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lucas veber (lucky3)
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User Since
Nov 5 2004, 8:22 PM (759 w, 2 d)

Recent Activity

Wed, May 22

lucas veber (lucky3) updated subscribers of T64793: Bone driver leading to cyclic dependency (used to work in 2.79).

@Alexander Gavrilov (angavrilov) , if I may ask, maybe you know a fix for this?

Wed, May 22, 2:26 PM · BF Blender

Sat, May 18

lucas veber (lucky3) added a comment to T64793: Bone driver leading to cyclic dependency (used to work in 2.79).

It would be sad if it's not considered as a bug. Most 3D softwares out there can do this... it would be quite a limitation for rigging :'-(

Sat, May 18, 2:02 PM · BF Blender
lucas veber (lucky3) created T64793: Bone driver leading to cyclic dependency (used to work in 2.79).
Sat, May 18, 1:06 PM · BF Blender

Fri, May 17

lucas veber (lucky3) awarded T63689: FBX export suddenly broken a Like token.
Fri, May 17, 1:10 PM · BF Blender

Sat, May 11

lucas veber (lucky3) added a comment to T64479: Reloading the script breaks the interface.

Already reported here:
https://developer.blender.org/T58683
It's best to close it.

Sat, May 11, 12:20 PM · BF Blender

Fri, May 10

lucas veber (lucky3) updated the task description for T64458: Huge performance drop with Eevee under certain conditions.
Fri, May 10, 10:31 PM · BF Blender
lucas veber (lucky3) created T64458: Huge performance drop with Eevee under certain conditions.
Fri, May 10, 10:29 PM · BF Blender

Wed, May 8

lucas veber (lucky3) added a comment to T64308: Baking animation of bendy-bones is broken.

You're welcome, always glad to contribute when I can.

Wed, May 8, 5:09 PM · BF Blender
lucas veber (lucky3) added a comment to T64308: Baking animation of bendy-bones is broken.

Here is a patch to fix it:
https://developer.blender.org/D4820

Wed, May 8, 2:14 PM · BF Blender
lucas veber (lucky3) claimed T64308: Baking animation of bendy-bones is broken.
Wed, May 8, 2:13 PM · BF Blender
lucas veber (lucky3) created T64308: Baking animation of bendy-bones is broken.
Wed, May 8, 2:13 PM · BF Blender

Tue, May 7

lucas veber (lucky3) created D4820: Update bendy-bones property names in the anim_utils.py module.
Tue, May 7, 5:08 PM

Sun, May 5

lucas veber (lucky3) awarded T64104: Make Delete in the File Browser use the system Trash a Like token.
Sun, May 5, 10:36 AM · BF Blender, User Interface

Tue, Apr 30

lucas veber (lucky3) awarded rB1aa093ce9c42: Fix T63343: Duplicated object is hidden whereas it should not a Mountain of Wealth token.
Tue, Apr 30, 11:41 PM

Apr 26 2019

lucas veber (lucky3) awarded rB50d75cd528b9: Fix T62880 Severe FPS drop with multiple bone shapes a Yellow Medal token.
Apr 26 2019, 4:18 PM

Apr 23 2019

lucas veber (lucky3) awarded rBbe3adb51de21: UI: ignore events in empty region overlap areas a Yellow Medal token.
Apr 23 2019, 11:45 AM

Apr 22 2019

lucas veber (lucky3) added a comment to T63689: FBX export suddenly broken.

As @Sebastian Parborg (zeddb) mentionned, apparently the "to_mesh" call in the fbx binary export script is not working as it should because it's converting to mesh the model with armature modifiers applied, whereas they are disabled a few lines above in the script (to reset to the rest pose).
Seems to be an update issue. Triggering the data update manually using bpy.context.scene.update() just before "tmp_me = ob.to_mesh..." make it work. Not sure it should be fixed this way though?

Apr 22 2019, 12:27 PM · BF Blender

Apr 19 2019

lucas veber (lucky3) added a comment to D4347: Disable "Show Group Colors" by default.

Ok, Brecht, I'm still quite new to the Blender code but if it makes sense to you I can volunteer to propose a patch to clamp the channel colors so that's it's not too flashy. Please let me know your thoughts...

Apr 19 2019, 1:56 PM
lucas veber (lucky3) added a comment to D4347: Disable "Show Group Colors" by default.

I'd rather go for clamping the channel color than adapting the text color.
Let's say you need very bright, flashy colors for the bones controllers to contrast with the dark viewport background.
You don't want the same flashy colors to be displayed in the action channels, otherwise it will look like a christmas tree :)
It would be nice at least to disable channel colors by default, waiting for a correct implementation of colors adaptation, wouldn't it?

Apr 19 2019, 12:47 PM

Apr 18 2019

lucas veber (lucky3) added a comment to D4347: Disable "Show Group Colors" by default.

Hey, any news about it? Will it be committed to the code?

Apr 18 2019, 5:18 PM

Apr 15 2019

lucas veber (lucky3) added a comment to T63574: Linking 2 armatures that depends on each other leads to jiggle artefacts.

Thanks for the fix!!

Apr 15 2019, 7:17 PM · BF Blender
lucas veber (lucky3) awarded rB2f2ba04c6053: Fix T63574: missing implicit parent bone dependency in proxies. a Like token.
Apr 15 2019, 7:15 PM

Apr 14 2019

lucas veber (lucky3) added a comment to T63574: Linking 2 armatures that depends on each other leads to jiggle artefacts.

Apr 14 2019, 6:25 PM · BF Blender
lucas veber (lucky3) added a comment to T63574: Linking 2 armatures that depends on each other leads to jiggle artefacts.

Try to move it in all directions, it should happen at some point.

Apr 14 2019, 3:38 PM · BF Blender
lucas veber (lucky3) added a comment to T63574: Linking 2 armatures that depends on each other leads to jiggle artefacts.

No messages.
It works without jiggles in Blender 2.79, theoretically it's not a dependency cycles:
rig1[BoneStretch] parent of > rig1[Bone2.001] drives location > rig1[Bone2] drives location by constraint> rig2[Bone2]

Apr 14 2019, 3:29 PM · BF Blender
lucas veber (lucky3) added a comment to T63574: Linking 2 armatures that depends on each other leads to jiggle artefacts.

Yes I can confirm it, the driver is causing it. Deleting the driver fix the issue here.
However, if I create a new valid driver, for example a new bone drives the location of Bone1, the jiggles are back (file attached below)

Apr 14 2019, 3:15 PM · BF Blender
lucas veber (lucky3) added a comment to rB51c8a6f491d3: Fix T37500: implement Bendy bone segment deformation interpolation..

Awesome feature, thanks a lot!

Apr 14 2019, 9:38 AM

Apr 13 2019

lucas veber (lucky3) created T63574: Linking 2 armatures that depends on each other leads to jiggle artefacts.
Apr 13 2019, 3:49 PM · BF Blender

Apr 6 2019

lucas veber (lucky3) added a comment to T63342: box cutter not loading.

Isn't Box Cutter an external addon? If so it's not maintained by the Blender developers, post the bug report to the addon developer.

Apr 6 2019, 8:51 PM · Addons
lucas veber (lucky3) added a comment to T63336: Import-Export Add-Ons Not Working (Blender 2.80).

I can confirm the issue here, the addons menus are not shown in File > Export, after opening the given file.

Apr 6 2019, 8:39 PM · BF Blender
lucas veber (lucky3) created T63343: Duplicated object is hidden whereas it should not.
Apr 6 2019, 8:30 PM · BF Blender

Mar 24 2019

lucas veber (lucky3) added a comment to T62880: [Regression] Severe FPS drop with multiple bone shapes in 2.8.

This is a bit weird, seems some temporary causes are partly responsible for the performances.
I've just opened the blend file again, and now get 60 fps. However, when duplicating 3 times all bones to get 1152 bones, the fps drop is still noticeable:
2.79b : 90-100 fps
2.80: 28 fps

Mar 24 2019, 11:16 AM · BF Blender
lucas veber (lucky3) added a comment to T62880: [Regression] Severe FPS drop with multiple bone shapes in 2.8.

Weird, i'm pretty sure there was not such lag in previous builds. Where can the old builds be found?

Mar 24 2019, 10:56 AM · BF Blender

Mar 23 2019

lucas veber (lucky3) renamed T62880: [Regression] Severe FPS drop with multiple bone shapes in 2.8 from [Regression] Severe lag with multiple bone shapes in 2.8 to [Regression] Severe FPS drop with multiple bone shapes in 2.8.
Mar 23 2019, 3:13 PM · BF Blender
lucas veber (lucky3) updated the task description for T62880: [Regression] Severe FPS drop with multiple bone shapes in 2.8.
Mar 23 2019, 2:27 PM · BF Blender
lucas veber (lucky3) created T62880: [Regression] Severe FPS drop with multiple bone shapes in 2.8.
Mar 23 2019, 2:27 PM · BF Blender

Mar 22 2019

lucas veber (lucky3) awarded rB1cf592e62e31: Fix T58748 Mirror modifier: edges/verts invisible unless face is present a Like token.
Mar 22 2019, 9:44 AM

Mar 17 2019

lucas veber (lucky3) added a comment to T62584: Linked armature issue.

Alright, I think I got it... We have to create the proxy right on the linked collection, without instancing it like we did in Blender 2.79. Fine :)

Mar 17 2019, 7:23 PM · BF Blender
lucas veber (lucky3) added a comment to T62584: Linked armature issue.

Thanks for the feedback, but sorry I don't understand. How are we supposed to fix this then?
In Blender 2.79 we can link the group (which is now the "collection") containing the same objects hierarchy, and make a proxy of the armature without any issues.

Mar 17 2019, 7:17 PM · BF Blender

Mar 14 2019

lucas veber (lucky3) created T62584: Linked armature issue.
Mar 14 2019, 7:49 PM · BF Blender

Mar 7 2019

lucas veber (lucky3) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

Thanks for letting us know, glad to know. Fingers crossed.

Mar 7 2019, 11:23 AM · BF Blender

Feb 25 2019

lucas veber (lucky3) added a comment to T59064: Preferences - Keymap - "Left/Right Mouse" EXTRA panel.

(it used to work perfectly in 2.79, so this is clearly a regression...)
Custom keymaps are often used when importing/exporting key maps, it happens all the time when switching computers. Not being able to choose the mouse selection button when using custom keymap is a serious design flaw.
If it's not fixed, bug reports will pile up...

Feb 25 2019, 3:47 PM · BF Blender
lucas veber (lucky3) added a comment to T59064: Preferences - Keymap - "Left/Right Mouse" EXTRA panel.

Then it's a serious issue... If the user has a custom keymap active, how an addon can know if the user has set left or right click for selection?
There's a bunch of existing addons based on selection, it would break them all.

Feb 25 2019, 2:31 PM · BF Blender

Feb 24 2019

lucas veber (lucky3) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

@Brecht Van Lommel (brecht) Even if not perfect, the "bias" solution could work in many cases, it's still better than no solution at all.
As far as I understand, it's all about computing the shading ray starting slightly above the face normal. I assume you know the principle, but just in case see the page 2 of this doc:
https://fenix.tecnico.ulisboa.pt/downloadFile/1689468335601264/Its-Really-Not-a-Rendering-Bug-You-see....pdf

Feb 24 2019, 3:30 PM · BF Blender
lucas veber (lucky3) reopened T59064: Preferences - Keymap - "Left/Right Mouse" EXTRA panel as "Open".

Sorry if I'm missing something, but there's still an issue apparently...
Tested with the latest build, after reloading factory settings and deleting any existing custom keymaps.
Please try the following:

Feb 24 2019, 1:40 PM · BF Blender

Feb 22 2019

lucas veber (lucky3) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

Ok. I was thinking these were shadow issues, but actually it's not since turning off shadows does not fix the issue, it's more related to the way the faces themselves are shaded. I probably won't be able to help, I don't know how pathtracers work... Good luck with it :) Indeed, renderers such as Arnold and Guerilla have fixed it.

Feb 22 2019, 11:47 AM · BF Blender
lucas veber (lucky3) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

@Brecht Van Lommel (brecht) pardon me if I say something stupid, but... as far as I understand, this shadow issue happens when a face projects its shadow to one of its adjacent face. So isn't there a way to prevent faces from casting shadows to their adjacent faces? Dismiss them from the shadow ray, when smooth shading is on?

Feb 22 2019, 12:49 AM · BF Blender

Feb 13 2019

lucas veber (lucky3) updated the summary of D4347: Disable "Show Group Colors" by default.
Feb 13 2019, 1:18 PM
lucas veber (lucky3) created D4347: Disable "Show Group Colors" by default.
Feb 13 2019, 1:16 PM

Feb 4 2019

lucas veber (lucky3) added a comment to T59713: Armature layer dots not updated on changes.

Does not seem fixed in the latest daily build.

Feb 4 2019, 7:36 PM · BF Blender: 2.8, BF Blender

Jan 24 2019

lucas veber (lucky3) added a comment to T60086: Removing fcurves/animated transform channels does not work.

It's basically an update problem, the update can be triggered for example by unlinking-relinking the action from the armature.

Jan 24 2019, 5:56 PM · BF Blender
lucas veber (lucky3) added a comment to T60086: Removing fcurves/animated transform channels does not work.

"Clear Keyframes" is in the contextual menu when right clicking the Scale transform in the property panel of the viewport:

Jan 24 2019, 5:52 PM · BF Blender
lucas veber (lucky3) awarded rB6ff4babfd420: Fix T60795: Crash when joining objects with shape keys. a Like token.
Jan 24 2019, 4:59 PM

Jan 23 2019

lucas veber (lucky3) updated the task description for T60795: Crash when joining objects with shape keys.
Jan 23 2019, 4:14 PM · BF Blender
lucas veber (lucky3) created T60795: Crash when joining objects with shape keys.
Jan 23 2019, 4:13 PM · BF Blender

Jan 22 2019

lucas veber (lucky3) renamed T60741: Reloading addons changes the toolbar icon sizes from Reloading addons change the toolbar icon sizes to Reloading addons changes the toolbar icon sizes.
Jan 22 2019, 12:08 PM · BF Blender
lucas veber (lucky3) created T60741: Reloading addons changes the toolbar icon sizes.
Jan 22 2019, 12:08 PM · BF Blender

Jan 10 2019

lucas veber (lucky3) added a comment to D3869: Fix T57852: Mesh X Mirror option not working.

Started a thread:
https://blenderartists.org/t/x-mirror-behavior-in-2-8-poll-and-opinions/1142018

Jan 10 2019, 7:01 PM
lucas veber (lucky3) added a comment to D3869: Fix T57852: Mesh X Mirror option not working.

If you are animating, you could certainly argue that it could be useful to use a certain pivot or orientation with a certain object or bone. You might also want to use a certain transform tool with certain bones always. You don't ever want to move a wheel, but you always want to rotate it. So X-Mirror is no different. It's just a tool setting.

Jan 10 2019, 6:47 PM
lucas veber (lucky3) added a comment to D3869: Fix T57852: Mesh X Mirror option not working.

This argument could be made for literally any tool setting.

Jan 10 2019, 5:52 PM
lucas veber (lucky3) added a comment to D3869: Fix T57852: Mesh X Mirror option not working.

Since you ask for feedback from artists, I'd support the per-object X-Mirror, as Julien Kaspar explained when working with several objects in the scene, it's the easiest way to keep it enabled for some objects and disabled for others. It may seem counter-intuitive but actually it's way more useful. I'm a 3dsMax and Maya user too, and I still prefer the way it's implemented in Blender.

Jan 10 2019, 5:39 PM

Jan 7 2019

lucas veber (lucky3) awarded rBabe32d2a35e4: PyAPI: Add AnimationData.drivers.new/remove methods a Like token.
Jan 7 2019, 11:00 AM

Jan 3 2019

lucas veber (lucky3) reopened T56883: Incorrect bones matrix calculation when exporting to Fbx as "Open".

Sorry, but the bug is still happening in the latest Blender 2.8 build.
Please test and confirm.

Jan 3 2019, 12:39 PM · Import/Export, Addons

Jan 2 2019

lucas veber (lucky3) renamed T60086: Removing fcurves/animated transform channels does not work from Removing fcurves/animated transform channels do not work to Removing fcurves/animated transform channels does not work.
Jan 2 2019, 8:58 PM · BF Blender
lucas veber (lucky3) created T60086: Removing fcurves/animated transform channels does not work.
Jan 2 2019, 8:57 PM · BF Blender

Dec 21 2018

lucas veber (lucky3) awarded rBafa3aec45d95: Fix T59734: cyclic dependency with drivers on PoseBone.bbone_*. a Love token.
Dec 21 2018, 9:56 PM
lucas veber (lucky3) created T59734: Cyclic dependency when b-bones parameters are driven by a child bone.
Dec 21 2018, 7:27 PM · BF Blender: 2.8, BF Blender
lucas veber (lucky3) renamed T59713: Armature layer dots not updated on changes from Armature layers: dot not displayed on armature layers to Armature layers: dot not displayed.
Dec 21 2018, 11:18 AM · BF Blender: 2.8, BF Blender
lucas veber (lucky3) created T59713: Armature layer dots not updated on changes.
Dec 21 2018, 11:18 AM · BF Blender: 2.8, BF Blender

Dec 17 2018

lucas veber (lucky3) awarded rBb253fe4d1b84: Eevee: Change Bent normal calculation a Love token.
Dec 17 2018, 7:37 PM

Dec 11 2018

lucas veber (lucky3) added a comment to T56911: Cant select vertices and edges properly in mesh with armature modifier.

The bug seems to be fixed in the latest build! Must have been modified elsewhere. Thanks.

Dec 11 2018, 10:37 AM · BF Blender: 2.8

Dec 10 2018

lucas veber (lucky3) added a comment to T59069: Python: Bmesh "from_object" broken in 2.8.

Thank you, will try it!
I'm a little concerned by performances though, "to_mesh" creates a new mesh data block, so I thought it may be slower than the bmesh method. But maybe i'm wrong.

Dec 10 2018, 12:17 PM · BF Blender

Dec 9 2018

lucas veber (lucky3) created T59069: Python: Bmesh "from_object" broken in 2.8.
Dec 9 2018, 4:49 PM · BF Blender

Dec 7 2018

lucas veber (lucky3) updated the task description for T58964: Python: "drivers_remove" not working and crashing with invalid drivers.
Dec 7 2018, 8:42 PM · BF Blender
lucas veber (lucky3) updated the task description for T58964: Python: "drivers_remove" not working and crashing with invalid drivers.
Dec 7 2018, 8:42 PM · BF Blender
lucas veber (lucky3) updated the task description for T58964: Python: "drivers_remove" not working and crashing with invalid drivers.
Dec 7 2018, 8:42 PM · BF Blender
lucas veber (lucky3) created T58964: Python: "drivers_remove" not working and crashing with invalid drivers.
Dec 7 2018, 8:41 PM · BF Blender
lucas veber (lucky3) added a comment to T58792: Particles python access is broken in 2.8.

Evaluating the depsgraph first seems to fix it:

Dec 7 2018, 1:17 PM · BF Blender

Dec 6 2018

lucas veber (lucky3) created T58856: Python: "to_mesh" broken in 2.8.
Dec 6 2018, 12:20 PM · Python, BF Blender: 2.8

Dec 5 2018

lucas veber (lucky3) created T58792: Particles python access is broken in 2.8.
Dec 5 2018, 2:37 PM · BF Blender
lucas veber (lucky3) updated the task description for T58788: Convert to Mesh broken in 2.8.
Dec 5 2018, 1:25 PM · BF Blender: 2.8, BF Blender
lucas veber (lucky3) added a project to T58788: Convert to Mesh broken in 2.8: BF Blender: 2.8.
Dec 5 2018, 1:17 PM · BF Blender: 2.8, BF Blender
lucas veber (lucky3) created T58788: Convert to Mesh broken in 2.8.
Dec 5 2018, 1:16 PM · BF Blender: 2.8, BF Blender
lucas veber (lucky3) added a project to T58748: Mirror modifier: the mirrored vertices are invisible until a polygon is created: BF Blender: 2.8.
Dec 5 2018, 11:00 AM · BF Blender

Dec 4 2018

lucas veber (lucky3) created T58748: Mirror modifier: the mirrored vertices are invisible until a polygon is created.
Dec 4 2018, 10:33 PM · BF Blender
lucas veber (lucky3) awarded D4029: Implement a Track Surface constraint a Love token.
Dec 4 2018, 7:23 PM

Dec 2 2018

lucas veber (lucky3) added a comment to T58525: Python: "make_single_user" operator crashes.

Oops sorry, I had searched for any "make_single_user" bugs, which did not output anything. Will search for more keywords next time.

Dec 2 2018, 4:20 PM · Python, BF Blender: 2.8, BF Blender
lucas veber (lucky3) created T58525: Python: "make_single_user" operator crashes.
Dec 2 2018, 4:02 PM · Python, BF Blender: 2.8, BF Blender

Nov 29 2018

lucas veber (lucky3) added a comment to T58156: Open subdiv poor performances in 2.8.

Ok, sorry did not know that. CPU acceleration is also the bottleneck I guess.
Blender 2.79 had both CPU and GPU acceleration, not sure what are the plans for 2.8

Faster animation playback when topology stays the same.

Nov 29 2018, 11:19 PM · BF Blender: 2.8, BF Blender
lucas veber (lucky3) created T58156: Open subdiv poor performances in 2.8.
Nov 29 2018, 6:45 PM · BF Blender: 2.8, BF Blender
lucas veber (lucky3) created T58154: X-Mirror for edit mesh is broken in 2.8 Beta.
Nov 29 2018, 6:31 PM · BF Blender

Sep 30 2018

lucas veber (lucky3) added a comment to T56883: Incorrect bones matrix calculation when exporting to Fbx.

Glad to hear it's working fine in 2.8, sure I totally understand 2.79 is no more developed.

Sep 30 2018, 5:29 PM · Import/Export, Addons

Sep 23 2018

lucas veber (lucky3) added a comment to T54118: FBX export of armature using Spline IK looks very wrong.

The main problem in this scene is the cyclic dependency, that is likely introducing issues when it comes to animation baking.
It's a common problem with Spline IK constraints. You can open the Blender console to see the error log, and when moving the rig bones, there's also a one frame lag which is due to the cyclic dependency issue.
The dependency graph is being re-written for Blender 2.8 to avoid this (as far as I know), for now only this kind of rig setup should be used with IK Spline constraints:
https://blender.stackexchange.com/questions/35398/rigging-question-about-spline-ik-and-having-all-controls-on-one-armature

Sep 23 2018, 11:52 PM · Import/Export, Addons
lucas veber (lucky3) added a comment to T54118: FBX export of armature using Spline IK looks very wrong.

Seems like a scale/stretch related issue? If so, it's not a bug, Fbx does not support it: the scale value of each bone inherit the scale of the parent bone.

Sep 23 2018, 3:02 PM · Import/Export, Addons
lucas veber (lucky3) added a comment to T56883: Incorrect bones matrix calculation when exporting to Fbx.

I've found a workaround for this bug.
Decomposing then recomposing the bone matrix fixes it magically in the fbx_utils.py file.

Sep 23 2018, 2:58 PM · Import/Export, Addons
lucas veber (lucky3) created T56883: Incorrect bones matrix calculation when exporting to Fbx.
Sep 23 2018, 2:52 PM · Import/Export, Addons

Mar 27 2018

lucas veber (lucky3) added a comment to T53908: Fbx export: random, weird bones rotation artefact.

While praying for this bug not to be forgotten in the dark, i've simplified at maximum the example blend file (attached) to help. It now only contains one mesh and two bones. When exporting to Fbx and importing in other apps, such as Unity, "bone2" is imported with Rot X = 179.8, instead of -90.
Rotating in Edit Mode bone2 1 or 2 degrees in Blender fixes the issue. However it's not a clean solution, it may happen in other situations. Seems to happen when a bone is making 180 degrees x-axis angle with its parent.
After further investigations with the Fbx exporter code, tracking the exported rotations values seems to output correct values. However it's the way these values are read in other app that is the problem. Likely to be an euler issue, if only Fbx used quaternions...

Mar 27 2018, 1:30 PM · Import/Export, Addons

Jan 31 2018

lucas veber (lucky3) added a comment to T53908: Fbx export: random, weird bones rotation artefact.

Sure thing. Actually it's the same issue in Maya in case you're able to test it. Haven't tested with 3dsmax but i'd assume it may be the same.
Here is attached a screenshot.

Jan 31 2018, 9:39 PM · Import/Export, Addons

Jan 26 2018

lucas veber (lucky3) created T53908: Fbx export: random, weird bones rotation artefact.
Jan 26 2018, 12:31 AM · Import/Export, Addons

Oct 6 2017

lucas veber (lucky3) added a comment to T53007: OpenSubdiv + transparency = artefact/crashes.

Ok. Good luck for 2.8 then!

Oct 6 2017, 10:18 AM · BF Blender