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Juan Pablo Bouza (jpbouza)
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User Since
Sep 17 2007, 11:10 PM (678 w, 6 d)

Recent Activity

Tue, Sep 15

Juan Pablo Bouza (jpbouza) added a comment to D7437: Add Custom Space to Constraints.

Nice to see it works within bone space!

Tue, Sep 15, 5:51 PM · Animation & Rigging

Jul 10 2020

Juan Pablo Bouza (jpbouza) added a comment to T78794: Running scripts on append/link.

Cool @Demeter Dzadik (Mets) ! Yes, that's what I was imagining. So if you have this script referenced within a custom property, does it work when the character is linked?

Jul 10 2020, 5:46 PM · Animation & Rigging, BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T78794: Running scripts on append/link.

Hi! Ok, here go my two cents..

Jul 10 2020, 4:52 PM · Animation & Rigging, BF Blender

Jul 1 2020

Juan Pablo Bouza (jpbouza) updated subscribers of T78476: Armature Proxy: constraints [e.g. Shrinkwrap] not working well with Objects in linked Collection.
Jul 1 2020, 12:50 AM · Data, Assets & I/O, Animation & Rigging, BF Blender
Juan Pablo Bouza (jpbouza) created T78476: Armature Proxy: constraints [e.g. Shrinkwrap] not working well with Objects in linked Collection.
Jul 1 2020, 12:48 AM · Data, Assets & I/O, Animation & Rigging, BF Blender

Jun 30 2020

Juan Pablo Bouza (jpbouza) added a comment to D8041: UI: Transform Constraint UI reshuffle.

Star Wars Prequels shouldn't exist, but this patch should :)

Jun 30 2020, 12:28 AM

Jun 29 2020

Juan Pablo Bouza (jpbouza) added a comment to D8041: UI: Transform Constraint UI reshuffle.

Oh no this is good, I was criticizing the current (new) layout actually, never mind.

Jun 29 2020, 11:33 PM
Juan Pablo Bouza (jpbouza) added a comment to D8041: UI: Transform Constraint UI reshuffle.

My only suggestion would be to keep the horizontal layout for the source and destination axes. Like a column for max X and min X, a column for max Y and min Y and a column for max Z and min Z. It's harder to visually understand which axis you are working with in this all vertical layout. So I would keep the original 3 columns while keeping the vertical layout for the rest of the UI, which looks cool.

Jun 29 2020, 9:11 PM

May 25 2020

Juan Pablo Bouza (jpbouza) added a comment to D7572: ActionConstraint: Fallback Value.

OK, well, I understand that the patch isn't compatible with the target bone thing.

May 25 2020, 9:28 PM · Animation & Rigging
Juan Pablo Bouza (jpbouza) added a comment to D7572: ActionConstraint: Fallback Value.

Ok, about functionality, if the Fallback value is similar to scrubbing the timeline of the action, I can think of the following functionality example:

May 25 2020, 5:04 PM · Animation & Rigging
Juan Pablo Bouza (jpbouza) added a comment to D7572: ActionConstraint: Fallback Value.

Ok, here I'm bugging you again with the same thing... But, can the fallback value work along with the target option? I think people could find many different ways of using this if both options could coexist and interact with each other.

May 25 2020, 4:18 PM · Animation & Rigging

May 21 2020

Juan Pablo Bouza (jpbouza) added a comment to D7572: ActionConstraint: Fallback Value.

@Anuar Nor (anuarnor) I don't know, I haven't tried the patch, if it's only a subrogation and it can't interact with the bone transform, then what I said doesn't make sense. On the other hand if it is indeed capable of interacting with the bone transform, you could use the Fallback value driven by something else to achieve different effects.

May 21 2020, 9:57 PM · Animation & Rigging

May 20 2020

Juan Pablo Bouza (jpbouza) added a comment to D7572: ActionConstraint: Fallback Value.

And if that slider can interact with the bone transform settings, it will make everything even more controllable.

May 20 2020, 2:59 AM · Animation & Rigging

May 15 2020

Juan Pablo Bouza (jpbouza) added a comment to T75465: Bendy Bones: Bone Size / Envelope Reversed.

Guys, maybe I'm understanding things wrong, but there seems to be a misconception here. I don't think the 'Armature display type" label should be changed. It is in fact only a display option, it doesn't affect the functionality of bones in any way. So changing it to just Armature Type would imply that setting it to bbones or stick would make the armature behave in a different way when it doesn't.

May 15 2020, 5:04 PM · User Interface, Animation & Rigging, BF Blender

Apr 30 2020

Juan Pablo Bouza (jpbouza) added a comment to D7572: ActionConstraint: Fallback Value.

I don't know guys, Blender is all about flexibility and control. I wouldn't restrict what they users might be able to do just because of a UI issue. Users always find unexpected ways of using features, so having more options is better in my opinion.

Apr 30 2020, 6:17 PM · Animation & Rigging
Juan Pablo Bouza (jpbouza) added a comment to D7572: ActionConstraint: Fallback Value.

I don't fully understand why you are suggesting changes in the UI. Why just not leave it as it is? I would even have the fallback option enabled even when you do have a target. That way you could have the normal behavior of the constraint, driven by a bone, but you could also counteract the effect with a driver on the fallback value.

Apr 30 2020, 3:33 PM · Animation & Rigging

Apr 28 2020

Juan Pablo Bouza (jpbouza) added a comment to D7437: Add Custom Space to Constraints.

Looks interesting!

Apr 28 2020, 5:34 PM · Animation & Rigging
Juan Pablo Bouza (jpbouza) added a comment to D7547: ActionConstraint: Option to combine transform components separately.

This looks interesting, to tell you the truth, had never noticed this behavior before. Maybe because I mainly use location for my facial rigs and not rotations so much. But yeah, it definitely looks like the desired result.

Apr 28 2020, 5:02 PM · Animation & Rigging

Apr 18 2020

Juan Pablo Bouza (jpbouza) added a comment to T73686: Motion Paths not working with BlenRig armatures.

I don't know @Stanislav Ovcharov (Stan1) , here I tried and it worked on FK and IK also.

Apr 18 2020, 7:21 AM · Animation & Rigging, BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T73686: Motion Paths not working with BlenRig armatures.

Guys, ok, I know what it is, but I don't know why the behavior of blender changed with it.

Apr 18 2020, 12:51 AM · Animation & Rigging, BF Blender

Apr 16 2020

Juan Pablo Bouza (jpbouza) added a comment to T73686: Motion Paths not working with BlenRig armatures.

@Philipp Oeser (lichtwerk) BlenRig doesn't use coding in the armature, it's a simple armature, so if there anything that is not working with it and blender tools, I guess it should be fixed in Blender.

Apr 16 2020, 5:13 PM · Animation & Rigging, BF Blender

Jan 28 2020

Juan Pablo Bouza (jpbouza) updated subscribers of T73463: Add, Edit Copy or Paste drivers is not working.
Jan 28 2020, 7:47 PM · BF Blender
Juan Pablo Bouza (jpbouza) created T73463: Add, Edit Copy or Paste drivers is not working.
Jan 28 2020, 7:46 PM · BF Blender

Mar 25 2019

Juan Pablo Bouza (jpbouza) added a comment to T62930: Wireframe input node not working in Eevee anymore.

Hi Clément!

Mar 25 2019, 7:15 PM · BF Blender
Juan Pablo Bouza (jpbouza) assigned T62930: Wireframe input node not working in Eevee anymore to Clément Foucault (fclem).
Mar 25 2019, 6:16 PM · BF Blender
Juan Pablo Bouza (jpbouza) created T62930: Wireframe input node not working in Eevee anymore.
Mar 25 2019, 6:15 PM · BF Blender

Mar 22 2019

Juan Pablo Bouza (jpbouza) created T62831: bpy.context.scene.collection.children -- hide_viewport property -- not working from script.
Mar 22 2019, 5:24 AM · BF Blender

Oct 19 2018

Juan Pablo Bouza (jpbouza) added a comment to T52063: Bake Action inaccurate for Spline IK.

Andy, well, yes, the thing is that you've gotta have a control armature and a deformation armature. So, in the control armature you set all the constraints up, spline IK and stuff. When you have everything working, you create the deformation armature that consists of bones that might be parented just to the root so that they don't have a child/parent hierarchy. You then add a copy transforms constraint to each of those bones, pointing to the spline IK bones of the control armature. That way the deformation armature will mimic exactly what the control armature does, but it won't have a hierarchy that ruins the export.
From my experience, you might want to use a copy loc + copy rot + copy scale + damped track + stretch to constraint on each of the deformation bones, instead of just a copy transforms constraint. This has given me better results on export.
Finally for exporting, you just select the mesh and the deformation armature, you don't export the control armature.

Oct 19 2018, 7:18 PM · Animation & Rigging, BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T52063: Bake Action inaccurate for Spline IK.

Andy, what I mean is that all bones should be parented to the root bone or some bone that doesn't scale. When you do that, the result is more or less reliable, although it's never 100% correct for some reason.

Oct 19 2018, 3:34 PM · Animation & Rigging, BF Blender

Oct 18 2018

Juan Pablo Bouza (jpbouza) added a comment to T52063: Bake Action inaccurate for Spline IK.

I agree with Alexander, the inherit scale option shouldn't be turned off by default. You want it to be on in 99% of the cases.

Oct 18 2018, 4:05 PM · Animation & Rigging, BF Blender

Jun 13 2018

Juan Pablo Bouza (jpbouza) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

No Aligorith said he looked into it but couldn't figure it out. Hopefully he can see about it again soon.

Jun 13 2018, 5:42 PM · Animation & Rigging, BF Blender

May 18 2018

Juan Pablo Bouza (jpbouza) added a comment to T47840: blenrig: fix copy attribute dependency.

Not right now! :D

May 18 2018, 5:12 PM · Add-ons (Community)
Luciano Muñoz Sessarego (looch) awarded T47840: blenrig: fix copy attribute dependency a Burninate token.
May 18 2018, 3:11 PM · Add-ons (Community)

May 16 2018

Juan Pablo Bouza (jpbouza) added a comment to T55096: Investigate why Spring rigs are broken in 2.8 with COW.

Regarding PyController Removal + Drivers/Custom Properties Creation Script thing , even though the rig works without it, I realized that the animations in 2.79 are keying these api defined properties, so I should add the script with the drivers trick anyway so that animations work properly.

May 16 2018, 5:59 PM · Dependency Graph, Animation & Rigging, Code Quest
Juan Pablo Bouza (jpbouza) created T55097: Mdef Modifier is ignoring Vgroup option in 2.8.
May 16 2018, 2:51 PM · Modifiers, BF Blender: 2.8

Apr 15 2018

Juan Pablo Bouza (jpbouza) updated subscribers of T54594: Lattice with Armature modifier not updating correctly.
Apr 15 2018, 5:16 PM · BF Blender
Juan Pablo Bouza (jpbouza) assigned T54594: Lattice with Armature modifier not updating correctly to Sergey Sharybin (sergey).
Apr 15 2018, 5:14 PM · BF Blender

Apr 13 2018

Juan Pablo Bouza (jpbouza) created T54594: Lattice with Armature modifier not updating correctly.
Apr 13 2018, 3:43 PM · BF Blender

Apr 4 2018

Juan Pablo Bouza (jpbouza) updated subscribers of T54524: Drivers color not showing up in shapekeys values anymore.
Apr 4 2018, 3:43 PM · BF Blender
Juan Pablo Bouza (jpbouza) created T54524: Drivers color not showing up in shapekeys values anymore.
Apr 4 2018, 3:42 PM · BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

We should subscribe Aligorith to this bug :)

Apr 4 2018, 3:34 PM · Animation & Rigging, BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

Yes, this is a general issue with baking. It happens when you scale a parent bone, for some reason the scale affects the transforms of the child bone in a undesired way. I'm attaching a simple example. The armature to the left has constraints, the one to the right is the baked result. This is a really big problem for exporting to game engines.

Apr 4 2018, 3:33 PM · Animation & Rigging, BF Blender

Feb 15 2018

Juan Pablo Bouza (jpbouza) created T54082: Subsurf modifier is affecting the way in which the brush paints weights..
Feb 15 2018, 8:42 PM · BF Blender

Feb 1 2018

Juan Pablo Bouza (jpbouza) assigned T53980: IK influencing REST POSE with New Depsgraph to Sergey Sharybin (sergey).
Feb 1 2018, 10:59 PM · Dependency Graph, BF Blender
Juan Pablo Bouza (jpbouza) created T53980: IK influencing REST POSE with New Depsgraph.
Feb 1 2018, 10:58 PM · Dependency Graph, BF Blender

Jan 13 2018

Juan Pablo Bouza (jpbouza) added a comment to T52063: Bake Action inaccurate for Spline IK.

Hi Adam! Thanks for the link!

Jan 13 2018, 5:09 AM · Animation & Rigging, BF Blender

Jan 12 2018

Juan Pablo Bouza (jpbouza) added a comment to T52063: Bake Action inaccurate for Spline IK.

I'm having the same problem when trying to export a complex rig to FBX. From what I can see, the problem could be related to the scaling of the bones. In other words, the scale of the parent bone affects the transforms of the child bone, thus, rotations end up looking totally sheared. I really don't know what kind of math could solve this, but it seems a pretty nasty issue if you are exporting things to a game engine.

Jan 12 2018, 8:53 PM · Animation & Rigging, BF Blender

May 24 2017

Juan Pablo Bouza (jpbouza) assigned T51609: Bake Texture, Margin crashing Blender to Sergey Sharybin (sergey).
May 24 2017, 4:48 PM · BF Blender
Juan Pablo Bouza (jpbouza) created T51609: Bake Texture, Margin crashing Blender.
May 24 2017, 4:47 PM · BF Blender

Apr 13 2017

Juan Pablo Bouza (jpbouza) assigned T51192: Use_Bbone_Shape option in constraints lagging when using Custom Handle bones to Joshua Leung (aligorith).
Apr 13 2017, 3:05 AM · Dependency Graph, Animation & Rigging, BF Blender
Juan Pablo Bouza (jpbouza) created T51192: Use_Bbone_Shape option in constraints lagging when using Custom Handle bones.
Apr 13 2017, 3:04 AM · Dependency Graph, Animation & Rigging, BF Blender

Nov 24 2016

Juan Pablo Bouza (jpbouza) updated subscribers of T50039: Soften Brush on High Color Depth Images.
Nov 24 2016, 4:44 PM · Sculpt, Paint & Texture, BF Blender
Juan Pablo Bouza (jpbouza) updated the task description for T50039: Soften Brush on High Color Depth Images.
Nov 24 2016, 3:01 PM · Sculpt, Paint & Texture, BF Blender

Nov 15 2016

Juan Pablo Bouza (jpbouza) created T50039: Soften Brush on High Color Depth Images.
Nov 15 2016, 7:18 PM · Sculpt, Paint & Texture, BF Blender

Aug 27 2016

Juan Pablo Bouza (jpbouza) created T49179: Adaptive subdivision - parts of the mesh missing.
Aug 27 2016, 11:14 PM · BF Blender

Jun 11 2016

Juan Pablo Bouza (jpbouza) created T48634: Interpolation and distribution of Children Particles breaks.
Jun 11 2016, 7:02 AM · BF Blender

May 13 2016

Juan Pablo Bouza (jpbouza) added a comment to T48425: Armature Symmetrize is flipping Custom Shape parameter.

Damn, typo in the title, I meant "flipping parameter"

May 13 2016, 6:42 PM · BF Blender
Juan Pablo Bouza (jpbouza) created T48425: Armature Symmetrize is flipping Custom Shape parameter.
May 13 2016, 6:41 PM · BF Blender

May 9 2016

Juan Pablo Bouza (jpbouza) created T48385: Snapping pose bones to geometry crashes.
May 9 2016, 4:33 AM · BF Blender

Mar 23 2016

Juan Pablo Bouza (jpbouza) added a comment to T47840: blenrig: fix copy attribute dependency.

Yes yes, I mean I'll have to ask Bassam to see where the heck those operators are in the addon, haha.

Mar 23 2016, 4:55 AM · Add-ons (Community)

Mar 22 2016

Juan Pablo Bouza (jpbouza) added a comment to T47840: blenrig: fix copy attribute dependency.

Mmmm. I just use the copy loc rot and scale operators from that addon, I should have to go into the addon or ask Bassam to see if I can append those operators to my addon.

Mar 22 2016, 3:43 PM · Add-ons (Community)
Juan Pablo Bouza (jpbouza) added a comment to T47840: blenrig: fix copy attribute dependency.

Hi guys!

Mar 22 2016, 5:45 AM · Add-ons (Community)

Sep 4 2015

Juan Pablo Bouza (jpbouza) added a comment to T46010: Bone offset between Rest Pose and Edit mode .

Mmmm well I don't know if this helps but if you unparent 2 from 1, the offset is solved.

Sep 4 2015, 3:56 PM · BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T46010: Bone offset between Rest Pose and Edit mode .

Bastien, but why is this corrected by 2.70a? At least from a user point of view

Sep 4 2015, 3:35 PM · BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T46010: Bone offset between Rest Pose and Edit mode .

Oh man I'm so sorry, I thought I had deleted the rest of the bones!!!

Sep 4 2015, 4:22 AM · BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T46010: Bone offset between Rest Pose and Edit mode .

Mmmm, no actually I don't know of a method to do so. Some time ago I spoke to Zanqdo about this and he also told me that he had seen such behavior with the Apply Pose operator, like if it messed up some things.

Sep 4 2015, 3:17 AM · BF Blender
Juan Pablo Bouza (jpbouza) created T46010: Bone offset between Rest Pose and Edit mode .
Sep 4 2015, 1:03 AM · BF Blender

Sep 3 2015

Juan Pablo Bouza (jpbouza) added a comment to T46004: Graph Editor, allowing "Cursor X" to go into fractions w/ Drivers.

Yay! I've been wanting this for ages! :D

Sep 3 2015, 4:23 PM · Animation & Rigging

Jul 12 2015

Juan Pablo Bouza (jpbouza) added a comment to T45379: FBX export results in wrong normals.

Ok alright!

Jul 12 2015, 6:53 PM · Import/Export, Add-ons (Community)

Jul 8 2015

Juan Pablo Bouza (jpbouza) added a comment to T45379: FBX export results in wrong normals.

It's the same result with the 3 options, normals only, edge or face, just try it in the file I attached.

Jul 8 2015, 5:35 PM · Import/Export, Add-ons (Community)
Juan Pablo Bouza (jpbouza) created T45379: FBX export results in wrong normals.
Jul 8 2015, 4:25 PM · Import/Export, Add-ons (Community)

Jun 16 2015

Juan Pablo Bouza (jpbouza) added a comment to T44415: Shape keys get out of sync with Basis shape.

OK, I think I've found the bug!

Jun 16 2015, 3:05 PM · Modeling, Modifiers, BF Blender

Apr 18 2015

Juan Pablo Bouza (jpbouza) added a comment to T44415: Shape keys get out of sync with Basis shape.

I must also say that every time this happens, I'm editing an objects that has several modifiers... so perhaps it would be a good idea to check if modifiers could somehow cause the propagation process to not work properly?

Apr 18 2015, 2:47 PM · Modeling, Modifiers, BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T44415: Shape keys get out of sync with Basis shape.

Oh, that's interesting!

Apr 18 2015, 2:42 PM · Modeling, Modifiers, BF Blender

Apr 16 2015

Juan Pablo Bouza (jpbouza) added a comment to T44415: Shape keys get out of sync with Basis shape.

Hi Bastien!

Apr 16 2015, 11:48 PM · Modeling, Modifiers, BF Blender
Juan Pablo Bouza (jpbouza) created T44415: Shape keys get out of sync with Basis shape.
Apr 16 2015, 5:16 PM · Modeling, Modifiers, BF Blender

Apr 7 2015

Juan Pablo Bouza (jpbouza) added a comment to T44219: Pose Breakdowner bug in Gooseberry rigs.

Ok you win, just don't make blender slower :p

Apr 7 2015, 5:32 AM · Animation & Rigging, BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T44219: Pose Breakdowner bug in Gooseberry rigs.

OK... well if it makes things simpler, I would also contemplate the possibility that the breakdowner doesn't take into account custom properties!

Apr 7 2015, 4:35 AM · Animation & Rigging, BF Blender

Apr 1 2015

Juan Pablo Bouza (jpbouza) added a comment to T44219: Pose Breakdowner bug in Gooseberry rigs.

If I understand this correctly, the undefined results causes a crash.

Apr 1 2015, 6:08 PM · Animation & Rigging, BF Blender
Juan Pablo Bouza (jpbouza) created T44219: Pose Breakdowner bug in Gooseberry rigs.
Apr 1 2015, 4:56 PM · Animation & Rigging, BF Blender

Mar 17 2015

Juan Pablo Bouza (jpbouza) created T44026: _RNA_UI is not updated when deleting ID properties.
Mar 17 2015, 1:42 PM · BF Blender

Mar 4 2015

Juan Pablo Bouza (jpbouza) created T43878: Gooseberry Branch - Apply button in modifiers crashes Blender.
Mar 4 2015, 1:06 AM · Modeling

Dec 6 2014

Juan Pablo Bouza (jpbouza) created T42824: Linked armatures Bone Custom Shapes mess up with UNDO .
Dec 6 2014, 11:39 PM · BF Blender

Jul 23 2014

Juan Pablo Bouza (jpbouza) added a comment to T40991: After cancelling moving bones with X-Mirror, the mirror-bones have new location..

Keep the fix, I'll deal with Mariomey later :p

Jul 23 2014, 11:29 PM · Animation & Rigging, BF Blender

Jul 21 2014

Juan Pablo Bouza (jpbouza) added a comment to T40991: After cancelling moving bones with X-Mirror, the mirror-bones have new location..

Yep, old behavior was better and I relied on it too. -1 for mariomey, I will take care of him when I see him in some conference....

Jul 21 2014, 11:52 PM · Animation & Rigging, BF Blender

May 22 2014

Juan Pablo Bouza (jpbouza) added a comment to T40320: Deformation Motion Blur makes objects render in wrong render layer?.

May 22 2014, 7:32 PM · BF Blender
Juan Pablo Bouza (jpbouza) raised the priority of T40320: Deformation Motion Blur makes objects render in wrong render layer? from to 90.
May 22 2014, 7:31 PM · BF Blender

May 21 2014

Juan Pablo Bouza (jpbouza) raised the priority of T40295: Video Texture Auto Refresh parameter not working correctly in Cycles from to 90.
May 21 2014, 4:19 PM · Cycles, BF Blender

May 14 2014

Juan Pablo Bouza (jpbouza) raised the priority of T40194: Cycles deformation motion blur not working with shapekeys in curves from to 90.
May 14 2014, 4:10 PM · Cycles, BF Blender

Mar 22 2014

Juan Pablo Bouza (jpbouza) added a comment to T39207: Wrong evaluation of Action Constraint.

I've made up my mind and started compiling blender again, hehe.

Mar 22 2014, 2:22 AM · Animation & Rigging, BF Blender

Mar 20 2014

Juan Pablo Bouza (jpbouza) added a comment to T39207: Wrong evaluation of Action Constraint.

Ok, my mistake, it's not in official 2.7 (I should start compiling again instead of getting messed up with the buildbot :s )

Mar 20 2014, 5:37 PM · Animation & Rigging, BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T39207: Wrong evaluation of Action Constraint.

Oh boy... I still see the bug in 2.7 official... It seems fixed in the sample file I uploaded, but it is not fixed in my complex rigs.... I'll try to debug the rig a bit and see when it happens...

Mar 20 2014, 4:18 PM · Animation & Rigging, BF Blender

Mar 19 2014

Juan Pablo Bouza (jpbouza) added a comment to T39207: Wrong evaluation of Action Constraint.

Ok ok, I'm almost sure that I downloaded both builds from there... but we'll wait then...

Mar 19 2014, 9:27 PM · Animation & Rigging, BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T39207: Wrong evaluation of Action Constraint.

Mmmmmm ok... I don't quite get how this hash thing works yet...

Mar 19 2014, 9:15 PM · Animation & Rigging, BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T39207: Wrong evaluation of Action Constraint.

Yep, seems to be working for actions too! :)

Mar 19 2014, 4:53 PM · Animation & Rigging, BF Blender

Mar 15 2014

Juan Pablo Bouza (jpbouza) raised the priority of T39207: Wrong evaluation of Action Constraint from to 90.
Mar 15 2014, 11:46 PM · Animation & Rigging, BF Blender

Feb 18 2014

Juan Pablo Bouza (jpbouza) added a comment to T38679: Cycles GPU Performance Regression on Titan.

System Specs:

Feb 18 2014, 2:33 PM · BF Blender, Cycles

Feb 6 2014

Juan Pablo Bouza (jpbouza) assigned T38520: Blender does not free image buffers to Sergey Sharybin (sergey).
Feb 6 2014, 5:30 PM · BF Blender

Jan 9 2014

Juan Pablo Bouza (jpbouza) added a comment to T38139: Drivers in Armature layer or in Bone Layers lock linked armature.

Trying to attach the blend file again. Guess it didn't work last time

Jan 9 2014, 1:45 PM · Animation & Rigging
Juan Pablo Bouza (jpbouza) raised the priority of T38139: Drivers in Armature layer or in Bone Layers lock linked armature from to 90.
Jan 9 2014, 1:40 PM · Animation & Rigging