- User Since
- Dec 26 2013, 7:53 PM (277 w, 6 d)
Tue, Apr 9
I'm just going ahead and updating this with my fix, the history should still be there so we could go back to your fix.
Sat, Apr 6
Wed, Mar 27
Mar 18 2019
Mar 17 2019
Mar 14 2019
Mar 8 2019
Updated to latest 2.8
Feb 26 2019
@Ludvik Koutny (rawalanche) Good point about baking multiple objects - to be honest, I'm not really sure why I just removed it in the first place, it was broken in the previous version of the patch but fixing it wasn't hard.
Obsolete, we have proper Cryptomatte support now.
- Baking multiple objects at once by selecting them is supported again
- The progress bar works as expected now
- The margin filling of a pass doesn't overwrite results of previous passes anymore
Feb 23 2019
@Ludvik Koutny (rawalanche):
Roughness should be supported in master already, the others aren't though.
This patch does not add any new types, but with it we can easily add them in the future without touching Blender's code or worrying about bitflags (adding roughness took up the last available bit, so now's the time for an overhaul, similar the the RenderPasses a while back).
I also just pushed the updated version to the experimental buildbot, builds should be up soon at https://builder.blender.org/download/experimental/ (check the date, should be Feb 25th).
I've made some improvements and fixes to the code.
Feb 22 2019
Updated to latest master.
Or rather, manually transferred the changes to latest master - turns out that almost a year of 2.8 development is kinda tricky to merge.
Feb 19 2019
Feb 18 2019
Feb 12 2019
Feb 5 2019
Regarding integrating the Cycles denoiser into the Compositor node: I'm not sure how we would implement that - the animation denoiser patch adds support for standalone denoising, but we'd still need to call that from Blender somehow, and adding a function to the Renderer API specifically for that seems far from ideal as well.
Feb 2 2019
Jan 25 2019
Rebase to current 2.8 master.
Jan 18 2019
Dec 13 2018
Can you try running blender with the arguments -b --debug-cycles --python-expr "import _cycles; print(_cycles.available_devices())" from the command line and posting the output here?
Dec 9 2018
Dec 8 2018
Dec 7 2018
I can reproduce the problem, I'll have a look.
I think you forgot to attach the file?
Dec 6 2018
Rebased to current master, still works fine as far as I can tell.
Dec 4 2018
Nov 30 2018
Nov 29 2018
Nov 28 2018
Thanks for the patch, this looks really good!
Nov 27 2018
Nov 26 2018
Nov 22 2018
Rebased to current master.
Nov 18 2018
Nov 16 2018
Nov 10 2018
Reworked UI as suggested by @William Reynish (billreynish), I'm not sure how to clearly separate the two sets of ridge/valley controls though.
Nov 9 2018
I disagree that this is a bug in the Cycles implementation.
SIGPROF is interesting, but since it's a process-level signal, it might be a bad idea to set a handler in Cycles which is supposed to be used as a library after all...
Nov 8 2018
Nov 7 2018
Thanks for the feedback, both are fixed now.
Nov 6 2018
Nov 3 2018
Here's an example output of the BMW scene:
Nov 2 2018
Nov 1 2018
Here's a new example render:
Here's an updated version that includes the render layer in the pass name.
Oct 30 2018
Oct 29 2018
Here's an example render saved with this patch: