lucas veber (lucky3)
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User Since
Nov 5 2004, 8:22 PM (662 w, 6 d)

Recent Activity

Wed, Jul 5

lucas veber (lucky3) added a comment to T51759: Fluid simulation. An outflow mesh doesn't remove additional fluid mesh (Generated by Fluid Particles option).

Thank you Brecht! This being my first blender patch, I feel very proud :-)
Cheers

Wed, Jul 5, 11:26 PM · Physics, BF Blender

Wed, Jun 21

lucas veber (lucky3) added a comment to T51759: Fluid simulation. An outflow mesh doesn't remove additional fluid mesh (Generated by Fluid Particles option).

Here is the patch:
https://developer.blender.org/D2719

Wed, Jun 21, 9:30 PM · Physics, BF Blender
lucas veber (lucky3) created D2719: Fix for T51759.
Wed, Jun 21, 9:29 PM
lucas veber (lucky3) claimed T51759: Fluid simulation. An outflow mesh doesn't remove additional fluid mesh (Generated by Fluid Particles option).

Sorry it's my first bug fixing time, i'm not sur to do it right.
I have a patch for this, can I claim this task?

Wed, Jun 21, 8:50 PM · Physics, BF Blender

Jun 2 2017

lucas veber (lucky3) added a comment to T51406: Ik + Stretch + High Unit Scale + Apply Scale = incorrect results.

I understand, but as explained scaling this high is necessary to export to .fbx for Unreal Engine... Though it's possible to reduce the scale, would have been nice to handle these high scale units...

Jun 2 2017, 12:20 PM · Animation, BF Blender

May 4 2017

lucas veber (lucky3) created T51406: Ik + Stretch + High Unit Scale + Apply Scale = incorrect results.
May 4 2017, 12:47 AM · Animation, BF Blender

Mar 21 2017

lucas veber (lucky3) added a comment to T51018: Appending a rigged character crash Blender since 2.78a.

Confirmed, work with the latest build. Thanks.

Mar 21 2017, 6:13 PM · BF Blender
lucas veber (lucky3) added a comment to T51018: Appending a rigged character crash Blender since 2.78a.

Sorry.
I thought since it resulted in a crash, and other people reported me the same problem, it was worth setting it high priority.
Thanks for any fix :)

Mar 21 2017, 11:34 AM · BF Blender
lucas veber (lucky3) triaged T51018: Appending a rigged character crash Blender since 2.78a as "High" priority.
Mar 21 2017, 10:10 AM · BF Blender
lucas veber (lucky3) edited the description of T51018: Appending a rigged character crash Blender since 2.78a.
Mar 21 2017, 10:09 AM · BF Blender
lucas veber (lucky3) created T51018: Appending a rigged character crash Blender since 2.78a.
Mar 21 2017, 10:08 AM · BF Blender

Jan 28 2017

lucas veber (lucky3) added a comment to T50526: Removing drivers through python error.

My bad, sorry for the misunderstanding. Thanks for correcting.

Jan 28 2017, 1:01 PM · BF Blender

Jan 25 2017

lucas veber (lucky3) created T50526: Removing drivers through python error.
Jan 25 2017, 4:00 PM · BF Blender

Oct 20 2016

lucas veber (lucky3) added a comment to T49797: Cycles Motion Blur + python bpy.context leads to error and VRAM overload.

Thanks for quick fix Sergey!

Oct 20 2016, 5:31 PM · Python, BF Blender

Oct 19 2016

lucas veber (lucky3) edited the description of T49797: Cycles Motion Blur + python bpy.context leads to error and VRAM overload.
Oct 19 2016, 7:49 PM · Python, BF Blender
lucas veber (lucky3) edited the description of T49797: Cycles Motion Blur + python bpy.context leads to error and VRAM overload.
Oct 19 2016, 7:48 PM · Python, BF Blender
lucas veber (lucky3) created T49797: Cycles Motion Blur + python bpy.context leads to error and VRAM overload.
Oct 19 2016, 7:48 PM · Python, BF Blender

Sep 11 2016

lucas veber (lucky3) renamed T49323: Ineffective bone roll calculation with low rig scale from "Innefective bone roll calculation with low rig scale" to "Ineffective bone roll calculation with low rig scale".
Sep 11 2016, 4:33 PM · BF Blender
lucas veber (lucky3) edited the description of T49323: Ineffective bone roll calculation with low rig scale.
Sep 11 2016, 12:19 PM · BF Blender
lucas veber (lucky3) created T49323: Ineffective bone roll calculation with low rig scale.
Sep 11 2016, 12:17 PM · BF Blender

Jul 2 2015

lucas veber (lucky3) added a comment to T45207: Camera actuator shakes with low height.

anyway thanks for the fix.

Jul 2 2015, 5:37 PM · Game Engine
lucas veber (lucky3) added a comment to T45207: Camera actuator shakes with low height.

Sorry building Blender is out of my skills. So i'll wait for the nightly build.

Jul 2 2015, 5:35 PM · Game Engine

Jun 29 2015

lucas veber (lucky3) added a comment to T45207: Camera actuator shakes with low height.

When setting the height value to negative (eg: -3) the camera keeps on shaking, it does not reach stability...

Jun 29 2015, 9:24 AM · Game Engine

Jun 26 2015

lucas veber (lucky3) added a comment to T45207: Camera actuator shakes with low height.

It seems to be linked with the damping factor.
With very low damping values (0.03), no shakes.
But such a damping leads to very slow camera rotation, wich may not be good for the gameplay.

Jun 26 2015, 10:03 PM · Game Engine
lucas veber (lucky3) created T45207: Camera actuator shakes with low height.
Jun 26 2015, 9:58 PM · Game Engine

Jan 17 2015

lucas veber (lucky3) created T43301: fcurve mirror fuction swapped.
Jan 17 2015, 10:06 PM · Animation, BF Blender

Jan 9 2015

lucas veber (lucky3) added a comment to T43188: Armature modifier - Preserve volume + scale = incorrect result.

Bastien, the volume should be proportionnal to the scale, otherwise you can't achieve a complete rig with scalable bone... This is a non-sense!

Jan 9 2015, 8:17 PM · BF Blender
lucas veber (lucky3) created T43188: Armature modifier - Preserve volume + scale = incorrect result.
Jan 9 2015, 7:42 PM · BF Blender