- User Since
- Oct 23 2008, 6:14 PM (555 w, 3 d)
As far as I can tell the solution recommended by @Joseph Eagar (joeedh) works in this case. I will test it further but I was able to overcome the hard crashes I have been facing when ediitng the lattice in an operator.
Fri, Jun 14
It seems like this bug not just affecting undo delete but also it crashes Blender undoing naming and other Lattice objct related operations
Tue, Jun 11
Please make a video shows how you crash it. You can use free "ShareX" for recording video.
Thanks for conforming the bug. Do you know a work around with the API so I can avoid the crash until this is fixed?
Probably settings "auto save " is enabled?
Mon, Jun 10
Here is an strace I got under Winx64 10, MSYS
Please record a video of how you are crashing Blender. Your steps are not detailed enough to understand what is going on.
Sun, Jun 9
Thanks for the reply. All this sounds good.
I would like to ask the Blenderkit dev if this addon collects data on the users even if the addon is not actively used inside Blender.
Sat, Jun 8
Fri, Jun 7
I tested this with Python API, and the issue seems to be the result of the center being calculated by averaging the vert locations. Using bounding box of the selected vertices produces much better middle positioning.
Apr 8 2019
I think this modifier bug was affecting other exporters as well.
Mar 14 2019
Thanks Bretch, I will test it and follow up here.
Mar 2 2019
Who knew? Interesting feature at best. I agree with you that this should be off. thanks for the tip
Mar 1 2019
Feb 5 2019
Feb 2 2019
Jan 31 2019
Jan 21 2019
Dec 27 2018
Thanks for the follow up, I am going to test it and follow up here.
Dec 26 2018
Dec 21 2018
I might be able to take the addon maintainer responsibility if the role is mostly reviewing the addons and communicating with the addon developers for inclusion. Just an idea.
Dec 17 2018
I am wondering if someone else also do a basic test with this to see, it crashes their Blender as wel. I cant find why this crashes Blender.
Dec 12 2018
All this sounds really really good, thanks for working on it.
I am wondering if this patch can also deal with drag and drop of external meshes like an obj from the system's file browser? Rigth now one has to go through import to do all that but most 3d applications support drag and drop of mesh from outside.
Dec 11 2018
trace from Linux
Dec 10 2018
Nov 30 2018
Ok I actually went ahead and mapped right button (well it is top and bottom on a pen) of my Wacom tablet to "Ctrl - Left" ,so my right click is actually a lasso selection now. As far as I can tell this is quite a workflow improvement, at least for me and I can definietely recommend this combo to be part of Blender as an option.
I have been a left click (with a wacom tablet) user in Blender for a long time. It worked perfectly for me, especially because I liked the tweaking functionality where I do not need to press a second button to do my model tweaks or animations, just like dragging a node in the node editor.
Nov 29 2018
That is why I added as FR: (Feature request)
Nov 27 2018
@Brecht Van Lommel (brecht) thanks for the pointers.
Nov 25 2018
I hope that Blender Foundation eventually does not rely on Sentry.Io or any other 3rd party entity when it comes this functionalty. This is all how it starts, first you want to know about the crashes, then you want to know what was leading to the crash, then how the user interacts with Blender, then you want everyone to have an account with Blender to use it etc etc. Not saying there are such intentions but feature creeps happen all the time. Also I had seen these exact same foot steps with all the apps I used in the past like Maya, Modo, Mudbox, Photoshop etc etc.
I also want to add that this new implemetation breaks the ability to pose the bones with left click (drag and release), which works perfectly with 2.79x or before either with left or right mouse buttons.
Nov 24 2018
Nov 22 2018
@Campbell Barton (campbellbarton) thanks for the speedy fix. Had this bug(or a feature) been recent introduction or been there for quite some time?
I just added repeat steps to the original entry.
Nov 21 2018
I actually just tested this with regular "Save Copy" from the file menu, there is the exact same issue. So this does not seem to be anything about the Python call, might be either a design thing or an issue that was overlooked all this time, I cant be sure.
That is undestandable. I will try testing it once I am able to setup building Blender on my new desktop. I am just hoping that the addition wont make the existing modifier slower when the new bisect feature is not enabled, ideally it should but I just want to make sure.
May I recommend that this feature should be tested on higher resolution meshes against the unmodified mirror modifier to see what the performance penalty is?