- User Since
- Oct 31 2013, 3:14 PM (255 w, 5 d)
If anything, we could explore changing the way other popovers are displayed where the header text doesn't change.
@William Reynish (billreynish) I noticed, that with our current popovers it's not clear when a popover merelly display a bunch of settings and when is a real selection from a list.
Wed, Sep 19
BTW the name Circle Select not describe very well what the tool actually does. IMO Is more like a paint selection tool
Tue, Sep 11
@William Reynish (billreynish) : we all agree in grease pencil team that separate tools from brushes would be a great workflow improvement.
Thu, Sep 6
Aug 23 2018
I really like the proposal. An "Open" button below recent files section to open files when you don't found what you are looking for in the list could be very handy
Aug 21 2018
@Pablo Vazquez (venomgfx) @William Reynish (billreynish) , for 2D animation workspace we have an additional problem: not only we need to swith the workspace to Draw mode (that should be the actual mode for this workspace) we also need to delete the default cube and light and add a new Grease Pencil object just to start to work on something.
Aug 7 2018
It's not necessary right now allow to sculpt or edit strokes while play animation
Jul 26 2018
I think the option is not too complicated and it can be useful in many cases, specially for addons. I would keep it.
Jul 24 2018
@William Reynish (billreynish) Sorry, I did not realize that you already answered to Antonio about this before. IMO for avoid user confusion all these settings that are viewport related should be only in the 3D view header
Jul 23 2018
@William Reynish (billreynish) yes, I've been working on icon_geom.blend file to port there Aslam icons design for Draw mode, and I also adapted the icons that we've already been using for Sculpt and Weight paint mode and it turn out they work well together! I just only had to make a few tweaks for better visivility at small size and some color changes to follow the new icon design.
Jul 11 2018
Jul 10 2018
@William Reynish (billreynish) : @Antonio Vazquez (antoniov) is working right now on the toolbar for Grease pencil. We already have the icons for draw mode, but we also need icons for Sculpt mode and Weight paint mode. Could you help us with this?
Jun 28 2018
IMO for notes simplicity the stroke thickness should be fixed by default, without use the pen pressure. Pressure could be activated by the user only if needed.
Jun 26 2018
Jun 23 2018
@Luciano Muñoz Sessarego (looch) I think your comment about search is more related to this task: https://developer.blender.org/T55162
I've made a proposal there to give it more discoveravility in the UI
Jun 19 2018
Given that a lot of people are missing the quick access to Search with the spacebar, and that the accent/grave key will be a problem in keyboards other than english, why not use the large empty space that now we have over the topbar and put there an easy accessible general search box? Search is really important feature to old and new users in Blender and this way it will be more visible and the users will not have to use any key to open it.
Jun 12 2018
Naming 'Annotation' the annotation tool is Ok for me. The name of the new object will require agreements with the other team members
Jun 11 2018
I mean that if the final decision is to change the name, we should change the name of both tools to avoid confusion. But this is a bit out of topic here, sorry. :)
Note that Grease Pencil Object Data should also have custom properties
@William Reynish (billreynish) Maybe we should start calling the object just "Gpencil", and start to get rid of the actual name, but keep the name "Grease Pencil" for annotations can lead to misunderstandings
I get the point, but you are missing that the whole industry is talking about "Grease pencil", and change the name now could not be an smart marketing move for Blender.
Exactly, and the name Grease Pencil will keep only for the new Object in the 3D viewport. For Note tool the name should be something else like: Quick notes, Notes, or annotations.
Jun 10 2018
you are right, so for option 2 the property should be in "viewport display" panel at scene level
Jun 9 2018
Two possible solutions:
We need a separate AA parameter for Gpencil in the preference because we need it at 4 minimum by default, and we cannot force all Blender UI to use that default for performance reasons.
It can be very useful also sometimes for speed up animation with Gpencil to have a way to turn on/off that value in the viewport, maybe in Viewport Display panel.
Jun 8 2018
You should be aware that is impossible to access Accent/Grave key easily in other keyboard that one with english layout
Jun 5 2018
Grease Pencil 2.0 (is there a better place we can put this?) (Split annotation tool from 3d drawing?)
May 24 2018
@dark99 , no, there is no special editor for Gpencil. It work as any other object in the 3d view.
May 23 2018
@William Reynish (billreynish), I really like the idea of changing modes with numbers, but please note that in Grease Pencil we have an extra mode: Draw
May 9 2018
good point Antonio, so we need to show always both: strokes and color, but in a less visually intrusive way than the diagonal red line over white background.
May 8 2018
push it a little further: only stroke, only fill and mixed color icons. What do you think?
yes, agree Daniel. That's why mockups in different contexts are so useful, it's more easy to found problems
materials list mockup in properties editor with the current default G-pencil colors
Thanks @David Kozma (kynu). List mockup updated:
I've tested with the list expanded. I suggest to invert the stoke and fill order (stroke to the left) because is how G-pencil always use to work.
Thanks @David Kozma (kynu), any help is always welcome. I think your very thick line for stroke color is what we are looking for and really like the idea of showing clearly when the fill or strokes colors are not used.
May 7 2018
Excellent @Joshua Leung (aligorith) !
For better consistency. Could be possible to use this kind of material visualization for the G-pencil materials in the properties editor?
Great, I like it. I think we are on the right track. The checkerboard pattern behind will help a lot
yes, maybe the outline could work
Yes, I like the proposal, but problems arise when we expand the list.
May 4 2018
#1. IMO is clearer if we show in the color selector only the material assigned to the selected object.
If you want to use the same material in different objects, the user must first add that material to the object's material list in the properties panel.
All agree with the change @Antonio Vazquez (antoniov) , go for it
yes, I think it could work, everything that helps a less cluttered list of materials to choose from
After some talks with Daniel we agree with you on simplify the way we select the active material.
Apr 30 2018
yes, it functions as an of override of the global selected material for a particular brush
Right now the default material is a brush setting that alow various brushes with different materials as you said but if the default material is not set (unlock), the brush use the global selected material
Forgot to mention that we also have an special weightpaint icon for Greasepencil. It should be diferent from the regular icon weight paint because it interact with the points of the Gpencil strokes and not meshes.
Great, thanks for the update William. We know the toolbar/topbar are WIP, we are just trying to follow the new UI development to help for smooth and faster Gpencil merge
yes William, This new UI will be great for 2d artist. I already started to analise the tool order in the diferents Grease Pencil modes, here is a mockup:
Apr 28 2018
@William Reynish (billreynish) now that you're gonna change sculpt mode 3D icons. For better consistency it would be great to change also the icons for the new Grease pencil sculpt and draw modes (currently in their own branch but ready to merge to master 2.8 soon). There is also some other icons needed for the Gpencil UI. Please contact us if you need more info about.
Apr 26 2018
To avoid unnecessary gap between icon and text, especially in this case that have similarity with the appearance of a list (icon = bullets), the text should be aligned to the left
Jun 19 2016
Sorry for the confusion!, good to know. You´re right CTRL-X is for dissolve.
Jun 18 2016
Jun 16 2016
The problem was resolved but now I found that Blender crash using node groups connected with displacement output in at least two situations
Jun 8 2016
Mar 21 2016
Mar 9 2015
- Yes, same editor
- You're right! This happens only when one of the datablock editmode is disabled.
Jan 7 2015
I've updated NVIDIA drivers and the problem continues.