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lucas veber (lucky3)
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User Since
Nov 5 2004, 8:22 PM (828 w, 2 d)

Recent Activity

Sun, Sep 6

lucas veber (lucky3) updated the diff for D8808: Armature Animation Baking: Important performance patch.

Now supports again baking to the existing action.
When baking to a new action, use the fast/batch mode
When baking to the existing action, use individual keyframe insertion (similar to the previous method). Slower.

Sun, Sep 6, 5:20 PM · Animation & Rigging
lucas veber (lucky3) planned changes to D8808: Armature Animation Baking: Important performance patch.

Not ready, this new method is not compatible with some baking options, such as frame range that doesn't start at frame 1, or when enabling the "Overwrite current action" option.
These cases have to be handled in a next revision.

Sun, Sep 6, 1:08 PM · Animation & Rigging

Sat, Sep 5

lucas veber (lucky3) retitled D8808: Armature Animation Baking: Important performance patch from Animation Baking: Important performance patch to Armature Animation Baking: Important performance patch.
Sat, Sep 5, 8:50 PM · Animation & Rigging

Fri, Sep 4

Ted Nielsen (brilliant_ape) awarded D8808: Armature Animation Baking: Important performance patch a Love token.
Fri, Sep 4, 11:24 PM · Animation & Rigging
lucas veber (lucky3) updated the summary of D8808: Armature Animation Baking: Important performance patch.
Fri, Sep 4, 10:18 PM · Animation & Rigging
lucas veber (lucky3) updated the summary of D8808: Armature Animation Baking: Important performance patch.
Fri, Sep 4, 10:18 PM · Animation & Rigging
lucas veber (lucky3) updated the summary of D8808: Armature Animation Baking: Important performance patch.
Fri, Sep 4, 10:17 PM · Animation & Rigging
lucas veber (lucky3) requested review of D8808: Armature Animation Baking: Important performance patch.
Fri, Sep 4, 7:21 PM · Animation & Rigging

Jul 8 2020

lucas veber (lucky3) awarded rB01c8aa12a177: Apply Modifier: support applying as shape key and keeping the modifier. a Like token.
Jul 8 2020, 3:24 PM

Mar 27 2020

lucas veber (lucky3) awarded rB6e505a45a116: Surface Deform modifier: add vertex group and strength control. a Love token.
Mar 27 2020, 3:47 PM

Mar 19 2020

lucas veber (lucky3) awarded D7169: Bypass EditMesh to Mesh conversion (initial step) a Like token.
Mar 19 2020, 7:14 AM · BF Blender

Feb 20 2020

lucas veber (lucky3) awarded D6894: Modifiers: Surface Deform add vertex group and strength control a Like token.
Feb 20 2020, 10:32 AM

Feb 19 2020

lucas veber (lucky3) added a comment to T68996: OpenSubdiv GPU acceleration.

Why is it lower priority than T68908?
This would allow realtime playback and realtime posing (a mesh cacher can't do that) of rigged characters with subdivision, which is quite essential when animating facial expressions for example.
Typically, realtime subsurf calculation would avoid mesh caching in many cases, which would be a significant benefit.

Feb 19 2020, 4:49 PM · EEVEE & Viewport, BF Blender

Feb 11 2020

lucas veber (lucky3) added a comment to D6622: Corrective Smooth modifier: New Scale parameter.

@lucas veber (lucky3), you accidentally changed the edit policy on this, which means I can't accept. But the patch is fine with me.

Feb 11 2020, 4:30 PM
lucas veber (lucky3) changed the edit policy for D6622: Corrective Smooth modifier: New Scale parameter.
Feb 11 2020, 4:29 PM

Feb 5 2020

lucas veber (lucky3) updated the diff for D6622: Corrective Smooth modifier: New Scale parameter.
  • Removed a line
Feb 5 2020, 12:18 PM
lucas veber (lucky3) changed the edit policy for D6622: Corrective Smooth modifier: New Scale parameter.
Feb 5 2020, 12:09 PM

Feb 4 2020

lucas veber (lucky3) added a comment to D4347: Disable "Show Group Colors" by default.

New features and improvement for Blender can be proposed here:
https://blender.community/c/rightclickselect/

Feb 4 2020, 8:36 PM
lucas veber (lucky3) updated the summary of D4347: Disable "Show Group Colors" by default.
Feb 4 2020, 7:00 PM
lucas veber (lucky3) added a comment to D4347: Disable "Show Group Colors" by default.

@Denis Briant (midol) Hum it does not make sense to edit my task summary, not sure why you have rights to do that?
This was created as a patch for review, in the sole intention to disable group colors by default.
If you have a patch to submit for anything else, create a new patch.

Feb 4 2020, 6:54 PM

Jan 29 2020

lucas veber (lucky3) updated the diff for D6622: Corrective Smooth modifier: New Scale parameter.
  • Changed Scale property tooltip
  • Corrected wrong struct padding
  • Avoid one function call
  • Added blend file loading instructions
Jan 29 2020, 12:41 PM

Jan 28 2020

lucas veber (lucky3) added a comment to D6622: Corrective Smooth modifier: New Scale parameter.

The best approach would obviously be to improve the delta mush algorithm so that it supports scaling, but this is too high level for my skills :)
Considering it doesn't use bones transforms as input but the deformed mesh data only, it's not easy... maybe a math genius could do that though?

Jan 28 2020, 11:45 AM

Jan 27 2020

lucas veber (lucky3) added a comment to D6622: Corrective Smooth modifier: New Scale parameter.

@Brecht Van Lommel (brecht) Thank you Brecht, that helps a lot.

Jan 27 2020, 9:13 PM

Jan 18 2020

lucas veber (lucky3) updated the summary of D6622: Corrective Smooth modifier: New Scale parameter.
Jan 18 2020, 11:15 PM
lucas veber (lucky3) updated the summary of D6622: Corrective Smooth modifier: New Scale parameter.
Jan 18 2020, 11:14 PM
lucas veber (lucky3) updated the summary of D6622: Corrective Smooth modifier: New Scale parameter.
Jan 18 2020, 11:13 PM
lucas veber (lucky3) updated the diff for D6622: Corrective Smooth modifier: New Scale parameter.

The scale parameter initialization was missing.

Jan 18 2020, 11:10 PM
lucas veber (lucky3) updated subscribers of D6622: Corrective Smooth modifier: New Scale parameter.

@Alexander Gavrilov (angavrilov) May I invoke you as reviewer?

Jan 18 2020, 11:01 PM
lucas veber (lucky3) created D6622: Corrective Smooth modifier: New Scale parameter.
Jan 18 2020, 10:58 PM

Jan 9 2020

lucas veber (lucky3) added a comment to T69105: NLA - Action baking broken.

Thanks for providing this workaround! This is indeed a nice fix.

Jan 9 2020, 10:41 PM · BF Blender (2.82), Animation & Rigging

Dec 20 2019

lucas veber (lucky3) awarded T71844: Outliner: show_active doesn't expand armature to show active bone a Like token.
Dec 20 2019, 7:39 PM · User Interface, BF Blender

Dec 18 2019

lucas veber (lucky3) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

@Stefan Werner (swerner) In case you have an experimental patch for this, i'm pretty sure many users will volunteer to test it out. I can compile it and provide a build. Thanks for your work!

Dec 18 2019, 12:48 PM · BF Blender

Dec 14 2019

lucas veber (lucky3) awarded T65258: "Corrective shape keys" add on updated for 2.8 a Love token.
Dec 14 2019, 7:36 PM · Add-ons (Community)

Dec 8 2019

lucas veber (lucky3) added a comment to T72280: Disappears when move in pose mode (GPencil).

I can confirm the issue here.
Maybe it would be interesting to specify this bug is related to GPencil strokes in the bug's title.

Dec 8 2019, 11:19 PM · Animation & Rigging, Grease Pencil, BF Blender

Nov 25 2019

lucas veber (lucky3) added a comment to T71891: Can't open any (yesterday old) file, blender quits, crash on adding subdivision..

Same issue here, opening old blend files or subdividing 4-5 times the default cube crashes the latest blender build (compiled on my windows station today a few hours ago). No issues with Blender 2.81 official.

Nov 25 2019, 4:40 PM · BF Blender

Nov 20 2019

lucas veber (lucky3) added a comment to T64458: Huge performance drop with Eevee under certain conditions.

Thanks a lot for mentioning it, this is more than welcome! Will make happy thousand of users.

Nov 20 2019, 6:49 PM · BF Blender

Sep 29 2019

lucas veber (lucky3) awarded T58683: Toolbar buttons change color and icons become off-centered after using the Reload Scripts operator a Yellow Medal token.
Sep 29 2019, 9:03 AM · BF Blender

Sep 28 2019

lucas veber (lucky3) added a comment to T70283: Python: broken access of the parent of a proxy object.

Ah! Bummer. Well I guess we have to deal with it, thanks for letting me know... Will static overrides overcome this issue?

Sep 28 2019, 11:56 AM · BF Blender

Sep 26 2019

lucas veber (lucky3) updated the task description for T70283: Python: broken access of the parent of a proxy object.
Sep 26 2019, 7:57 PM · BF Blender
lucas veber (lucky3) updated the task description for T70284: Python: broken access of the parent of a proxy object.
Sep 26 2019, 7:52 PM · BF Blender
lucas veber (lucky3) created T70284: Python: broken access of the parent of a proxy object.
Sep 26 2019, 7:50 PM · BF Blender
lucas veber (lucky3) created T70283: Python: broken access of the parent of a proxy object.
Sep 26 2019, 7:49 PM · BF Blender

Sep 24 2019

lucas veber (lucky3) awarded D5876: Text Editor: Add smooth scrolling a Love token.
Sep 24 2019, 5:33 PM

Sep 21 2019

lucas veber (lucky3) added a comment to D4029: Implement a Track Surface constraint.

Any news about this?
Anything preventing from being commited?

Sep 21 2019, 12:35 PM · Animation & Rigging

Sep 13 2019

lucas veber (lucky3) awarded rB57e55906f04a: Add QuadriFlow remesher a Like token.
Sep 13 2019, 5:37 PM

Sep 11 2019

lucas veber (lucky3) added a comment to T60094: Render crash when using Python API to modify object data in frame_change_pre handler.

2.81 release is scheduled for november as far as I remember, I'd bet they won't release a corrective 2.80a version but rather count on 2.81.

Sep 11 2019, 2:44 PM · BF Blender (2.81), Add-ons (BF-Blender), Rendering
lucas veber (lucky3) awarded T60094: Render crash when using Python API to modify object data in frame_change_pre handler a Like token.
Sep 11 2019, 12:44 PM · BF Blender (2.81), Add-ons (BF-Blender), Rendering
lucas veber (lucky3) added a comment to T60094: Render crash when using Python API to modify object data in frame_change_pre handler.

Great news, thanks @Sergey Sharybin (sergey) !

Sep 11 2019, 11:14 AM · BF Blender (2.81), Add-ons (BF-Blender), Rendering

Sep 10 2019

lucas veber (lucky3) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

These are very good news @Stefan Werner (swerner) , thanks for sharing!

Sep 10 2019, 3:52 PM · BF Blender

Sep 9 2019

lucas veber (lucky3) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

Nope, Brecht said previously he's aware of it and it's on his Todo list. He just needs time, he has other priorities for now, or we need another skilled developer to pick it up.

Sep 9 2019, 12:21 PM · BF Blender
lucas veber (lucky3) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

Hey guys... please stop this everlasting feature/bug war, be wise :-) ... From a technical standpoint, it may be a feature (it's not supposed to work in the current implementation), but from the users side, it may be bug (not working as we expect it to work). Anyway, it's an issue.
The problem is there are very, very few skilled developers to work on it. If it was easy, it would have been already fixed. There's not much to do, but waiting kindly for someone to fix it...

Sep 9 2019, 12:04 PM · BF Blender
lucas veber (lucky3) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

This issue is not fixed yet. There was a patch lately to fix terminator effects when using bump mapping, but this is a different context.

Sep 9 2019, 9:23 AM · BF Blender

Sep 6 2019

lucas veber (lucky3) awarded rB9ecbd67dfb67: Python API: implement an Operator callback for dynamic description. a Like token.
Sep 6 2019, 11:30 PM

Sep 5 2019

lucas veber (lucky3) added a comment to D5659: Eevee: Shadow map refactor.

Thanks for these improvements! Shadows are now perfectly accurate, it even seems "contact shadows" are no more necessary.

Sep 5 2019, 8:02 PM

Sep 4 2019

lucas veber (lucky3) added a comment to T69453: Smooth Weight Paints options are broken.

Thanks.
I've just tried with another computer, Win 10, it worked.
Definitely weird bug, here's the workaround i've found to make it work with the other computer:
File > Default > Load Factory Settings > opened the file and tried again... the weight options are no more greyed out and they can be clicked.
A local setting in the user preferences must be the cause.

Sep 4 2019, 9:37 PM · BF Blender
lucas veber (lucky3) added a comment to T69453: Smooth Weight Paints options are broken.

Just tried again with the latest windows builds (both home compiled and builderbot), same issue.
Maybe OS related issue, @item412 (item412) what is your OS?

Sep 4 2019, 8:16 PM · BF Blender
lucas veber (lucky3) added a comment to T64458: Huge performance drop with Eevee under certain conditions.

Made an add-on that does the toggling, aptly named: Toggle Normal Maps
https://github.com/theoldben/ToggleNormalMaps

Sep 4 2019, 11:04 AM · BF Blender
lucas veber (lucky3) awarded rBfcf2a712eca2: Armature: add Inherit Scale options to remove shear or average the scale. a Love token.
Sep 4 2019, 10:53 AM
lucas veber (lucky3) awarded rBe91ea20ebee8: Drivers: support decomposing rotation into swing followed by twist. a Love token.
Sep 4 2019, 9:00 AM

Sep 3 2019

lucas veber (lucky3) created T69453: Smooth Weight Paints options are broken.
Sep 3 2019, 7:03 PM · BF Blender

Aug 28 2019

lucas veber (lucky3) updated the task description for T69105: NLA - Action baking broken.
Aug 28 2019, 12:29 PM · BF Blender (2.82), Animation & Rigging

Aug 26 2019

lucas veber (lucky3) awarded T68996: OpenSubdiv GPU acceleration a Love token.
Aug 26 2019, 1:17 PM · EEVEE & Viewport, BF Blender

Aug 23 2019

lucas veber (lucky3) created T69105: NLA - Action baking broken.
Aug 23 2019, 10:42 PM · BF Blender (2.82), Animation & Rigging

Aug 14 2019

lucas veber (lucky3) awarded rB9c010c44f420: Mesh Batch Cache: Refactor + Multithread a Love token.
Aug 14 2019, 7:41 PM
lucas veber (lucky3) awarded rBd5002f007e8d: Eevee: Improve Transparent BSDF behavior a Love token.
Aug 14 2019, 7:41 PM

Jul 29 2019

lucas veber (lucky3) awarded T67777: Linked rig crashes Blender 2.8 RC3 on File|New a Like token.
Jul 29 2019, 12:00 PM · BF Blender

Jul 27 2019

lucas veber (lucky3) added a comment to T67777: Linked rig crashes Blender 2.8 RC3 on File|New.

This particular file does not crash for me on Windows, but I have a similar crash when linking another character blend file and File > New leads to the crash. Really hope it can be be fixed for the final 2.8 release, thanks for your work.

Jul 27 2019, 1:03 PM · BF Blender

Jul 17 2019

Demeter Dzadik (Mets) awarded T59713: Armature layer dots not updated on changes a Love token.
Jul 17 2019, 3:21 PM · BF Blender: 2.8, BF Blender

Jul 2 2019

lucas veber (lucky3) added a comment to T66272: Fbx exporter: Shape keys animation export broken.

Sorry, I inverted "All Actions" and "Baked Animations" buttons!
When disabling these two options, shape keys animation exports here as well, yes.

Jul 2 2019, 9:46 AM · Import/Export, Add-ons (Community)
lucas veber (lucky3) added a comment to T66272: Fbx exporter: Shape keys animation export broken.

for me here, shapekeys key_blocks are actually coming over correctly [just the animation is missing with default settings]

I can't say i'm 100% sure of course, but i'm pretty sure the data_meshes dict should be filled with the shape keys data, while it's no more the case in the latest version.

Jul 2 2019, 9:20 AM · Import/Export, Add-ons (Community)

Jun 30 2019

lucas veber (lucky3) updated the task description for T66272: Fbx exporter: Shape keys animation export broken.
Jun 30 2019, 12:55 PM · Import/Export, Add-ons (Community)
lucas veber (lucky3) updated the task description for T66272: Fbx exporter: Shape keys animation export broken.
Jun 30 2019, 12:54 PM · Import/Export, Add-ons (Community)
lucas veber (lucky3) updated the task description for T66272: Fbx exporter: Shape keys animation export broken.
Jun 30 2019, 12:53 PM · Import/Export, Add-ons (Community)
lucas veber (lucky3) created T66272: Fbx exporter: Shape keys animation export broken.
Jun 30 2019, 12:52 PM · Import/Export, Add-ons (Community)

Jun 10 2019

lucas veber (lucky3) created T65688: Linked armatures are visible whereas they should be hidden.
Jun 10 2019, 12:14 PM · BF Blender

May 22 2019

lucas veber (lucky3) updated subscribers of T64793: Bone driver leading to cyclic dependency (used to work in 2.79).

@Alexander Gavrilov (angavrilov) , if I may ask, maybe you know a fix for this?

May 22 2019, 2:26 PM · Dependency Graph, Animation & Rigging, BF Blender

May 18 2019

lucas veber (lucky3) added a comment to T64793: Bone driver leading to cyclic dependency (used to work in 2.79).

It would be sad if it's not considered as a bug. Most 3D softwares out there can do this... it would be quite a limitation for rigging :'-(
Blender riggers were so happy to hear that 2.8 dependency graph is supposed to be more powerful than Blender 2.79 one... In this case it would be a regression.

May 18 2019, 2:02 PM · Dependency Graph, Animation & Rigging, BF Blender
lucas veber (lucky3) created T64793: Bone driver leading to cyclic dependency (used to work in 2.79).
May 18 2019, 1:06 PM · Dependency Graph, Animation & Rigging, BF Blender

May 17 2019

lucas veber (lucky3) awarded T63689: FBX export suddenly broken a Like token.
May 17 2019, 1:10 PM · BF Blender

May 11 2019

lucas veber (lucky3) added a comment to T64479: Reloading the script breaks the interface.

Already reported here:
https://developer.blender.org/T58683
It's best to close it.

May 11 2019, 12:20 PM · BF Blender

May 10 2019

lucas veber (lucky3) updated the task description for T64458: Huge performance drop with Eevee under certain conditions.
May 10 2019, 10:31 PM · BF Blender
lucas veber (lucky3) created T64458: Huge performance drop with Eevee under certain conditions.
May 10 2019, 10:29 PM · BF Blender

May 8 2019

lucas veber (lucky3) added a comment to T64308: Baking animation of bendy-bones is broken.

You're welcome, always glad to contribute when I can.

May 8 2019, 5:09 PM · BF Blender
lucas veber (lucky3) added a comment to T64308: Baking animation of bendy-bones is broken.

Here is a patch to fix it:
https://developer.blender.org/D4820

May 8 2019, 2:14 PM · BF Blender
lucas veber (lucky3) claimed T64308: Baking animation of bendy-bones is broken.
May 8 2019, 2:13 PM · BF Blender
lucas veber (lucky3) created T64308: Baking animation of bendy-bones is broken.
May 8 2019, 2:13 PM · BF Blender

May 7 2019

lucas veber (lucky3) created D4820: Update bendy-bones property names in the anim_utils.py module.
May 7 2019, 5:08 PM

May 5 2019

lucas veber (lucky3) awarded T64104: Make Delete in the File Browser use the system Trash a Like token.
May 5 2019, 10:36 AM · BF Blender, User Interface

Apr 30 2019

lucas veber (lucky3) awarded rB1aa093ce9c42: Fix T63343: Duplicated object is hidden whereas it should not a Mountain of Wealth token.
Apr 30 2019, 11:41 PM

Apr 26 2019

lucas veber (lucky3) awarded rB50d75cd528b9: Fix T62880 Severe FPS drop with multiple bone shapes a Yellow Medal token.
Apr 26 2019, 4:18 PM

Apr 23 2019

lucas veber (lucky3) awarded rBbe3adb51de21: UI: ignore events in empty region overlap areas a Yellow Medal token.
Apr 23 2019, 11:45 AM

Apr 22 2019

lucas veber (lucky3) added a comment to T63689: FBX export suddenly broken.

As @Sebastian Parborg (zeddb) mentionned, apparently the "to_mesh" call in the fbx binary export script is not working as it should because it's converting to mesh the model with armature modifiers applied, whereas they are disabled a few lines above in the script (to reset to the rest pose).
Seems to be an update issue. Triggering the data update manually using bpy.context.scene.update() just before "tmp_me = ob.to_mesh..." make it work. Not sure it should be fixed this way though?

Apr 22 2019, 12:27 PM · BF Blender

Apr 19 2019

lucas veber (lucky3) added a comment to D4347: Disable "Show Group Colors" by default.

Ok, Brecht, I'm still quite new to the Blender code but if it makes sense to you I can volunteer to propose a patch to clamp the channel colors so that's it's not too flashy. Please let me know your thoughts...

Apr 19 2019, 1:56 PM
lucas veber (lucky3) added a comment to D4347: Disable "Show Group Colors" by default.

I'd rather go for clamping the channel color than adapting the text color.
Let's say you need very bright, flashy colors for the bones controllers to contrast with the dark viewport background.
You don't want the same flashy colors to be displayed in the action channels, otherwise it will look like a christmas tree :)
It would be nice at least to disable channel colors by default, waiting for a correct implementation of colors adaptation, wouldn't it?

Apr 19 2019, 12:47 PM

Apr 18 2019

lucas veber (lucky3) added a comment to D4347: Disable "Show Group Colors" by default.

Hey, any news about it? Will it be committed to the code?

Apr 18 2019, 5:18 PM

Apr 15 2019

lucas veber (lucky3) added a comment to T63574: Linking 2 armatures that depends on each other leads to jiggle artefacts.

Thanks for the fix!!

Apr 15 2019, 7:17 PM · BF Blender
lucas veber (lucky3) awarded rB2f2ba04c6053: Fix T63574: missing implicit parent bone dependency in proxies. a Like token.
Apr 15 2019, 7:15 PM

Apr 14 2019

lucas veber (lucky3) added a comment to T63574: Linking 2 armatures that depends on each other leads to jiggle artefacts.

Apr 14 2019, 6:25 PM · BF Blender
lucas veber (lucky3) added a comment to T63574: Linking 2 armatures that depends on each other leads to jiggle artefacts.

Try to move it in all directions, it should happen at some point.

Apr 14 2019, 3:38 PM · BF Blender
lucas veber (lucky3) added a comment to T63574: Linking 2 armatures that depends on each other leads to jiggle artefacts.

No messages.
It works without jiggles in Blender 2.79, theoretically it's not a dependency cycles:
rig1[BoneStretch] parent of > rig1[Bone2.001] drives location > rig1[Bone2] drives location by constraint> rig2[Bone2]

Apr 14 2019, 3:29 PM · BF Blender