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Matias Mendiola (mendio)
Illustrator | Character designer | Concept artist | Storyboard artist | 3D generalist

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User Since
Oct 31 2013, 3:14 PM (285 w, 6 d)

Recent Activity

Tue, Apr 23

Matias Mendiola (mendio) added a comment to T63758: Grease pencil stroke detail depends on motion events.

Thanks @Antonio Vazquez (antoniov) for the clear explanation. I agree with you that the main risk with this change is to lose the pleasant feeling that we have right now while drawing with Grease Pencil (more than 80% of the time used by the artist with Grease pencil is freehand drawing).

Tue, Apr 23, 12:12 AM · Blender Studio, Grease Pencil

Mar 25 2019

Matias Mendiola (mendio) added a comment to T62871: Move rotate scale not working while in draw mode. .

Lock Camera to View can be used for that.

Mar 25 2019, 3:02 PM · BF Blender

Mar 19 2019

Matias Mendiola (mendio) added a comment to D4553: Fix T62465: Wrong user count after changing gpencil material.

Bigger changes are happening in D4498, but this indeed is the correct thing to do in the current code.

This pointer is an ID user and as such needs the user count to be updated.

Then, if this fix the issue, why we need implement D4498? Currently, this patch changes the UI and this is not what we want. Why don't fix this issue and keep all as today?

Mar 19 2019, 5:03 PM

Mar 18 2019

Matias Mendiola (mendio) added a comment to D4498: Only brushes with pinned materials have materials..

yes @matc (matc) , I know the goal of this the patch, and agree, but we can still keep the actual UI.

Mar 18 2019, 9:47 PM
Matias Mendiola (mendio) added a comment to D4498: Only brushes with pinned materials have materials..

I agree with @Antonio Vazquez (antoniov). The top bar is for tool settings related to the tool you are using. As such, just show the material for the active brush / tool.

Mar 18 2019, 8:18 PM

Mar 14 2019

Matias Mendiola (mendio) added a comment to T62446: Mouse cursor disappears on Grease Pencil stroke.

I think this is only when using brushes, maybe 'Show Cursor In Brush Tip' would be clearer

Mar 14 2019, 1:01 PM · BF Blender
Matias Mendiola (mendio) added a comment to T62446: Mouse cursor disappears on Grease Pencil stroke.

Agree with your proposal @William Reynish (billreynish) , maybe the cursor preferences should be on Interface -> Display or in a new panel 'Cursor'

Mar 14 2019, 12:34 PM · BF Blender

Mar 8 2019

Matias Mendiola (mendio) added a comment to T62335: Grease Pencil object selection in outliner causing stuck object mode.

This is not only related to Grease Pencil object selection. To be able to select objects with different modes in the outliner you must disable 'Lock Object Modes' in edit menu

Mar 8 2019, 3:57 PM · Grease Pencil, BF Blender: 2.8
Matias Mendiola (mendio) assigned T62357: Grease Pencil material dropdown not populating to Antonio Vazquez (antoniov).
Mar 8 2019, 1:36 PM · Grease Pencil, BF Blender

Feb 25 2019

Matias Mendiola (mendio) added a comment to D4405: Grease Pencil Depth Order Names.

yes, totally agree with the names change @William Reynish (billreynish)

Feb 25 2019, 1:27 PM

Jan 28 2019

Matias Mendiola (mendio) added a comment to rBbb9c9d0eaaab: GP: New Cutter, Constraints and Segment selection.

Sorry if I'm late commenting on this, but I was busy with the GPencil training at Blender. I think for the icon it should be better to use an art cutter/knife instead of a scissor

Jan 28 2019, 2:30 PM

Dec 18 2018

Matias Mendiola (mendio) added a comment to rB08f15433ba11: GPencil: Cancel w/ RMB click.

@Campbell Barton (campbellbarton) I agree on use RMB to cancel and not to confirm.

Dec 18 2018, 4:27 PM

Dec 5 2018

Matias Mendiola (mendio) added a comment to T58777: [WIP] GP Bezier Tool Design.

The final stroke preview should be not only for this bezier curve tool, but also for all the other primitives

Dec 5 2018, 11:05 PM · Grease Pencil
Matias Mendiola (mendio) added a comment to T58777: [WIP] GP Bezier Tool Design.

Agree @Antonio Vazquez (antoniov) , the tool is very useful but this require more research and test before land in Grease Pencil as a complete bezier curves system.
I suggest to move all this new tools development that @Charlie Jolly (charlie) is doing to the greasepencil-object branch first.

Dec 5 2018, 4:22 PM · Grease Pencil

Dec 4 2018

Matias Mendiola (mendio) added a comment to D4024: GP: Draw Mode: Add Arc Primitive.

yes, I used simplify fixed

Dec 4 2018, 7:49 PM
Matias Mendiola (mendio) added a comment to D4024: GP: Draw Mode: Add Arc Primitive.

@Matias Mendiola (mendio) I think that might be an issue with the simplify operator

Dec 4 2018, 6:36 PM
Matias Mendiola (mendio) added a comment to D4024: GP: Draw Mode: Add Arc Primitive.

@Daniel Lara (Pepeland) (pepeland) it's a precision issue as the shape is drawn in screenspace. I'll try and fix both the curve and circle.

Dec 4 2018, 12:33 PM

Dec 3 2018

Matias Mendiola (mendio) added a comment to D4012: GP: Fix line primitive when using to square behaviour.

the keyboard shortcuts for these primitives work the same as Illustrator. For GP drawing, the alt key is used for straight lines which is different for GP primitive lines. What do you think? Or maybe discuss with UI team?

Not sure about that, maybe @Matias Mendiola (mendio) can give you an answer.

Dec 3 2018, 1:07 PM

Nov 15 2018

Matias Mendiola (mendio) awarded T56744: Proposal: Improving Brush Workflow in Blender a Love token.
Nov 15 2018, 12:05 PM · User Interface, BF Blender: 2.8

Nov 14 2018

Matias Mendiola (mendio) awarded T57829: Grease Pencil: Optimize Drawing Engine a Love token.
Nov 14 2018, 4:36 PM · Grease Pencil, BF Blender: 2.8
Matias Mendiola (mendio) added a comment to T57818: Grease Pencil: various issues.

Your answers seem good to me @Antonio Vazquez (antoniov)

Nov 14 2018, 1:03 PM · Grease Pencil, BF Blender: 2.8

Nov 7 2018

Matias Mendiola (mendio) added a comment to D3880: Flag object when is used in particle system to check in draw manager.

@Antonio Vazquez (antoniov) @Brecht Van Lommel (brecht) Right now in Gpencil when you edit an object that has linked objects, those linked objects remains hidden while editing. Could this patch solve that issue?

Nov 7 2018, 3:09 PM · BF Blender: 2.8

Nov 3 2018

Matias Mendiola (mendio) added a comment to T57527: Grease Pencil: Draw operator always capture tools.

Here is a toolbar mockup for Draw Mode with the new tools:

Nov 3 2018, 6:49 PM · Code Quest

Oct 31 2018

Matias Mendiola (mendio) added a comment to T45042: Request for use of Grease Pencil use in the VSE.

This is not a task for Grease Pencil, it corresponds to the Annotate tool

Oct 31 2018, 3:12 PM · Grease Pencil, Video Sequencer, BF Blender

Oct 15 2018

Matias Mendiola (mendio) added a comment to T57211: Annotation Tool Todo.

I notice that we have the same problem with the list order and the Up/Down buttons.
Do we do the same as in Grease pencil: Reverse the order and keep it fixed?

Oct 15 2018, 7:09 PM · BF Blender: 2.8, User Interface, Code Quest
Matias Mendiola (mendio) added a comment to T57211: Annotation Tool Todo.

@William Reynish (billreynish) Maybe could be useful to add a popover for the notes list as we did wiht layers in Grease Pencil. This way there is no need to always keep opened the side panel to manage the notes

Oct 15 2018, 4:32 PM · BF Blender: 2.8, User Interface, Code Quest

Oct 13 2018

Matias Mendiola (mendio) added a comment to rB18f117594004: GP: Add new Userprefs parameter to reverse layer list.

Sure, if they find a way to fix the UP/DOWN arrows we will have a better solution here. What was the exact problem with this @Antonio Vazquez (antoniov) ?

Oct 13 2018, 1:28 PM
Matias Mendiola (mendio) added a comment to rB18f117594004: GP: Add new Userprefs parameter to reverse layer list.

Another, even simpler solution, is to simply be able to set the Invert Order toggle for each UI list, so that for the GP layers it's set to bottom-up by default, but in most other places it's set to top-bottom by default.

This seems like a much simpler solution that requires less workarounds and special cases.

Oct 13 2018, 1:14 PM
Matias Mendiola (mendio) added a comment to rB18f117594004: GP: Add new Userprefs parameter to reverse layer list.

Seems everyone agree with "enabled always" option, so go ahead with the change Antonio

Oct 13 2018, 12:59 PM

Oct 12 2018

Matias Mendiola (mendio) added a comment to rB18f117594004: GP: Add new Userprefs parameter to reverse layer list.

I don't have problem to enable the option by default, but I agree with Daniel that this could bring more confusion on how list order works in Blender. I'd love a more comprehensive solution.

Oct 12 2018, 1:35 PM

Oct 9 2018

Matias Mendiola (mendio) added a comment to rBa33034cc3fd1: UI: move messages and running jobs to top bar..

With the latest icon changes warning messages are also less noticeable. IMO we should use some color coding on the icons (red/yellow) to give them more visibility

Oct 9 2018, 3:48 PM

Sep 24 2018

Matias Mendiola (mendio) added a comment to D3725: Add fixed width for popover menu headers.

If anything, we could explore changing the way other popovers are displayed where the header text doesn't change.

Sep 24 2018, 9:24 PM · BF Blender: 2.8
Matias Mendiola (mendio) added a comment to D3725: Add fixed width for popover menu headers.

@William Reynish (billreynish) I noticed, that with our current popovers it's not clear when a popover merelly display a bunch of settings and when is a real selection from a list.

Sep 24 2018, 7:44 PM · BF Blender: 2.8

Sep 19 2018

Matias Mendiola (mendio) added a comment to T56702: Blender 2.8: Left Click Select.

BTW the name Circle Select not describe very well what the tool actually does. IMO Is more like a paint selection tool

Sep 19 2018, 2:39 PM · User Interface, BF Blender: 2.8

Sep 11 2018

Matias Mendiola (mendio) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

@William Reynish (billreynish) : we all agree in grease pencil team that separate tools from brushes would be a great workflow improvement.

Sep 11 2018, 5:02 PM · User Interface, BF Blender: 2.8

Sep 6 2018

Matias Mendiola (mendio) added a comment to T56702: Blender 2.8: Left Click Select.

At one point, we discussed having a separate set-up screen for setting input and device preferences, which only appears the first time you launch Blender. As you say, most users are not likely to change those settings in every launch. They would still be in the Preferences of course, if users change their minds.

Sep 6 2018, 4:19 PM · User Interface, BF Blender: 2.8

Aug 23 2018

Matias Mendiola (mendio) added a comment to T56510: Blender 2.8 Splash Screen Design.

I really like the proposal. An "Open" button below recent files section to open files when you don't found what you are looking for in the list could be very handy

Aug 23 2018, 3:55 PM · User Interface, BF Blender: 2.8

Aug 21 2018

Matias Mendiola (mendio) added a comment to T56475: Proposal: Workspaces & Modes.

@venomgfx @William Reynish (billreynish) , for 2D animation workspace we have an additional problem: not only we need to swith the workspace to Draw mode (that should be the actual mode for this workspace) we also need to delete the default cube and light and add a new Grease Pencil object just to start to work on something.

Aug 21 2018, 2:37 PM · User Interface, BF Blender: 2.8

Aug 7 2018

Matias Mendiola (mendio) added a comment to T56263: Crash when sculpting a GP object with animation.

It's not necessary right now allow to sculpt or edit strokes while play animation

Aug 7 2018, 2:09 PM · Grease Pencil, BF Blender: 2.8

Jul 26 2018

Matias Mendiola (mendio) added a comment to rBc8cf0e10e082: Annotations: Show "Stroke Placement" options in the topbar again.

I think the option is not too complicated and it can be useful in many cases, specially for addons. I would keep it.

Jul 26 2018, 7:17 PM

Jul 24 2018

Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

I don't get the viewport thing. Everything is visible in the viewport, of course. Same goes for strength, radius, stroke settings, etc. I can't see that the stroke placement thing is different here.

The important thing here is that these settings change the behaviour of the active tool, and so it's a tool setting.

Jul 24 2018, 11:46 PM · User Interface, Grease Pencil, Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

@William Reynish (billreynish) Sorry, I did not realize that you already answered to Antonio about this before. IMO for avoid user confusion all these settings that are viewport related should be only in the 3D view header

Jul 24 2018, 2:19 PM · User Interface, Grease Pencil, Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

Great! The tool settings & top bar settings are coming together nicely. I think you've done very well with the GP and annotations UI.

To make more improvements, we really need to work on the underlying tool/brush system in Blender. One of the main issues currently is that tools are not brushes, which creates a weird sync issue where the brush can get out of sync with the active tool. This problem exists in Sculpt mode and all of Blender's brush modes too, and is not a GP problem. I spoke with Campbell a while back, and he has ideas on how to make this nicer.

A few smaller points specific to the GP tools & top bar:

  • Would be great to put all the tool settings in the top bar. You have Brush Curves and Options. we could handle these just like the Sculpt Mode popovers.
  • Stroke Placement & axis lock is a tool setting, and should therefore not be in the 3D View header, but top bar/tool settings
  • The toggle to switch between the compact material list vs the icons would be really nice to place inside the material popup itself. Right now it's a bit inelegant to have this top level. Don't know how easy that is though.
  • Currently, the active brush overrides the gizmos, so if you try and manipulate the view with the viewport gizmo, it draws instead :)
Jul 24 2018, 2:06 PM · User Interface, Grease Pencil, Code Quest

Jul 23 2018

Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

@William Reynish (billreynish) yes, I've been working on icon_geom.blend file to port there Aslam icons design for Draw mode, and I also adapted the icons that we've already been using for Sculpt and Weight paint mode and it turn out they work well together! I just only had to make a few tweaks for better visivility at small size and some color changes to follow the new icon design.

Jul 23 2018, 3:19 PM · User Interface, Grease Pencil, Code Quest

Jul 11 2018

Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

what is the problem with these icons theyre great!

Jul 11 2018, 12:35 AM · User Interface, Grease Pencil, Code Quest

Jul 10 2018

Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

@William Reynish (billreynish) : @Antonio Vazquez (antoniov) is working right now on the toolbar for Grease pencil. We already have the icons for draw mode, but we also need icons for Sculpt mode and Weight paint mode. Could you help us with this?

Jul 10 2018, 7:33 PM · User Interface, Grease Pencil, Code Quest

Jun 28 2018

Matias Mendiola (mendio) added a comment to T55621: Annotation Pencil Design.

IMO for notes simplicity the stroke thickness should be fixed by default, without use the pen pressure. Pressure could be activated by the user only if needed.

Jun 28 2018, 4:15 PM · Code Quest

Jun 26 2018

Matias Mendiola (mendio) added a comment to T54951: Properties Editor Design.

I second what @Campbell Barton (campbellbarton) said. And to be fair I tried with decorators for checkboxes and it doesn't look bad, even though the decorator is far from the checkbox:

Full disclosure: In this example I also removed all the separators in the layout. Since I believe they add noise, but that's a separated discussion.

Jun 26 2018, 2:54 PM · BF Blender: 2.8, User Interface, Code Quest

Jun 23 2018

Matias Mendiola (mendio) added a comment to T54943: Blender 2.8 Defaults.

@Luciano Muñoz Sessarego (looch) I think your comment about search is more related to this task: https://developer.blender.org/T55162
I've made a proposal there to give it more discoveravility in the UI

Jun 23 2018, 3:17 PM · BF Blender: 2.8, User Interface, Code Quest

Jun 19 2018

Matias Mendiola (mendio) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Given that a lot of people are missing the quick access to Search with the spacebar, and that the accent/grave key will be a problem in keyboards other than english, why not use the large empty space that now we have over the topbar and put there an easy accessible general search box? Search is really important feature to old and new users in Blender and this way it will be more visible and the users will not have to use any key to open it.

Jun 19 2018, 11:15 PM · Code Quest

Jun 12 2018

Matias Mendiola (mendio) added a comment to T54885: 2.8 UI Tools: Toolbar Ordering.

Naming 'Annotation' the annotation tool is Ok for me. The name of the new object will require agreements with the other team members

Jun 12 2018, 12:11 AM · Code Quest

Jun 11 2018

Matias Mendiola (mendio) added a comment to T54885: 2.8 UI Tools: Toolbar Ordering.

I mean that if the final decision is to change the name, we should change the name of both tools to avoid confusion. But this is a bit out of topic here, sorry. :)

Jun 11 2018, 11:05 PM · Code Quest
Matias Mendiola (mendio) added a comment to T55445: UI: Add custom properties panel to materials.

Note that Grease Pencil Object Data should also have custom properties

Jun 11 2018, 10:43 PM · Grease Pencil, BF Blender: 2.8
Matias Mendiola (mendio) added a comment to T54885: 2.8 UI Tools: Toolbar Ordering.

@William Reynish (billreynish) Maybe we should start calling the object just "Gpencil", and start to get rid of the actual name, but keep the name "Grease Pencil" for annotations can lead to misunderstandings

Jun 11 2018, 10:41 PM · Code Quest
Matias Mendiola (mendio) added a comment to T54885: 2.8 UI Tools: Toolbar Ordering.

I get the point, but you are missing that the whole industry is talking about "Grease pencil", and change the name now could not be an smart marketing move for Blender.

Jun 11 2018, 10:32 PM · Code Quest
Matias Mendiola (mendio) added a comment to T54885: 2.8 UI Tools: Toolbar Ordering.

Exactly, and the name Grease Pencil will keep only for the new Object in the 3D viewport. For Note tool the name should be something else like: Quick notes, Notes, or annotations.

Jun 11 2018, 10:23 PM · Code Quest

Jun 10 2018

Matias Mendiola (mendio) added a comment to T55410: Review Antialiasing support.

you are right, so for option 2 the property should be in "viewport display" panel at scene level

Jun 10 2018, 3:55 PM · Grease Pencil, BF Blender: 2.8

Jun 9 2018

Matias Mendiola (mendio) added a comment to T55410: Review Antialiasing support.

Two possible solutions:

Jun 9 2018, 8:47 PM · Grease Pencil, BF Blender: 2.8
Matias Mendiola (mendio) added a comment to T55410: Review Antialiasing support.

We need a separate AA parameter for Gpencil in the preference because we need it at 4 minimum by default, and we cannot force all Blender UI to use that default for performance reasons.
It can be very useful also sometimes for speed up animation with Gpencil to have a way to turn on/off that value in the viewport, maybe in Viewport Display panel.

Jun 9 2018, 5:45 PM · Grease Pencil, BF Blender: 2.8

Jun 8 2018

Matias Mendiola (mendio) added a comment to T55162: Blender 2.8 Blender Keymap changes.

You should be aware that is impossible to access Accent/Grave key easily in other keyboard that one with english layout

Jun 8 2018, 1:55 PM · Code Quest

Jun 5 2018

Matias Mendiola (mendio) added a comment to T55018: Documentation for 2.8 (WIP).

Grease Pencil 2.0 (is there a better place we can put this?) (Split annotation tool from 3d drawing?)

Jun 5 2018, 10:44 PM · Code Quest, BF Blender: 2.8, Documentation

May 24 2018

Matias Mendiola (mendio) added a comment to T55162: Blender 2.8 Blender Keymap changes.

@dark99 , no, there is no special editor for Gpencil. It work as any other object in the 3d view.

May 24 2018, 2:07 PM · Code Quest
Matias Mendiola (mendio) added a comment to T55162: Blender 2.8 Blender Keymap changes.

I'm lost, Grease Pencil is an editor or not? GP needed an editor shortcut ?

May 24 2018, 1:35 PM · Code Quest

May 23 2018

Matias Mendiola (mendio) added a comment to T55162: Blender 2.8 Blender Keymap changes.

@William Reynish (billreynish), I really like the idea of changing modes with numbers, but please note that in Grease Pencil we have an extra mode: Draw

May 23 2018, 3:47 PM · Code Quest

May 9 2018

Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

another approach

May 9 2018, 2:20 PM · User Interface, Grease Pencil, Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

good point Antonio, so we need to show always both: strokes and color, but in a less visually intrusive way than the diagonal red line over white background.

May 9 2018, 1:26 PM · User Interface, Grease Pencil, Code Quest

May 8 2018

Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

push it a little further: only stroke, only fill and mixed color icons. What do you think?

May 8 2018, 8:51 PM · User Interface, Grease Pencil, Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

yes, agree Daniel. That's why mockups in different contexts are so useful, it's more easy to found problems

May 8 2018, 8:32 PM · User Interface, Grease Pencil, Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

materials list mockup in properties editor with the current default G-pencil colors

May 8 2018, 7:27 PM · User Interface, Grease Pencil, Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

yes, agree

May 8 2018, 5:35 PM · User Interface, Grease Pencil, Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

Thanks @David Kozma (kynu). List mockup updated:

May 8 2018, 5:10 PM · User Interface, Grease Pencil, Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

I've tested with the list expanded. I suggest to invert the stoke and fill order (stroke to the left) because is how G-pencil always use to work.

May 8 2018, 4:55 PM · User Interface, Grease Pencil, Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

Thanks @David Kozma (kynu), any help is always welcome. I think your very thick line for stroke color is what we are looking for and really like the idea of showing clearly when the fill or strokes colors are not used.

May 8 2018, 4:01 PM · User Interface, Grease Pencil, Code Quest

May 7 2018

Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

Excellent @Joshua Leung (aligorith) !

May 7 2018, 3:18 PM · User Interface, Grease Pencil, Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

For better consistency. Could be possible to use this kind of material visualization for the G-pencil materials in the properties editor?

May 7 2018, 3:12 PM · User Interface, Grease Pencil, Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

Great, I like it. I think we are on the right track. The checkerboard pattern behind will help a lot

May 7 2018, 3:07 PM · User Interface, Grease Pencil, Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

yes, maybe the outline could work

May 7 2018, 3:01 PM · User Interface, Grease Pencil, Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

Yes, I like the proposal, but problems arise when we expand the list.

May 7 2018, 2:53 PM · User Interface, Grease Pencil, Code Quest

May 4 2018

Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

#1. IMO is clearer if we show in the color selector only the material assigned to the selected object.
If you want to use the same material in different objects, the user must first add that material to the object's material list in the properties panel.

May 4 2018, 5:58 PM · User Interface, Grease Pencil, Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

All agree with the change @Antonio Vazquez (antoniov) , go for it

May 4 2018, 4:39 PM · User Interface, Grease Pencil, Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

yes, I think it could work, everything that helps a less cluttered list of materials to choose from

May 4 2018, 12:53 AM · User Interface, Grease Pencil, Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

After some talks with Daniel we agree with you on simplify the way we select the active material.

May 4 2018, 12:33 AM · User Interface, Grease Pencil, Code Quest

Apr 30 2018

Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

yes, it functions as an of override of the global selected material for a particular brush

Apr 30 2018, 5:00 PM · User Interface, Grease Pencil, Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

Right now the default material is a brush setting that alow various brushes with different materials as you said but if the default material is not set (unlock), the brush use the global selected material

Apr 30 2018, 4:53 PM · User Interface, Grease Pencil, Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

Forgot to mention that we also have an special weightpaint icon for Greasepencil. It should be diferent from the regular icon weight paint because it interact with the points of the Gpencil strokes and not meshes.

Apr 30 2018, 3:45 PM · User Interface, Grease Pencil, Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

Great, thanks for the update William. We know the toolbar/topbar are WIP, we are just trying to follow the new UI development to help for smooth and faster Gpencil merge

Apr 30 2018, 2:43 PM · User Interface, Grease Pencil, Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

yes William, This new UI will be great for 2d artist. I already started to analise the tool order in the diferents Grease Pencil modes, here is a mockup:
https://docs.google.com/drawings/d/1gRSBJNMgvZjfOoa79zmlTktO6HNBsUWYh4OthWdNukY/edit?usp=sharing

Apr 30 2018, 2:23 PM · User Interface, Grease Pencil, Code Quest
Matias Mendiola (mendio) removed a watcher for Code Quest: Matias Mendiola (mendio).
Apr 30 2018, 2:02 PM

Apr 28 2018

Matias Mendiola (mendio) added a watcher for Code Quest: Matias Mendiola (mendio).
Apr 28 2018, 6:26 PM
Matias Mendiola (mendio) added a comment to T54662: Tool Icon Design.

@William Reynish (billreynish) now that you're gonna change sculpt mode 3D icons. For better consistency it would be great to change also the icons for the new Grease pencil sculpt and draw modes (currently in their own branch but ready to merge to master 2.8 soon). There is also some other icons needed for the Gpencil UI. Please contact us if you need more info about.

Apr 28 2018, 6:12 PM · User Interface, Code Quest

Apr 26 2018

Matias Mendiola (mendio) added a comment to T54662: Tool Icon Design.

To avoid unnecessary gap between icon and text, especially in this case that have similarity with the appearance of a list (icon = bullets), the text should be aligned to the left

Apr 26 2018, 5:46 PM · User Interface, Code Quest

Jan 4 2017

Matias Mendiola (mendio) added a watcher for Grease Pencil: Matias Mendiola (mendio).
Jan 4 2017, 3:28 PM

Jun 19 2016

Matias Mendiola (mendio) added a comment to T48674: Cut and paste strokes (CTRL-X / CTRL-V) in Grease pencil malfunctions.

Sorry for the confusion!, good to know. You´re right CTRL-X is for dissolve.

Jun 19 2016, 10:13 PM · Grease Pencil, BF Blender

Jun 18 2016

Matias Mendiola (mendio) created T48674: Cut and paste strokes (CTRL-X / CTRL-V) in Grease pencil malfunctions.
Jun 18 2016, 6:18 PM · Grease Pencil, BF Blender

Jun 16 2016

Matias Mendiola (mendio) created T48662: Blender crash using node groups connected with displacement output in some situations.
Jun 16 2016, 11:33 PM · Cycles, BF Blender
Matias Mendiola (mendio) added a comment to T48613: Bump mapping in cycles is not shown on the viewport when the material use node groups.

The problem was resolved but now I found that Blender crash using node groups connected with displacement output in at least two situations

Jun 16 2016, 10:15 PM · Cycles, BF Blender

Jun 8 2016

Matias Mendiola (mendio) created T48613: Bump mapping in cycles is not shown on the viewport when the material use node groups.
Jun 8 2016, 3:26 PM · Cycles, BF Blender

Mar 21 2016

Matias Mendiola (mendio) created T47878: Grease pencil cursor size not shown on the viewport when sculpting strokes.
Mar 21 2016, 2:13 PM · BF Blender

Mar 9 2015

Matias Mendiola (mendio) added a comment to T43942: Grease Pencil: Copy/Paste don't work between different GP Datatblocks.
  1. Yes, same editor
  2. You're right! This happens only when one of the datablock editmode is disabled.
Mar 9 2015, 3:10 PM · BF Blender
Matias Mendiola (mendio) created T43942: Grease Pencil: Copy/Paste don't work between different GP Datatblocks.
Mar 9 2015, 2:44 PM · BF Blender