF Blender

Jan 24 2016

bassam kurdali (bassamk) awarded D1521: New normalization mode in armature modifier for use in layered deformation a Like token.
Jan 24 2016, 4:30 AM · BF Blender

Sep 18 2015

Joseph Eagar (joeedh) added a comment to D1522: Fix for GPU compositing with no-npot texture support.

This fix only takes care of mapping for the texture for the final compositing on the screen, however the shaders need calculation fixes as well. All the position reconstruction code in particular relies on the fact that uv coordinates are in the 0-1 range.
This is fixable but adds complexity in the code. In the case of, for instance, depth of field or any algorithm that requires downscaling, this scaling will have to be propagated to downscaled textures as well, and tracking this becomes quite annoying.
I'm a bit sceptical too if we really need to support this. Probably the best would be to just disable compositing for cards not supporting npo2 and remove the card from the blacklist.

Sep 18 2015, 2:22 PM

Sep 15 2015

Joseph Eagar (joeedh) updated the diff for D1521: New normalization mode in armature modifier for use in layered deformation.

Layered Weights is now a different normalize mode. It uses method in previous comment.

Sep 15 2015, 4:26 AM · BF Blender

Sep 14 2015

Joseph Eagar (joeedh) added a comment to T46105: Viewport compositing error without NPOT support.

Hardware has NPOT support, but is being blacklisted (there's a comment in gpu_extensions.c that certain API chipsets have issues, or something like that).

Sep 14 2015, 10:09 PM · BF Blender
Joseph Eagar (joeedh) added a comment to D1522: Fix for GPU compositing with no-npot texture support.

My graphics card has non power of 2 support. It's just being blacklisted (there's a comment in gpu_extensions.c about how certain API chipsets are problematic). I can try disabling the blacklisting and see what happens.

Sep 14 2015, 10:04 PM
Joseph Eagar (joeedh) added a comment to D1521: New normalization mode in armature modifier for use in layered deformation.

So, from the looks of it we still need to normalize if there are more than one groups affecting a vertex.

Sep 14 2015, 7:01 PM · BF Blender
Joseph Eagar (joeedh) updated the diff for D1521: New normalization mode in armature modifier for use in layered deformation.

Reworked patch. Now, if new option 'layered weights' is enabled, vertices only affected by one deform group will not be normalized.

Sep 14 2015, 10:39 AM · BF Blender
Joseph Eagar (joeedh) updated the diff for D1521: New normalization mode in armature modifier for use in layered deformation.

Remove code that kept verts affected by single weight groups from being normalized, as this breaks existing rigs.

Sep 14 2015, 9:37 AM · BF Blender
Joseph Eagar (joeedh) retitled D1521: New normalization mode in armature modifier for use in layered deformation from to Add option to not normalize armature deform weights. .
Sep 14 2015, 9:06 AM · BF Blender
Joseph Eagar (joeedh) created T46105: Viewport compositing error without NPOT support.
Sep 14 2015, 6:55 AM · BF Blender

Sep 13 2015

Joseph Eagar (joeedh) committed rBd64b1221c678: Fix crash in opengl render caused by gfx being blacklisted for non-power-of-2… (authored by Joseph Eagar (joeedh)).
Fix crash in opengl render caused by gfx being blacklisted for non-power-of-2…
Sep 13 2015, 11:53 PM

Apr 2 2015

Joseph Eagar (joeedh) created T44241: Floating-point Tangent Normal Baking Not Working.
Apr 2 2015, 9:14 PM · BF Blender