- User Since
- Dec 26 2013, 7:53 PM (234 w, 1 d)
Wed, Jun 20
Confirmed by @LazyDodo (LazyDodo), only seems to happen on AVX2-capable processors on Windows.
Tue, Jun 19
Sat, Jun 16
Fri, Jun 15
Thu, Jun 14
Wed, Jun 13
Tue, Jun 12
Fixed in rB7bf40236893c.
Thanks for the patch! I'll go ahead and commit it.
Mon, Jun 11
Forgot to remove a unneccessary line.
Sun, Jun 10
Tue, Jun 5
Mon, Jun 4
Wed, May 30
Hm, I can see two methods to to this: Either reimplement the relevant Cycles nodes in Eevee and evaluate the texture there or call Cycles to bake the intensity distribution of light sources.
Sun, May 27
Yes, that definitely is a better place for it.
This commit breaks compilation if WITH_CYCLES_OSL is enabled. Cycles uses the RNA C++ API to modify nodetrees (specifically, osl_update_node_func in intern/cycles/blender/blender_python.cpp), so the changes here break that.
I'm not sure what the best way to fix this is, passing bmain from the rendering API though the Cycles addon back to the C++ code that calls the node functions seems like the best approach.