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Kévin Dietrich (kevindietrich)
Developer

Projects (11)

User Details

User Since
Dec 12 2013, 4:06 PM (440 w, 6 d)

Recent Activity

Yesterday

Kévin Dietrich (kevindietrich) added a comment to T97877: Broken shadow in solid mode with GPU Subdiv.

@Kévin Dietrich (kevindietrich) This might happen because of multiple reasons:

  • The mesh is not perfectly manifold and not tagged as such.
Wed, May 25, 4:03 PM · EEVEE & Viewport, BF Blender
Kévin Dietrich (kevindietrich) committed rBa072a264b680: Fix vertex format for mesh attributes with GPU subdivision (authored by Kévin Dietrich (kevindietrich)).
Fix vertex format for mesh attributes with GPU subdivision
Wed, May 25, 2:52 PM
Kévin Dietrich (kevindietrich) committed rB98b66dc04026: Fix T96080: hiding elements does not work with GPU subdiv (authored by Kévin Dietrich (kevindietrich)).
Fix T96080: hiding elements does not work with GPU subdiv
Wed, May 25, 2:31 PM
Kévin Dietrich (kevindietrich) closed T96080: GPU subdivision: Hiding verts/edges and faces is not working with GPU subdiv as Resolved by committing rB98b66dc04026: Fix T96080: hiding elements does not work with GPU subdiv.
Wed, May 25, 2:31 PM · EEVEE & Viewport, BF Blender
Kévin Dietrich (kevindietrich) added a comment to T98339: Regression: GPU subdivision - Mesh does not immediately count viewport statistics.

I can't seem to be able to reproduce (Linux/NVidia), I doubt it is a driver thing, probably depending on the system, some updates are merged or missing/not caught? At least to me it is instant, either by using the shortcut (e.g. ctrl+1) or by adding the modifier manually, the stats immediately update.

Wed, May 25, 1:49 PM · EEVEE & Viewport, BF Blender

Tue, May 24

florian mosleh (flowb) awarded D11591: Alembic: import arbitrary attributes a Love token.
Tue, May 24, 4:31 PM · Pipeline, Assets & I/O, Alembic
Kévin Dietrich (kevindietrich) committed rBcd968a327395: EEVEE: support Curves attributes rendering (authored by Kévin Dietrich (kevindietrich)).
EEVEE: support Curves attributes rendering
Tue, May 24, 5:04 AM
Kévin Dietrich (kevindietrich) closed D14916: EEVEE/Workbench: support Curves attributes rendering.
Tue, May 24, 5:04 AM · EEVEE & Viewport

Mon, May 23

Kévin Dietrich (kevindietrich) updated the diff for D14916: EEVEE/Workbench: support Curves attributes rendering.

Move render mutex to CurvesBatchCache.

Mon, May 23, 2:07 PM · EEVEE & Viewport
Kévin Dietrich (kevindietrich) updated the diff for D14916: EEVEE/Workbench: support Curves attributes rendering.

Address review comments.

Mon, May 23, 1:02 PM · EEVEE & Viewport
Kévin Dietrich (kevindietrich) created P2968 (An Untitled Masterwork).
Mon, May 23, 9:02 AM
Kévin Dietrich (kevindietrich) added inline comments to D14916: EEVEE/Workbench: support Curves attributes rendering.
Mon, May 23, 8:55 AM · EEVEE & Viewport
Kévin Dietrich (kevindietrich) updated the diff for D11592: Alembic/USD: use geometry sets to import data.
  • Fix compile error/rebase.
Mon, May 23, 8:14 AM · Pipeline, Assets & I/O, USD, Alembic
Kévin Dietrich (kevindietrich) updated the diff for D11591: Alembic: import arbitrary attributes.
  • Fix compile error/rebase with master.
Mon, May 23, 8:10 AM · Pipeline, Assets & I/O, Alembic

Sun, May 22

Kévin Dietrich (kevindietrich) committed rB9d9f2f1a0356: GPU subdiv: smoothly interpolate orco layer (authored by Kévin Dietrich (kevindietrich)).
GPU subdiv: smoothly interpolate orco layer
Sun, May 22, 9:20 AM
Kévin Dietrich (kevindietrich) closed D14999: GPU subdiv: smoothly interpolate orco layer.
Sun, May 22, 9:20 AM
Kévin Dietrich (kevindietrich) updated the diff for D14916: EEVEE/Workbench: support Curves attributes rendering.

Add CurvesInfos which holds an array of booleans to determine the scope
of an attribute. This array is indexed based on the attribute loading order.
Since some attributes may not be used in the material (e.g. disconnected
attribute node), we cannot use the same indexing as DRW_Attributes, so a
mapping to the index inside of the material attribute list is done.

Sun, May 22, 9:10 AM · EEVEE & Viewport

Fri, May 20

Kévin Dietrich (kevindietrich) requested review of D14999: GPU subdiv: smoothly interpolate orco layer.
Fri, May 20, 2:35 PM
Kévin Dietrich (kevindietrich) retitled D14916: EEVEE/Workbench: support Curves attributes rendering from EEVEE/Viewport: support Curves attributes rendering to EEVEE/Workbench: support Curves attributes rendering.
Fri, May 20, 2:26 PM · EEVEE & Viewport
Kévin Dietrich (kevindietrich) updated the diff for D14916: EEVEE/Workbench: support Curves attributes rendering.

Address review comments.

Fri, May 20, 1:44 PM · EEVEE & Viewport
Kévin Dietrich (kevindietrich) added a comment to D14916: EEVEE/Workbench: support Curves attributes rendering.

I am not too sure about using std::mutex (unless it is unanimously requested). The reason being that I don't like that synchronization primitives being used all over the place, even if it is simple. This is less error prone to encapsulate the locking/unlocking inside of drw_attributes_merge.

Fri, May 20, 7:28 AM · EEVEE & Viewport

Thu, May 19

Kévin Dietrich (kevindietrich) updated the diff for D14335: Curves edit mode: support point selection.
  • Update VBO name (following changes in master).
  • Remove static attribute, use ".selection_point_bool" as suggested.
Thu, May 19, 6:06 AM · EEVEE & Viewport, Geometry Nodes
Kévin Dietrich (kevindietrich) added a comment to D11591: Alembic: import arbitrary attributes.

I was wondering what the progress was on this? Will this make it into 3.3?

Thu, May 19, 5:49 AM · Pipeline, Assets & I/O, Alembic

Wed, May 18

Kévin Dietrich (kevindietrich) added a comment to D14973: Subdiv: support interpolating orco coordinates in subdivision surfaces.

I made P2955 (applies on top of this patch) to use the extra source data introduced here in the draw code for the orco layer, as currently it is doing linear interpolation, like any other custom data layer.

Wed, May 18, 6:23 AM
Kévin Dietrich (kevindietrich) created P2955 GPU subdiv orco.
Wed, May 18, 6:07 AM

Tue, May 17

Kévin Dietrich (kevindietrich) added a comment to D14973: Subdiv: support interpolating orco coordinates in subdivision surfaces.

Just to note, I was about to send a simple patch to fix the bug by recreating the layer when creating the wrapper, as indeed there is no interpolation for CD_ORCO. I guess this approach is a bit more robust, and also handles CD_CLOTH_ORCO I see.

Tue, May 17, 7:02 PM
Kévin Dietrich (kevindietrich) accepted D14969: Fix T98052: Eevee / Workbench background render crash with GPU subdivision.
Tue, May 17, 4:07 PM
Kévin Dietrich (kevindietrich) updated the diff for D11592: Alembic/USD: use geometry sets to import data.
Tue, May 17, 3:57 PM · Pipeline, Assets & I/O, USD, Alembic
Kévin Dietrich (kevindietrich) updated the diff for D11591: Alembic: import arbitrary attributes.
  • Rebase with master.
Tue, May 17, 3:56 PM · Pipeline, Assets & I/O, Alembic
Kévin Dietrich (kevindietrich) added a comment to D14969: Fix T98052: Eevee / Workbench background render crash with GPU subdivision.

BKE_subsurf_modifier_can_do_gpu_subdiv_ex could be renamed to lose the _ex suffix, and its skip_check_is_last parameter can be removed since it is only used in the modifier code now (but checking if it's the last modifier still needs to happen).

Tue, May 17, 3:53 PM

Mon, May 16

Kévin Dietrich (kevindietrich) accepted D14958: Cleanup: Deduplicate Alembic procedural bounding box mesh creation.
Mon, May 16, 6:04 PM
Kévin Dietrich (kevindietrich) merged task T98092: GPU subdivision artifacts when normal map active + Armature Modifier into T96596: GPU subdivision causes problems in generated Texture Coordinate with Cycles.
Mon, May 16, 11:09 AM · Render & Cycles, BF Blender
Kévin Dietrich (kevindietrich) merged T98092: GPU subdivision artifacts when normal map active + Armature Modifier into T96596: GPU subdivision causes problems in generated Texture Coordinate with Cycles.
Mon, May 16, 11:09 AM · Render & Cycles, BF Blender
Kévin Dietrich (kevindietrich) renamed T96596: GPU subdivision causes problems in generated Texture Coordinate with Cycles from GPU subdivision causes problems in generated Texture Coordinate to GPU subdivision causes problems in generated Texture Coordinate with Cycles.
Mon, May 16, 11:09 AM · Render & Cycles, BF Blender

Sun, May 15

Sen Jacob (senjacob) awarded rB4425e0cd64ff: Subdivision: add support for vertex creasing a Like token.
Sun, May 15, 4:21 PM
Sen Jacob (senjacob) awarded rBeed45d2a239a: OpenSubDiv: add support for an OpenGL evaluator a Love token.
Sun, May 15, 4:20 PM

Fri, May 13

Kubo_Wu (Kubo_Wu) awarded rB2890c11cd7b0: Cycles: add support for volume motion blur a Love token.
Fri, May 13, 7:16 PM
Vyacheslav (hitrpr) awarded T96836: UV verts dont draw if certain modifiers are present (e.g geometry nodes, GPU subdiv, WeightedNormal w/o Autosmooth) a Like token.
Fri, May 13, 4:41 PM · Geometry Nodes, Nodes & Physics, Modeling, EEVEE & Viewport, Modifiers, Restricted Project, BF Blender
Kévin Dietrich (kevindietrich) added a revision to T97536: Eevee do not respect the new curve object attribute: D14916: EEVEE/Workbench: support Curves attributes rendering.
Fri, May 13, 9:33 AM · EEVEE & Viewport, BF Blender
Kévin Dietrich (kevindietrich) added a task to D14916: EEVEE/Workbench: support Curves attributes rendering: T97536: Eevee do not respect the new curve object attribute.
Fri, May 13, 9:33 AM · EEVEE & Viewport
Kévin Dietrich (kevindietrich) closed T96836: UV verts dont draw if certain modifiers are present (e.g geometry nodes, GPU subdiv, WeightedNormal w/o Autosmooth) as Resolved.

Closing manually as I somehow used the wrong task number when committing the fix, should be fixed by rBfa9e878e7935.

Fri, May 13, 9:31 AM · Geometry Nodes, Nodes & Physics, Modeling, EEVEE & Viewport, Modifiers, Restricted Project, BF Blender
Kévin Dietrich (kevindietrich) committed rBfa9e878e7935: Fix T97330: UV points missing with some modifiers (authored by Kévin Dietrich (kevindietrich)).
Fix T97330: UV points missing with some modifiers
Fri, May 13, 9:27 AM
Kévin Dietrich (kevindietrich) closed D14773: Fix T96836: UV points missing with some modifiers.
Fri, May 13, 9:27 AM · EEVEE & Viewport
Kévin Dietrich (kevindietrich) added inline comments to D14916: EEVEE/Workbench: support Curves attributes rendering.
Fri, May 13, 9:11 AM · EEVEE & Viewport
Kévin Dietrich (kevindietrich) updated the diff for D14916: EEVEE/Workbench: support Curves attributes rendering.
  • Unnecessary change
Fri, May 13, 9:10 AM · EEVEE & Viewport
Kévin Dietrich (kevindietrich) retitled D14916: EEVEE/Workbench: support Curves attributes rendering from EEVEE/Viewport: support Curves attributes rendering [WIP] to EEVEE/Viewport: support Curves attributes rendering.
Fri, May 13, 9:08 AM · EEVEE & Viewport
Kévin Dietrich (kevindietrich) updated the diff for D14916: EEVEE/Workbench: support Curves attributes rendering.
  • Fix missing update when tweaking shaders.
Fri, May 13, 9:07 AM · EEVEE & Viewport
Kévin Dietrich (kevindietrich) updated the summary of D14916: EEVEE/Workbench: support Curves attributes rendering.
Fri, May 13, 8:48 AM · EEVEE & Viewport
Kévin Dietrich (kevindietrich) retitled D14916: EEVEE/Workbench: support Curves attributes rendering from EEVEE/Viewport: support Curves attribute rendering [WIP] to EEVEE/Viewport: support Curves attributes rendering [WIP].
Fri, May 13, 8:48 AM · EEVEE & Viewport
Kévin Dietrich (kevindietrich) updated the diff for D14916: EEVEE/Workbench: support Curves attributes rendering.
  • Add support for point domains.
  • Deduplicate code with mesh attributes handling
  • Fix memory leak.
Fri, May 13, 8:48 AM · EEVEE & Viewport

Wed, May 11

Kévin Dietrich (kevindietrich) requested review of D14916: EEVEE/Workbench: support Curves attributes rendering.
Wed, May 11, 6:49 AM · EEVEE & Viewport

Sun, May 8

steve miller (winnertakesteve) awarded rB2890c11cd7b0: Cycles: add support for volume motion blur a Love token.
Sun, May 8, 2:23 PM

Sat, May 7

Kévin Dietrich (kevindietrich) added a comment to T97877: Broken shadow in solid mode with GPU Subdiv.

@Clément Foucault (fclem) I did briefly investigate this the other day and thought it would be the lines adjacency buffer that is not exactly the same as the one created with CPU subdivision. And some indices (> 1% of total) were indeed different. The GPU code is based on the same subdivision grid traversal as the CPU code to generate the final mesh so all indices/values in all buffers should be the same (I start pretty much all investigations by printing the buffers for CPU and GPU to verify that). I thought it might be because the order in which the polygons appear in the GPU case is different than the CPU case. Maybe we should do a subdivision grid traversal when building the lines adjacency buffer to ensure that it is built in the same order as for the CPU subdivision case and see if that fixes the issue. Otherwise it might be one of the cases you mention, or something else.

Sat, May 7, 2:24 PM · EEVEE & Viewport, BF Blender

Thu, May 5

Kévin Dietrich (kevindietrich) lowered the priority of T94936: GPU subdivision option with subdivision surface modifier collapses geometry from High to Normal.

Lowering the priority on this one as no one in the module team seem to have the right hardware to reproduce and fix this.

Thu, May 5, 5:00 PM · EEVEE & Viewport, BF Blender
Kévin Dietrich (kevindietrich) renamed T97086: GPU subdivision: UVs display wrong with multiple objects in edit mode from GPU subdivision: UV Explode with Modifier Stack 3.1x to GPU subdivision: UVs display wrong with multiple objects in edit mode.
Thu, May 5, 4:58 PM · Modeling, EEVEE & Viewport, BF Blender
Kévin Dietrich (kevindietrich) merged task T97660: GPU subdiv: visual bug in UV editor when unwrapping in multiple-object-editing into T97086: GPU subdivision: UVs display wrong with multiple objects in edit mode.
Thu, May 5, 4:57 PM · Restricted Project, EEVEE & Viewport, BF Blender
Kévin Dietrich (kevindietrich) merged T97660: GPU subdiv: visual bug in UV editor when unwrapping in multiple-object-editing into T97086: GPU subdivision: UVs display wrong with multiple objects in edit mode.
Thu, May 5, 4:57 PM · Modeling, EEVEE & Viewport, BF Blender
Kévin Dietrich (kevindietrich) added a comment to T97660: GPU subdiv: visual bug in UV editor when unwrapping in multiple-object-editing.

As far as I can tell, this is the same as T97086: something is wrong multiple objects are in UV edit mode. Since the other report is older, will merge this one into it.

Thu, May 5, 4:57 PM · Restricted Project, EEVEE & Viewport, BF Blender
Kévin Dietrich (kevindietrich) added a comment to T97660: GPU subdiv: visual bug in UV editor when unwrapping in multiple-object-editing.

@Manuel (krieghof) this might be the same as T96836: UV verts dont draw if certain modifiers are present (e.g geometry nodes, GPU subdiv, WeightedNormal w/o Autosmooth), maybe try with an empty geometry node modifier like in the other report. If it works then you might want to open create a new bug report for it.

Thu, May 5, 2:45 PM · Restricted Project, EEVEE & Viewport, BF Blender
Kévin Dietrich (kevindietrich) added a project to D14773: Fix T96836: UV points missing with some modifiers: EEVEE & Viewport.
Thu, May 5, 2:44 PM · EEVEE & Viewport
Kévin Dietrich (kevindietrich) added a comment to rB56407432a6aa: Fix T94479: GPU Subdivision surface modifier does not apply to Cycles renders.

(Also replying to your comment in the chat.)

Thu, May 5, 1:28 PM

Wed, May 4

Kévin Dietrich (kevindietrich) merged task T97815: VDB Volume Objects cast incorrect shadows in Cycles into T97650: Artefacts with volume motion blur.
Wed, May 4, 8:58 PM · BF Blender
Kévin Dietrich (kevindietrich) merged T97815: VDB Volume Objects cast incorrect shadows in Cycles into T97650: Artefacts with volume motion blur.
Wed, May 4, 8:58 PM · Render & Cycles, BF Blender
Kévin Dietrich (kevindietrich) added a comment to T97815: VDB Volume Objects cast incorrect shadows in Cycles.

As far as I can tell this is the same issue as T97650. Shadow rays intersect lots of faces from the volume mesh, which may exceed the max transparency bounces. As a workaround you can try to increase the maximum number of transparency bounce in Render Properties > Light Path > Max Bounces. (In your file 18 bounces seem to do the trick.)

Wed, May 4, 8:58 PM · BF Blender
Kévin Dietrich (kevindietrich) merged T96391: Motion blur all out of whack into T95527: Regression: Motion blur resulting from rigid body simulation vectors is amplified / wrong / too strong.
Wed, May 4, 8:55 PM · EEVEE & Viewport, Nodes & Physics, Cycles, Render & Cycles, BF Blender
Kévin Dietrich (kevindietrich) merged task T96391: Motion blur all out of whack into T95527: Regression: Motion blur resulting from rigid body simulation vectors is amplified / wrong / too strong.
Wed, May 4, 8:55 PM · Nodes & Physics, BF Blender
Kévin Dietrich (kevindietrich) added a comment to T96391: Motion blur all out of whack .

Apparently same issue as T95527 as rB5d7ee4440650 fixes this as well.

Wed, May 4, 8:55 PM · Nodes & Physics, BF Blender
Kévin Dietrich (kevindietrich) merged T97857: surface deform and subdivision surface break generated texture coordinate into T96596: GPU subdivision causes problems in generated Texture Coordinate with Cycles.
Wed, May 4, 8:03 PM · Render & Cycles, BF Blender
Kévin Dietrich (kevindietrich) merged task T97857: surface deform and subdivision surface break generated texture coordinate into T96596: GPU subdivision causes problems in generated Texture Coordinate with Cycles.
Wed, May 4, 8:03 PM · BF Blender
Kévin Dietrich (kevindietrich) added a comment to T97857: surface deform and subdivision surface break generated texture coordinate.

This is the same as T96596. You can try a newer build which has a fix for EEVEE at least.

Wed, May 4, 8:03 PM · BF Blender
Kévin Dietrich (kevindietrich) committed rB319a772b7f6e: Merge remote-tracking branch 'origin/blender-v3.2-release' (authored by Kévin Dietrich (kevindietrich)).
Merge remote-tracking branch 'origin/blender-v3.2-release'
Wed, May 4, 7:38 PM
Kévin Dietrich (kevindietrich) closed T96845: Regression: GPU Subdivision with mirror/Array modifier shows artifacts as Resolved by committing rBfc0f6d19adae: Fix T96845: artifacts with GPU subdivision and mirror modifier.
Wed, May 4, 7:34 PM · Modeling, EEVEE & Viewport, BF Blender
Kévin Dietrich (kevindietrich) committed rBfc0f6d19adae: Fix T96845: artifacts with GPU subdivision and mirror modifier (authored by Kévin Dietrich (kevindietrich)).
Fix T96845: artifacts with GPU subdivision and mirror modifier
Wed, May 4, 7:34 PM
Kévin Dietrich (kevindietrich) closed D14199: Subdivision node: add input for vertex creases.
Wed, May 4, 7:01 PM · Geometry Nodes
Kévin Dietrich (kevindietrich) committed rB1a98bec40ec2: Subdivision node: add input for vertex creases (authored by Kévin Dietrich (kevindietrich)).
Subdivision node: add input for vertex creases
Wed, May 4, 7:01 PM
Pratik Borhade (PratikPB2123) awarded rBd86d7c935ef3: Fix T97827: material preview not displaying textures a Like token.
Wed, May 4, 2:37 PM
Kévin Dietrich (kevindietrich) committed rBdc1793e85b2c: Merge remote-tracking branch 'origin/blender-v3.2-release' (authored by Kévin Dietrich (kevindietrich)).
Merge remote-tracking branch 'origin/blender-v3.2-release'
Wed, May 4, 2:33 PM
Kévin Dietrich (kevindietrich) closed T97827: Regression: Material Preview Not Displaying Textures as Resolved by committing rBd86d7c935ef3: Fix T97827: material preview not displaying textures.
Wed, May 4, 2:33 PM · Nodes & Physics, EEVEE & Viewport, BF Blender
Kévin Dietrich (kevindietrich) committed rBd86d7c935ef3: Fix T97827: material preview not displaying textures (authored by Kévin Dietrich (kevindietrich)).
Fix T97827: material preview not displaying textures
Wed, May 4, 2:33 PM

Tue, May 3

Kévin Dietrich (kevindietrich) updated the task description for T53901: Cycles adaptive subdivision tasks.
Tue, May 3, 11:26 PM · Render & Cycles, Cycles
Kévin Dietrich (kevindietrich) closed T97364: Adaptive subdivision breaks attributes passed from geometry nodes to shader editor as Archived.

Indeed this is not yet supported. We track adaptive subdivision tasks in T53901: Cycles adaptive subdivision tasks instead of bug reports, since this is not a supported feature yet. I will add it there and archive this. I'll see to it that the manual is updated.

Tue, May 3, 11:26 PM · Render & Cycles, BF Blender
Kévin Dietrich (kevindietrich) updated the diff for D14199: Subdivision node: add input for vertex creases.

Apply changes from Hans' patch. I don't see any issues with them
and everything seems to work fine.

Tue, May 3, 11:15 PM · Geometry Nodes
Kévin Dietrich (kevindietrich) committed rB502c707e0e83: Merge remote-tracking branch 'origin/blender-v3.2-release' (authored by Kévin Dietrich (kevindietrich)).
Merge remote-tracking branch 'origin/blender-v3.2-release'
Tue, May 3, 10:59 PM
Kévin Dietrich (kevindietrich) committed rB1d668b635632: Alembic: Enable operator presets when exporting (authored by Ethan-Hall (Ethan1080)).
Alembic: Enable operator presets when exporting
Tue, May 3, 10:58 PM
Kévin Dietrich (kevindietrich) closed D12849: Alembic: Enable operator presets when exporting.
Tue, May 3, 10:58 PM · User Interface, Alembic
Kévin Dietrich (kevindietrich) added a comment to D13730: Fix T93179: geonodes UVs and Vertex colors do not work in EEVEE.

I commited the fix in the release without changes to`eevee_next` as attr_load_uv and attr_load_color are also used for the grease pencil which uses a couple of global variables (g_uvs and g_color). These globals are set via another shader, so I am not really sure what should be done here. I haven't looked deeply at the surrounding code, so maybe there is an easy solution I have missed.

Tue, May 3, 10:54 PM
Kévin Dietrich (kevindietrich) closed T93179: Eevee Attribute Rendering Has Some Left Out Nodes Comparing with Cycles as Resolved by committing rB281bcc1c1dd6: Fix T93179: geonodes UVs and Vertex colors do not work in EEVEE.
Tue, May 3, 10:50 PM · Nodes & Physics, Geometry Nodes, EEVEE & Viewport, BF Blender
Kévin Dietrich (kevindietrich) committed rB281bcc1c1dd6: Fix T93179: geonodes UVs and Vertex colors do not work in EEVEE (authored by Kévin Dietrich (kevindietrich)).
Fix T93179: geonodes UVs and Vertex colors do not work in EEVEE
Tue, May 3, 10:50 PM
Kévin Dietrich (kevindietrich) closed D13730: Fix T93179: geonodes UVs and Vertex colors do not work in EEVEE.
Tue, May 3, 10:50 PM
Kévin Dietrich (kevindietrich) closed T96338: GPU subdivision: Crash when switch to UV editor or unwarpping with 'Display Stretch' overlay as Resolved by committing rB947f8ba30009: Fix T96338: GPU subdiv crash switching to UV editing.
Tue, May 3, 6:02 PM · Restricted Project, EEVEE & Viewport, BF Blender
Kévin Dietrich (kevindietrich) committed rB947f8ba30009: Fix T96338: GPU subdiv crash switching to UV editing (authored by Kévin Dietrich (kevindietrich)).
Fix T96338: GPU subdiv crash switching to UV editing
Tue, May 3, 6:02 PM
Kévin Dietrich (kevindietrich) abandoned D14491: Fix T96338: crash with GPU subdivision switching to UV editing tab.

Closing this as the issue was not about order of modifiers, but order in which data is requested by the draw code.

Tue, May 3, 6:01 PM
Kévin Dietrich (kevindietrich) committed rB20621169244d: BPY types: add default Geometry Node poll function (authored by Kévin Dietrich (kevindietrich)).
BPY types: add default Geometry Node poll function
Tue, May 3, 5:44 PM
Kévin Dietrich (kevindietrich) closed D14775: BPY types: add default Geometry Node poll function.
Tue, May 3, 5:44 PM

Mon, May 2

Kévin Dietrich (kevindietrich) added a comment to T97737: GPU Subdivision: Crash after opening particular files.

The new version of OpenSubDiv has some changes for OpenGL initialization problems on MacOS. Maybe this causes some issues on AMD cards. Or maybe it is something else.

Mon, May 2, 3:05 PM · EEVEE & Viewport, Platforms, Builds, Tests & Devices, BF Blender
Kévin Dietrich (kevindietrich) added a comment to D13730: Fix T93179: geonodes UVs and Vertex colors do not work in EEVEE.

You might have to remove the attr_load_color and attr_load_uv from eevee_next too now. You can do that during commit.

Mon, May 2, 1:08 PM
Kévin Dietrich (kevindietrich) updated the diff for D13730: Fix T93179: geonodes UVs and Vertex colors do not work in EEVEE.

Rebase on master.

Mon, May 2, 9:20 AM

Sun, May 1

Kévin Dietrich (kevindietrich) merged T97753: UV unwrapping crashes Blender deterministically into T96338: GPU subdivision: Crash when switch to UV editor or unwarpping with 'Display Stretch' overlay.
Sun, May 1, 7:40 PM · Restricted Project, EEVEE & Viewport, BF Blender
Kévin Dietrich (kevindietrich) merged task T97753: UV unwrapping crashes Blender deterministically into T96338: GPU subdivision: Crash when switch to UV editor or unwarpping with 'Display Stretch' overlay.
Sun, May 1, 7:40 PM · BF Blender

Fri, Apr 29

Kévin Dietrich (kevindietrich) changed the status of T97695: Blocky artifacts in Cycles, when rendering thin VDB data from Needs Triage to Confirmed.
Fri, Apr 29, 5:13 PM · Render & Cycles, BF Blender