lucas veber (lucky3)
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User Details

User Since
Nov 5 2004, 8:22 PM (654 w, 6 d)

Recent Activity

Thu, May 4

lucas veber (lucky3) created T51406: Ik + Stretch + High Unit Scale + Apply Scale = incorrect results.
Thu, May 4, 12:47 AM · BF Blender

Mar 21 2017

lucas veber (lucky3) added a comment to T51018: Appending a rigged character crash Blender since 2.78a.

Confirmed, work with the latest build. Thanks.

Mar 21 2017, 6:13 PM · BF Blender
lucas veber (lucky3) added a comment to T51018: Appending a rigged character crash Blender since 2.78a.

Sorry.
I thought since it resulted in a crash, and other people reported me the same problem, it was worth setting it high priority.
Thanks for any fix :)

Mar 21 2017, 11:34 AM · BF Blender
lucas veber (lucky3) triaged T51018: Appending a rigged character crash Blender since 2.78a as "High" priority.
Mar 21 2017, 10:10 AM · BF Blender
lucas veber (lucky3) edited the description of T51018: Appending a rigged character crash Blender since 2.78a.
Mar 21 2017, 10:09 AM · BF Blender
lucas veber (lucky3) created T51018: Appending a rigged character crash Blender since 2.78a.
Mar 21 2017, 10:08 AM · BF Blender

Jan 28 2017

lucas veber (lucky3) added a comment to T50526: Removing drivers through python error.

My bad, sorry for the misunderstanding. Thanks for correcting.

Jan 28 2017, 1:01 PM · BF Blender

Jan 25 2017

lucas veber (lucky3) created T50526: Removing drivers through python error.
Jan 25 2017, 4:00 PM · BF Blender

Oct 20 2016

lucas veber (lucky3) added a comment to T49797: Cycles Motion Blur + python bpy.context leads to error and VRAM overload.

Thanks for quick fix Sergey!

Oct 20 2016, 5:31 PM · Python, BF Blender

Oct 19 2016

lucas veber (lucky3) edited the description of T49797: Cycles Motion Blur + python bpy.context leads to error and VRAM overload.
Oct 19 2016, 7:49 PM · Python, BF Blender
lucas veber (lucky3) edited the description of T49797: Cycles Motion Blur + python bpy.context leads to error and VRAM overload.
Oct 19 2016, 7:48 PM · Python, BF Blender
lucas veber (lucky3) created T49797: Cycles Motion Blur + python bpy.context leads to error and VRAM overload.
Oct 19 2016, 7:48 PM · Python, BF Blender

Sep 11 2016

lucas veber (lucky3) renamed T49323: Ineffective bone roll calculation with low rig scale from "Innefective bone roll calculation with low rig scale" to "Ineffective bone roll calculation with low rig scale".
Sep 11 2016, 4:33 PM · BF Blender
lucas veber (lucky3) edited the description of T49323: Ineffective bone roll calculation with low rig scale.
Sep 11 2016, 12:19 PM · BF Blender
lucas veber (lucky3) created T49323: Ineffective bone roll calculation with low rig scale.
Sep 11 2016, 12:17 PM · BF Blender

Jul 2 2015

lucas veber (lucky3) added a comment to T45207: Camera actuator shakes with low height.

anyway thanks for the fix.

Jul 2 2015, 5:37 PM · Game Engine
lucas veber (lucky3) added a comment to T45207: Camera actuator shakes with low height.

Sorry building Blender is out of my skills. So i'll wait for the nightly build.

Jul 2 2015, 5:35 PM · Game Engine

Jun 29 2015

lucas veber (lucky3) added a comment to T45207: Camera actuator shakes with low height.

When setting the height value to negative (eg: -3) the camera keeps on shaking, it does not reach stability...

Jun 29 2015, 9:24 AM · Game Engine

Jun 26 2015

lucas veber (lucky3) added a comment to T45207: Camera actuator shakes with low height.

It seems to be linked with the damping factor.
With very low damping values (0.03), no shakes.
But such a damping leads to very slow camera rotation, wich may not be good for the gameplay.

Jun 26 2015, 10:03 PM · Game Engine
lucas veber (lucky3) created T45207: Camera actuator shakes with low height.
Jun 26 2015, 9:58 PM · Game Engine

Jan 17 2015

lucas veber (lucky3) created T43301: fcurve mirror fuction swapped.
Jan 17 2015, 10:06 PM · Animation, BF Blender

Jan 9 2015

lucas veber (lucky3) added a comment to T43188: Armature modifier - Preserve volume + scale = incorrect result.

Bastien, the volume should be proportionnal to the scale, otherwise you can't achieve a complete rig with scalable bone... This is a non-sense!

Jan 9 2015, 8:17 PM · BF Blender
lucas veber (lucky3) created T43188: Armature modifier - Preserve volume + scale = incorrect result.
Jan 9 2015, 7:42 PM · BF Blender