Juan Pablo Bouza (jpbouza)
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User Since
Sep 17 2007, 11:10 PM (575 w, 15 h)

Recent Activity

Jun 13 2018

Juan Pablo Bouza (jpbouza) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

No Aligorith said he looked into it but couldn't figure it out. Hopefully he can see about it again soon.

Jun 13 2018, 5:42 PM · BF Blender

May 18 2018

Juan Pablo Bouza (jpbouza) added a comment to T47840: blenrig: fix copy attribute dependency.

Not right now! :D

May 18 2018, 5:12 PM · Addons
Luciano Muñoz Sessarego (looch) awarded T47840: blenrig: fix copy attribute dependency a Burninate token.
May 18 2018, 3:11 PM · Addons

May 16 2018

Juan Pablo Bouza (jpbouza) added a comment to T55096: Investigate why Spring rigs are broken in 2.8 with COW.

Regarding PyController Removal + Drivers/Custom Properties Creation Script thing , even though the rig works without it, I realized that the animations in 2.79 are keying these api defined properties, so I should add the script with the drivers trick anyway so that animations work properly.

May 16 2018, 5:59 PM · Dependency Graph, Animation, Code Quest
Juan Pablo Bouza (jpbouza) created T55097: Mdef Modifier is ignoring Vgroup option in 2.8.
May 16 2018, 2:51 PM · Modifiers, BF Blender: 2.8

Apr 15 2018

Juan Pablo Bouza (jpbouza) updated subscribers of T54594: Lattice with Armature modifier not updating correctly.
Apr 15 2018, 5:16 PM · BF Blender
Juan Pablo Bouza (jpbouza) assigned T54594: Lattice with Armature modifier not updating correctly to Sergey Sharybin (sergey).
Apr 15 2018, 5:14 PM · BF Blender

Apr 13 2018

Juan Pablo Bouza (jpbouza) created T54594: Lattice with Armature modifier not updating correctly.
Apr 13 2018, 3:43 PM · BF Blender

Apr 4 2018

Juan Pablo Bouza (jpbouza) updated subscribers of T54524: Drivers color not showing up in shapekeys values anymore.
Apr 4 2018, 3:43 PM · BF Blender
Juan Pablo Bouza (jpbouza) created T54524: Drivers color not showing up in shapekeys values anymore.
Apr 4 2018, 3:42 PM · BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

We should subscribe Aligorith to this bug :)

Apr 4 2018, 3:34 PM · BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

Yes, this is a general issue with baking. It happens when you scale a parent bone, for some reason the scale affects the transforms of the child bone in a undesired way. I'm attaching a simple example. The armature to the left has constraints, the one to the right is the baked result. This is a really big problem for exporting to game engines.

Apr 4 2018, 3:33 PM · BF Blender

Feb 15 2018

Juan Pablo Bouza (jpbouza) created T54082: Subsurf modifier is affecting the way in which the brush paints weights..
Feb 15 2018, 8:42 PM · BF Blender

Feb 1 2018

Juan Pablo Bouza (jpbouza) assigned T53980: IK influencing REST POSE with New Depsgraph to Sergey Sharybin (sergey).
Feb 1 2018, 10:59 PM · Dependency Graph, BF Blender
Juan Pablo Bouza (jpbouza) created T53980: IK influencing REST POSE with New Depsgraph.
Feb 1 2018, 10:58 PM · Dependency Graph, BF Blender

Jan 13 2018

Juan Pablo Bouza (jpbouza) added a comment to T52063: Bake Action inaccurate for Spline IK.

Hi Adam! Thanks for the link!

Jan 13 2018, 5:09 AM · Animation, BF Blender

Jan 12 2018

Juan Pablo Bouza (jpbouza) added a comment to T52063: Bake Action inaccurate for Spline IK.

I'm having the same problem when trying to export a complex rig to FBX. From what I can see, the problem could be related to the scaling of the bones. In other words, the scale of the parent bone affects the transforms of the child bone, thus, rotations end up looking totally sheared. I really don't know what kind of math could solve this, but it seems a pretty nasty issue if you are exporting things to a game engine.

Jan 12 2018, 8:53 PM · Animation, BF Blender

May 24 2017

Juan Pablo Bouza (jpbouza) assigned T51609: Bake Texture, Margin crashing Blender to Sergey Sharybin (sergey).
May 24 2017, 4:48 PM · BF Blender
Juan Pablo Bouza (jpbouza) created T51609: Bake Texture, Margin crashing Blender.
May 24 2017, 4:47 PM · BF Blender

Apr 13 2017

Juan Pablo Bouza (jpbouza) assigned T51192: Use_Bbone_Shape option in constraints lagging when using Custom Handle bones to Joshua Leung (aligorith).
Apr 13 2017, 3:05 AM · Dependency Graph, Animation, BF Blender
Juan Pablo Bouza (jpbouza) created T51192: Use_Bbone_Shape option in constraints lagging when using Custom Handle bones.
Apr 13 2017, 3:04 AM · Dependency Graph, Animation, BF Blender

Nov 24 2016

Juan Pablo Bouza (jpbouza) updated subscribers of T50039: Soften Brush on High Color Depth Images.
Nov 24 2016, 4:44 PM · Sculpting and Painting, BF Blender
Juan Pablo Bouza (jpbouza) updated the task description for T50039: Soften Brush on High Color Depth Images.
Nov 24 2016, 3:01 PM · Sculpting and Painting, BF Blender

Nov 15 2016

Juan Pablo Bouza (jpbouza) created T50039: Soften Brush on High Color Depth Images.
Nov 15 2016, 7:18 PM · Sculpting and Painting, BF Blender

Aug 27 2016

Juan Pablo Bouza (jpbouza) created T49179: Adaptive subdivision - parts of the mesh missing.
Aug 27 2016, 11:14 PM · BF Blender

Jun 11 2016

Juan Pablo Bouza (jpbouza) created T48634: Interpolation and distribution of Children Particles breaks.
Jun 11 2016, 7:02 AM · BF Blender

May 13 2016

Juan Pablo Bouza (jpbouza) added a comment to T48425: Armature Symmetrize is flipping Custom Shape parameter.

Damn, typo in the title, I meant "flipping parameter"

May 13 2016, 6:42 PM · BF Blender
Juan Pablo Bouza (jpbouza) created T48425: Armature Symmetrize is flipping Custom Shape parameter.
May 13 2016, 6:41 PM · BF Blender

May 9 2016

Juan Pablo Bouza (jpbouza) created T48385: Snapping pose bones to geometry crashes.
May 9 2016, 4:33 AM · BF Blender

Mar 23 2016

Juan Pablo Bouza (jpbouza) added a comment to T47840: blenrig: fix copy attribute dependency.

Yes yes, I mean I'll have to ask Bassam to see where the heck those operators are in the addon, haha.

Mar 23 2016, 4:55 AM · Addons

Mar 22 2016

Juan Pablo Bouza (jpbouza) added a comment to T47840: blenrig: fix copy attribute dependency.

Mmmm. I just use the copy loc rot and scale operators from that addon, I should have to go into the addon or ask Bassam to see if I can append those operators to my addon.

Mar 22 2016, 3:43 PM · Addons
Juan Pablo Bouza (jpbouza) added a comment to T47840: blenrig: fix copy attribute dependency.

Hi guys!

Mar 22 2016, 5:45 AM · Addons

Sep 4 2015

Juan Pablo Bouza (jpbouza) added a comment to T46010: Bone offset between Rest Pose and Edit mode .

Mmmm well I don't know if this helps but if you unparent 2 from 1, the offset is solved.

Sep 4 2015, 3:56 PM · BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T46010: Bone offset between Rest Pose and Edit mode .

Bastien, but why is this corrected by 2.70a? At least from a user point of view

Sep 4 2015, 3:35 PM · BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T46010: Bone offset between Rest Pose and Edit mode .

Oh man I'm so sorry, I thought I had deleted the rest of the bones!!!

Sep 4 2015, 4:22 AM · BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T46010: Bone offset between Rest Pose and Edit mode .

Mmmm, no actually I don't know of a method to do so. Some time ago I spoke to Zanqdo about this and he also told me that he had seen such behavior with the Apply Pose operator, like if it messed up some things.

Sep 4 2015, 3:17 AM · BF Blender
Juan Pablo Bouza (jpbouza) created T46010: Bone offset between Rest Pose and Edit mode .
Sep 4 2015, 1:03 AM · BF Blender

Sep 3 2015

Juan Pablo Bouza (jpbouza) added a comment to T46004: Graph Editor, allowing "Cursor X" to go into fractions w/ Drivers.

Yay! I've been wanting this for ages! :D

Sep 3 2015, 4:23 PM · Animation

Jul 12 2015

Juan Pablo Bouza (jpbouza) added a comment to T45379: FBX export results in wrong normals.

Ok alright!

Jul 12 2015, 6:53 PM · Import/Export, Addons

Jul 8 2015

Juan Pablo Bouza (jpbouza) added a comment to T45379: FBX export results in wrong normals.

It's the same result with the 3 options, normals only, edge or face, just try it in the file I attached.

Jul 8 2015, 5:35 PM · Import/Export, Addons
Juan Pablo Bouza (jpbouza) created T45379: FBX export results in wrong normals.
Jul 8 2015, 4:25 PM · Import/Export, Addons

Jun 16 2015

Juan Pablo Bouza (jpbouza) added a comment to T44415: Shape keys get out of sync with Basis shape.

OK, I think I've found the bug!

Jun 16 2015, 3:05 PM · BF Blender

Apr 18 2015

Juan Pablo Bouza (jpbouza) added a comment to T44415: Shape keys get out of sync with Basis shape.

I must also say that every time this happens, I'm editing an objects that has several modifiers... so perhaps it would be a good idea to check if modifiers could somehow cause the propagation process to not work properly?

Apr 18 2015, 2:47 PM · BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T44415: Shape keys get out of sync with Basis shape.

Oh, that's interesting!

Apr 18 2015, 2:42 PM · BF Blender

Apr 16 2015

Juan Pablo Bouza (jpbouza) added a comment to T44415: Shape keys get out of sync with Basis shape.

Hi Bastien!

Apr 16 2015, 11:48 PM · BF Blender
Juan Pablo Bouza (jpbouza) created T44415: Shape keys get out of sync with Basis shape.
Apr 16 2015, 5:16 PM · BF Blender

Apr 7 2015

Juan Pablo Bouza (jpbouza) added a comment to T44219: Pose Breakdowner bug in Gooseberry rigs.

Ok you win, just don't make blender slower :p

Apr 7 2015, 5:32 AM · Animation, BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T44219: Pose Breakdowner bug in Gooseberry rigs.

OK... well if it makes things simpler, I would also contemplate the possibility that the breakdowner doesn't take into account custom properties!

Apr 7 2015, 4:35 AM · Animation, BF Blender

Apr 1 2015

Juan Pablo Bouza (jpbouza) added a comment to T44219: Pose Breakdowner bug in Gooseberry rigs.

If I understand this correctly, the undefined results causes a crash.

Apr 1 2015, 6:08 PM · Animation, BF Blender
Juan Pablo Bouza (jpbouza) created T44219: Pose Breakdowner bug in Gooseberry rigs.
Apr 1 2015, 4:56 PM · Animation, BF Blender

Mar 17 2015

Juan Pablo Bouza (jpbouza) created T44026: _RNA_UI is not updated when deleting ID properties.
Mar 17 2015, 1:42 PM · BF Blender

Mar 4 2015

Juan Pablo Bouza (jpbouza) created T43878: Gooseberry Branch - Apply button in modifiers crashes Blender.
Mar 4 2015, 1:06 AM · Mesh Modeling

Dec 6 2014

Juan Pablo Bouza (jpbouza) created T42824: Linked armatures Bone Custom Shapes mess up with UNDO .
Dec 6 2014, 11:39 PM · BF Blender

Jul 23 2014

Juan Pablo Bouza (jpbouza) added a comment to T40991: After cancelling moving bones with X-Mirror, the mirror-bones have new location..

Keep the fix, I'll deal with Mariomey later :p

Jul 23 2014, 11:29 PM · Animation, BF Blender

Jul 21 2014

Juan Pablo Bouza (jpbouza) updated subscribers of T40991: After cancelling moving bones with X-Mirror, the mirror-bones have new location..

Yep, old behavior was better and I relied on it too. -1 for mariomey, I will take care of him when I see him in some conference....

Jul 21 2014, 11:52 PM · Animation, BF Blender

May 22 2014

Juan Pablo Bouza (jpbouza) added a comment to T40320: Deformation Motion Blur makes objects render in wrong render layer?.

May 22 2014, 7:32 PM · BF Blender
Juan Pablo Bouza (jpbouza) reopened T40320: Deformation Motion Blur makes objects render in wrong render layer? as "Open".
May 22 2014, 7:31 PM · BF Blender

May 21 2014

Juan Pablo Bouza (jpbouza) reopened T40295: Video Texture Auto Refresh parameter not working correctly in Cycles as "Open".
May 21 2014, 4:19 PM · BF Blender, Cycles

May 14 2014

Juan Pablo Bouza (jpbouza) reopened T40194: Cycles deformation motion blur not working with shapekeys in curves as "Open".
May 14 2014, 4:10 PM · BF Blender, Cycles

Mar 22 2014

Juan Pablo Bouza (jpbouza) added a comment to T39207: Wrong evaluation of Action Constraint.

I've made up my mind and started compiling blender again, hehe.

Mar 22 2014, 2:22 AM · BF Blender, Animation

Mar 20 2014

Juan Pablo Bouza (jpbouza) added a comment to T39207: Wrong evaluation of Action Constraint.

Ok, my mistake, it's not in official 2.7 (I should start compiling again instead of getting messed up with the buildbot :s )

Mar 20 2014, 5:37 PM · BF Blender, Animation
Juan Pablo Bouza (jpbouza) added a comment to T39207: Wrong evaluation of Action Constraint.

Oh boy... I still see the bug in 2.7 official... It seems fixed in the sample file I uploaded, but it is not fixed in my complex rigs.... I'll try to debug the rig a bit and see when it happens...

Mar 20 2014, 4:18 PM · BF Blender, Animation

Mar 19 2014

Juan Pablo Bouza (jpbouza) added a comment to T39207: Wrong evaluation of Action Constraint.

Ok ok, I'm almost sure that I downloaded both builds from there... but we'll wait then...

Mar 19 2014, 9:27 PM · BF Blender, Animation
Juan Pablo Bouza (jpbouza) added a comment to T39207: Wrong evaluation of Action Constraint.

Mmmmmm ok... I don't quite get how this hash thing works yet...

Mar 19 2014, 9:15 PM · BF Blender, Animation
Juan Pablo Bouza (jpbouza) added a comment to T39207: Wrong evaluation of Action Constraint.

Yep, seems to be working for actions too! :)

Mar 19 2014, 4:53 PM · BF Blender, Animation

Mar 15 2014

Juan Pablo Bouza (jpbouza) reopened T39207: Wrong evaluation of Action Constraint as "Open".
Mar 15 2014, 11:46 PM · BF Blender, Animation

Feb 18 2014

Juan Pablo Bouza (jpbouza) added a comment to T38679: Cycles GPU Performance Regression on Titan.

System Specs:

Feb 18 2014, 2:33 PM · BF Blender, Cycles

Feb 6 2014

Juan Pablo Bouza (jpbouza) reopened T38520: Blender does not free image buffers as "Open".
Feb 6 2014, 5:30 PM · BF Blender

Jan 9 2014

Juan Pablo Bouza (jpbouza) added a comment to T38139: Drivers in Armature layer or in Bone Layers lock linked armature.

Trying to attach the blend file again. Guess it didn't work last time

Jan 9 2014, 1:45 PM · Animation
Juan Pablo Bouza (jpbouza) reopened T38139: Drivers in Armature layer or in Bone Layers lock linked armature as "Open".
Jan 9 2014, 1:40 PM · Animation