User Details
- User Since
- Oct 23 2008, 6:14 PM (495 w, 1 h)
Sep 24 2014
Hey thanks for the patch. Can it support .obj(since it is a very common format) in the future ?
Jun 22 2014
May 26 2014
I added a new revision to the diff
May 22 2014
I added it for review
May 21 2014
Here is the most recent patch that is supposed to take care of
May 18 2014
Some Updates
May 8 2014
I started adding some stuff to my progress wiki. I am intending to keep it updated as I go however I do not have a clear timeline since I can do this only on my free time.
May 6 2014
I got a new system, so I had to move all my dev stuff and setup a likes. I got it patched and build Blender with the modifier, but I have not had time to start finalizing it. I am hoping that I will be able to start working on it very soon
Apr 24 2014
Thanks for taking time to create an up to date diff file. I appreciate your help and intentions. In the end we all are trying to make/expand a tool that is useful and joyful to use by Blender users. Some of us are working harder than the others but the bottom line is that we all are well intentioned and I believe every Blender user/developer appreciates all efforts regardless of whether they can express those feelings properly at all times.
Apr 22 2014
I do understand how our Blender is developed and I realize how hard it is to develop software especially when people have to put their free time into it whenever they can. I was not trying to be bossy whatsoever, but it is just sad that we have so many patches laying around needing to be ultimately discarded or incorporated into Blender.At the moment most are in limbo and this is hard for the developers of the patches also hard for the Blender devs because at some point they have to purge this stuff.
Apr 20 2014
I agree about the shrinkwrapper. I also thought about making this part of the shrinkwrapper but I did not want to patch an existing modifier, so I created a new one, also it is easier to that way because you can keep things separate.
I actually talked to Ideasman(campbellbarton) couple times. The onyl way they probably will do if more users pressures them.
I know the importance of the morph modifier as well and it was puzzling to see that the devs did not see enough importance to integrate it in Blender. As an artist I need this kind of modifier for modeling, animation and rigging a lot of the times and I am sure it is very helpful to others too.
There has been no progress since no one accepted this modifier into the trunk. It was compiling fine last time I checked.
Jan 18 2014
Let me know then. I will have some free time this week. If you guys decide to include it in the trunk, this week will be good time for me to focus on it.
Jan 16 2014
I do not remember being asked to work on any fixes or bugs. There has not been any real talk since I submitted my patch. Considering that there was not much activity since then I stopped working on it. it has been almost a year.
Jan 15 2014
Unfortunately the devs are not seem to be much interested in my patch. It is pretty sad because I need this patch`s functionality 2-3 times a week at least. It is hard to keep the patch consisten with the updates. ;( And I am sure it could have been useful to others as well.