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Julian Perez (julperado)
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User Since
Jan 4 2013, 7:48 AM (391 w, 3 d)

Recent Activity

Thu, Jul 2

Julian Perez (julperado) awarded T73366: Asset Manager “Basics” a Like token.
Thu, Jul 2, 1:37 AM · User Interface, Data, Assets & I/O, BF Blender

Wed, Jul 1

Julian Perez (julperado) awarded T78504: Include a white Matcap/Studio Light by default for painting modes a Like token.
Wed, Jul 1, 10:48 PM · Sculpt, Paint & Texture

Tue, Jun 30

Julian Perez (julperado) awarded rB438bd823714a: Sculpt: Pose Brush option to affect loose parts a Love token.
Tue, Jun 30, 6:46 PM
Julian Perez (julperado) awarded D7272: Synchronizing editors between workspaces a Like token.
Tue, Jun 30, 3:51 PM · User Interface

Sun, Jun 28

Julian Perez (julperado) awarded D7644: Multires: Option to not refit the base mesh when using Apply Base a Love token.
Sun, Jun 28, 6:49 PM · BF Blender (2.90)

Fri, Jun 26

Julian Perez (julperado) awarded rB669befdfbe48: Cycles: add Intel OpenImageDenoise support for viewport denoising a Love token.
Fri, Jun 26, 2:33 PM

Thu, Jun 25

Julian Perez (julperado) awarded D8104: [WIP] Sculpt Vertex Colors: Multires support a Love token.
Thu, Jun 25, 9:24 PM

Tue, Jun 23

Julian Perez (julperado) awarded T77266: Object collision for particle nodes a Love token.
Tue, Jun 23, 6:23 PM · Nodes & Physics

Fri, Jun 12

Julian Perez (julperado) awarded D7282: Sculpt: Pose Brush Affect Loose Parts property a Love token.
Fri, Jun 12, 4:48 AM · BF Blender (2.90)

Tue, Jun 9

Julian Perez (julperado) added a watcher for Sculpt, Paint & Texture: Julian Perez (julperado).
Tue, Jun 9, 5:14 AM

Jun 3 2020

Julian Perez (julperado) awarded D7896: New Sky Texture a Love token.
Jun 3 2020, 4:43 AM · Cycles

May 7 2020

Julian Perez (julperado) awarded D7646: Sculpt: Add pinch radial and perpendicular modes to Draw Sharp a Love token.
May 7 2020, 1:45 PM

May 4 2020

Julian Perez (julperado) awarded D7616: Sculpt: Global Brush Palette a Love token.
May 4 2020, 5:30 PM

May 2 2020

Julian Perez (julperado) awarded D7606: [WIP] Sculpt: Convert to Multires a Love token.
May 2 2020, 11:59 PM

May 1 2020

Julian Perez (julperado) created T76300: Blender crash when using layer brush with stroke method set to "anchored".
May 1 2020, 5:38 PM · BF Blender

Apr 28 2020

Julian Perez (julperado) awarded D7560: Object: Switch Subdivision Level operator a Love token.
Apr 28 2020, 11:17 PM
Julian Perez (julperado) awarded D7547: ActionConstraint: Option to combine transform components separately a Like token.
Apr 28 2020, 4:52 AM · Animation & Rigging

Apr 24 2020

Julian Perez (julperado) awarded D7510: Object: Switch Object operator a Love token.
Apr 24 2020, 3:28 AM · User Interface

Mar 26 2020

Julian Perez (julperado) awarded D7235: Sculpt: Pose Brush Face Sets origin mode a Like token.
Mar 26 2020, 4:25 AM

Mar 14 2020

Julian Perez (julperado) awarded rBbc0a0cdf1710: Multires: Fix Subdivide, Reshape and Apply Base a Like token.
Mar 14 2020, 5:21 PM

Mar 9 2020

Julian Perez (julperado) awarded D6705: Sculpt: Edge Automasking a Like token.
Mar 9 2020, 8:16 PM · BF Blender (2.83)

Mar 6 2020

Julian Perez (julperado) awarded D7034: Face Sets: Add relax support to Mesh Filter and Draw Face Sets a Like token.
Mar 6 2020, 2:06 AM

Mar 2 2020

Julian Perez (julperado) awarded rBff0124418f42: Sculpt: Hardness brush property a Like token.
Mar 2 2020, 2:13 AM

Mar 1 2020

Julian Perez (julperado) awarded rB4a373afa5fb8: Sculpt: Cloth brush a Love token.
Mar 1 2020, 4:48 PM
Julian Perez (julperado) added a comment to T73934: Dyntopo Roadmap.

Design some structural optimizations: I think that using BMesh as the Dyntopo mesh structure is too much complexity. Dyntopo only needs to store triangles, split and merge them, so it does not need a structure that can represent all kinds of ngos, loose edges, non manifold geometry

Mar 1 2020, 4:47 PM · Sculpt, Paint & Texture

Feb 18 2020

Julian Perez (julperado) added a comment to T73934: Dyntopo Roadmap.

I don't mind the actual Dyntopo getting dropped, as long as a replacement for it gets added, specifically a way to have localized detail, which is its main strenght.
In a traditional sculpting workflow, let's say the creation of a creature for a videogame, Dyntopo is only useful in the early stages, where you are doing some sketching and getting the rough forms in, then from there remesh and multires are needed to add all the final detail, then retopo, baking, etc. In this case the voxel remesher can very well be a replacement for dyntopo.

Feb 18 2020, 3:47 PM · Sculpt, Paint & Texture
Julian Perez (julperado) added a comment to T73934: Dyntopo Roadmap.

If the current implementation of Dyntopo is going to be removed then please look for a way to replace it with something that has the same functionality. Voxel remesher is a great addition but it's not the same and it is not a replacement for Dyntopo.

Feb 18 2020, 4:12 AM · Sculpt, Paint & Texture
Julian Perez (julperado) awarded T73934: Dyntopo Roadmap a Dislike token.
Feb 18 2020, 4:07 AM · Sculpt, Paint & Texture

Feb 5 2020

Julian Perez (julperado) awarded D5336: Destructive Extrude Operator a Love token.
Feb 5 2020, 4:11 AM · Modeling

Jan 25 2020

Julian Perez (julperado) awarded D6410: Shader: Hexagon Texture Node a Love token.
Jan 25 2020, 3:24 AM

Jan 9 2020

Julian Perez (julperado) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

Any news on this? I'm still jumping between 2.79 and 2.81 only because of this multires issue. 2.79 has problems too but at least I can navigate around them and get good results.
As a generalist that uses sculpting only on some client projects, I can't afford a Zbrush/3DCoat license (though I really want one now). And I'm pretty sure that like me there are also many users that need and depend on this functionality simply because they can't afford other options... :(

Jan 9 2020, 2:41 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio

Jan 8 2020

Julian Perez (julperado) awarded D6545: Integrate hair collisions with cloth collision a Love token.
Jan 8 2020, 10:42 PM · Physics

Nov 21 2019

Julian Perez (julperado) added a comment to T69770: Denoising Albedo gives wrong results.

For this denoiser to give the best results the albedo pass would have to combine Diffuse + SSS and Translucent passes, and I'm not sure if specular should be used too. Diffuse alone won't be enough.

Nov 21 2019, 5:49 PM · BF Blender

Nov 11 2019

Julian Perez (julperado) awarded T69992: Shortcuts for Tools (design task) a Dislike token.
Nov 11 2019, 3:26 PM · User Interface, BF Blender

Oct 21 2019

Julian Perez (julperado) added a comment to T69770: Denoising Albedo gives wrong results.

I can confirm that too, for scenes where there are textures with small details the denoising albedo pass can't keep the texture detail. I've been combining all the color passes to have a clear albedo, but if there are textured glass or metal materials it gets trickier to fix with the color passes.

Oct 21 2019, 2:56 PM · BF Blender

Oct 15 2019

Julian Perez (julperado) awarded D6070: Sculpt Face Sets a Love token.
Oct 15 2019, 9:37 PM · BF Blender (2.82)

Oct 13 2019

Julian Perez (julperado) awarded D5827: Shading: Add Interpolation modes to Map Range node a Love token.
Oct 13 2019, 4:37 PM

Oct 10 2019

Julian Perez (julperado) awarded T58473: Multires: changes not smoothly propagated from low to high, for example with apply base a Like token.
Oct 10 2019, 2:36 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio

Sep 27 2019

Julian Perez (julperado) awarded D5918: Voxel remesh: Enable adaptivity a Love token.
Sep 27 2019, 5:02 PM

Aug 1 2019

Julian Perez (julperado) added a comment to T67997: Retopology in Blender.

Agree with @Wo!262 (wo262), currently, the main issues to do retopology in Blender are snapping and mesh display, most of the tools we have in edit mode are great for the task, we just need some extra polishing on some of them (like having new vertices automatically snap to the source mesh after a grid fill for example), but for manual retopology a new mode sounds like an overkill. The semi-automatic tools mentioned by William and Pablo sound good to have but not terribly necessary, and for fully automatic retopo like ZRemesher we could use addons and or an improved version of the remesh modifier.

Aug 1 2019, 11:48 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender

Jul 31 2019

Julian Perez (julperado) added a comment to T67997: Retopology in Blender.

Yeah, instead of thinking on a whole new mode, we should be thinking in better tools to manipulate the mesh; after all it is just poly-modeling using another object as reference to "trace" the forms and volume. Some dedicated tools for retopo, better snapping overall and shading/overlays presets as @Julien Kaspar (JulienKaspar) mentioned should be enough.

Jul 31 2019, 7:32 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender
Julian Perez (julperado) added a comment to T67997: Retopology in Blender.

Exactly what I was thinking; if there's a way to implement those behaviors for edit mode it would be great, just like the paint select. A tweak tool to push/pull vertices and a relax brush would be enough to stay in edit mode.

Jul 31 2019, 7:05 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender
Julian Perez (julperado) added a comment to T67997: Retopology in Blender.

Julien what tools of sculpt mode are you using during retopo tasks? I still think it would be easier to just define the extra tools needed for a smooth retopo process and then add them to edit mode, same with better snapping options, it would benefit other modes as well

Jul 31 2019, 5:44 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender
Julian Perez (julperado) added a comment to T67997: Retopology in Blender.

Yes, it makes complete sense for sculpting because the process is different and the tools are different, but retopology is still mesh editing and it is much closer to edit mode than sculpting.

Jul 31 2019, 4:45 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender
Julian Perez (julperado) added a comment to T67997: Retopology in Blender.

Wouldn't a new mode be too much work? Blender already has some of the best modeling tools out there, it would be a shame to not have access to them because of a separate mode for retopology; we only need a better display of the mesh (this could be just a new overlay), and better snapping options, which could benefit other modes too. Also, any new tool added to make retopology easier would be great to have in edit mode.

Jul 31 2019, 4:15 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender

Jul 26 2019

Julian Perez (julperado) awarded T67518: New sculpting tools a Love token.
Jul 26 2019, 10:15 PM · Sculpt, Paint & Texture

Jul 17 2019

Julian Perez (julperado) awarded T67088: Everything Nodes UX a Like token.
Jul 17 2019, 11:08 PM · User Interface, BF Blender

Jul 13 2019

Julian Perez (julperado) created T66868: Volume affecting render passes.
Jul 13 2019, 4:30 PM · BF Blender

May 7 2019

Julian Perez (julperado) awarded D4786: Proportional Editing Vertex Gradient a Love token.
May 7 2019, 10:03 PM · Modeling

Apr 15 2019

Julian Perez (julperado) awarded D4686: Adaptive Sampling for Cycles. a Love token.
Apr 15 2019, 4:07 PM · Cycles, BF Blender (2.83)

Apr 8 2019

Julian Perez (julperado) awarded rB42876e5f2de1: OpenVDB: Add Filters and CSG operations to the Level Set C API a Love token.
Apr 8 2019, 2:50 AM

Mar 20 2019

Julian Perez (julperado) added a comment to D4529: Brush Tool Properties re-org.

Agree with @ronan ducluzeau (zeauro) here. Is there any way to have paint brushes and sculpt brushes (and their settings) separated? These changes work pretty well for paint brushes but makes the sculpt brushes way harder to use and understand.

Mar 20 2019, 4:00 PM

Jan 22 2019

Julian Perez (julperado) awarded D4235: Trim brush a Like token.
Jan 22 2019, 10:53 PM

Nov 19 2018

Julian Perez (julperado) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

Agree with @ThinkingPolygons (ThinkingPolygons), for painting brushes I understand the need to categorize and bundle several brushes (just like photoshop or krita), but for sculpting I don't see the need to hide the brushes in categories. Unless there's tons of new brushes waiting to be added, which is probably not the case, can't see the benefit of it.
I personally switch constantly between crease, draw, clay strips and move. It would be very annoying and slow to be opening a submenu everytime I need to switch between draw and clay strips, or between move and snakehook.
If this is going to be added, then an option to display all brushes should be added too. For the LMB select keymap it could be a menu on the RMB, or set a shortcut that shows all the brushes, without the categories.

Nov 19 2018, 3:21 PM · User Interface, BF Blender: 2.8

Nov 17 2018

Julian Perez (julperado) added a comment to rBbf7af31e9f7c: Keymaps: left click select keymap changes.

@William Reynish (billreynish) in the build I tried yesterday, it wasn't possible to simply LMB click to select faces while the extrude (inset, bevel) tool was active in edit mode. I had to press Alt+W to be able to select new faces and then activate the tool. Maybe it was already changed?

Nov 17 2018, 2:41 PM

Nov 16 2018

Julian Perez (julperado) awarded rBbf7af31e9f7c: Keymaps: left click select keymap changes a Love token.
Nov 16 2018, 6:48 PM
Julian Perez (julperado) added a comment to rBbf7af31e9f7c: Keymaps: left click select keymap changes.

Thank you for this!! :)
In edit mode, just like in object mode, a single click should allow to select the component while click + drag should activate the tool. I discovered the Alt+LMB to select the component by pure luck hehe. Is not very intuitive that way.
Also, in Sculpt mode the RMB is free, so there should be either a menu with the selected brush options or the Brush menu, this way it would be possible to work in full screen without needing any menu or toolbar.

Nov 16 2018, 6:48 PM

Nov 10 2018

Julian Perez (julperado) awarded D3931: Keep rotation center under the cursor when panning a Like token.
Nov 10 2018, 9:59 PM

Nov 9 2018

Julian Perez (julperado) awarded T57683: New Material Preview a Love token.
Nov 9 2018, 3:31 PM · BF Blender
Julian Perez (julperado) awarded D3594: New sculpting brush cursor a Love token.
Nov 9 2018, 3:03 PM · Sculpt, Paint & Texture

Nov 2 2018

Julian Perez (julperado) awarded D3889: Cycles: Implement animation denoising support a Like token.
Nov 2 2018, 3:49 PM

Oct 31 2018

Julian Perez (julperado) added a comment to T54963: Industry Compatible Keymap.

6. Left handed users: Sorry to say that, but ignore them for now. I know, it is politically incorrect. And a lot of people could be angry on me. But I have good reasons to say that.

a. There is approximately 10% of world population left handed. 90% vs 10%. Stronger wins.
b. None of major apps and systems is specifically designed for left handed users. Windows can be only customized (switch to left button priority), Maya - nothing, Houdini - (just the possibility to roll out menu to the right side, so it is easier for left handed to select.....)
c. There can not be any keyboard shortcut logic which will fit left and right handed people at the same time, and equally well. One group will always suffer, one less. But nobody will be satisfied.
d. Most of left handed people are using their own keymap anyway.

I do not say, to abandon left handed people at all. But now, good implementation of ISK is priority.

Oct 31 2018, 3:28 PM · BF Blender, User Interface, Code Quest

Oct 11 2018

Julian Perez (julperado) awarded rB18f117594004: GP: Add new Userprefs parameter to reverse layer list a Love token.
Oct 11 2018, 8:54 PM
Julian Perez (julperado) awarded rBd12b3767f81d: Add new parameter to reverse UIList items a Love token.
Oct 11 2018, 8:54 PM

Sep 20 2018

Julian Perez (julperado) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

A Krita-like context menu would be great to have! Hopefully mapped to RMB when LMB is used for selection :).

Sep 20 2018, 9:43 PM · User Interface, BF Blender: 2.8

Sep 12 2018

Julian Perez (julperado) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

I like this idea very much, but I'm curious about the sculpt brushes. How would the brush preview work in this case...? For example I have 3 copies of the SnakeHook brush, with slightly different settings (mainly strenght and curve) but huge differences in the result they give when used, I can't see how the 2D preview can work in this case.
Even the current flat icons aren't good enough to properly show what the brush does. For sculpting I think the 3dish icon is a better way to show the brush functionality, not a separate preview.

Sep 12 2018, 7:14 PM · User Interface, BF Blender: 2.8
Julian Perez (julperado) awarded T56744: Proposal: Improving Brush Workflow in Blender a Love token.
Sep 12 2018, 6:38 PM · User Interface, BF Blender: 2.8

Aug 23 2018

Julian Perez (julperado) awarded F4289702: single_column_responsive_layout_suggestion.mp4 a Love token.
Aug 23 2018, 5:23 AM
Julian Perez (julperado) awarded T56487: Proposal: Invert Greasy Pencil's layer stacking order a Love token.
Aug 23 2018, 4:37 AM · Grease Pencil, BF Blender: 2.8

Aug 17 2018

Julian Perez (julperado) awarded D3617: Workbench: Add Curvature overlay for better visibility of surface detail for e.g. sculpting a Love token.
Aug 17 2018, 10:47 PM

May 29 2018

Julian Perez (julperado) awarded T55239: Built-In Assets a Love token.
May 29 2018, 1:11 PM · BF Blender, Datablocks and Libraries, User Interface

May 21 2018

Julian Perez (julperado) added a comment to T54963: Industry Compatible Keymap.

Haven't tried any recent 2.8 builds but that's great! Thank you William :)

May 21 2018, 6:44 PM · BF Blender, User Interface, Code Quest
Julian Perez (julperado) added a comment to T54963: Industry Compatible Keymap.

Sounds good! But even if there's one more click it still helps when on full screen mode, because you don't have to open (and move to) the toolbar, everything happens at the cursor location. Also, would it be possible to see the list of the brushes without clicking on the thumbnail first...?

May 21 2018, 4:58 PM · BF Blender, User Interface, Code Quest
Julian Perez (julperado) added a comment to T54963: Industry Compatible Keymap.

For sculpting and texture painting (and even vertex painting), I'd go with a pie menu and the same hotkey for all, it could be B for Brush or S for Size and/or Strenght. Hitting said key should open a pie menu that contains the most common operations for the current mode, like brush selection, brush settings, color picker, switch dyntopo on/off (for sculpting), etc.

May 21 2018, 4:27 PM · BF Blender, User Interface, Code Quest
Julian Perez (julperado) awarded T54963: Industry Compatible Keymap a Love token.
May 21 2018, 3:54 PM · BF Blender, User Interface, Code Quest