- User Since
- Oct 23 2008, 6:14 PM (644 w, 4 d)
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Jan 30 2021
Jan 28 2021
Jan 26 2021
Jan 22 2021
That makes sense but should not full scene copy also copy those settings to the new scene? That seems to be the main confusion I personally had.
Jan 16 2021
Jan 15 2021
I was not rendering anything. It happens randomly. I wil try to get a log with --debug-all, just that flag makes the environment very slow.
Jan 12 2021
I have had a case with undoing text edits inside the text editor also causes massive wait times with heavy scenes. I am wondering if it is possible to decouple the text editor changes from the actual scenes. This kind of slow down is extra unproductive.
Jan 11 2021
Jan 10 2021
Jan 5 2021
Dec 31 2020
Dec 30 2020
Thanks for implemeting this. The current implementation also creates symetrical distribution between the poles , most visible along the equator on a sphere
Dec 25 2020
Disabling the adaptive sampling seems to resolve the issue, obviously this is not a desirable solution.
Dec 24 2020
Dec 22 2020
This build feels much better and improved both in the outliner and in the viewport.
Dec 18 2020
Unfortunately the issue is still there in blender-2.92.0-23233fcf056e. I switch to a regular mouse, the click works like charm. My wacom pen works fine in 2.91 so it is definetely not a hardware issue.
Dec 17 2020
Thanks for the follow up. I will test it out and report back.
Dec 13 2020
Dec 3 2020
Nov 26 2020
Nov 19 2020
I think that another use case would be to have this as a modifier which can very useful for the other modifiers like pre and post shrinkwrap, remesh, armature and softbody/cloth physics.
Nov 8 2020
Nov 6 2020
As a side note linking via Ctrl dragging does not crash Blender.
Nov 5 2020
Nov 4 2020
Nov 2 2020
Oct 25 2020
I just hit this bug with Animation Nodes setup, I am copying one mesh data to another.
Oct 22 2020
Is there an eta for " Support rendering such attributes in Eevee and Cycles through the Attribute node" ? Thanks
Aug 23 2020
I can confirm this on blender-2.91.0-010c1370aff6-windows64, Windows 10 x64, Nvidia 2070 Super Driver 452.06
May 30 2020
Thanks for looking into it. I guess that was not clear, I always assumed that that sample setting was in affect if a material was also provided.
May 16 2020
@Philipp Oeser (lichtwerk) Thanks for confirming. I guess it would be nice if this limitation is considered a bug at this point given that it really undermines the power of metaballs and the collections used together.
May 14 2020
Mar 4 2020
This behavior is broken in 2.83 nightlies. I cannot hide any part of the mesh using box hide if the mesh has any kind of shape keys.
Feb 14 2020
Changing the zoom axis from vertical to horizontal helps but that is not as comfortable in the 3d viewport.
Feb 3 2020
Definetely would be nice to have face based groups, vertex based ones creates unpredictable results for sure.
Jan 26 2020
Sep 30 2019
Sep 18 2019
Well that is fine as far as the axis goes, my biggest issue with this is the lack of snapping to Cursor center. I also do not undertand why it the scaling cant be aligned to the Cursor axis given that we now have the Cursor rotation. That would have been a resoanble expectation in versions prior to 2.80
Sep 12 2019
I think that this has something todo to do with the rotation but the main issue is with the Cursor being as the pivot point. I can actually replicate this in 2.79.
Could this be related to https://developer.blender.org/T69775 ? The cursor pivot point is quite wonky
Aug 30 2019
Sorry I did not see the message. It was in the contrib before. I can definetely fix the errors, if it will be accepted.
Jul 15 2019
Jul 4 2019
Yeah I think there is a major bug going on. I have this issue in a Python script too. I can confirm this bug. It seems to be related to scene.collection.objects.link
Jun 17 2019
As far as I can tell the solution recommended by @Joseph Eagar (joeedh) works in this case. I will test it further but I was able to overcome the hard crashes I have been facing when ediitng the lattice in an operator.
Jun 14 2019
It seems like this bug not just affecting undo delete but also it crashes Blender after undoing lattice naming and other Lattice objct related operations
Jun 11 2019
Please make a video shows how you crash it. You can use free "ShareX" for recording video.
Thanks for conforming the bug. Do you know a work around with the API so I can avoid the crash until this is fixed?
Probably settings "auto save " is enabled? The settings have a new auto save feature. This is not a file related thing.
Jun 10 2019
Here is an strace of when it crashed, I got it under Winx64 10, MSYS. Probably not that useful