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Luciano Muñoz Sessarego (looch)
CG Animator / Sony Pictures Imageworks.

Projects

User Details

User Since
Oct 14 2010, 11:56 AM (610 w, 6 d)

I'm an animator from Chile currently working at Animal Logic in Sydney, have been working on variety of animation projects for the past 13 years as a generalist first and now specially as an animator:

Some of my credits for animation include Christopher Robin, Alita Battleangel, Peter Rabbit 2 and How to train your dragon: Homecoming.

Have been working with blender for the past 8ish years previously for projects when i ran my own studio, now mostly for personal work.

http://www.pintamonos.cl

Recent Activity

Wed, Jun 22

Christiaan Moleman (cmoleman) awarded T91827: Parent mode for Location Transform Orientation a Like token.
Wed, Jun 22, 3:43 PM · Animation & Rigging

Mon, Jun 20

Luciano Muñoz Sessarego (looch) awarded D15003: Add GP layers in main dopesheet a Love token.
Mon, Jun 20, 5:03 PM · Animation & Rigging, Grease Pencil

May 27 2022

Luciano Muñoz Sessarego (looch) added a comment to T98424: Grease Pencil modifier "line art" won't draw objects with Geometry Nodes Instances..

Yes that works, thanks !
but that's not the point tho. :)

May 27 2022, 8:54 AM · Line Art, Grease Pencil, BF Blender
Luciano Muñoz Sessarego (looch) updated the task description for T98424: Grease Pencil modifier "line art" won't draw objects with Geometry Nodes Instances..
May 27 2022, 8:32 AM · Line Art, Grease Pencil, BF Blender
Luciano Muñoz Sessarego (looch) updated the task description for T98424: Grease Pencil modifier "line art" won't draw objects with Geometry Nodes Instances..
May 27 2022, 8:32 AM · Line Art, Grease Pencil, BF Blender
Luciano Muñoz Sessarego (looch) updated the task description for T98424: Grease Pencil modifier "line art" won't draw objects with Geometry Nodes Instances..
May 27 2022, 8:31 AM · Line Art, Grease Pencil, BF Blender
Luciano Muñoz Sessarego (looch) created T98424: Grease Pencil modifier "line art" won't draw objects with Geometry Nodes Instances..
May 27 2022, 8:30 AM · Line Art, Grease Pencil, BF Blender

May 9 2022

Robert Windefjord (Robonnet) awarded T91827: Parent mode for Location Transform Orientation a Love token.
May 9 2022, 12:20 PM · Animation & Rigging

Mar 18 2022

Luciano Muñoz Sessarego (looch) accepted D14176: Animation: Select markers before/after current frame.

Great work!

Mar 18 2022, 1:47 PM · User Interface, Animation & Rigging

Mar 6 2022

stib (stib) awarded T81744: Improve usability of Group Colors in animation editors a 100 token.
Mar 6 2022, 12:37 AM · Animation & Rigging

Feb 18 2022

Luciano Muñoz Sessarego (looch) added a comment to T95856: Animation: operator to lock all non-selected channels in graph editor.

if it was agreed on the meeting it should probably turned into a Design Task instead of a "feature request"

Feb 18 2022, 5:44 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to T95856: Animation: operator to lock all non-selected channels in graph editor.

That'd be nice.

Feb 18 2022, 5:31 AM · Animation & Rigging
Luciano Muñoz Sessarego (looch) awarded T95856: Animation: operator to lock all non-selected channels in graph editor a Love token.
Feb 18 2022, 5:31 AM · Animation & Rigging

Feb 10 2022

Luciano Muñoz Sessarego (looch) accepted D13687: Use other frame range for motion paths instead of 1-250.

Accepted revision, thanks Colin for the beautiful work!

Feb 10 2022, 6:32 PM

Feb 3 2022

Luciano Muñoz Sessarego (looch) requested changes to D13687: Use other frame range for motion paths instead of 1-250.

Great work, we're almost there,

Feb 3 2022, 6:16 PM

Nov 17 2021

Luciano Muñoz Sessarego (looch) added a comment to T93145: Add overlay to visualize full weight values in weight paint mode.

Great adition!

Nov 17 2021, 8:43 PM · BF Blender, Animation & Rigging
Luciano Muñoz Sessarego (looch) awarded T93145: Add overlay to visualize full weight values in weight paint mode a Love token.
Nov 17 2021, 8:42 PM · BF Blender, Animation & Rigging
Luciano Muñoz Sessarego (looch) awarded T93162: Surface deform modifier ignores all shapekey deformation a Like token.
Nov 17 2021, 8:42 PM · BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T93047: Use other frame range for new motion paths instead of 1-250.

I think what you propose is generally correct, I'd also like to see a proposal for these options to be implemented in the right click menu for creating motion paths.

Nov 17 2021, 8:41 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) awarded T93047: Use other frame range for new motion paths instead of 1-250 a Love token.
Nov 17 2021, 8:41 PM · Animation & Rigging

Nov 5 2021

Luciano Muñoz Sessarego (looch) awarded D11299: Copy Attributes: Copy Custom Properties a Love token.
Nov 5 2021, 10:59 PM

Nov 4 2021

Luciano Muñoz Sessarego (looch) added a comment to T82241: NLA: Fix Dragging Strips.

This is one of the things that make the nla such a drag!, so yes please!

Nov 4 2021, 7:05 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) awarded T82241: NLA: Fix Dragging Strips a Love token.
Nov 4 2021, 7:03 PM · Animation & Rigging

Oct 28 2021

Luciano Muñoz Sessarego (looch) added a comment to T83068: Motion Paths: Refresh all..

Tested, love it.

Oct 28 2021, 6:34 PM · Animation & Rigging

Oct 27 2021

Luciano Muñoz Sessarego (looch) changed the status of T92514: Bone snapping to cursor in edit mode snaps to middle of the bone instead of the head (regression) from Needs Triage to Confirmed.
Oct 27 2021, 12:47 AM · Modeling, Animation & Rigging, BF Blender

Oct 15 2021

Luciano Muñoz Sessarego (looch) added a comment to T82797: Cascaded shadows produced with EEVEE with orthographic camera loose resolution..

That'd be cool

Oct 15 2021, 8:43 PM · EEVEE & Viewport, BF Blender

Oct 14 2021

Luciano Muñoz Sessarego (looch) updated Luciano Muñoz Sessarego (looch).
Oct 14 2021, 9:10 PM

Oct 12 2021

Luciano Muñoz Sessarego (looch) awarded T91973: Design: More frame snapping options a Love token.
Oct 12 2021, 11:33 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to T91973: Design: More frame snapping options.

@dimitry are you proposing, that "playhead and keys" are like tabs?,
I find that Christoph's way even is there is repetition is much more clear and direct, even for inspectioning because you dont need to switch between them to telll what is snapping to what.

Oct 12 2021, 11:18 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to T91973: Design: More frame snapping options.

I think I really like your solutions, not sure wether the allow subframes would go there exactly but the rest makes a ton of sense an feels very functional.
I wonde do we really need 3 decimals for frame snapping? i feel a lot of the times we get 3 decimals in blender where one or 2 would be more than enough... not even sure if there is control to chose this.

Oct 12 2021, 10:21 PM · Animation & Rigging

Oct 7 2021

Luciano Muñoz Sessarego (looch) added a comment to T91941: "Whole Character" keying set not working properly with autokey enabled.

Oh i have some opinions.

Oct 7 2021, 4:29 AM · Animation & Rigging, BF Blender

Oct 5 2021

Luciano Muñoz Sessarego (looch) added a comment to T91973: Design: More frame snapping options.

i'd argue that snapping the playhead to each frame normally shouldnt be considered snapping and probably should live oustside this panel because no mater how much you want to turn on and off most of the options we've listed before is much more rare to snap/not snap to interger frames.

Oct 5 2021, 11:36 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to T91973: Design: More frame snapping options.

Yes I agree !

Oct 5 2021, 11:34 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to T91973: Design: More frame snapping options.

yes, that'd be great, with a slider to chose every nth frame.

Oct 5 2021, 10:53 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) updated subscribers of T91973: Design: More frame snapping options.

We've been talking about this for a while with @Bassam (Bassam) we feel that the snapping menu for the animation editors could use some rehashing,
Firstly make it more to the tune of the 3D viewport one:


where you can select several options to turn on and off (i'd personally use a checkbox instead because its more obious that you can select more than one option)

Oct 5 2021, 10:39 PM · Animation & Rigging

Oct 1 2021

Stanislav Ovcharov (Stan1) awarded T91827: Parent mode for Location Transform Orientation a 100 token.
Oct 1 2021, 5:10 AM · Animation & Rigging

Sep 30 2021

Brad Clark (RiggingDojo) awarded T91827: Parent mode for Location Transform Orientation a 100 token.
Sep 30 2021, 9:45 PM · Animation & Rigging
Deen (Bit) awarded T91827: Parent mode for Location Transform Orientation a Love token.
Sep 30 2021, 5:28 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to T91827: Parent mode for Location Transform Orientation .

Exactly what Alexander said.

Sep 30 2021, 5:11 PM · Animation & Rigging
Erick Tukuniata (erickblender) awarded T91827: Parent mode for Location Transform Orientation a Like token.
Sep 30 2021, 8:12 AM · Animation & Rigging

Sep 29 2021

Luciano Muñoz Sessarego (looch) awarded T85270: Massive Performance hit when the Dope Sheet has animation data visible. a Love token.
Sep 29 2021, 9:21 PM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) created T91827: Parent mode for Location Transform Orientation .
Sep 29 2021, 9:21 PM · Animation & Rigging

Sep 16 2021

Luciano Muñoz Sessarego (looch) added a comment to T83068: Motion Paths: Refresh all..

whats the progress on this? anything i can be of help with?

Sep 16 2021, 9:05 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to D12387: Fix T91133: clarify Animation 'Clean Channels' and 'Clean Keyframes' description.

or we could fix the tool so it actually is predictable, makes sense and we can write a proper tool tip that describes it.

Sep 16 2021, 9:04 PM · User Interface, Animation & Rigging

Sep 10 2021

Luciano Muñoz Sessarego (looch) added a comment to D12387: Fix T91133: clarify Animation 'Clean Channels' and 'Clean Keyframes' description.

it also considers time? that's why its so unpredictable some times, you'd only want it to consider value change, if there's a value change dont delete it (based on threshold) if there is no value change get rid of it.

Sep 10 2021, 6:32 PM · User Interface, Animation & Rigging

Sep 9 2021

Luciano Muñoz Sessarego (looch) added a comment to D12387: Fix T91133: clarify Animation 'Clean Channels' and 'Clean Keyframes' description.

i think "closely spaced keyframes" isnt clear enough
can we change that to "no movement" or I'm open to other options but closely spaced keyframes could mean close in the graph editor space, and "no movement" means states more clearly than from one keyframe to an other there is no change.

Sep 9 2021, 7:20 PM · User Interface, Animation & Rigging

Sep 2 2021

Luciano Muñoz Sessarego (looch) added a comment to T91135: Change autokey preferences "Only insert needed" to "Only insert keyframes on properties that have changed.".

nore than the option iteself, i feel the keying system needs to be rethought, if you have this option on and set a key with I (like normally) it will fail to insert keys because you havent moved anything.

Sep 2 2021, 8:03 PM · Animation & Rigging, BF Blender

Aug 26 2021

Sarah Laufer (feldlaufer) awarded T82168: Improvements to "Bake Action..." Operator a Love token.
Aug 26 2021, 9:45 AM · Animation & Rigging

Aug 25 2021

Luciano Muñoz Sessarego (looch) added a comment to T90924: Bone constraint missing after relocating/remapping missing library.

More so when its more than one constrain and often you'll have many

Aug 25 2021, 6:47 PM · Core, Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T90924: Bone constraint missing after relocating/remapping missing library.

Yeah i remmeber hitting this bug back then, its pretty destructive.

Aug 25 2021, 6:17 PM · Core, Animation & Rigging, BF Blender

Aug 17 2021

Luciano Muñoz Sessarego (looch) added a comment to T87487: NLA Solo/Muting doesn't force rest pose on muted tracks.

Its totally what I would expect, If I want to go to rest pose there is a button for that.
on top of that, this is useful behaviour.

Aug 17 2021, 11:18 PM · Animation & Rigging, BF Blender

Aug 13 2021

Henrik Dick (weasel) awarded T83068: Motion Paths: Refresh all. a Love token.
Aug 13 2021, 11:39 AM · Animation & Rigging

Aug 12 2021

Luciano Muñoz Sessarego (looch) added a comment to D11356: Rigify: Clean up "Rigify Buttons" panel UX.

I like the ideas expressed and the benefits look to be bigger than the downsides which are minimum imo.

Aug 12 2021, 3:48 AM

Jul 26 2021

Luciano Muñoz Sessarego (looch) added a comment to D11803: Animation: allow manually setting the intended playback range for actions..

are we going to be able to see this actions properties in the spreadsheet editor?

Jul 26 2021, 7:43 PM · User Interface, Animation & Rigging

Jul 8 2021

Luciano Muñoz Sessarego (looch) removed a watcher for Asset Browser (Archived): Luciano Muñoz Sessarego (looch).
Jul 8 2021, 5:22 PM

Jun 30 2021

Luciano Muñoz Sessarego (looch) added a project to T89560: Insert key dropdown on keymap doesn't show keying sets anymore: Animation & Rigging.
Jun 30 2021, 7:17 PM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) created T89560: Insert key dropdown on keymap doesn't show keying sets anymore.
Jun 30 2021, 7:17 PM · Animation & Rigging, BF Blender

Jun 27 2021

Luciano Muñoz Sessarego (looch) added a comment to T81836: Design: New Graph Editor Key Manipulation Operators.

I've been inclined to try to think how to do a better version of that menu (set keyframe extrapolation) to be able to use it to add any sort of curve modifier to all the curves selected.
I'd agree that we could move it away from shift e for consitency and come up with a new solution for that.

Jun 27 2021, 12:52 AM · User Interface, Animation & Rigging

Jun 25 2021

Luciano Muñoz Sessarego (looch) added a comment to T88071: Keymap: use number keys for mode switching (2nd Iteration).

I agree with Michael Cambpell, thats why i added my proposal becuse in a world where yo have a nice pie menu (tab) to switch modes then numbers can consistently be the tools on the side.

Jun 25 2021, 6:34 PM · BF Blender, User Interface

Jun 24 2021

Luciano Muñoz Sessarego (looch) added a comment to T81836: Design: New Graph Editor Key Manipulation Operators.

I agree wish Jason here, i feel maybe the main one or the last one you use from the piemenu can be put in shift e, and shift alt e or shift control ee could be used to get the pie menu with all the options

Jun 24 2021, 6:43 PM · User Interface, Animation & Rigging

Jun 18 2021

Luciano Muñoz Sessarego (looch) assigned T89210: Box select curve selection in the graph editor not always works. to Maxime Casas (troopy28).
Jun 18 2021, 2:58 AM · Animation & Rigging, BF Blender

Jun 16 2021

Luciano Muñoz Sessarego (looch) created T89210: Box select curve selection in the graph editor not always works..
Jun 16 2021, 8:01 PM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T88071: Keymap: use number keys for mode switching (2nd Iteration).

I really appreciate that the keymap is being rethought,

Jun 16 2021, 7:52 PM · BF Blender, User Interface
Luciano Muñoz Sessarego (looch) added a comment to T81135: Graph Editor Expand/Collapse Channels collapsing issue.

yes! thanks @Sergio Rojas (sergiorojas) !

Jun 16 2021, 7:20 PM · User Interface, Animation & Rigging, BF Blender

Jun 15 2021

Luciano Muñoz Sessarego (looch) added a comment to D11606: Rigify: Operators to copy and mirror parameters.

I think this is great!

Jun 15 2021, 6:28 PM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) awarded D11606: Rigify: Operators to copy and mirror parameters a Love token.
Jun 15 2021, 6:28 PM · Animation & Rigging, BF Blender

May 25 2021

spam (mistycoruscate) awarded T88546: Breakdowner value input with typing numbers displayed in the info bar but not working a Love token.
May 25 2021, 12:38 PM · BF Blender (3.0), Animation & Rigging
Luciano Muñoz Sessarego (looch) created T88546: Breakdowner value input with typing numbers displayed in the info bar but not working.
May 25 2021, 5:01 AM · BF Blender (3.0), Animation & Rigging

May 18 2021

Luciano Muñoz Sessarego (looch) closed T88340: Pose sliding tools improvements - bone system starts invisible as Resolved.
May 18 2021, 9:05 AM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T88340: Pose sliding tools improvements - bone system starts invisible.

this is intended, as when you look at the pose you care about the pose of the deformed mesh (i e character) not the controllers/ bones.

May 18 2021, 9:04 AM · Animation & Rigging, BF Blender

May 14 2021

Luciano Muñoz Sessarego (looch) awarded D11014: New operator to Bake Grease Pencil object transforms into a new Grease Pencil object as strokes a Love token.
May 14 2021, 6:54 PM · Grease Pencil
Lloyd (digim0nk) awarded T83068: Motion Paths: Refresh all. a Love token.
May 14 2021, 1:07 PM · Animation & Rigging

May 11 2021

Wayde Moss (GuiltyGhost) awarded T86179: Improvements to Curve Modifiers (Animation Curves) a Love token.
May 11 2021, 8:21 PM · Animation & Rigging

Apr 15 2021

Luciano Muñoz Sessarego (looch) added a comment to T55239: Blender Assets Bundle.

I would love that all these assets were hosted in the blender cloud and be part of it on the one hand encouraging more subscribers on the other hand keeping blender light weight but ready to connect to a massive online library of high quality assets.

Apr 15 2021, 3:02 AM · Blender Asset Bundle, Asset Browser (Archived) (Milestone 1: Basic, Local Asset Browser)

Apr 3 2021

Luciano Muñoz Sessarego (looch) added a comment to T83068: Motion Paths: Refresh all..

Hey @Scott Wilson (propersquid) welcome aboard!

Apr 3 2021, 2:04 AM · Animation & Rigging

Apr 2 2021

Helge Maus (pixeltrain) awarded T83068: Motion Paths: Refresh all. a Love token.
Apr 2 2021, 4:42 PM · Animation & Rigging

Mar 28 2021

Luciano Muñoz Sessarego (looch) awarded D10800: Color Management: Dreadful alternative hack to fix View Transform for the VSE in 2.93 a Like token.
Mar 28 2021, 12:05 AM · VFX & Video, Render Pipeline, Video Sequencer

Mar 22 2021

Luciano Muñoz Sessarego (looch) awarded T86191: Add Handlers to Operators. a Love token.
Mar 22 2021, 9:14 PM · Core

Mar 17 2021

Luciano Muñoz Sessarego (looch) awarded T86574: Constraint target rig list selection broken a Burninate token.
Mar 17 2021, 4:52 PM · Animation & Rigging, BF Blender

Mar 15 2021

Luciano Muñoz Sessarego (looch) accepted D9054: Pose Sliding tools improvements.

Looks like a solution that is suitable

Mar 15 2021, 5:34 PM · BF Blender (2.93), User Interface, Animation & Rigging

Mar 10 2021

Luciano Muñoz Sessarego (looch) awarded T85984: Transformvalues with Constrains stays Unchanged a Love token.
Mar 10 2021, 8:19 PM · User Interface, Animation & Rigging, BF Blender

Mar 8 2021

Luciano Muñoz Sessarego (looch) added a comment to T73773: "Only Insert Needed" option in conjunction with keying set causes "Unable to Keyframe" warning message.

I think part of the problem is that insert only needed should not manual keying if it works only for keyssetby the autokey system, then problem solved.

Mar 8 2021, 3:20 PM · Animation & Rigging, BF Blender

Mar 6 2021

Luciano Muñoz Sessarego (looch) added a comment to T70372: Export FBX shape keys are not read back when re-importing on Blender..

Does this mean that Blender's fbx importer supports shapekeys/blendshapes?

Mar 6 2021, 8:13 AM · Import/Export, Add-ons (Community)

Mar 4 2021

Luciano Muñoz Sessarego (looch) added a comment to T82168: Improvements to "Bake Action..." Operator.

yes!

Mar 4 2021, 12:31 AM · Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to T82168: Improvements to "Bake Action..." Operator.

I'm not sure how they are the same?, 6 does involve the improvement from 5 though.

Mar 4 2021, 12:11 AM · Animation & Rigging

Mar 3 2021

Luciano Muñoz Sessarego (looch) added a comment to D7685: Armature: Add Display Axis Offset.

I think this is a feature that should go in the animation preferences, as its something you'd normally always prefer on either the tip or the head of the bone and only change it when for some reason the current place is cluttered or so, but that's corner cases.
For those I'd have it in the display of the overlays as a sort of "override" of the default set in the animation settings.

In the biweekly animation/rigging meeting, it was suggested that it be placed here to keep it next to the visibility switch, which would prevent people from having to hunt for the option.

Mar 3 2021, 3:14 AM · User Interface
Luciano Muñoz Sessarego (looch) added a comment to T82168: Improvements to "Bake Action..." Operator.

That's why I think I'd work if there is an intermediate bone that doesn't have a key good then its not considered and only consider the ones that do.

Mar 3 2021, 2:57 AM · Animation & Rigging
Luciano Muñoz Sessarego (looch) closed T86221: Crash when loading with "--app-template" command when the template has spaces in the name as Archived.

Need to add "_" on the space for it to work

Mar 3 2021, 2:53 AM · BF Blender
Luciano Muñoz Sessarego (looch) renamed T86221: Crash when loading with "--app-template" command when the template has spaces in the name from Crash when loading with "--app-template" command to Crash when loading with "--app-template" command when the template has spaces in the name.
Mar 3 2021, 2:35 AM · BF Blender
Luciano Muñoz Sessarego (looch) updated the task description for T86221: Crash when loading with "--app-template" command when the template has spaces in the name.
Mar 3 2021, 2:35 AM · BF Blender
Luciano Muñoz Sessarego (looch) created T86221: Crash when loading with "--app-template" command when the template has spaces in the name.
Mar 3 2021, 2:28 AM · BF Blender
Luciano Muñoz Sessarego (looch) awarded D10413: UI: Improve node editor breadcrumbs display a Love token.
Mar 3 2021, 1:39 AM · User Interface, Nodes
Luciano Muñoz Sessarego (looch) added a comment to T82168: Improvements to "Bake Action..." Operator.

Im not against the idea I'm not sure I understand it though.
I was thinking more a levels where you'd have a little number slider that could go "0" only keep the keys from the current selected baked controls, "1" this and whatever bones have direct influence over this will transfer its keys, you get the idea.
Maybe -1 to get keyframes from every thing in the armature ? (i don't know how useful would that be)

Mar 3 2021, 1:10 AM · Animation & Rigging

Mar 2 2021

Luciano Muñoz Sessarego (looch) created T86209: Preference Defaults "Relative Paths" tooltip could be improved.
Mar 2 2021, 9:55 PM · User Interface, Documentation, BF Blender
Brad Clark (RiggingDojo) awarded T82168: Improvements to "Bake Action..." Operator a 100 token.
Mar 2 2021, 8:54 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) updated the task description for T82168: Improvements to "Bake Action..." Operator.
Mar 2 2021, 7:02 PM · Animation & Rigging
Brad Clark (RiggingDojo) awarded T79857: KeyFrame Types redesign a Love token.
Mar 2 2021, 6:00 PM · Animation & Rigging
Brad Clark (RiggingDojo) awarded T86180: Select Grouped for Animation Editors a Love token.
Mar 2 2021, 5:59 PM · Animation & Rigging
Brad Clark (RiggingDojo) awarded T86179: Improvements to Curve Modifiers (Animation Curves) a Love token.
Mar 2 2021, 5:59 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) updated the task description for T79857: KeyFrame Types redesign.
Mar 2 2021, 5:07 PM · Animation & Rigging