Page MenuHome

Luciano Muñoz Sessarego (looch)
CG Animator

Projects

User Details

User Since
Oct 14 2010, 11:56 AM (551 w, 1 d)

I'm an animator from Chile currently working at Animal Logic in Sydney, have been working on variety of animation projects for the past 13 years as a generalist first and now specially as an animator:

Some of my credits for animation include Christopher Robin, Alita Battleangel, Peter Rabbit 2 and How to train your dragon: Homecoming.

Have been working with blender for the past 8ish years previously for projects when i ran my own studio, now mostly for personal work.

http://www.pintamonos.cl

Recent Activity

Thu, Apr 15

Luciano Muñoz Sessarego (looch) added a comment to T55239: Blender Assets Bundle.

I would love that all these assets were hosted in the blender cloud and be part of it on the one hand encouraging more subscribers on the other hand keeping blender light weight but ready to connect to a massive online library of high quality assets.

Thu, Apr 15, 3:02 AM · Asset Browser (Milestone 1: Basic, Local Asset Browser), BF Blender

Apr 3 2021

Luciano Muñoz Sessarego (looch) added a comment to T83068: Motion Paths: Refresh all..

Hey @Scott Wilson (propersquid) welcome aboard!

Apr 3 2021, 2:04 AM · Animation & Rigging

Apr 2 2021

Helge Maus (pixeltrain) awarded T83068: Motion Paths: Refresh all. a Love token.
Apr 2 2021, 4:42 PM · Animation & Rigging

Mar 28 2021

Luciano Muñoz Sessarego (looch) awarded D10800: Color Management: Dreadful alternative hack to fix View Transform for the VSE in 2.93 a Like token.
Mar 28 2021, 12:05 AM · VFX & Video, Rendering, Video Sequencer

Mar 22 2021

Luciano Muñoz Sessarego (looch) awarded T86191: Add Handlers to Operators. a Love token.
Mar 22 2021, 9:14 PM · Core

Mar 17 2021

Luciano Muñoz Sessarego (looch) awarded T86574: Constraint target rig list selection broken a Burninate token.
Mar 17 2021, 4:52 PM · Animation & Rigging, BF Blender

Mar 15 2021

Luciano Muñoz Sessarego (looch) accepted D9054: Pose Sliding tools improvements.

Looks like a solution that is suitable

Mar 15 2021, 5:34 PM · BF Blender (2.93), User Interface, Animation & Rigging

Mar 10 2021

Luciano Muñoz Sessarego (looch) awarded T85984: Transformvalues with Constrains stays Unchanged a Love token.
Mar 10 2021, 8:19 PM · User Interface, Animation & Rigging, BF Blender

Mar 8 2021

Luciano Muñoz Sessarego (looch) added a comment to T73773: "Only Insert Needed" option in conjunction with keying set causes "Unable to Keyframe" warning message.

I think part of the problem is that insert only needed should not manual keying if it works only for keyssetby the autokey system, then problem solved.

Mar 8 2021, 3:20 PM · Animation & Rigging, BF Blender

Mar 6 2021

Luciano Muñoz Sessarego (looch) added a comment to T70372: Export FBX shape keys are not read back when re-importing on Blender..

Does this mean that Blender's fbx importer supports shapekeys/blendshapes?

Mar 6 2021, 8:13 AM · Import/Export, Add-ons (Community)

Mar 4 2021

Luciano Muñoz Sessarego (looch) added a comment to T82168: Improvements to "Bake Action..." Operator.

yes!

Mar 4 2021, 12:31 AM · Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to T82168: Improvements to "Bake Action..." Operator.

I'm not sure how they are the same?, 6 does involve the improvement from 5 though.

Mar 4 2021, 12:11 AM · Animation & Rigging

Mar 3 2021

Luciano Muñoz Sessarego (looch) added a comment to D7685: Armature: Add Display Axis Offset.

I think this is a feature that should go in the animation preferences, as its something you'd normally always prefer on either the tip or the head of the bone and only change it when for some reason the current place is cluttered or so, but that's corner cases.
For those I'd have it in the display of the overlays as a sort of "override" of the default set in the animation settings.

In the biweekly animation/rigging meeting, it was suggested that it be placed here to keep it next to the visibility switch, which would prevent people from having to hunt for the option.

Mar 3 2021, 3:14 AM · User Interface
Luciano Muñoz Sessarego (looch) added a comment to T82168: Improvements to "Bake Action..." Operator.

That's why I think I'd work if there is an intermediate bone that doesn't have a key good then its not considered and only consider the ones that do.

Mar 3 2021, 2:57 AM · Animation & Rigging
Luciano Muñoz Sessarego (looch) closed T86221: Crash when loading with "--app-template" command when the template has spaces in the name as Archived.

Need to add "_" on the space for it to work

Mar 3 2021, 2:53 AM · BF Blender
Luciano Muñoz Sessarego (looch) renamed T86221: Crash when loading with "--app-template" command when the template has spaces in the name from Crash when loading with "--app-template" command to Crash when loading with "--app-template" command when the template has spaces in the name.
Mar 3 2021, 2:35 AM · BF Blender
Luciano Muñoz Sessarego (looch) updated the task description for T86221: Crash when loading with "--app-template" command when the template has spaces in the name.
Mar 3 2021, 2:35 AM · BF Blender
Luciano Muñoz Sessarego (looch) created T86221: Crash when loading with "--app-template" command when the template has spaces in the name.
Mar 3 2021, 2:28 AM · BF Blender
Luciano Muñoz Sessarego (looch) awarded D10413: Nodes: Breadcrumbs for node editor a Love token.
Mar 3 2021, 1:39 AM · User Interface, Nodes
Luciano Muñoz Sessarego (looch) added a comment to T82168: Improvements to "Bake Action..." Operator.

Im not against the idea I'm not sure I understand it though.
I was thinking more a levels where you'd have a little number slider that could go "0" only keep the keys from the current selected baked controls, "1" this and whatever bones have direct influence over this will transfer its keys, you get the idea.
Maybe -1 to get keyframes from every thing in the armature ? (i don't know how useful would that be)

Mar 3 2021, 1:10 AM · Animation & Rigging

Mar 2 2021

Luciano Muñoz Sessarego (looch) created T86209: Preference Defaults "Relative Paths" tooltip could be improved.
Mar 2 2021, 9:55 PM · User Interface, Documentation, BF Blender
Brad Clark (RiggingDojo) awarded T82168: Improvements to "Bake Action..." Operator a 100 token.
Mar 2 2021, 8:54 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) updated the task description for T82168: Improvements to "Bake Action..." Operator.
Mar 2 2021, 7:02 PM · Animation & Rigging
Brad Clark (RiggingDojo) awarded T79857: KeyFrame Types redesign a Love token.
Mar 2 2021, 6:00 PM · Animation & Rigging
Brad Clark (RiggingDojo) awarded T86180: Select Grouped for Animation Editors a Love token.
Mar 2 2021, 5:59 PM · Animation & Rigging
Brad Clark (RiggingDojo) awarded T86179: Improvements to Curve Modifiers (Animation Curves) a Love token.
Mar 2 2021, 5:59 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) updated the task description for T79857: KeyFrame Types redesign.
Mar 2 2021, 5:07 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) updated the task description for T79857: KeyFrame Types redesign.
Mar 2 2021, 4:31 PM · Animation & Rigging
Juan Gabriel (Juangra_Membata) awarded T79857: KeyFrame Types redesign a 100 token.
Mar 2 2021, 9:20 AM · Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to T79857: KeyFrame Types redesign.

@Hossam Eddine (arrow_x86) the idea is to keep it as simple as possible so it becomes a common language, like move the red key or do this to the blue key.

Mar 2 2021, 7:29 AM · Animation & Rigging
Stanislav Ovcharov (Stan1) awarded T86180: Select Grouped for Animation Editors a Love token.
Mar 2 2021, 7:15 AM · Animation & Rigging
Luciano Muñoz Sessarego (looch) renamed T83923: Select Grouped by Armature (option for pose / edit mode of armatures) from Select Grouped by Armature to Select Grouped by Armature (option for pose / edit mode of armatures).
Mar 2 2021, 6:55 AM · Animation & Rigging
Luciano Muñoz Sessarego (looch) created T86180: Select Grouped for Animation Editors.
Mar 2 2021, 6:53 AM · Animation & Rigging
Luciano Muñoz Sessarego (looch) updated the task description for T86179: Improvements to Curve Modifiers (Animation Curves).
Mar 2 2021, 6:41 AM · Animation & Rigging
Luciano Muñoz Sessarego (looch) created T86179: Improvements to Curve Modifiers (Animation Curves).
Mar 2 2021, 6:40 AM · Animation & Rigging
Luciano Muñoz Sessarego (looch) updated the task description for T82168: Improvements to "Bake Action..." Operator.
Mar 2 2021, 4:57 AM · Animation & Rigging

Mar 1 2021

Luciano Muñoz Sessarego (looch) added a comment to D7685: Armature: Add Display Axis Offset.

I think this is a feature that should go in the animation preferences, as its something you'd normally always prefer on either the tip or the head of the bone and only change it when for some reason the current place is cluttered or so, but that's corner cases.
For those I'd have it in the display of the overlays as a sort of "override" of the default set in the animation settings.

Mar 1 2021, 6:39 PM · User Interface

Feb 28 2021

Luciano Muñoz Sessarego (looch) added a comment to T76472: Graph Editor: Fcurve extrapolation visibility .

I believe it should go in the view menu as it is an option that you'd often change, I'd rather it be off by default because just by having it off it improves readability in the graph editor and I'd turn it on just when I "NEED" to see the extrapolation which is how I normally do it in at work all the time, I only turn it on in rare occasions, because i need the graph editor to display as minimal and clear information as it can (its already a spaghetti mess, i don't want more stuff cluttering it)
Also this might mean a bit of a performance improvement by drawing less curves by default, but I dont know how true this las phrase is, i'm just speculating.

Feb 28 2021, 8:40 AM · BF Blender, Animation & Rigging

Feb 25 2021

Luciano Muñoz Sessarego (looch) accepted D9054: Pose Sliding tools improvements.
Feb 25 2021, 8:57 PM · BF Blender (2.93), User Interface, Animation & Rigging

Feb 24 2021

Luciano Muñoz Sessarego (looch) accepted D10442: Graph Editor: FCurve Extrapolation Visibility.

Tested and i works great as expected!
Thank you !

Feb 24 2021, 7:51 AM · Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to D9096: Rigify: Turn Rotation Mode converter into single operator.

Can we have this operator in a button here:

Feb 24 2021, 7:21 AM

Feb 19 2021

Luciano Muñoz Sessarego (looch) added a comment to T85796: Alt+Click to select overlapping bones.

Yes!, thank you @Demeter Dzadik (Mets) for creating this task it's something that has been in the back of my head forever :)

Feb 19 2021, 5:04 PM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) awarded T85796: Alt+Click to select overlapping bones a Burninate token.
Feb 19 2021, 5:01 PM · Animation & Rigging, BF Blender

Feb 18 2021

Luciano Muñoz Sessarego (looch) added a comment to T82932: Mirror Pose: Custom center of symmetry.

@bassam kurdali (bassamk) I feel for rigs normally you'd have at least one bone/control that can define the mirroring, usually being the "torso" or "cog" control normally you always want things to mirror in a character across that one control, though to allow for flexibility we'd want the animator to be able to have manual control over this.
Having an option of other pivots like the 3D cursor would useful but I feel that that is more down to corner cases.

Feb 18 2021, 10:17 AM · BF Blender, Animation & Rigging

Feb 16 2021

Luciano Muñoz Sessarego (looch) added a comment to T76472: Graph Editor: Fcurve extrapolation visibility .

interesting, I didnt!, and i tried deleting that and i can only mark as resolved or invalid... can you gimme a hand here @Sybren A. Stüvel (sybren) ?

Feb 16 2021, 2:42 PM · BF Blender, Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to T76472: Graph Editor: Fcurve extrapolation visibility .

no he just started :)

Feb 16 2021, 2:15 PM · BF Blender, Animation & Rigging
Luciano Muñoz Sessarego (looch) closed T76472: Graph Editor: Fcurve extrapolation visibility as Resolved.
Feb 16 2021, 12:04 PM · BF Blender, Animation & Rigging

Feb 12 2021

Luciano Muñoz Sessarego (looch) added a comment to T82932: Mirror Pose: Custom center of symmetry.

I agree this functionality is really important and the proposed way feels that is simple and powerful and also doesn't break current workflows.

Feb 12 2021, 12:21 PM · BF Blender, Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to D10391: Action Bake: Explicit Option For Auto Frame Range.

Gold!

Feb 12 2021, 2:32 AM · Animation & Rigging

Feb 11 2021

Luciano Muñoz Sessarego (looch) added a comment to D10391: Action Bake: Explicit Option For Auto Frame Range.

is it possible that when its set to "Scene" or "preview" the value inputs show what those are currently ?

Feb 11 2021, 10:22 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) accepted D10391: Action Bake: Explicit Option For Auto Frame Range.

Gorgeous!

Feb 11 2021, 10:21 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to T85050: Baking animation on 2s ( Frame Step = 2) and with 'Overwrite Current Action' enabled, still keeps old keyframes inbetween steps. .

Agree with Brad here.
We should maybe make a list and clarify the options / terms used so we're all on the same page

Feb 11 2021, 7:57 PM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) accepted D10392: Action Bake: Overwrite Option to "Replace Entire Range".
Feb 11 2021, 6:21 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to D10392: Action Bake: Overwrite Option to "Replace Entire Range".

Sounds good to me !

Feb 11 2021, 5:18 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) updated subscribers of D10391: Action Bake: Explicit Option For Auto Frame Range.

Great work man, a few things:

Feb 11 2021, 5:13 PM · Animation & Rigging

Feb 9 2021

Luciano Muñoz Sessarego (looch) added a comment to D9925: NLA Tweak Mode: Evaluate Upper Stack.

My initial feelings towards these questions are

Feb 9 2021, 10:17 AM · Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to T85352: Animation: Move Stashed Actions out from NLA to Outliner.

I think drag and drop from the outliner is a gorgeous idea:

Feb 9 2021, 10:13 AM · Animation & Rigging

Feb 8 2021

Sean Lewis (SeanLewis) awarded T83068: Motion Paths: Refresh all. a Love token.
Feb 8 2021, 8:31 PM · Animation & Rigging

Feb 1 2021

Luciano Muñoz Sessarego (looch) added a comment to T66913: Issue with Undoing after using next/previous keyframe shortcut..

Hey now that the undo speedup is in, is there any chance we can look at this bug?
its very annoying for animation.
Thank you <3

Feb 1 2021, 12:42 AM · Core, Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) awarded T66913: Issue with Undoing after using next/previous keyframe shortcut. a Heartbreak token.
Feb 1 2021, 12:41 AM · Core, Animation & Rigging, BF Blender

Jan 27 2021

Luciano Muñoz Sessarego (looch) updated subscribers of T83923: Select Grouped by Armature (option for pose / edit mode of armatures).

@Sybren A. Stüvel (sybren)
Do you think we can assign this task to someone ?

Jan 27 2021, 3:59 PM · Animation & Rigging

Jan 26 2021

Luciano Muñoz Sessarego (looch) added a comment to T85038: No curve is "active" after selecting all curves (in Graph Editor).

yup consistent doesn't mean it's good.

Jan 26 2021, 2:35 PM · User Interface, Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T82168: Improvements to "Bake Action..." Operator.

The only problem that i see here is that would be implicit rather than explicit and that is the problem in a lot of areas in blender even if the zen of python says otherwise.
In any case I'd place a little clock watch icon in the panel too that would be turned on if the one in the timeline is on and so on just so its clear to the user what is being done on what range and WHY.

Jan 26 2021, 2:22 PM · Animation & Rigging

Jan 25 2021

Luciano Muñoz Sessarego (looch) added a comment to T84901: Curves Interactions in the Graph Editor.

I agree with this, I think it's what we've been looking for in terms of handling the curves:

Jan 25 2021, 10:33 AM · Animation & Rigging
Luciano Muñoz Sessarego (looch) awarded T84901: Curves Interactions in the Graph Editor a Love token.
Jan 25 2021, 10:31 AM · Animation & Rigging

Jan 24 2021

Luciano Muñoz Sessarego (looch) awarded rBe747c07156cc: GPencil: New option to trace current frame a Love token.
Jan 24 2021, 5:26 PM

Jan 23 2021

Luciano Muñoz Sessarego (looch) added a comment to T82359: Stronger binding of Active and Selected.

I agree with you there Mets (all of what you mentioned).

Jan 23 2021, 11:30 PM · User Interface, Animation & Rigging, BF Blender

Jan 21 2021

Luciano Muñoz Sessarego (looch) added a comment to T84651: Weight Paint Gradient Tool doesn't consider Auto-Normalize.

I think none of the operators obey auto-normalize, as its only a painting setting, i would appreciate it that you could set a global auto-normalize for every function

Jan 21 2021, 11:06 AM · Good First Issue, Restricted Project, Animation & Rigging, BF Blender

Jan 13 2021

Luciano Muñoz Sessarego (looch) accepted D10027: UI: Clarify the property name of "F-Curve Visibility".
Jan 13 2021, 2:08 AM

Jan 5 2021

Luciano Muñoz Sessarego (looch) accepted D9651: Fix T70316: Custom "Delete Keyframes" shortcut still requires confirmation.

I think its good.
Can we make sure we add a way to invert this functionality for those who want to make X delete no questions asked instead of Del?

Jan 5 2021, 6:27 PM · User Interface, Animation & Rigging
Luciano Muñoz Sessarego (looch) closed T82414: Add "bake action..." option to "smart bake". as Archived.

Duplicate of https://developer.blender.org/T82782

Jan 5 2021, 5:40 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) requested changes to D8687: Directly select animation curves in the graph editor.

I've tested the build.

Jan 5 2021, 3:25 PM · User Interface, Animation & Rigging, BF Blender (2.91)

Dec 30 2020

Luciano Muñoz Sessarego (looch) added a comment to D8687: Directly select animation curves in the graph editor.

I'll download it and test it out !

Dec 30 2020, 12:01 AM · User Interface, Animation & Rigging, BF Blender (2.91)

Dec 28 2020

Juan Gabriel (Juangra_Membata) awarded T83657: Pose Mode: Clearing transform doesn't respect Mirror X a 100 token.
Dec 28 2020, 9:15 AM · Animation & Rigging, BF Blender

Dec 26 2020

Luciano Muñoz Sessarego (looch) added a comment to D9651: Fix T70316: Custom "Delete Keyframes" shortcut still requires confirmation.

I thought i had chipped in to this conversation I feel X should just delete, and alt x contain the other options like clean channels and clean keys, as those are rarely used compared to all the times i want to delete the selected key quickly and effectively, putting that on the "delete" key just makes me go far far to get to it and i think it can be considered as safety, and I'd be fine with that, but i'd prefer the x key.

Dec 26 2020, 11:11 AM · User Interface, Animation & Rigging

Dec 23 2020

Luciano Muñoz Sessarego (looch) added a comment to D8687: Directly select animation curves in the graph editor.

Where do i get a build?

Dec 23 2020, 2:40 AM · User Interface, Animation & Rigging, BF Blender (2.91)

Dec 21 2020

Luciano Muñoz Sessarego (looch) added a comment to T57003: Copy visual pose and paste over frame range.

I tend to agree with all of what the guys have said but there is one which is C that i want to dive into.

Dec 21 2020, 10:33 AM · Animation & Rigging, BF Blender

Dec 20 2020

Luciano Muñoz Sessarego (looch) added a comment to T82359: Stronger binding of Active and Selected.

Those are indeed true affirmations, Its just a workaround.
And i agree that the 3D cursor should A: be in the undo stack, or B: should have its own undo function (i'd preffer the later but that's for an other topic)

Dec 20 2020, 7:22 PM · User Interface, Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T82359: Stronger binding of Active and Selected.

Agreed, if you select the object where you want to place the 3D cursor you can just then undo twice and get back to your selection and the 3D cursor will stay in that place.
And your selection isn't lost.

Dec 20 2020, 6:41 PM · User Interface, Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T82359: Stronger binding of Active and Selected.

there are only 2 possible actions that you can be performing where the pivot is relevant, rotation and scale.
none of the countless other things you can do with a selection require a pivot where so I believe sacrificing "option" <<bug>> is a minor loss compared to the winning you'll get by not having to actively select the active object every time yo make a selection for something other than pivoting around an unselected object.

Dec 20 2020, 6:18 PM · User Interface, Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T82359: Stronger binding of Active and Selected.

wait so you are saying than having to click and activate one of the objects in a selection is done less often than using an unselected object as pivot?

Dec 20 2020, 3:51 PM · User Interface, Animation & Rigging, BF Blender

Dec 18 2020

Luciano Muñoz Sessarego (looch) added a comment to T70316: Custom "Delete Keyframes" shortcut still requires confirmation.

So after further evaluation the menu that X is showing isn't really a confirmation is a delete menu, what I think should be done instead is to keep those two options "clean keys" and "clean channels" on a "delete menu" that could be accessed via ALT X and leave Delete Keyframes alone so it can be deleted with just the hotkey pressed (x)

Dec 18 2020, 3:04 PM · User Interface, Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) updated subscribers of T83657: Pose Mode: Clearing transform doesn't respect Mirror X.

@Sybren A. Stüvel (sybren) shouldnt we discuss it a bit before moving it to known issues?, maybe improving it isn't a great deal but it would bring huge benefit workflow wise.

Dec 18 2020, 11:52 AM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to D9875: Animation: Smart Bake Option for Bake Action.

Maybe we should have a slider with "levels" of dependency for the smart baking.
Like could be 0 for the entire "hierarchy", 1 for just the current object, 2+ for second and further levels up?, i think this is an explicit way of making it obvious to the user which will be beneficial.

Dec 18 2020, 10:34 AM · Animation & Rigging
Luciano Muñoz Sessarego (looch) created T83923: Select Grouped by Armature (option for pose / edit mode of armatures).
Dec 18 2020, 8:50 AM · Animation & Rigging

Dec 17 2020

Juan Gabriel (Juangra_Membata) awarded T83068: Motion Paths: Refresh all. a Love token.
Dec 17 2020, 9:07 PM · Animation & Rigging
Deen (Bit) awarded T83068: Motion Paths: Refresh all. a Like token.
Dec 17 2020, 1:55 PM · Animation & Rigging
Juan Gea (juang3d) awarded T83068: Motion Paths: Refresh all. a Love token.
Dec 17 2020, 1:07 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to D9875: Animation: Smart Bake Option for Bake Action.

Question: Should we ignore bake step size if smart baking?

Dec 17 2020, 12:35 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) awarded T82359: Stronger binding of Active and Selected a Love token.
Dec 17 2020, 12:25 PM · User Interface, Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) awarded T83068: Motion Paths: Refresh all. a Love token.
Dec 17 2020, 11:40 AM · Animation & Rigging

Dec 16 2020

Luciano Muñoz Sessarego (looch) updated the task description for T82782: Smart Bake option for "Bake Action".
Dec 16 2020, 6:27 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) updated the task description for T82782: Smart Bake option for "Bake Action".
Dec 16 2020, 6:26 PM · Animation & Rigging

Dec 13 2020

Luciano Muñoz Sessarego (looch) added a comment to T83710: Click Inserting Keyframes in the Graph Editor should obey Automatic Time Snapping.

Also as a side note I think it would be really beneficial to have a maximum zoom to 1 frame of visibility,
Going further than that is no use for anyone, and would also solve the "snapping to a frame you cant see"

Dec 13 2020, 8:22 PM · BF Blender, User Interface, Animation & Rigging

Dec 11 2020

Luciano Muñoz Sessarego (looch) added a project to T83657: Pose Mode: Clearing transform doesn't respect Mirror X: Animation & Rigging.
Dec 11 2020, 2:18 PM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) created T83657: Pose Mode: Clearing transform doesn't respect Mirror X.
Dec 11 2020, 2:17 PM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) awarded D7707: VSE: Add Select Neighboring handles a Love token.
Dec 11 2020, 11:52 AM · VFX & Video, Video Sequencer
Luciano Muñoz Sessarego (looch) awarded D7842: VSE: Add 'Fill Gaps' a Love token.
Dec 11 2020, 11:52 AM · VFX & Video, Video Sequencer

Dec 8 2020

Jan-Willem van Dronkelaar (jwvd) awarded T83068: Motion Paths: Refresh all. a Love token.
Dec 8 2020, 10:57 AM · Animation & Rigging

Dec 7 2020

Luciano Muñoz Sessarego (looch) added a comment to T83479: Inconsitency in channel pinning mechanic (animation/drivers).

I would argue pinning should be always present on a per channel basis not on a per channel group.

Dec 7 2020, 12:02 PM · Animation & Rigging, BF Blender