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Luciano Muñoz Sessarego (looch)
CG Animator

Projects

User Details

User Since
Oct 14 2010, 11:56 AM (518 w, 3 d)

I'm an animator from Chile currently working at Animal Logic in Sydney, have been working on variety of animation projects for the past 13 years as a generalist first and now specially as an animator:

Some of my credits for animation include Christopher Robin, Alita Battleangel, Peter Rabbit 2 and How to train your dragon: Homecoming.

Have been working with blender for the past 8ish years previously for projects when i ran my own studio, now mostly for personal work.

http://www.pintamonos.cl

Recent Activity

Thu, Sep 17

Luciano Muñoz Sessarego (looch) added a comment to D8687: Directly select animation curves in the graph editor.

if i select the curves, can I move them?, or whats going on ?
by the look of the videos it seems like selecting the curves doesnt have anything to do with selecting the keys
the point of selecting the curves is that it will select the keys it has, so you can also perform "actions" in all the keyframes involved., am I getting somethingwrong?

Thu, Sep 17, 6:40 PM · User Interface, Animation & Rigging, BF Blender (2.91)
Luciano Muñoz Sessarego (looch) accepted D7737: Fix T76595: Indicate the Active Keyframe in Graph Editor.

Yeah, this looks good to me!

Thu, Sep 17, 1:08 PM · Animation & Rigging, User Interface

Wed, Sep 16

Luciano Muñoz Sessarego (looch) added a comment to D8296: Feature: NLA: Evaluate Whole NLA Stack in Tweak Mode.

I agree with Brad,
It's one of the things missing that makes the NLA pretty much useless to be used in any useful way for an animator.

Wed, Sep 16, 11:37 AM · Animation & Rigging

Mon, Sep 14

Luciano Muñoz Sessarego (looch) awarded D7437: Add Custom Space to Constraints a Love token.
Mon, Sep 14, 3:55 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to T80753: Graph Editor Expand/Collapse Channels issues.

no need to thank me, i'm glad you brought it up is some of those thing you struggle enough with that you end up not using the feature, but it would be much better if it worked correctly.

Mon, Sep 14, 3:48 PM · User Interface, Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) awarded D8752: Graph Editor : Fix for f-curves limitation a Burninate token.
Mon, Sep 14, 3:34 PM · BF Blender (2.91), Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to T80753: Graph Editor Expand/Collapse Channels issues.

I agree, we should me more consistent "-" should collapse one level, "+" should expand one level

Mon, Sep 14, 3:34 PM · User Interface, Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) awarded T80753: Graph Editor Expand/Collapse Channels issues a Like token.
Mon, Sep 14, 3:34 PM · User Interface, Animation & Rigging, BF Blender

Thu, Sep 10

Luciano Muñoz Sessarego (looch) added a comment to T80591: local axis constrained (xyz) rotation with pivot to active element doesnt work as expected..

Yes it's always worked like that, which seems like unuseful behaviour.

Thu, Sep 10, 11:42 PM · Modeling, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to D8434: UI: Changes to timeline playback popover.

Since we're changing naming in the timeline popover i'd change "no sync" to something more explicit, since "no sync" is not the actual point of that feature, the point of it is that it will play every frame, which might be a better name "play every name", "frame dropping", "av-sync" now I still dont know what frame dropping does I understand that "AV sync" will will make sure image and video are in sync at the cost of dropping frames so "frame dropping" doesnt really explicitly tell me what it does, same as with "no sync".

Thu, Sep 10, 3:33 PM · User Interface

Tue, Sep 8

Luciano Muñoz Sessarego (looch) added a project to T80593: Smooth Curve is Broken: Animation & Rigging.
Tue, Sep 8, 2:17 PM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) created T80593: Smooth Curve is Broken.
Tue, Sep 8, 2:17 PM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) added a project to T80591: local axis constrained (xyz) rotation with pivot to active element doesnt work as expected.: Animation & Rigging.
Tue, Sep 8, 12:57 PM · Modeling, BF Blender
Luciano Muñoz Sessarego (looch) created T80591: local axis constrained (xyz) rotation with pivot to active element doesnt work as expected..
Tue, Sep 8, 12:57 PM · Modeling, BF Blender

Fri, Sep 4

Luciano Muñoz Sessarego (looch) awarded rBee49ce482a79: GPencil: Change Interpolate shortcut to Ctrl+E a Yellow Medal token.
Fri, Sep 4, 4:13 PM

Tue, Sep 1

Luciano Muñoz Sessarego (looch) awarded D7783: Keyframe: Copy To Selected a Love token.
Tue, Sep 1, 11:52 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) awarded D8687: Directly select animation curves in the graph editor a 100 token.
Tue, Sep 1, 11:51 PM · User Interface, Animation & Rigging, BF Blender (2.91)
Luciano Muñoz Sessarego (looch) awarded D7737: Fix T76595: Indicate the Active Keyframe in Graph Editor a Yellow Medal token.
Tue, Sep 1, 11:51 PM · Animation & Rigging, User Interface
Luciano Muñoz Sessarego (looch) added a comment to D8687: Directly select animation curves in the graph editor.

Actually the patch for that is ready: https://developer.blender.org/D7783

Tue, Sep 1, 11:50 PM · User Interface, Animation & Rigging, BF Blender (2.91)
Luciano Muñoz Sessarego (looch) added a comment to D8687: Directly select animation curves in the graph editor.

Which is awful.
Can we assign just first one or last one of the curve?
this behaviour in the 3d vieewport and in the graph editor of having objects be the active one when nothing is selected or selecting a lot of them and not having an active one, is incredibly confusing and its a bug imo.

Tue, Sep 1, 10:58 PM · User Interface, Animation & Rigging, BF Blender (2.91)
Luciano Muñoz Sessarego (looch) added a comment to D7737: Fix T76595: Indicate the Active Keyframe in Graph Editor.

yes i understand that, It was just a general thought that popped up looking at how other software were doing,
I do agree its good to make it very clear what's the active key frame: lets just not make the same mistake made in other areas were you leave something active even when its not selected, that's my only concern at this point

Tue, Sep 1, 4:45 PM · Animation & Rigging, User Interface
Luciano Muñoz Sessarego (looch) added a comment to D7737: Fix T76595: Indicate the Active Keyframe in Graph Editor.

I've been having thoughts about this,
I'm not sure we need to "INDICATE" the active keyframe as long as the active keyframe is consistent with the last selected.
Just a thought.

Tue, Sep 1, 3:45 PM · Animation & Rigging, User Interface
Luciano Muñoz Sessarego (looch) added a comment to D8687: Directly select animation curves in the graph editor.

I wonder, which keyframe will become active when selecting the curve?

Tue, Sep 1, 3:42 PM · User Interface, Animation & Rigging, BF Blender (2.91)
Luciano Muñoz Sessarego (looch) added a watcher for Animation & Rigging: Luciano Muñoz Sessarego (looch).
Tue, Sep 1, 3:26 PM

Mon, Aug 31

Luciano Muñoz Sessarego (looch) added projects to T80296: Bone Selection with "select box " Inconsistent: User Interface, Animation & Rigging.
Mon, Aug 31, 10:57 PM · Animation & Rigging, User Interface, BF Blender
Luciano Muñoz Sessarego (looch) created T80296: Bone Selection with "select box " Inconsistent.
Mon, Aug 31, 10:56 PM · Animation & Rigging, User Interface, BF Blender
Luciano Muñoz Sessarego (looch) awarded D8752: Graph Editor : Fix for f-curves limitation a Heartbreak token.
Mon, Aug 31, 11:13 AM · BF Blender (2.91), Animation & Rigging

Thu, Aug 27

Luciano Muñoz Sessarego (looch) awarded D7767: VSE: Add Extract operator a Orange Medal token.
Thu, Aug 27, 10:10 PM · VFX & Video, Video Sequencer

Wed, Aug 26

Luciano Muñoz Sessarego (looch) awarded D8723: GPencil: New option to set steps in Interpolate Sequence a Love token.
Wed, Aug 26, 8:21 PM · Grease Pencil

Tue, Aug 25

Luciano Muñoz Sessarego (looch) awarded D7379: Blade tool improvements a Burninate token.
Tue, Aug 25, 2:12 PM · VFX & Video, Video Sequencer

Aug 17 2020

Luciano Muñoz Sessarego (looch) updated the task description for T79857: KeyFrame Types redesign..
Aug 17 2020, 11:58 PM · Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to D8434: UI: Changes to timeline playback popover.

I dont know man, most softwares use Audio Scrubbing or just Scrubbing under an "audio" menu.

Aug 17 2020, 11:49 PM · User Interface
Luciano Muñoz Sessarego (looch) created T79857: KeyFrame Types redesign..
Aug 17 2020, 8:35 PM · Animation & Rigging

Aug 15 2020

Luciano Muñoz Sessarego (looch) added a comment to D8537: UI: Add auto keyframing popover.

Oh yeah I do find it a bit confusing , but consistent. but confusing.

Aug 15 2020, 6:30 PM · Animation & Rigging, User Interface
Luciano Muñoz Sessarego (looch) added a comment to D8537: UI: Add auto keyframing popover.

I wouldnt deactivate the popover button when autokey is off because you might want to change the settings before enabling autokey.

Aug 15 2020, 2:14 PM · Animation & Rigging, User Interface

Aug 11 2020

Luciano Muñoz Sessarego (looch) added a comment to D8434: UI: Changes to timeline playback popover.

Audio -- "Scrubbing" please it makes more sense, also when you're looking for the feature you;re looking for "scrubbing" not play while scrubbing. Audio Scrubbing is enough and is common amongst most video/audio players editors

Aug 11 2020, 2:46 PM · User Interface

Jul 20 2020

Luciano Muñoz Sessarego (looch) added a comment to T78997: Review updates to VR Scene Inspection Add-on.

How can I know what's being done in this update?, I have an oculus quest at home which I can use to test stuff out (via oculus link)

Jul 20 2020, 7:26 PM · BF Blender (2.90), Virtual Reality

Jul 16 2020

Luciano Muñoz Sessarego (looch) added a comment to D7737: Fix T76595: Indicate the Active Keyframe in Graph Editor.

Thanks Hans, when that Windows build is up, i'll test it out ! :)

Jul 16 2020, 9:32 PM · Animation & Rigging, User Interface

Jul 15 2020

Luciano Muñoz Sessarego (looch) awarded D8296: Feature: NLA: Evaluate Whole NLA Stack in Tweak Mode a Love token.
Jul 15 2020, 12:29 AM · Animation & Rigging

Jul 7 2020

Luciano Muñoz Sessarego (looch) added a comment to D7737: Fix T76595: Indicate the Active Keyframe in Graph Editor.

if we can keep this behaviour "Right, I agree that the first shift-click should deselect a keyframe, just like it does now. I don't think it makes much sense to use the object selection paradigm into the graph editor."
then i think we got a winner :)

Jul 7 2020, 9:07 PM · Animation & Rigging, User Interface
Luciano Muñoz Sessarego (looch) added a comment to D7737: Fix T76595: Indicate the Active Keyframe in Graph Editor.

I agree with some of what Hjalti says that's why I added those cases for interaction to minimize clicking and maintain a predictable way of working.

Jul 7 2020, 8:25 PM · Animation & Rigging, User Interface

Jul 2 2020

Luciano Muñoz Sessarego (looch) added a comment to D7737: Fix T76595: Indicate the Active Keyframe in Graph Editor.

Hey I want to chip in here with a few examples:

Jul 2 2020, 6:28 PM · Animation & Rigging, User Interface

Jun 19 2020

Luciano Muñoz Sessarego (looch) added a comment to D8073: Performance: Never draw channels region during playback.

Yes, its very rare that you would want to modify the graph editor or the dope sheet for that matter while youre playing back the animation 99.9% of the time youd stop playing back first before making edits on it.

Jun 19 2020, 10:24 AM · Performance

Jun 2 2020

Luciano Muñoz Sessarego (looch) added a comment to T77001: Combination of local tranforms and active element produces wrong results.

Can we reopen the report later as im without a computer so i can’t create examples recordings or anything until my laptop is back

Jun 2 2020, 3:08 PM · Animation & Rigging, BF Blender

May 27 2020

Luciano Muñoz Sessarego (looch) awarded D7851: GPencil: Show only first frame if current frame is equals or greater than current frame a Love token.
May 27 2020, 1:49 PM · Grease Pencil

May 25 2020

Luciano Muñoz Sessarego (looch) added a comment to T76853: UI Lists Filtering deletes non visible elements..

That's too bad I would have considered that hacky and working properly is better than not hacky and not working at all.
But can we consider this at least to be tackled for 2.9?, I mean there's no rush just needs to be tackled that's for sure.

May 25 2020, 2:54 PM · User Interface, BF Blender

May 23 2020

Luciano Muñoz Sessarego (looch) updated the task description for T77001: Combination of local tranforms and active element produces wrong results.
May 23 2020, 7:26 PM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) added a project to T77001: Combination of local tranforms and active element produces wrong results: Animation & Rigging.
May 23 2020, 7:25 PM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) created T77001: Combination of local tranforms and active element produces wrong results.
May 23 2020, 7:25 PM · Animation & Rigging, BF Blender

May 20 2020

Luciano Muñoz Sessarego (looch) created T76913: IK/FK auto visibility embeded in the switch..
May 20 2020, 3:02 PM · Add-ons (Community), Animation & Rigging

May 19 2020

Luciano Muñoz Sessarego (looch) added a comment to D7685: [WIP] Armature: Add Display Axis Offset.

I would argue that it shoulnd be per se an armature property, but a preference, where you as user can choose show me the axes either in the head or in tail of the bone, and stay with your settings instead of live within the file, that would avoid all sorts of confusion because its up to you even if you receive a file from someone else it will still be consistent.

May 19 2020, 6:24 PM · User Interface

May 18 2020

Luciano Muñoz Sessarego (looch) added a comment to T76853: UI Lists Filtering deletes non visible elements..

Could be this a sort of hacky patch until there is time to redesign how it works?,
i only ask because I dont know

May 18 2020, 5:02 PM · User Interface, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T76853: UI Lists Filtering deletes non visible elements..

crossing fingers :)

May 18 2020, 4:50 PM · User Interface, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T76852: Breakdowner remembers last Limit to Transform/Property Set.

Thank you Campbell! I cant believe my eyes,!

May 18 2020, 12:35 PM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T76853: UI Lists Filtering deletes non visible elements..

Yeah I agree it seems to go agains every blender "rule" :)

May 18 2020, 11:43 AM · User Interface, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T76852: Breakdowner remembers last Limit to Transform/Property Set.

@Campbell Barton (campbellbarton) no i think you are talking about something different,

May 18 2020, 10:54 AM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) updated the task description for T76852: Breakdowner remembers last Limit to Transform/Property Set.
May 18 2020, 10:34 AM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) updated the task description for T76852: Breakdowner remembers last Limit to Transform/Property Set.
May 18 2020, 10:24 AM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) added a project to T76852: Breakdowner remembers last Limit to Transform/Property Set: Animation & Rigging.
May 18 2020, 10:19 AM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) added a project to T76853: UI Lists Filtering deletes non visible elements.: User Interface.
May 18 2020, 10:18 AM · User Interface, BF Blender
Luciano Muñoz Sessarego (looch) created T76853: UI Lists Filtering deletes non visible elements..
May 18 2020, 10:17 AM · User Interface, BF Blender
Luciano Muñoz Sessarego (looch) created T76852: Breakdowner remembers last Limit to Transform/Property Set.
May 18 2020, 10:04 AM · Animation & Rigging, BF Blender

May 15 2020

Luciano Muñoz Sessarego (looch) added a comment to D7742: Make dopesheet filter labels consistent.

Something like :

May 15 2020, 3:56 PM
Luciano Muñoz Sessarego (looch) added a comment to T76652: Rigify's Quat/Euler Converter is wrongly put in the "view" panel instead of tools..

i'm talking about the rigify layers and rigify main properties as follow up of @Sybren A. Stüvel (sybren) 's other question " what about the other panels?" on what to do with the other panels,
Rigify's Quat/Euler Converter should stay in tools.

May 15 2020, 3:51 PM · Add-ons (Community), Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to T76652: Rigify's Quat/Euler Converter is wrongly put in the "view" panel instead of tools..

i can, 99% of people don't know that pining exist, again,
its a panel that only exist when a rig is selected should be better put there it wont intrude any sort of other workflows.

May 15 2020, 3:40 PM · Add-ons (Community), Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to T76652: Rigify's Quat/Euler Converter is wrongly put in the "view" panel instead of tools..

I dont think so, since you want to access them when animating and that will separate them from the transforms.
otherwise you'll have to change tabs all the time.
That's why i dont thinks so also consider that they only appear when the rig is selected so no bothering other tasks not even other rigs.

May 15 2020, 3:33 PM · Add-ons (Community), Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to T76652: Rigify's Quat/Euler Converter is wrongly put in the "view" panel instead of tools..

as Ivan has adviced, and I concurr, this isnt a tool purely for rigiy, it aids the entire animation workflow, i'm surprised it's not part of blender itself, and creating a rigify tab just for this will only add to clutter, it's a tool and i believe it should live under the tools panel....
Not like "workspace" under the tool panel that should definitelly be removed from the n panel completely.

May 15 2020, 3:07 PM · Add-ons (Community), Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to T76595: No indication of active keyframe.

we should probably standarize that to the rest of the selections to the last selected right?

May 15 2020, 9:38 AM · BF Blender (2.91), User Interface, Animation & Rigging

May 12 2020

Luciano Muñoz Sessarego (looch) added a comment to T76472: Graph Editor: Fcurve extrapolation visibility .

only when the visibility of the extra is on, in anytype, to easily distinguish between the "live curve" and the generated one

May 12 2020, 3:48 PM · BF Blender, Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to T76472: Graph Editor: Fcurve extrapolation visibility .

what oscar says would be highly appreciated.

May 12 2020, 1:52 PM · BF Blender, Animation & Rigging

May 11 2020

Luciano Muñoz Sessarego (looch) edited projects for T76652: Rigify's Quat/Euler Converter is wrongly put in the "view" panel instead of tools., added: Animation & Rigging, Add-ons (Community); removed BF Blender.
May 11 2020, 8:55 PM · Add-ons (Community), Animation & Rigging
Luciano Muñoz Sessarego (looch) created T76652: Rigify's Quat/Euler Converter is wrongly put in the "view" panel instead of tools..
May 11 2020, 8:54 PM · Add-ons (Community), Animation & Rigging
Luciano Muñoz Sessarego (looch) added a comment to T76599: 2D cursor moves unintendedly when changing frames in Graph editor.

Yes please, looks exactly like what i was expecting ! :)
Gorgeous work guys!

May 11 2020, 8:42 PM · User Interface, Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) placed T76597: Active Keyframe Properties can't be "copied to selected" up for grabs.
May 11 2020, 10:54 AM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) updated the task description for T76599: 2D cursor moves unintendedly when changing frames in Graph editor.
May 11 2020, 10:51 AM · User Interface, Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to D7685: [WIP] Armature: Add Display Axis Offset.

hi, is there any particular practical issue with axes?
axis is singular, axes is plural, so it means it will show all of the ones across the armature instead of the singular axis that you'd show on one bone.

May 11 2020, 2:50 AM · User Interface

May 10 2020

Luciano Muñoz Sessarego (looch) added a comment to D7682: GPencil: New Percentage parameter in Build modifier.

amazing!

May 10 2020, 6:59 PM · Grease Pencil
Luciano Muñoz Sessarego (looch) awarded D7682: GPencil: New Percentage parameter in Build modifier a Yellow Medal token.
May 10 2020, 6:58 PM · Grease Pencil
Luciano Muñoz Sessarego (looch) awarded D7121: Add new GPencil Dopesheet mode to mode list a Yellow Medal token.
May 10 2020, 1:22 PM
Luciano Muñoz Sessarego (looch) added a comment to D7121: Add new GPencil Dopesheet mode to mode list.

Hey guys, we really need to get this more discoverability.

May 10 2020, 1:22 PM

May 9 2020

Luciano Muñoz Sessarego (looch) assigned T76599: 2D cursor moves unintendedly when changing frames in Graph editor to Sybren A. Stüvel (sybren).
May 9 2020, 9:31 PM · User Interface, Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) created T76599: 2D cursor moves unintendedly when changing frames in Graph editor.
May 9 2020, 9:31 PM · User Interface, Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) assigned T76597: Active Keyframe Properties can't be "copied to selected" to Sybren A. Stüvel (sybren).
May 9 2020, 9:21 PM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) created T76597: Active Keyframe Properties can't be "copied to selected".
May 9 2020, 9:20 PM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) assigned T76595: No indication of active keyframe to Sybren A. Stüvel (sybren).
May 9 2020, 9:17 PM · BF Blender (2.91), User Interface, Animation & Rigging
Luciano Muñoz Sessarego (looch) assigned T76596: Cursor to selected missing in snap pie menu on the graph editor. to Sybren A. Stüvel (sybren).
May 9 2020, 9:17 PM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) updated the task description for T76596: Cursor to selected missing in snap pie menu on the graph editor..
May 9 2020, 9:16 PM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) created T76596: Cursor to selected missing in snap pie menu on the graph editor..
May 9 2020, 9:16 PM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) renamed T76595: No indication of active keyframe from No indication of active keyfra,e to No indication of active keyframe.
May 9 2020, 9:13 PM · BF Blender (2.91), User Interface, Animation & Rigging
Luciano Muñoz Sessarego (looch) created T76595: No indication of active keyframe.
May 9 2020, 9:13 PM · BF Blender (2.91), User Interface, Animation & Rigging

May 6 2020

Luciano Muñoz Sessarego (looch) added a comment to T73773: "Only Insert Needed" option in conjunction with keying set causes "Unable to Keyframe" warning message.

this is still a big issue, any way we can get it higher up priority?

May 6 2020, 11:24 AM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T76467: Only Insert Needed breaks manual keying..

totally!

May 6 2020, 11:20 AM · BF Blender
Luciano Muñoz Sessarego (looch) created T76467: Only Insert Needed breaks manual keying..
May 6 2020, 9:06 AM · BF Blender

May 4 2020

Luciano Muñoz Sessarego (looch) awarded T76323: Available option for Autokeyframe. a Burninate token.
May 4 2020, 10:21 AM · Animation & Rigging, BF Blender

May 2 2020

Luciano Muñoz Sessarego (looch) created T76323: Available option for Autokeyframe..
May 2 2020, 11:23 AM · Animation & Rigging, BF Blender

Apr 28 2020

Luciano Muñoz Sessarego (looch) added a comment to T75881: Graph Editor : limitation of Bézier Handles.

It would be great to have this fixed, because it means that less keyframes are necessary to achieve particular moves, and the less keyframes we need to make the less time takes to animate, polish etc.

Apr 28 2020, 1:41 PM · Animation & Rigging, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T74159: Fix Animation Channel and Bone Selection Sync.

So here is my take on it:

Apr 28 2020, 1:39 PM · User Interface, Animation & Rigging, BF Blender

Apr 22 2020

Luciano Muñoz Sessarego (looch) added a comment to D3172: Preserve F-Curve shape with manual handles when inserting keyframes..

Yeha i think only insert keyframe without modifiying the curves is necessary, when deleting it's safe to assume that something will change around it, but not when adding.

Apr 22 2020, 11:31 AM

Apr 21 2020

Luciano Muñoz Sessarego (looch) added a comment to D2642: Nondestructive Keyframe Insert and deletion.

what ever happened to this patch?

Apr 21 2020, 3:06 PM

Mar 3 2020

Luciano Muñoz Sessarego (looch) awarded T54862: Multi-Object Properties Editing a Love token.
Mar 3 2020, 9:20 PM · User Interface