- User Since
- Mar 8 2014, 8:48 AM (289 w, 1 d)
Apr 1 2014
Could this patch be merged to trunk?
@Bastien Montagne (mont29) THanks a lot for your patch. Could it be integrated in trunk ?
Mar 17 2014
Scripting it in Python works (makes a 1 axis translation, save snap location, compute new edge length, divide by old edge length, undo trtanslation and scale with that factor).
On the same scene, translating on 1 local axis, here Y, works (G Y Y). So blender finds a way to snap that nearest vertex without it to be presicely snapped (also 1 degree of freedom). If blender succeed in finding the right position for that vertex, it can deduce the scale from the new edge length comparing to the old?
Mar 14 2014
Mar 13 2014
For the circles, they are hard to see. (couldn't reproduce on the report file) It appear with IES lights in exr mode. Many concentric circles. Sorry it's very hard to reproduce and the original file is 500MB big.
Mar 9 2014
@Bastien Montagne (mont29) Thanks for the proposed fix. Looks good, maybe for consistency it would be good to make it work like the Numpad0 camera view toggle as it's about the same except you get 3 orthoviews with it. But at least with that fix, we could implement the behavior in a python operator that would save camera and viewport POV to allow usual toggling.
Mar 8 2014
Discussion was split actually, more can be found here