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Gatis Kurzemnieks (kurzemnieks)
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User Since
Jul 30 2013, 11:33 AM (281 w, 9 h)

Recent Activity

Fri, Dec 7

Gatis Kurzemnieks (kurzemnieks) triaged T58933: 2.8 Local view bug when one object does not contain geometry as High priority.
Fri, Dec 7, 2:09 PM · BF Blender

Dec 23 2017

Gatis Kurzemnieks (kurzemnieks) created T53620: FBX Import - Armatures are incorrect.
Dec 23 2017, 6:25 PM · Import/Export, Addons, BF Blender

Nov 23 2017

Gatis Kurzemnieks (kurzemnieks) created T53379: Bevel tool amount jumps to 10000000.0 after first use.
Nov 23 2017, 9:35 AM

Nov 24 2016

Gatis Kurzemnieks (kurzemnieks) created T50107: Custom vertex velocity for motion blur with Mesh Sequence Cache.
Nov 24 2016, 2:15 PM · BF Blender

Nov 18 2016

Gatis Kurzemnieks (kurzemnieks) added a comment to T50024: Noise seed for stereoscopic rendering.

Awesome! Thank you Sergey!

Nov 18 2016, 4:12 PM · BF Blender

Nov 14 2016

Gatis Kurzemnieks (kurzemnieks) changed Type from Design to To Do on T50024: Noise seed for stereoscopic rendering.
Nov 14 2016, 4:39 PM · BF Blender
Gatis Kurzemnieks (kurzemnieks) changed Type from Bug to Design on T50024: Noise seed for stereoscopic rendering.
Nov 14 2016, 4:39 PM · BF Blender
Gatis Kurzemnieks (kurzemnieks) created T50024: Noise seed for stereoscopic rendering.
Nov 14 2016, 4:36 PM · BF Blender

Oct 19 2015

Gatis Kurzemnieks (kurzemnieks) added a comment to T46485: Dopesheet - Arrange Layers.

This would be super useful - especially for motion graphics work. It's very hard and frustrating to work without this.

Oct 19 2015, 4:07 PM · BF Blender

Jun 27 2015

Gatis Kurzemnieks (kurzemnieks) added a comment to T45189: object.keyframe_insert always creates Bezier keyframes.

That makes sense. Is it possible to add parameter to the function to specify keyframe type?

Jun 27 2015, 3:52 PM · BF Blender, Python
Gatis Kurzemnieks (kurzemnieks) added a comment to T45189: object.keyframe_insert always creates Bezier keyframes.

Sure, but I think it is supposed to use default from preferences - at least when manually creating keyframes through UI, it does.
Not a big issue but still - also easy to fix I guess.

Jun 27 2015, 9:43 AM · BF Blender, Python

Jun 25 2015

Gatis Kurzemnieks (kurzemnieks) created T45189: object.keyframe_insert always creates Bezier keyframes.
Jun 25 2015, 2:23 PM · BF Blender, Python

May 6 2014

Gatis Kurzemnieks (kurzemnieks) added a comment to T39950: Sculpt mode - hidden mesh parts unhide when sculpting if VBO enabled..

Hmm, I see - when I use multires. I used subsurf, because of default keyboard shortcuts (PageUp/Down in sculpt mode - they automatically add subsurf modifier).

May 6 2014, 3:07 PM · BF Blender
Gatis Kurzemnieks (kurzemnieks) added a comment to T39950: Sculpt mode - hidden mesh parts unhide when sculpting if VBO enabled..

System Information
Windows 8.1 update 1 64bit
geForce 780gtx, 3GB vram

May 6 2014, 2:57 PM · BF Blender
Gatis Kurzemnieks (kurzemnieks) added a comment to T39950: Sculpt mode - hidden mesh parts unhide when sculpting if VBO enabled..

Ok, I attached simple scene. For me - as soon as I go down to 0 subd view level - polygons are hidden. As soon as i go up - all becomes visible. Hiding works only in solid mode.
If i go to textured mode - all polygons are visible always. Also no masking is visible.

May 6 2014, 2:44 PM · BF Blender
Gatis Kurzemnieks (kurzemnieks) added a comment to T39950: Sculpt mode - hidden mesh parts unhide when sculpting if VBO enabled..

I tried the buildbot right now - there was no difference. As soon as I create and go to higher subd level in sculpt mode - all polies become visible. And when I go back to original level - they are hidden again.

May 6 2014, 2:17 PM · BF Blender

Apr 29 2014

Gatis Kurzemnieks (kurzemnieks) added a comment to T39950: Sculpt mode - hidden mesh parts unhide when sculpting if VBO enabled..

Can you mask and hide parts of your mesh when in higher subdivision levels? I can't - mash is visible and polygons are hiding only in lower level.

Apr 29 2014, 5:47 PM · BF Blender
Gatis Kurzemnieks (kurzemnieks) added a comment to T39950: Sculpt mode - hidden mesh parts unhide when sculpting if VBO enabled..

I just tested on official 2.70a and the second issue is still there!! It seems like polygon visibility flags are stored only in specific subdivision level or something like that.

Apr 29 2014, 4:37 PM · BF Blender
Gatis Kurzemnieks (kurzemnieks) added a comment to T39950: Sculpt mode - hidden mesh parts unhide when sculpting if VBO enabled..

huh, I my self cant reproduce first issue either. That is strange.
But the second issue still happens - as soon as I press page-up to add higher smoothing level, everything shows up, but previously hidden part is not editable

Apr 29 2014, 4:26 PM · BF Blender
Gatis Kurzemnieks (kurzemnieks) raised the priority of T39950: Sculpt mode - hidden mesh parts unhide when sculpting if VBO enabled. from to Needs Triage.
Apr 29 2014, 11:50 AM · BF Blender

Mar 15 2014

Gatis Kurzemnieks (kurzemnieks) added a comment to T36382: Simulation cache can not be saved for linked objects.

In 2.7rc2 cache is still not saved. You can bake cache in scene with linked object and everything seems fine, but when you reload - all cache is lost. I tried all options - "use lib path" is not checked and "disk cache" is checked, but still no luck. Am I missing something?

Mar 15 2014, 12:00 PM · Modifiers, BF Blender