- User Since
- Dec 26 2013, 7:53 PM (251 w, 1 d)
Wed, Oct 10
I can also confirm the problem.
Tue, Oct 9
Mon, Oct 8
Sat, Oct 6
Mon, Sep 24
Thu, Sep 20
Sep 16 2018
Fix freezes during rendering because of missing mutex releases.
Sep 14 2018
Sep 2 2018
All three types are supported now, the option shows up if any type is present and a menu lets the user select the type to display.
Caused by rBa7aee250b821.
Aug 31 2018
Aug 30 2018
Updated to apply on top of the Denoising Clean pass change.
Aug 25 2018
I wouldn't consider this a bug.
Aug 23 2018
Including the alpha channel is a good idea, thanks!
Thanks for the test! I didn't really have a good model for testing...
Aug 21 2018
Aug 20 2018
Looks good to me except for one detail.
Aug 18 2018
Aug 17 2018
It's probably not that common, but still, if there's no reason to not have it we might as well support it. Also, removing the type option makes device selection easier - users don't care about CUDA or OpenCL, they just want to select their card.
Fix property descriptions
Aug 15 2018
Aug 14 2018
Some more inline comments.
Aug 10 2018
Aug 5 2018
The problem here is that the correction code tries to get a reflection ray that is at least ~3° above the true geometry. However, we can get the case that the reflection will be below that even if the bumpmapped normal is exactly identical to the geometric normal by simply looking at the surface at a shallow angle.
Jul 28 2018
Jul 27 2018
I've looked into this and it's definitely doable. The basic changes are easy, but there are two tricky parts:
Jul 26 2018
Jul 23 2018
UDIMs are now supported in the workbench engine and texture painting mode.
Jul 15 2018
Jul 13 2018
Seems like a solid implementation, I've got some inline comments though.
Jul 4 2018
Jun 28 2018
Jun 27 2018
Jun 26 2018
Jun 25 2018
Some questions from checking the code:
- Do you think it is important to expose frequency, bandwidth and truncate? If not, you could get rid of GaborParams, just store impulses, lambda and sqrt_lambda_inv in a float3 and hardcode the others.
- Is there any use case where the user would want to control the seed based on some texture etc.? If not, just making it (and maybe scale) fixed parameters instead of input sockets might be better (see e.g. the sample parameter in the recent AO node commit).
- What range does the impulse parameter typically have? If it's fairly large, some other poisson sampling method might be a better choice.
- Does quick_floor really make a noticeable difference?
Jun 20 2018
Confirmed by @LazyDodo (LazyDodo), only seems to happen on AVX2-capable processors on Windows.