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Juan Pablo Bouza (jpbouza)
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User Since
Sep 17 2007, 11:10 PM (771 w, 8 h)

Member of the Animation & Rigging module

Recent Activity

Apr 22 2022

Juan Pablo Bouza (jpbouza) created T97528: Regression: Data Transfer Projected Face Interpolated mode gives wrong results.
Apr 22 2022, 1:14 AM · Modifiers, Modeling, BF Blender

Feb 24 2022

Jason (SPYNeox) awarded T44415: Shape keys get out of sync with Basis shape (when using UNDO in basis modification or manipulating basis via python) a Doubloon token.
Feb 24 2022, 7:09 AM · Animation & Rigging, Restricted Project, Core, Modeling, BF Blender

Feb 20 2022

SavMartin awarded T95919: Apply Pose as Rest Pose Operator crashes Blender 3.1 Beta a 100 token.
Feb 20 2022, 11:57 PM · BF Blender (3.1), Modeling
Juan Pablo Bouza (jpbouza) updated subscribers of T95919: Apply Pose as Rest Pose Operator crashes Blender 3.1 Beta.
Feb 20 2022, 11:53 PM · BF Blender (3.1), Modeling
Juan Pablo Bouza (jpbouza) created T95919: Apply Pose as Rest Pose Operator crashes Blender 3.1 Beta.
Feb 20 2022, 11:50 PM · BF Blender (3.1), Modeling

Feb 9 2022

Juan Pablo Bouza (jpbouza) added a comment to T93374: UI change for the Armature Modifier.

Will there be an "amount" option for anti-bulging? In case you less or more of the effect?

Feb 9 2022, 1:22 AM · Animation & Rigging

Feb 8 2022

Juan Pablo Bouza (jpbouza) added a comment to T93374: UI change for the Armature Modifier.

Hi Maxime!

Feb 8 2022, 7:32 PM · Animation & Rigging
Juan Pablo Bouza (jpbouza) added a comment to T93374: UI change for the Armature Modifier.

Will this auto-bugling feature also solve the killer bulging problems that occur when you scale a rig that deforms with Dual Quaternion?

Feb 8 2022, 3:39 AM · Animation & Rigging

Jan 29 2022

KB (KOBELT) awarded T44415: Shape keys get out of sync with Basis shape (when using UNDO in basis modification or manipulating basis via python) a The World Burns token.
Jan 29 2022, 7:22 AM · Animation & Rigging, Restricted Project, Core, Modeling, BF Blender

Jan 28 2022

Adam Janz (Copperplate) awarded T44415: Shape keys get out of sync with Basis shape (when using UNDO in basis modification or manipulating basis via python) a Burninate token.
Jan 28 2022, 10:34 PM · Animation & Rigging, Restricted Project, Core, Modeling, BF Blender
Brad Clark (RiggingDojo) awarded T44415: Shape keys get out of sync with Basis shape (when using UNDO in basis modification or manipulating basis via python) a Love token.
Jan 28 2022, 9:06 PM · Animation & Rigging, Restricted Project, Core, Modeling, BF Blender

Jan 20 2022

AgentA1cr awarded T44415: Shape keys get out of sync with Basis shape (when using UNDO in basis modification or manipulating basis via python) a Party Time token.
Jan 20 2022, 5:13 PM · Animation & Rigging, Restricted Project, Core, Modeling, BF Blender

Dec 15 2021

Jason (SPYNeox) awarded T44415: Shape keys get out of sync with Basis shape (when using UNDO in basis modification or manipulating basis via python) a Heartbreak token.
Dec 15 2021, 2:59 PM · Animation & Rigging, Restricted Project, Core, Modeling, BF Blender

Nov 25 2021

Juan Pablo Bouza (jpbouza) added a comment to T93374: UI change for the Armature Modifier.

Well, as long as you make explicit what each method does in the tooltip, it's ok. I think it's important for users to be able to know what dual quaternion does, so just write something about preserving volume there.

Nov 25 2021, 2:16 PM · Animation & Rigging

Sep 30 2021

Juan Pablo Bouza (jpbouza) added a comment to T91777: Mesh is not being deformated correctly via Mesh Deform Modifier (quads, tris behave better).

I have tested this with Arthur and can say that triangulating before binding removes almost all of the distortion when rotating.

Sep 30 2021, 12:14 AM · Modeling, Animation & Rigging, Modifiers, BF Blender

Sep 27 2021

Juan Pablo Bouza (jpbouza) added a comment to D12643: Constraints: change default Stretch To rotation type to Swing..

Great!

Sep 27 2021, 3:29 AM · Animation & Rigging

Jun 10 2021

Juan Pablo Bouza (jpbouza) added a comment to D9493: Constraints: support a new Local Space (Owner Orientation) for targets..

I know I know, but what I mean is that this is a functionality patch, changing the owner and target names might require a different patch and discussion? Cause it's a Blender general thing.

Jun 10 2021, 6:24 PM · Animation & Rigging
Juan Pablo Bouza (jpbouza) added a comment to D9493: Constraints: support a new Local Space (Owner Orientation) for targets..

I totally I agree, this owner and target naming thing totally sucks, but maybe that's a different discussion on its own.

Jun 10 2021, 5:00 PM · Animation & Rigging
Juan Pablo Bouza (jpbouza) added a comment to D9493: Constraints: support a new Local Space (Owner Orientation) for targets..

The naming and effect of the Spaces is already confusing and obscure for an average user (Like me, haha), but if the tooltip explanation is clear enough, the current name could be ok and it follows the conventions that we already have. Maybe the tooltip description can say something about "Following the Orientation" of the other bone.

Jun 10 2021, 4:46 PM · Animation & Rigging
Juan Pablo Bouza (jpbouza) added a comment to D9469: Copy Transforms: implement Remove Target Shear and more Mix options..

I agree with @Sybren A. Stüvel (sybren) that having a Remove Shear constraint that you can place anywhere would be better, less UI obscure... Although i don't know if it is technically possible to have such constraint and that it works in all cases, you guys will know better.

Jun 10 2021, 4:29 PM · Animation & Rigging

Apr 28 2021

Juan Pablo Bouza (jpbouza) added a comment to D11071: Fix T54339: Shapekey Max value doesn't clamp existing value.

If I understand correctly, I agree, Max and Min values are set by the user for a reason so they should always clamp the value.

Apr 28 2021, 2:56 PM · BF Blender (2.93), Animation & Rigging, User Interface

Apr 14 2021

Juan Pablo Bouza (jpbouza) updated subscribers of D10974: Add geometry parameters for custom bone.

Hi! But why would you remove uniform scale?

Apr 14 2021, 3:59 PM

Mar 16 2021

Juan Pablo Bouza (jpbouza) added a comment to T83908: Streamlining advanced rigging of B-Bone chains..

Hi @Sybren A. Stüvel (sybren)! Well, I have been involved in many of the discussions regarding these features. I would welcome any improvement in bbones as there is a lot of space for that. These features look really nice, as they simplify the setup and at the same time they enable us to add more complexity to the deformation of bbones.

Mar 16 2021, 1:28 AM · Animation & Rigging

Mar 1 2021

Juan Pablo Bouza (jpbouza) updated Juan Pablo Bouza (jpbouza).
Mar 1 2021, 1:50 PM

Jan 17 2021

Juan Pablo Bouza (jpbouza) added a comment to D10003: Armature: fix B-Bone deformation blending artifacts with Preserve Volume..

Looks good, yes. I don't think anyone could be using preserve volume + scaling as part of their daily workflow , unless they are doing some weird compensation. Therefore, any improvement is welcome.

Jan 17 2021, 7:14 PM · Animation & Rigging

Jan 12 2021

Juan Pablo Bouza (jpbouza) added a comment to T84520: "Double Symmetry" in Weight Painting.

Ok, so I've also been thinking about this too and as Demeter mentions, all of these solutions still have the original problem of being shared across modes.

Jan 12 2021, 9:02 PM · Sculpt, Paint & Texture, Animation & Rigging, BF Blender

Jan 11 2021

Juan Pablo Bouza (jpbouza) added a comment to T84520: "Double Symmetry" in Weight Painting.

Ok, so I had not worked with master in a while and I had to check what all these changes do, so correct me if I'm wrong in anything that I say...

Jan 11 2021, 5:23 PM · Sculpt, Paint & Texture, Animation & Rigging, BF Blender

Dec 17 2020

Juan Pablo Bouza (jpbouza) added a comment to T83911: Bone IK constraint - add lockable axis properties for stretching.

OK, as I don't own this task, I don't think I can add subscribers??? haha, you guys do it if you can.

Dec 17 2020, 11:24 PM · Animation & Rigging, BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T83911: Bone IK constraint - add lockable axis properties for stretching.

I'm gonna take the liberty to add Campbell and Daniel Lara to the conversation because I think both worked on this topic in the past, but I don't remember what solution they got to...

Dec 17 2020, 11:22 PM · Animation & Rigging, BF Blender

Dec 10 2020

Juan Pablo Bouza (jpbouza) updated subscribers of T83609: Armature Apply Selected as Rest Pose is affecting child bones.
Dec 10 2020, 1:03 AM · BF Blender
Juan Pablo Bouza (jpbouza) created T83609: Armature Apply Selected as Rest Pose is affecting child bones.
Dec 10 2020, 1:01 AM · BF Blender

Oct 9 2020

Juan Pablo Bouza (jpbouza) added a comment to D8083: Improve Vertex_3 and Vertex_1 parenting.

Nice! Having all these new options is great!

Oct 9 2020, 5:17 PM · BF Blender (2.91)

Sep 29 2020

Juan Pablo Bouza (jpbouza) added a comment to T81262: Search Box for Bone names not behaving as expected.

@Sybren A. Stüvel (sybren) ok, I'm not sure what to say here. You're right, I was testing 2.83 and 2.90 and it didn't work there, but the behavior is different in master.

Sep 29 2020, 9:07 PM · Animation & Rigging, BF Blender

Sep 28 2020

Juan Pablo Bouza (jpbouza) updated subscribers of T81262: Search Box for Bone names not behaving as expected.
Sep 28 2020, 8:10 PM · Animation & Rigging, BF Blender
Juan Pablo Bouza (jpbouza) created T81262: Search Box for Bone names not behaving as expected.
Sep 28 2020, 8:07 PM · Animation & Rigging, BF Blender

Sep 15 2020

Juan Pablo Bouza (jpbouza) added a comment to D7437: Add Custom Space to Constraints.

Nice to see it works within bone space!

Sep 15 2020, 5:51 PM · BF Blender (2.92), Animation & Rigging

Jul 10 2020

Juan Pablo Bouza (jpbouza) added a comment to T78794: Running scripts on append/link.

Cool @Demeter Dzadik (Mets) ! Yes, that's what I was imagining. So if you have this script referenced within a custom property, does it work when the character is linked?

Jul 10 2020, 5:46 PM · Animation & Rigging, BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T78794: Running scripts on append/link.

Hi! Ok, here go my two cents..

Jul 10 2020, 4:52 PM · Animation & Rigging, BF Blender

Jul 1 2020

Juan Pablo Bouza (jpbouza) updated subscribers of T78476: Armature Proxy: constraints [e.g. Shrinkwrap] not working well with Objects in linked Collection.
Jul 1 2020, 12:50 AM · Core, Animation & Rigging, BF Blender
Juan Pablo Bouza (jpbouza) created T78476: Armature Proxy: constraints [e.g. Shrinkwrap] not working well with Objects in linked Collection.
Jul 1 2020, 12:48 AM · Core, Animation & Rigging, BF Blender

Jun 30 2020

Juan Pablo Bouza (jpbouza) added a comment to D8041: UI: Transform Constraint UI reshuffle.

Star Wars Prequels shouldn't exist, but this patch should :)

Jun 30 2020, 12:28 AM

Jun 29 2020

Juan Pablo Bouza (jpbouza) added a comment to D8041: UI: Transform Constraint UI reshuffle.

Oh no this is good, I was criticizing the current (new) layout actually, never mind.

Jun 29 2020, 11:33 PM
Juan Pablo Bouza (jpbouza) added a comment to D8041: UI: Transform Constraint UI reshuffle.

My only suggestion would be to keep the horizontal layout for the source and destination axes. Like a column for max X and min X, a column for max Y and min Y and a column for max Z and min Z. It's harder to visually understand which axis you are working with in this all vertical layout. So I would keep the original 3 columns while keeping the vertical layout for the rest of the UI, which looks cool.

Jun 29 2020, 9:11 PM

May 25 2020

Juan Pablo Bouza (jpbouza) added a comment to D7572: ActionConstraint: Fallback Value.

OK, well, I understand that the patch isn't compatible with the target bone thing.

May 25 2020, 9:28 PM · Animation & Rigging
Juan Pablo Bouza (jpbouza) added a comment to D7572: ActionConstraint: Fallback Value.

Ok, about functionality, if the Fallback value is similar to scrubbing the timeline of the action, I can think of the following functionality example:

May 25 2020, 5:04 PM · Animation & Rigging
Juan Pablo Bouza (jpbouza) added a comment to D7572: ActionConstraint: Fallback Value.

Ok, here I'm bugging you again with the same thing... But, can the fallback value work along with the target option? I think people could find many different ways of using this if both options could coexist and interact with each other.

May 25 2020, 4:18 PM · Animation & Rigging

May 21 2020

Juan Pablo Bouza (jpbouza) added a comment to D7572: ActionConstraint: Fallback Value.

@Anuar Nor (anuarnor) I don't know, I haven't tried the patch, if it's only a subrogation and it can't interact with the bone transform, then what I said doesn't make sense. On the other hand if it is indeed capable of interacting with the bone transform, you could use the Fallback value driven by something else to achieve different effects.

May 21 2020, 9:57 PM · Animation & Rigging

May 20 2020

Juan Pablo Bouza (jpbouza) added a comment to D7572: ActionConstraint: Fallback Value.

And if that slider can interact with the bone transform settings, it will make everything even more controllable.

May 20 2020, 2:59 AM · Animation & Rigging

May 15 2020

Juan Pablo Bouza (jpbouza) added a comment to T75465: Bendy Bones: Bone Size / Envelope Reversed.

Guys, maybe I'm understanding things wrong, but there seems to be a misconception here. I don't think the 'Armature display type" label should be changed. It is in fact only a display option, it doesn't affect the functionality of bones in any way. So changing it to just Armature Type would imply that setting it to bbones or stick would make the armature behave in a different way when it doesn't.

May 15 2020, 5:04 PM · User Interface, Animation & Rigging, BF Blender

Apr 30 2020

Juan Pablo Bouza (jpbouza) added a comment to D7572: ActionConstraint: Fallback Value.

I don't know guys, Blender is all about flexibility and control. I wouldn't restrict what they users might be able to do just because of a UI issue. Users always find unexpected ways of using features, so having more options is better in my opinion.

Apr 30 2020, 6:17 PM · Animation & Rigging
Juan Pablo Bouza (jpbouza) added a comment to D7572: ActionConstraint: Fallback Value.

I don't fully understand why you are suggesting changes in the UI. Why just not leave it as it is? I would even have the fallback option enabled even when you do have a target. That way you could have the normal behavior of the constraint, driven by a bone, but you could also counteract the effect with a driver on the fallback value.

Apr 30 2020, 3:33 PM · Animation & Rigging

Apr 28 2020

Juan Pablo Bouza (jpbouza) added a comment to D7437: Add Custom Space to Constraints.

Looks interesting!

Apr 28 2020, 5:34 PM · BF Blender (2.92), Animation & Rigging
Juan Pablo Bouza (jpbouza) added a comment to D7547: Action Constraint: add Split Channels Mix choices from Copy Transforms.

This looks interesting, to tell you the truth, had never noticed this behavior before. Maybe because I mainly use location for my facial rigs and not rotations so much. But yeah, it definitely looks like the desired result.

Apr 28 2020, 5:02 PM · Animation & Rigging

Apr 18 2020

Juan Pablo Bouza (jpbouza) added a comment to T73686: Motion Paths not working with BlenRig armatures.

I don't know @Stanislav Ovcharov (Stan1) , here I tried and it worked on FK and IK also.

Apr 18 2020, 7:21 AM · Animation & Rigging, BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T73686: Motion Paths not working with BlenRig armatures.

Guys, ok, I know what it is, but I don't know why the behavior of blender changed with it.

Apr 18 2020, 12:51 AM · Animation & Rigging, BF Blender

Apr 16 2020

Juan Pablo Bouza (jpbouza) added a comment to T73686: Motion Paths not working with BlenRig armatures.

@Philipp Oeser (lichtwerk) BlenRig doesn't use coding in the armature, it's a simple armature, so if there anything that is not working with it and blender tools, I guess it should be fixed in Blender.

Apr 16 2020, 5:13 PM · Animation & Rigging, BF Blender

Jan 28 2020

Juan Pablo Bouza (jpbouza) updated subscribers of T73463: Add, Edit Copy or Paste drivers is not working.
Jan 28 2020, 7:47 PM · BF Blender
Juan Pablo Bouza (jpbouza) created T73463: Add, Edit Copy or Paste drivers is not working.
Jan 28 2020, 7:46 PM · BF Blender

Mar 25 2019

Juan Pablo Bouza (jpbouza) added a comment to T62930: Wireframe input node not working in Eevee anymore.

Hi Clément!

Mar 25 2019, 7:15 PM · BF Blender
Juan Pablo Bouza (jpbouza) assigned T62930: Wireframe input node not working in Eevee anymore to Clément Foucault (fclem).
Mar 25 2019, 6:16 PM · BF Blender
Juan Pablo Bouza (jpbouza) created T62930: Wireframe input node not working in Eevee anymore.
Mar 25 2019, 6:15 PM · BF Blender

Mar 22 2019

Juan Pablo Bouza (jpbouza) created T62831: bpy.context.scene.collection.children -- hide_viewport property -- not working from script.
Mar 22 2019, 5:24 AM · BF Blender

Oct 19 2018

Juan Pablo Bouza (jpbouza) added a comment to T52063: Bake Action inaccurate for Spline IK.

Andy, well, yes, the thing is that you've gotta have a control armature and a deformation armature. So, in the control armature you set all the constraints up, spline IK and stuff. When you have everything working, you create the deformation armature that consists of bones that might be parented just to the root so that they don't have a child/parent hierarchy. You then add a copy transforms constraint to each of those bones, pointing to the spline IK bones of the control armature. That way the deformation armature will mimic exactly what the control armature does, but it won't have a hierarchy that ruins the export.
From my experience, you might want to use a copy loc + copy rot + copy scale + damped track + stretch to constraint on each of the deformation bones, instead of just a copy transforms constraint. This has given me better results on export.
Finally for exporting, you just select the mesh and the deformation armature, you don't export the control armature.

Oct 19 2018, 7:18 PM · Animation & Rigging, BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T52063: Bake Action inaccurate for Spline IK.

Andy, what I mean is that all bones should be parented to the root bone or some bone that doesn't scale. When you do that, the result is more or less reliable, although it's never 100% correct for some reason.

Oct 19 2018, 3:34 PM · Animation & Rigging, BF Blender

Oct 18 2018

Juan Pablo Bouza (jpbouza) added a comment to T52063: Bake Action inaccurate for Spline IK.

I agree with Alexander, the inherit scale option shouldn't be turned off by default. You want it to be on in 99% of the cases.

Oct 18 2018, 4:05 PM · Animation & Rigging, BF Blender

Jun 13 2018

Juan Pablo Bouza (jpbouza) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

No Aligorith said he looked into it but couldn't figure it out. Hopefully he can see about it again soon.

Jun 13 2018, 5:42 PM · Animation & Rigging, BF Blender

May 18 2018

Juan Pablo Bouza (jpbouza) added a comment to T47840: blenrig: fix copy attribute dependency.

Not right now! :D

May 18 2018, 5:12 PM · Add-ons (Community)
Luciano Muñoz Sessarego (looch) awarded T47840: blenrig: fix copy attribute dependency a Burninate token.
May 18 2018, 3:11 PM · Add-ons (Community)

May 16 2018

Juan Pablo Bouza (jpbouza) added a comment to T55096: Investigate why Spring rigs are broken in 2.8 with COW.

Regarding PyController Removal + Drivers/Custom Properties Creation Script thing , even though the rig works without it, I realized that the animations in 2.79 are keying these api defined properties, so I should add the script with the drivers trick anyway so that animations work properly.

May 16 2018, 5:59 PM · Dependency Graph, Animation & Rigging, Code Quest
Juan Pablo Bouza (jpbouza) created T55097: Mdef Modifier is ignoring Vgroup option in 2.8.
May 16 2018, 2:51 PM · Modifiers, BF Blender: 2.8

Apr 15 2018

Juan Pablo Bouza (jpbouza) updated subscribers of T54594: Lattice with Armature modifier not updating correctly.
Apr 15 2018, 5:16 PM · BF Blender
Juan Pablo Bouza (jpbouza) assigned T54594: Lattice with Armature modifier not updating correctly to Sergey Sharybin (sergey).
Apr 15 2018, 5:14 PM · BF Blender

Apr 13 2018

Juan Pablo Bouza (jpbouza) created T54594: Lattice with Armature modifier not updating correctly.
Apr 13 2018, 3:43 PM · BF Blender

Apr 4 2018

Juan Pablo Bouza (jpbouza) updated subscribers of T54524: Drivers color not showing up in shapekeys values anymore.
Apr 4 2018, 3:43 PM · BF Blender
Juan Pablo Bouza (jpbouza) created T54524: Drivers color not showing up in shapekeys values anymore.
Apr 4 2018, 3:42 PM · BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

We should subscribe Aligorith to this bug :)

Apr 4 2018, 3:34 PM · Animation & Rigging, BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

Yes, this is a general issue with baking. It happens when you scale a parent bone, for some reason the scale affects the transforms of the child bone in a undesired way. I'm attaching a simple example. The armature to the left has constraints, the one to the right is the baked result. This is a really big problem for exporting to game engines.

Apr 4 2018, 3:33 PM · Animation & Rigging, BF Blender

Feb 15 2018

Juan Pablo Bouza (jpbouza) created T54082: Subsurf modifier is affecting the way in which the brush paints weights..
Feb 15 2018, 8:42 PM · BF Blender

Feb 1 2018

Juan Pablo Bouza (jpbouza) assigned T53980: IK influencing REST POSE with New Depsgraph to Sergey Sharybin (sergey).
Feb 1 2018, 10:59 PM · Dependency Graph, BF Blender
Juan Pablo Bouza (jpbouza) created T53980: IK influencing REST POSE with New Depsgraph.
Feb 1 2018, 10:58 PM · Dependency Graph, BF Blender

Jan 13 2018

Juan Pablo Bouza (jpbouza) added a comment to T52063: Bake Action inaccurate for Spline IK.

Hi Adam! Thanks for the link!

Jan 13 2018, 5:09 AM · Animation & Rigging, BF Blender

Jan 12 2018

Juan Pablo Bouza (jpbouza) added a comment to T52063: Bake Action inaccurate for Spline IK.

I'm having the same problem when trying to export a complex rig to FBX. From what I can see, the problem could be related to the scaling of the bones. In other words, the scale of the parent bone affects the transforms of the child bone, thus, rotations end up looking totally sheared. I really don't know what kind of math could solve this, but it seems a pretty nasty issue if you are exporting things to a game engine.

Jan 12 2018, 8:53 PM · Animation & Rigging, BF Blender

May 24 2017

Juan Pablo Bouza (jpbouza) assigned T51609: Bake Texture, Margin crashing Blender to Sergey Sharybin (sergey).
May 24 2017, 4:48 PM · BF Blender
Juan Pablo Bouza (jpbouza) created T51609: Bake Texture, Margin crashing Blender.
May 24 2017, 4:47 PM · BF Blender

Apr 13 2017

Juan Pablo Bouza (jpbouza) assigned T51192: Use_Bbone_Shape option in constraints lagging when using Custom Handle bones to Joshua Leung (aligorith).
Apr 13 2017, 3:05 AM · Dependency Graph, Animation & Rigging, BF Blender
Juan Pablo Bouza (jpbouza) created T51192: Use_Bbone_Shape option in constraints lagging when using Custom Handle bones.
Apr 13 2017, 3:04 AM · Dependency Graph, Animation & Rigging, BF Blender

Nov 24 2016

Juan Pablo Bouza (jpbouza) updated subscribers of T50039: Soften Brush on High Color Depth Images.
Nov 24 2016, 4:44 PM · Sculpt, Paint & Texture, BF Blender
Juan Pablo Bouza (jpbouza) updated the task description for T50039: Soften Brush on High Color Depth Images.
Nov 24 2016, 3:01 PM · Sculpt, Paint & Texture, BF Blender

Nov 15 2016

Juan Pablo Bouza (jpbouza) created T50039: Soften Brush on High Color Depth Images.
Nov 15 2016, 7:18 PM · Sculpt, Paint & Texture, BF Blender

Aug 27 2016

Juan Pablo Bouza (jpbouza) created T49179: Adaptive subdivision - parts of the mesh missing.
Aug 27 2016, 11:14 PM · BF Blender

Jun 11 2016

Juan Pablo Bouza (jpbouza) created T48634: Interpolation and distribution of Children Particles breaks.
Jun 11 2016, 7:02 AM · BF Blender

May 13 2016

Juan Pablo Bouza (jpbouza) added a comment to T48425: Armature Symmetrize is flipping Custom Shape parameter.

Damn, typo in the title, I meant "flipping parameter"

May 13 2016, 6:42 PM · BF Blender
Juan Pablo Bouza (jpbouza) created T48425: Armature Symmetrize is flipping Custom Shape parameter.
May 13 2016, 6:41 PM · BF Blender

May 9 2016

Juan Pablo Bouza (jpbouza) created T48385: Snapping pose bones to geometry crashes.
May 9 2016, 4:33 AM · BF Blender

Mar 23 2016

Juan Pablo Bouza (jpbouza) added a comment to T47840: blenrig: fix copy attribute dependency.

Yes yes, I mean I'll have to ask Bassam to see where the heck those operators are in the addon, haha.

Mar 23 2016, 4:55 AM · Add-ons (Community)

Mar 22 2016

Juan Pablo Bouza (jpbouza) added a comment to T47840: blenrig: fix copy attribute dependency.

Mmmm. I just use the copy loc rot and scale operators from that addon, I should have to go into the addon or ask Bassam to see if I can append those operators to my addon.

Mar 22 2016, 3:43 PM · Add-ons (Community)
Juan Pablo Bouza (jpbouza) added a comment to T47840: blenrig: fix copy attribute dependency.

Hi guys!

Mar 22 2016, 5:45 AM · Add-ons (Community)

Sep 4 2015

Juan Pablo Bouza (jpbouza) added a comment to T46010: Bone offset between Rest Pose and Edit mode .

Mmmm well I don't know if this helps but if you unparent 2 from 1, the offset is solved.

Sep 4 2015, 3:56 PM · BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T46010: Bone offset between Rest Pose and Edit mode .

Bastien, but why is this corrected by 2.70a? At least from a user point of view

Sep 4 2015, 3:35 PM · BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T46010: Bone offset between Rest Pose and Edit mode .

Oh man I'm so sorry, I thought I had deleted the rest of the bones!!!

Sep 4 2015, 4:22 AM · BF Blender