- User Since
- Jan 16 2003, 5:43 AM (788 w, 2 h)
Mon, Feb 19
Aug 13 2017
Aug 6 2017
Aug 4 2017
May 2 2016
Feb 8 2016
changed to name of pass rather than index.
Jan 30 2016
@Strider Moore (stridermax) as I said in my previous post, I don't have any need for this anymore.
I don't use realflow anymore.
Dec 12 2015
I never finished coding OBJ and RFC particles.
Sep 4 2015
I was having the same problem using a bit of software called MagicPrefs that adds some functionality to the Mac book pro track pad.
Aug 14 2015
Project won't go in official builds. Alembic will be coming soon to blender and realflow can output alembic. Which is why I am not working on this patch anymore.
Aug 11 2015
Windows 64bit of 2.75a with mesh cache Sequencer patch applied thanks to @Martin Felke (scorpion81)
rebased against blender 2.75a release.
Jun 23 2015
heya, sorry my bad, i compiled blender with most things turned off in my dev branch. ill recompile on the weekend with cycles.
Jun 12 2015
i have compiled with current Master and uploaded a OSX version to http://www.graphicall.org/1150
May 27 2015
Will do in future :)
May 23 2015
I have access to Maya, i will have a look at the file and see if i can reproduce the error.
May 18 2015
Feb 26 2015
Yeah I agree @Campbell Barton (campbellbarton).
Dec 3 2014
sorry for the lack of updates. ive moved for work and have very limited access to internet.
Oct 11 2014
Oct 6 2014
Hi Robert. its hard to help you with out additional information.
Sep 25 2014
Sep 24 2014
Ignore the previous patch.
Aug 2 2014
Jun 21 2014
i did an export out of maya, camera moving in x, y, z, and then rotating 90d x,y,z. reimport into maya works fine. see the screen shots.
Jun 20 2014
May 23 2014
I think this conversation should be moved over to blender artists forums. this thread is really for development purposes. and while it is great to see some of the images being produced, the "can someone send me a build", "i need help compiling" and "omg wowz" posts are clogging up the page.
Feb 26 2014
Dec 8 2013
yep, fair enough. i think a driver baking tool would be a much better option anyway.
ill try and get a better example. in some code im working on at the moment, it renders fine with out motion blur... but with motion blur on, and being evaluated 4 times per frame, it totally screws up the animation.