Niko Leopold (mangostaniko)
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User Details

User Since
Dec 25 2013, 10:35 PM (247 w, 2 d)

admires kitchen utensils since 2008 (2.46)

strong interest in all the patterns of nature, in open source software and the fight against artificial scarcity and for a basic income.

i also love bushcraft and hiking.

Recent Activity

Jul 6 2017

Niko Leopold (mangostaniko) added a comment to D2177: Expose BKE_report() to RNA Window Manager API.

There a reason this is still in limbo?

Jul 6 2017, 7:16 PM · Addons, BF Blender

Aug 26 2016

Niko Leopold (mangostaniko) updated D2177: Expose BKE_report() to RNA Window Manager API.
Aug 26 2016, 2:01 PM · Addons, BF Blender
Niko Leopold (mangostaniko) updated D2177: Expose BKE_report() to RNA Window Manager API.
Aug 26 2016, 1:39 PM · Addons, BF Blender
Niko Leopold (mangostaniko) retitled D2177: Expose BKE_report() to RNA Window Manager API from to Expose BKE_report() to RNA Window Manager API.
Aug 26 2016, 1:38 PM · Addons, BF Blender

Jul 17 2016

Niko Leopold (mangostaniko) added inline comments to D2068: Select Group for all selected objects instead of just active.
Jul 17 2016, 11:22 PM · BF Blender
Niko Leopold (mangostaniko) commandeered D2068: Select Group for all selected objects instead of just active.

Here is an updated draft. Can you update the revision if appropriate?
extend and only_active mode work for all mentioned cases. In the latter case it uses a single element list as suggested, not sure if the implementation is ok, it feels a bit hacky.

Jul 17 2016, 11:21 PM · BF Blender

Jun 25 2016

Niko Leopold (mangostaniko) added a comment to T48677: Duplicating object crashed blender with reset user preferences to defaults.

The changes about the selection should be very simple to make. One way would be D2068, but i am sure there might be better ways. That is the great thing about open source: Everyone can participate, it allows people to invest their free time to help where they can (there are only a handful devs paid from donations and funds by Blender Foundation atm). However those with more experience with the Blender code base are trusted with making design decisions, which is good because it really promotes quality.
This is off topic but i thought it would be worth sharing in case you are interested.

Jun 25 2016, 11:15 PM · BF Blender

Jun 23 2016

Niko Leopold (mangostaniko) added a comment to D2064: Reset infinte proportional size.

Totally agree! :)

Jun 23 2016, 7:36 PM · BF Blender

Jun 22 2016

Niko Leopold (mangostaniko) added a comment to T48689: Bledner proportional tool go to inf by it self.

D2064 is a possible fix. Waiting for review for now.

Jun 22 2016, 7:35 PM · BF Blender
Niko Leopold (mangostaniko) retitled D2068: Select Group for all selected objects instead of just active from to Select Group for all selected objects instead of just active.
Jun 22 2016, 6:37 PM · BF Blender
Niko Leopold (mangostaniko) retitled D2067: Select Parent Extend Selection from to Select Parent Extend Selection.
Jun 22 2016, 5:05 PM · BF Blender
Niko Leopold (mangostaniko) added a comment to T48677: Duplicating object crashed blender with reset user preferences to defaults.

Can't redo the crash, can you upload a blend file or give precise steps to reproduce the crash?

Jun 22 2016, 2:41 PM · BF Blender
Niko Leopold (mangostaniko) updated D2064: Reset infinte proportional size.
Jun 22 2016, 12:11 AM · BF Blender
Niko Leopold (mangostaniko) updated D2064: Reset infinte proportional size.
Jun 22 2016, 12:06 AM · BF Blender
Niko Leopold (mangostaniko) retitled D2064: Reset infinte proportional size from to Reset infinte proportional size.
Jun 22 2016, 12:05 AM · BF Blender

Jun 21 2016

Niko Leopold (mangostaniko) added a comment to T48689: Bledner proportional tool go to inf by it self.

Similar to T23288.

Jun 21 2016, 11:03 PM · BF Blender
Niko Leopold (mangostaniko) added a comment to T48684: Circular/radial bands in this hair scene (most noticeable in CPU).

Have no graphics card, but can confirm identical strong circular bands on i5-2557M with 4 GB RAM running Blender 2.77a on Arch Linux.

Jun 21 2016, 8:39 PM · Cycles, BF Blender
Niko Leopold (mangostaniko) added a comment to T48700: Segfault when starting blender.

Only thing i can guess is that Blender needs some specific functions related to GLX >1.2 and then crashes.
Found this possible workaround but haven't looked into it: http://wiki.x2go.org/doku.php/wiki:development:glx-xlib-workaround

Jun 21 2016, 7:53 PM · BF Blender
Niko Leopold (mangostaniko) added a comment to T48700: Segfault when starting blender.

Since X2Go only supports GLX until 1.2 and your client has 1.4 that could be it.
Did you try any other OpenGL apps?

Jun 21 2016, 7:21 PM · BF Blender
Niko Leopold (mangostaniko) added a comment to T48700: Segfault when starting blender.

147 should be about GLX (OpenGL Extension to the X Window System).
What version of OpenGL / GLX does your system implement? Check via glxinfo | grep -i version.
Could be that your client requires a more recent version not compatible with what X2Go supports: It seems that X2Go is based on nxagent which supports GLX only up to 1.2.
http://wiki.x2go.org/doku.php/doc:de-compat
It also says that Cinnamon 2.2 (Linux Mint 17) is not compatible and reverts to fallback mode.

Jun 21 2016, 6:55 PM · BF Blender

Jun 19 2016

Niko Leopold (mangostaniko) updated subscribers of T48678: Blender crashing quite frequently when doing file->new.
Jun 19 2016, 11:45 PM · BF Blender

Jun 17 2016

Niko Leopold (mangostaniko) added a comment to T48666: Segfault when hitting tab.

There are dependency graph cycles: The children of Slot-0-LEADER depend on it as a parent, and Slot-0-LEADER depends on its children via Boolean Modifiers.
This alone should not be a reason for a crash though. Crash only happens for Slot-0-LEADER with Slot-2 or Slot-3 which all use the same mesh.

Jun 17 2016, 1:45 PM · Dependency Graph, BF Blender

Jun 2 2016

Niko Leopold (mangostaniko) added a comment to T48566: Occasional off-by-one errors in renderborder.

Oh well Campbell did fix it already ;)

Jun 2 2016, 5:14 AM · BF Blender
Niko Leopold (mangostaniko) added a comment to T48566: Occasional off-by-one errors in renderborder.

Seems like the rendered region is defined at float precision whereas the border is positioned at int precision via sboxdraw which uses glVertex2i. Apparently the int precision was introduced a few years ago when (i guess) the rendered region was defined differently as well (rBS37ff3).

Jun 2 2016, 5:12 AM · BF Blender
Niko Leopold (mangostaniko) added a comment to T48566: Occasional off-by-one errors in renderborder.

Can confirm, also on Archlinux with 2.77a.

Jun 2 2016, 12:37 AM · BF Blender
Niko Leopold (mangostaniko) added a comment to T48435: Blender 2.77a crashes on cycles.

Does it work if you use OpenGL Occlusion Query (from Preferences -> System -> Selection) instead of OpenGL Select?

Jun 2 2016, 12:20 AM · Cycles, BF Blender

May 17 2016

Niko Leopold (mangostaniko) added a comment to T48435: Blender 2.77a crashes on cycles.

One more thing i found remarkable: If material indices are assigned to face indices as 0->0 and 1->1 it crashes, however if assigned 1->0, 0->1 it does not.

May 17 2016, 2:37 AM · Cycles, BF Blender
Niko Leopold (mangostaniko) added a comment to T48435: Blender 2.77a crashes on cycles.

Could not agree more would be great to see this solved! Wish i had more time and wisdom at the moment (currently i am pretty much an apprentice). Would love to look into this as soon as i can but i hope someone experienced can look at this at the moment, as currently i must admit i have a lot of things to do regarding studies and personal things, so at least i could help a little bit here.

May 17 2016, 2:30 AM · Cycles, BF Blender

May 16 2016

Niko Leopold (mangostaniko) added a comment to T48435: Blender 2.77a crashes on cycles.

Thanks for the video!
This is really interesting... Basically steps 1–3 seem to be enough to make it crash on double click, in other words:

  1. Take a mesh of two faces (dont need to be joined, also works with more faces).
  2. Assign a new material to each face.

-> Crash on double click.

May 16 2016, 11:53 PM · Cycles, BF Blender
Niko Leopold (mangostaniko) updated subscribers of T48453: Fix: wrong material preview colors for the cycles normalmap node.
May 16 2016, 11:29 PM · OpenGL / Gfx, Nodes
Niko Leopold (mangostaniko) updated subscribers of T48418: sampling is buggy in 2.77.
May 16 2016, 10:40 PM · Cycles, BF Blender
Niko Leopold (mangostaniko) added a comment to T48435: Blender 2.77a crashes on cycles.

Can reproduce as described by Daniel for

Version 2.77 sub 0 date 2016-04-05 18:12 hash abf6f08
May 16 2016, 12:11 PM · Cycles, BF Blender
Niko Leopold (mangostaniko) added a project to T48447: Inactive Menu entries don't gray out Icons like text: User Interface.
May 16 2016, 11:21 AM · User Interface, BF Blender

Apr 17 2016

Niko Leopold (mangostaniko) added a comment to T48047: Displace Modifier - Midlevel.

ok makes sense then!
@Bastien Montagne (mont29) thanks for pointing this out about the priorities, will keep that in mind!

Apr 17 2016, 8:26 PM · BF Blender

Apr 16 2016

Niko Leopold (mangostaniko) triaged T48143: Multi-platform Game Engine Publishing addon fails in 2.77 as Normal priority.

Guess this should not be considered a bug, since in fact everything is working fine.
It's more of a design issue, that likely has already been considered by the maintainers.

Apr 16 2016, 12:33 PM · Addons
Niko Leopold (mangostaniko) added a comment to T48143: Multi-platform Game Engine Publishing addon fails in 2.77.

Assumably a lot of people might get blender via a package manager (at least on Linux) where it might come without python, and unless using Arch Linux it might be an outdated version not fit for Blender. That's why the addon copies the python lib into the executable bundle for Linux and Windows (for Mac OS it seems that its already contained in the Blenderplayer.app), but it tries to copy from a local path assuming python always comes with blender.

Apr 16 2016, 11:49 AM · Addons

Apr 15 2016

Niko Leopold (mangostaniko) triaged T48158: Two identical geometry gives two different results. as Incomplete priority.
Apr 15 2016, 4:58 PM · Mesh Modeling, BF Blender
Niko Leopold (mangostaniko) added a comment to T48158: Two identical geometry gives two different results..

What exactly is the error? And please always instead of showing the error (the .blend) describe the exact steps that led to the error.

Apr 15 2016, 4:58 PM · Mesh Modeling, BF Blender
Niko Leopold (mangostaniko) added a comment to T48140: Component selection in shaded mode is Buggy.
Apr 15 2016, 4:50 PM · BF Blender
Niko Leopold (mangostaniko) added a comment to T48144: Multi windows performance drop.

Does this only happen with Blender?
I must admit i have no experience with multiple monitors maybe someone might have an idea.

Apr 15 2016, 4:03 PM · BF Blender
Niko Leopold (mangostaniko) added a comment to T48144: Multi windows performance drop.

So basically all i can guess is that it might just be too much to ask from your GPU.
At least it does not appear to be Blender specific.

Apr 15 2016, 10:19 AM · BF Blender
Niko Leopold (mangostaniko) updated subscribers of T48143: Multi-platform Game Engine Publishing addon fails in 2.77.

It seems the path to the python lib is assumed to be relative to the location of the blenderplayer, which might not be a valid assumption on Linux if you installed via packages without bundled python.

Apr 15 2016, 2:13 AM · Addons
Niko Leopold (mangostaniko) triaged T48144: Multi windows performance drop as Incomplete priority.

What exactly do you mean by multiple windows? How many, at what resolution, what else is running in the background, does it get better if you close some of the windows?
Could you upload a .blend file to reproduce the issue?

Apr 15 2016, 1:44 AM · BF Blender
Niko Leopold (mangostaniko) triaged T48149: Error in render mode... as Incomplete priority.
Apr 15 2016, 1:42 AM · BF Blender
Niko Leopold (mangostaniko) added a comment to T48149: Error in render mode....

What exactly is the issue?
Please attach a .blend file and describe step by step how to reproduce the issue.

Apr 15 2016, 1:33 AM · BF Blender

Apr 5 2016

Niko Leopold (mangostaniko) raised the priority of T48047: Displace Modifier - Midlevel from Incomplete to Normal.

Lets wait for what reviewers say then :)

Apr 5 2016, 11:13 AM · BF Blender

Apr 4 2016

Niko Leopold (mangostaniko) added reviewers for D1894: Displace Modifier use Midlevel Offset for Vertex Groups: Bastien Montagne (mont29), Campbell Barton (campbellbarton).
Apr 4 2016, 6:51 PM · Modifiers, BF Blender
Niko Leopold (mangostaniko) retitled D1894: Displace Modifier use Midlevel Offset for Vertex Groups from to Displace Modifier use Midlevel Offset for Vertex Groups.
Apr 4 2016, 6:49 PM · Modifiers, BF Blender
Niko Leopold (mangostaniko) added a comment to T48047: Displace Modifier - Midlevel.

it seems the idea of the midlevel offset was not integrated in the vertex groups mode, as it was with the texture mode.

Apr 4 2016, 6:37 PM · BF Blender
Niko Leopold (mangostaniko) added a comment to T47954: Mesh selection shutdown.

Could you check if the points described in T47997 fix the issue?
e.g. from Preferences -> System -> Selection choose "OpenGL Occlusion Queries".

Apr 4 2016, 5:04 PM · BF Blender

Mar 30 2016

Niko Leopold (mangostaniko) added a project to T47995: Blend File Utils fails with any .blend file: Addons.
Mar 30 2016, 2:22 AM · Addons, BF Blender
Niko Leopold (mangostaniko) added a comment to T47995: Blend File Utils fails with any .blend file.

What is your Python version?
e.g. Help -> Save System Info, then just drag the file into the comment text field here to upload.

Mar 30 2016, 2:14 AM · Addons, BF Blender
Niko Leopold (mangostaniko) added a comment to T47997: crashe on select.

Still can not reproduce this.
Could you please provide your system information?
Help -> Save System Info, then just drag the file into the comment text field here to upload.

Mar 30 2016, 1:59 AM · BF Blender
Niko Leopold (mangostaniko) added a comment to T47954: Mesh selection shutdown.

T47997 possibly related?

Mar 30 2016, 1:58 AM · BF Blender
Niko Leopold (mangostaniko) added a comment to T47954: Mesh selection shutdown.

can not reproduce this on Arch Linux for 2.77 22a2853, please provide the information as mentioned above.

Mar 30 2016, 1:52 AM · BF Blender
Niko Leopold (mangostaniko) added a comment to T47997: crashe on select.

I can not reproduce this issue so far on Arch Linux, Blender 2.77.
What action do you have assigned to the right click?
Is it selection (check whether Preferences -> Input -> Select With is Left or Right) ?

Mar 30 2016, 1:09 AM · BF Blender

Mar 27 2016

Niko Leopold (mangostaniko) added a comment to T47958: Crash in Walk Navigation in Camera mode (walk_invoke) on files that are just saved/just opened.

Can't reproduce this either with recent build or build from the specified time, on Arch Linux though.

Mar 27 2016, 3:07 AM · BF Blender
Niko Leopold (mangostaniko) updated subscribers of T47958: Crash in Walk Navigation in Camera mode (walk_invoke) on files that are just saved/just opened.
Mar 27 2016, 1:30 AM · BF Blender

Mar 19 2016

Niko Leopold (mangostaniko) added a comment to T47837: Filtering UIList.

Can confirm this. Still broken on Arch Linux, currently Blender 2.77 6aeb1f7f.
If you leave the flt_flags return value empty, i.e. remove [self.bitflag_filter_item] * 3, or use a different factor, then it works. But yep since the flag value is the same its likely an issue with its interpretation.

Mar 19 2016, 7:57 AM · User Interface, Python, BF Blender
Niko Leopold (mangostaniko) updated subscribers of T47838: Walk Navigation fails to use gravity with intersecting objects.
Mar 19 2016, 1:14 AM · BF Blender: Regressions, BF Blender
Niko Leopold (mangostaniko) updated subscribers of T47837: Filtering UIList.
Mar 19 2016, 1:14 AM · User Interface, Python, BF Blender

Mar 18 2016

Niko Leopold (mangostaniko) closed T47834: unable to export to DAE as Resolved.
Mar 18 2016, 10:01 PM · Collada
Niko Leopold (mangostaniko) added a comment to T47834: unable to export to DAE.

No problem :)
The issue seems to be fixed in the latest build i just did of 2.77 3d59be30.
Until this gets into your package for Manjaro Linux, you might use a build from here: https://builder.blender.org/download/
Or you can use the official 2.76b version where it also seems to work.

Mar 18 2016, 9:32 PM · Collada
Niko Leopold (mangostaniko) added a comment to T47834: unable to export to DAE.

Can confirm this on Arch Linux with Blender 2.76.11.
libstdc++ 6.0.21
opencollada 20150702-3

Mar 18 2016, 8:45 PM · Collada

Mar 4 2016

Niko Leopold (mangostaniko) updated subscribers of T47653: Select Loop Inner-Region issue.
Mar 4 2016, 3:38 AM · Mesh Modeling, BF Blender

Mar 3 2016

Niko Leopold (mangostaniko) added a comment to T47653: Select Loop Inner-Region issue.

As the operator description says "Select region of faces inside of a selected loop of edges" it currently does not work for loops of faces yet. Selecting an edge loop and then using Select Loop Inner-Region surely is just as comfortable.

Mar 3 2016, 6:13 PM · Mesh Modeling, BF Blender
Niko Leopold (mangostaniko) updated subscribers of T47670: Layer weight gives incorrect result in GLSL Material mode.
Mar 3 2016, 3:40 PM · Cycles, BF Blender
Niko Leopold (mangostaniko) updated subscribers of T47653: Select Loop Inner-Region issue.
Mar 3 2016, 3:38 PM · Mesh Modeling, BF Blender

Feb 26 2016

Niko Leopold (mangostaniko) triaged T47573: Olá, Queria explicar um Bug No Blender as Incomplete priority.
Feb 26 2016, 2:48 AM · BF Blender
Niko Leopold (mangostaniko) added a comment to T47573: Olá, Queria explicar um Bug No Blender.

Olá :)
[Desculpe, eu só sei espanhol não Português, mas presumo que o Inglês é ok. Traduz Google dá um bom resultado para o texto abaixo, se necessário.]

Feb 26 2016, 2:48 AM · BF Blender
Niko Leopold (mangostaniko) closed T47015: Objects disappear when aligned to certain angles as Resolved.

D1811 was committed by Campbell as rBd53132d200ee337b29f75ccbeec5bd106379ffdd.

Feb 26 2016, 12:34 AM · Game Engine
Niko Leopold (mangostaniko) updated subscribers of T47500: Blender crashes direct after hitting render button (window closes whithout any warning) Render with cycles is a matter of luck.
Feb 26 2016, 12:06 AM · Cycles, BF Blender
Niko Leopold (mangostaniko) updated subscribers of T47530: Proposal: Animated Render Border Attributes.
Feb 26 2016, 12:03 AM · User Interface, BF Blender, Rendering

Feb 25 2016

Niko Leopold (mangostaniko) updated subscribers of T47541: Mesh tool to 'unsplit' while preserving custom normals.
Feb 25 2016, 11:47 PM · Quick Hacks
Niko Leopold (mangostaniko) added a comment to T47561: Bug of viewport.

Seems to work fine with 2.76.11 on Arch Linux using Intel HD 3000 (using Mesa 11.1.2 OpenGL implementation supporting at most GL 3.3 core).

Feb 25 2016, 11:26 PM · BF Blender
Niko Leopold (mangostaniko) updated subscribers of T47566: missing info maybe?.
Feb 25 2016, 11:04 PM · Documentation
Niko Leopold (mangostaniko) updated subscribers of T47566: missing info maybe?.
Feb 25 2016, 11:04 PM · Documentation
Niko Leopold (mangostaniko) added a comment to T47566: missing info maybe?.
Feb 25 2016, 11:03 PM · Documentation
Niko Leopold (mangostaniko) added a comment to T47560: Curve scaling causes flat shape .

Can confirm, but this is not a bug.
After you have scaled the whole curve object down to 0 along y, trying to scale 0 via the S manipulator will only multiply the value of 0 and not change anything.
You can set the scale manually from the Properties toolbar (press N) to something higher than 0.

Feb 25 2016, 10:50 PM · BF Blender
Niko Leopold (mangostaniko) added a reviewer for D1811: Fix T47015: BGE Objects disappear when aligned in certain directions: Campbell Barton (campbellbarton).
Feb 25 2016, 10:29 PM · Game Engine
Niko Leopold (mangostaniko) edited reviewers for D1811: Fix T47015: BGE Objects disappear when aligned in certain directions, added: Daniel Stokes (danielstokes), Mitchell Stokes (moguri); removed: Campbell Barton (campbellbarton), Sergey Sharybin (sergey).
Feb 25 2016, 10:28 PM · Game Engine
Niko Leopold (mangostaniko) updated the name of F285756: BGE_modifier_material_indices_from_wrong_object.blend from "Materials_with_modifiers_bug.blend" to "BGE_modifier_material_indices_from_wrong_object.blend".
Feb 25 2016, 4:56 AM
Niko Leopold (mangostaniko) added a comment to T24948: Modifiers make materials disappear in BGE.

Still an issue in current master, this really has been around a long time :)

Feb 25 2016, 4:35 AM · Game Engine, Game Rendering
Niko Leopold (mangostaniko) updated subscribers of T47556: BVHTree object is not dealloced when using global operator in code..
Feb 25 2016, 4:12 AM · BF Blender
Niko Leopold (mangostaniko) added a comment to T47552: Gameplay.

are you sure you attached the .blend file?

Feb 25 2016, 4:07 AM · Game Engine, Game Animation

Feb 24 2016

Niko Leopold (mangostaniko) added a reviewer for D1811: Fix T47015: BGE Objects disappear when aligned in certain directions: Campbell Barton (campbellbarton).
Feb 24 2016, 12:26 AM · Game Engine

Feb 20 2016

Niko Leopold (mangostaniko) added a reviewer for D1811: Fix T47015: BGE Objects disappear when aligned in certain directions: Sybren A. Stüvel (sybren).
Feb 20 2016, 12:10 AM · Game Engine

Feb 18 2016

Niko Leopold (mangostaniko) updated D1811: Fix T47015: BGE Objects disappear when aligned in certain directions.
Feb 18 2016, 4:50 AM · Game Engine
Niko Leopold (mangostaniko) retitled D1811: Fix T47015: BGE Objects disappear when aligned in certain directions from Fix T47015: BGE "Objects disappear when aligned in certain directions" to Fix T47015: BGE Objects disappear when aligned in certain directions.
Feb 18 2016, 4:49 AM · Game Engine
Niko Leopold (mangostaniko) added a comment to T47015: Objects disappear when aligned to certain angles.

In the construction of the new coordinate system with one axis aligned to the vector, the use of a parallel unit vector should be prevented, however this was not the case due to a floating point precision issue (subtraction of values with too far apart exponents).

Feb 18 2016, 4:48 AM · Game Engine
Niko Leopold (mangostaniko) added a revision to T47015: Objects disappear when aligned to certain angles: D1811: Fix T47015: BGE Objects disappear when aligned in certain directions.
Feb 18 2016, 4:48 AM · Game Engine
Niko Leopold (mangostaniko) retitled D1811: Fix T47015: BGE Objects disappear when aligned in certain directions from to Fix T47015: BGE "Objects disappear when aligned in certain directions".
Feb 18 2016, 4:48 AM · Game Engine
Niko Leopold (mangostaniko) claimed T47015: Objects disappear when aligned to certain angles.

The most evident symptom is a division by zero (epsilon margin MT_fuzzyZero comparison) in the normalization of the base vectors of the new aligned coordinate system, in KX_GameObject::AlignAxisToVect.

Feb 18 2016, 4:22 AM · Game Engine

Oct 24 2015

Niko Leopold (mangostaniko) updated subscribers of T45734: Grab, rotate, scale with basepoint.
Oct 24 2015, 1:49 PM · User Interface, BF Blender

Aug 25 2015

Niko Leopold (mangostaniko) placed T45734: Grab, rotate, scale with basepoint up for grabs.
Aug 25 2015, 5:02 PM · User Interface, BF Blender

Aug 14 2015

Niko Leopold (mangostaniko) added a comment to T45800: Vertex while in Box Select and Circle Select appear where they aren't supposed to.

cant reproduce this from your description, for Blender 2.75 or 2.75.4 on Arch Linux.

Aug 14 2015, 10:46 PM · BF Blender

Aug 10 2015

Niko Leopold (mangostaniko) added a comment to T45734: Grab, rotate, scale with basepoint.

thanks for the comments guys :)

Aug 10 2015, 1:04 AM · User Interface, BF Blender

Aug 9 2015

Niko Leopold (mangostaniko) triaged T45734: Grab, rotate, scale with basepoint as Normal priority.
Aug 9 2015, 3:33 AM · User Interface, BF Blender
Niko Leopold (mangostaniko) claimed T45734: Grab, rotate, scale with basepoint.

Sounds like a very convenient and concise workflow ! :)

Aug 9 2015, 3:10 AM · User Interface, BF Blender

Aug 7 2015

Niko Leopold (mangostaniko) added a comment to T45713: Shortcut to confirm "Ok" with keystroke "o" in 'Unwrap (u) -> "follow active quad" (f) -> ok (o)' was removed .

does "u f <Enter>" not work for you? that works here on Arch Linux using 2.75a.

Aug 7 2015, 4:45 AM · BF Blender