Page MenuHome

Lluc Romaní Brasó (lluc84)
User

Projects

User does not belong to any projects.

User Details

User Since
Jan 23 2009, 12:09 AM (534 w, 3 d)

www.lluc3d.com

Recent Activity

Feb 7 2019

Lluc Romaní Brasó (lluc84) added a comment to T61250: limit texture size does nothing.

I have the sane problem, also "multi-sampling" and "anisotropic filter" looks like have no effect on the viewport.

Feb 7 2019, 12:27 AM · BF Blender

Feb 5 2019

Lluc Romaní Brasó (lluc84) created T61218: bloom checker resest when I change new mesh paramenters UI problem.
Feb 5 2019, 10:46 PM · BF Blender

Jul 17 2017

Lluc Romaní Brasó (lluc84) added a comment to T37619: Official Blender builds for Windows don't recognize NTFS symlinks.

I just found that problem for a project that I'm working one. There is any solution available or hack that we can do to solve the it? I see that the first report was done around 4 years ago, and blender 2.78 still don't recognise linked folders in windows 10.

Jul 17 2017, 5:58 AM · Platform: Windows, BF Blender

Apr 20 2017

Lluc Romaní Brasó (lluc84) removed a watcher for BF Blender: 2.8: Lluc Romaní Brasó (lluc84).
Apr 20 2017, 4:04 AM

Sep 19 2016

Lluc Romaní Brasó (lluc84) added a comment to T49371: Microdisplacement and OpenCl issue.

My test
blender-2.78-40247ee-win64
Windows 10
CPU: I5
Ram: 16GB
GPU: AMD RX480
Drivers: Radeon software 16.9.1

Sep 19 2016, 1:25 AM · BF Blender, Cycles

Aug 31 2016

Lluc Romaní Brasó (lluc84) added a comment to T49211: Expression Controller + Property actuator (add) add two time the value in BGE Logic editor.

not sure if the example file was correctly uploaded sorry.

Aug 31 2016, 11:39 AM · Game Logic, Game Engine
Lluc Romaní Brasó (lluc84) created T49211: Expression Controller + Property actuator (add) add two time the value in BGE Logic editor.
Aug 31 2016, 11:36 AM · Game Logic, Game Engine

Aug 22 2016

Lluc Romaní Brasó (lluc84) added a watcher for BF Blender: 2.8: Lluc Romaní Brasó (lluc84).
Aug 22 2016, 12:46 AM

Jul 16 2016

Lluc Romaní Brasó (lluc84) added a comment to T47361: Pointiness bake artifact when using selected to active.

Hello,
I have a similar problem, the results of the bake are quite different of the render ones.
I want to highlight some edges for a cartoon looking material, but some edges appear as a discontinue line instead of a nice highlight line like in the render...

Jul 16 2016, 7:26 AM · Cycles, BF Blender

Jun 23 2014

Lluc Romaní Brasó (lluc84) added a comment to T40719: FBX exporting armature but changing the bone name..

Sorry I read your answer bad the first time. Good to know is going to be solve!

Jun 23 2014, 10:02 AM · Import/Export
Lluc Romaní Brasó (lluc84) reopened T40719: FBX exporting armature but changing the bone name. as "Open".

Sorry guys, but I still think that we have a problem here. May be is not a code bug, but its a "design bug" !

Jun 23 2014, 12:19 AM · Import/Export

Jun 20 2014

Lluc Romaní Brasó (lluc84) added a comment to T40719: FBX exporting armature but changing the bone name..

But the real problem is not the animation stuff is that the bone naming system have changed, and this is problematic for many reasons !

Jun 20 2014, 9:41 AM · Import/Export
Lluc Romaní Brasó (lluc84) raised the priority of T40719: FBX exporting armature but changing the bone name. from to Needs Triage by Developer.
Jun 20 2014, 1:35 AM · Import/Export