- User Since
- Jul 4 2012, 1:05 AM (380 w, 3 d)
Jul 24 2019
Any news on the state of this tool? Is it ready to be used in 2.8? we are testing different options for scatteting large amounts of objects in gigantic environments and I'd love to test this under EEVEE to see how it can hope with high poly assets.
Jun 25 2019
Steps are there and those are the way to reproduce the error. What else can we do or give you that may help?