- User Since
- Jan 18 2018, 1:18 AM (78 w, 5 d)
Roger that ...
That would have been nice if that's what was causing it ... but it looks like that's not the (only) issue since after cleaning up the model with the 3D print tool, I still get the same rendering artifacts:
Sun, Jul 21
Wed, Jul 17
May 31 2019
Feb 22 2019
Ah - Thanks - what I get for following someone else's example without really LOOKING at it.
Jan 22 2019
Agreed - it's very likely it's the same underlying cause. FWIW, I didn't see the same behavior in 2.79, so it's something new.
Nov 27 2018
I can confirm this on the Windows build as well (failure to import OBJ files) - Windows 7 X64
Nov 22 2018
Jul 11 2018
Appologies for not including the graphics card with the report.
Jul 10 2018
Feb 21 2018
I forgot to add that this is Blender 2.79 Cycles running on Windows 7 64-bit using an nVidia GeForce 980 GTX ti for rendering.
Jan 22 2018
I think it might have something to do with Softimage's bones having "roots" and "effectors" by default. If I export the FBX without the roots and effectors, I get a different result - still broken, but different.
Jan 18 2018
Absolutely! Anything to bring Blender's FBX compatibility up to par. I'm seriously considering migrating to Blender for my work and FBX compatibility is critical for me. This would be a huge PLUS in Blender's favor :)
Sorry - that RAR is a Version 5 archive - incompatible with version 4 (so you need the updated WinRAR).