Matias Mendiola (mendio)
Illustrator | Character designer | Concept artist | Storyboard artist | 3D generalist

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User Details

User Since
Oct 31 2013, 3:14 PM (255 w, 5 d)

Recent Activity

Yesterday

Matias Mendiola (mendio) added a comment to D3725: Add fixed width for popover menu headers.

If anything, we could explore changing the way other popovers are displayed where the header text doesn't change.

Mon, Sep 24, 9:24 PM · BF Blender: 2.8
Matias Mendiola (mendio) added a comment to D3725: Add fixed width for popover menu headers.

@William Reynish (billreynish) I noticed, that with our current popovers it's not clear when a popover merelly display a bunch of settings and when is a real selection from a list.

Mon, Sep 24, 7:44 PM · BF Blender: 2.8

Wed, Sep 19

Matias Mendiola (mendio) added a comment to T56702: Blender 2.8: Left Click Select.

BTW the name Circle Select not describe very well what the tool actually does. IMO Is more like a paint selection tool

Wed, Sep 19, 2:39 PM · User Interface, BF Blender: 2.8

Tue, Sep 11

Matias Mendiola (mendio) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

@William Reynish (billreynish) : we all agree in grease pencil team that separate tools from brushes would be a great workflow improvement.

Tue, Sep 11, 5:02 PM · User Interface, BF Blender: 2.8

Thu, Sep 6

Matias Mendiola (mendio) added a comment to T56702: Blender 2.8: Left Click Select.

At one point, we discussed having a separate set-up screen for setting input and device preferences, which only appears the first time you launch Blender. As you say, most users are not likely to change those settings in every launch. They would still be in the Preferences of course, if users change their minds.

Thu, Sep 6, 4:19 PM · User Interface, BF Blender: 2.8

Aug 23 2018

Matias Mendiola (mendio) added a comment to T56510: Blender 2.8 Splash Screen Design.

I really like the proposal. An "Open" button below recent files section to open files when you don't found what you are looking for in the list could be very handy

Aug 23 2018, 3:55 PM · User Interface, BF Blender: 2.8

Aug 21 2018

Matias Mendiola (mendio) added a comment to T56475: Proposal: Workspaces & Modes.

@Pablo Vazquez (venomgfx) @William Reynish (billreynish) , for 2D animation workspace we have an additional problem: not only we need to swith the workspace to Draw mode (that should be the actual mode for this workspace) we also need to delete the default cube and light and add a new Grease Pencil object just to start to work on something.

Aug 21 2018, 2:37 PM · BF Blender: 2.8

Aug 7 2018

Matias Mendiola (mendio) added a comment to T56263: Crash when sculpting a GP object with animation.

It's not necessary right now allow to sculpt or edit strokes while play animation

Aug 7 2018, 2:09 PM · Unknown Object (Project), BF Blender: 2.8

Jul 26 2018

Matias Mendiola (mendio) added a comment to rBc8cf0e10e082: Annotations: Show "Stroke Placement" options in the topbar again.

I think the option is not too complicated and it can be useful in many cases, specially for addons. I would keep it.

Jul 26 2018, 7:17 PM

Jul 24 2018

Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

I don't get the viewport thing. Everything is visible in the viewport, of course. Same goes for strength, radius, stroke settings, etc. I can't see that the stroke placement thing is different here.

The important thing here is that these settings change the behaviour of the active tool, and so it's a tool setting.

Jul 24 2018, 11:46 PM · User Interface, Unknown Object (Project), Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

@William Reynish (billreynish) Sorry, I did not realize that you already answered to Antonio about this before. IMO for avoid user confusion all these settings that are viewport related should be only in the 3D view header

Jul 24 2018, 2:19 PM · User Interface, Unknown Object (Project), Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

Great! The tool settings & top bar settings are coming together nicely. I think you've done very well with the GP and annotations UI.

To make more improvements, we really need to work on the underlying tool/brush system in Blender. One of the main issues currently is that tools are not brushes, which creates a weird sync issue where the brush can get out of sync with the active tool. This problem exists in Sculpt mode and all of Blender's brush modes too, and is not a GP problem. I spoke with Campbell a while back, and he has ideas on how to make this nicer.

A few smaller points specific to the GP tools & top bar:

  • Would be great to put all the tool settings in the top bar. You have Brush Curves and Options. we could handle these just like the Sculpt Mode popovers.
  • Stroke Placement & axis lock is a tool setting, and should therefore not be in the 3D View header, but top bar/tool settings
  • The toggle to switch between the compact material list vs the icons would be really nice to place inside the material popup itself. Right now it's a bit inelegant to have this top level. Don't know how easy that is though.
  • Currently, the active brush overrides the gizmos, so if you try and manipulate the view with the viewport gizmo, it draws instead :)
Jul 24 2018, 2:06 PM · User Interface, Unknown Object (Project), Code Quest

Jul 23 2018

Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

@William Reynish (billreynish) yes, I've been working on icon_geom.blend file to port there Aslam icons design for Draw mode, and I also adapted the icons that we've already been using for Sculpt and Weight paint mode and it turn out they work well together! I just only had to make a few tweaks for better visivility at small size and some color changes to follow the new icon design.

Jul 23 2018, 3:19 PM · User Interface, Unknown Object (Project), Code Quest

Jul 11 2018

Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

what is the problem with these icons theyre great!

Jul 11 2018, 12:35 AM · User Interface, Unknown Object (Project), Code Quest

Jul 10 2018

Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

@William Reynish (billreynish) : @Antonio Vazquez (antoniov) is working right now on the toolbar for Grease pencil. We already have the icons for draw mode, but we also need icons for Sculpt mode and Weight paint mode. Could you help us with this?

Jul 10 2018, 7:33 PM · User Interface, Unknown Object (Project), Code Quest

Jun 28 2018

Matias Mendiola (mendio) added a comment to T55621: Annotation Pencil Design.

IMO for notes simplicity the stroke thickness should be fixed by default, without use the pen pressure. Pressure could be activated by the user only if needed.

Jun 28 2018, 4:15 PM · Code Quest

Jun 26 2018

Matias Mendiola (mendio) added a comment to T54951: Properties Editor Design.

I second what @Campbell Barton (campbellbarton) said. And to be fair I tried with decorators for checkboxes and it doesn't look bad, even though the decorator is far from the checkbox:

Full disclosure: In this example I also removed all the separators in the layout. Since I believe they add noise, but that's a separated discussion.

Jun 26 2018, 2:54 PM · BF Blender: 2.8, User Interface, Code Quest

Jun 23 2018

Matias Mendiola (mendio) added a comment to T54943: Blender 2.8 Defaults.

@Luciano Muñoz Sessarego (looch) I think your comment about search is more related to this task: https://developer.blender.org/T55162
I've made a proposal there to give it more discoveravility in the UI

Jun 23 2018, 3:17 PM · BF Blender: 2.8, User Interface, Code Quest

Jun 19 2018

Matias Mendiola (mendio) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Given that a lot of people are missing the quick access to Search with the spacebar, and that the accent/grave key will be a problem in keyboards other than english, why not use the large empty space that now we have over the topbar and put there an easy accessible general search box? Search is really important feature to old and new users in Blender and this way it will be more visible and the users will not have to use any key to open it.

Jun 19 2018, 11:15 PM · Code Quest

Jun 12 2018

Matias Mendiola (mendio) added a comment to T54885: 2.8 UI Tools: Toolbar Ordering.

Naming 'Annotation' the annotation tool is Ok for me. The name of the new object will require agreements with the other team members

Jun 12 2018, 12:11 AM · Code Quest

Jun 11 2018

Matias Mendiola (mendio) added a comment to T54885: 2.8 UI Tools: Toolbar Ordering.

I mean that if the final decision is to change the name, we should change the name of both tools to avoid confusion. But this is a bit out of topic here, sorry. :)

Jun 11 2018, 11:05 PM · Code Quest
Matias Mendiola (mendio) added a comment to T55445: UI: Add custom properties panel to materials.

Note that Grease Pencil Object Data should also have custom properties

Jun 11 2018, 10:43 PM · Unknown Object (Project), BF Blender: 2.8
Matias Mendiola (mendio) added a comment to T54885: 2.8 UI Tools: Toolbar Ordering.

@William Reynish (billreynish) Maybe we should start calling the object just "Gpencil", and start to get rid of the actual name, but keep the name "Grease Pencil" for annotations can lead to misunderstandings

Jun 11 2018, 10:41 PM · Code Quest
Matias Mendiola (mendio) added a comment to T54885: 2.8 UI Tools: Toolbar Ordering.

I get the point, but you are missing that the whole industry is talking about "Grease pencil", and change the name now could not be an smart marketing move for Blender.

Jun 11 2018, 10:32 PM · Code Quest
Matias Mendiola (mendio) added a comment to T54885: 2.8 UI Tools: Toolbar Ordering.

Exactly, and the name Grease Pencil will keep only for the new Object in the 3D viewport. For Note tool the name should be something else like: Quick notes, Notes, or annotations.

Jun 11 2018, 10:23 PM · Code Quest

Jun 10 2018

Matias Mendiola (mendio) added a comment to T55410: Review Antialiasing support.

you are right, so for option 2 the property should be in "viewport display" panel at scene level

Jun 10 2018, 3:55 PM · Unknown Object (Project), BF Blender: 2.8

Jun 9 2018

Matias Mendiola (mendio) added a comment to T55410: Review Antialiasing support.

Two possible solutions:

Jun 9 2018, 8:47 PM · Unknown Object (Project), BF Blender: 2.8
Matias Mendiola (mendio) added a comment to T55410: Review Antialiasing support.

We need a separate AA parameter for Gpencil in the preference because we need it at 4 minimum by default, and we cannot force all Blender UI to use that default for performance reasons.
It can be very useful also sometimes for speed up animation with Gpencil to have a way to turn on/off that value in the viewport, maybe in Viewport Display panel.

Jun 9 2018, 5:45 PM · Unknown Object (Project), BF Blender: 2.8

Jun 8 2018

Matias Mendiola (mendio) added a comment to T55162: Blender 2.8 Blender Keymap changes.

You should be aware that is impossible to access Accent/Grave key easily in other keyboard that one with english layout

Jun 8 2018, 1:55 PM · Code Quest

Jun 5 2018

Matias Mendiola (mendio) added a comment to T55018: Documentation for 2.8 (WIP).

Grease Pencil 2.0 (is there a better place we can put this?) (Split annotation tool from 3d drawing?)

Jun 5 2018, 10:44 PM · Code Quest, BF Blender: 2.8, Documentation

May 24 2018

Matias Mendiola (mendio) added a comment to T55162: Blender 2.8 Blender Keymap changes.

@dark99 , no, there is no special editor for Gpencil. It work as any other object in the 3d view.

May 24 2018, 2:07 PM · Code Quest
Matias Mendiola (mendio) added a comment to T55162: Blender 2.8 Blender Keymap changes.

I'm lost, Grease Pencil is an editor or not? GP needed an editor shortcut ?

May 24 2018, 1:35 PM · Code Quest

May 23 2018

Matias Mendiola (mendio) added a comment to T55162: Blender 2.8 Blender Keymap changes.

@William Reynish (billreynish), I really like the idea of changing modes with numbers, but please note that in Grease Pencil we have an extra mode: Draw

May 23 2018, 3:47 PM · Code Quest

May 9 2018

Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

another approach

May 9 2018, 2:20 PM · User Interface, Unknown Object (Project), Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

good point Antonio, so we need to show always both: strokes and color, but in a less visually intrusive way than the diagonal red line over white background.

May 9 2018, 1:26 PM · User Interface, Unknown Object (Project), Code Quest

May 8 2018

Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

push it a little further: only stroke, only fill and mixed color icons. What do you think?

May 8 2018, 8:51 PM · User Interface, Unknown Object (Project), Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

yes, agree Daniel. That's why mockups in different contexts are so useful, it's more easy to found problems

May 8 2018, 8:32 PM · User Interface, Unknown Object (Project), Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

materials list mockup in properties editor with the current default G-pencil colors

May 8 2018, 7:27 PM · User Interface, Unknown Object (Project), Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

yes, agree

May 8 2018, 5:35 PM · User Interface, Unknown Object (Project), Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

Thanks @David Kozma (kynu). List mockup updated:

May 8 2018, 5:10 PM · User Interface, Unknown Object (Project), Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

I've tested with the list expanded. I suggest to invert the stoke and fill order (stroke to the left) because is how G-pencil always use to work.

May 8 2018, 4:55 PM · User Interface, Unknown Object (Project), Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

Thanks @David Kozma (kynu), any help is always welcome. I think your very thick line for stroke color is what we are looking for and really like the idea of showing clearly when the fill or strokes colors are not used.

May 8 2018, 4:01 PM · User Interface, Unknown Object (Project), Code Quest

May 7 2018

Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

Excellent @Joshua Leung (aligorith) !

May 7 2018, 3:18 PM · User Interface, Unknown Object (Project), Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

For better consistency. Could be possible to use this kind of material visualization for the G-pencil materials in the properties editor?

May 7 2018, 3:12 PM · User Interface, Unknown Object (Project), Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

Great, I like it. I think we are on the right track. The checkerboard pattern behind will help a lot

May 7 2018, 3:07 PM · User Interface, Unknown Object (Project), Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

yes, maybe the outline could work

May 7 2018, 3:01 PM · User Interface, Unknown Object (Project), Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

Yes, I like the proposal, but problems arise when we expand the list.

May 7 2018, 2:53 PM · User Interface, Unknown Object (Project), Code Quest

May 4 2018

Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

#1. IMO is clearer if we show in the color selector only the material assigned to the selected object.
If you want to use the same material in different objects, the user must first add that material to the object's material list in the properties panel.

May 4 2018, 5:58 PM · User Interface, Unknown Object (Project), Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

All agree with the change @Antonio Vazquez (antoniov) , go for it

May 4 2018, 4:39 PM · User Interface, Unknown Object (Project), Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

yes, I think it could work, everything that helps a less cluttered list of materials to choose from

May 4 2018, 12:53 AM · User Interface, Unknown Object (Project), Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

After some talks with Daniel we agree with you on simplify the way we select the active material.

May 4 2018, 12:33 AM · User Interface, Unknown Object (Project), Code Quest

Apr 30 2018

Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

yes, it functions as an of override of the global selected material for a particular brush

Apr 30 2018, 5:00 PM · User Interface, Unknown Object (Project), Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

Right now the default material is a brush setting that alow various brushes with different materials as you said but if the default material is not set (unlock), the brush use the global selected material

Apr 30 2018, 4:53 PM · User Interface, Unknown Object (Project), Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

Forgot to mention that we also have an special weightpaint icon for Greasepencil. It should be diferent from the regular icon weight paint because it interact with the points of the Gpencil strokes and not meshes.

Apr 30 2018, 3:45 PM · User Interface, Unknown Object (Project), Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

Great, thanks for the update William. We know the toolbar/topbar are WIP, we are just trying to follow the new UI development to help for smooth and faster Gpencil merge

Apr 30 2018, 2:43 PM · User Interface, Unknown Object (Project), Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

yes William, This new UI will be great for 2d artist. I already started to analise the tool order in the diferents Grease Pencil modes, here is a mockup:
https://docs.google.com/drawings/d/1gRSBJNMgvZjfOoa79zmlTktO6HNBsUWYh4OthWdNukY/edit?usp=sharing

Apr 30 2018, 2:23 PM · User Interface, Unknown Object (Project), Code Quest
Matias Mendiola (mendio) removed a watcher for Code Quest: Matias Mendiola (mendio).
Apr 30 2018, 2:02 PM

Apr 28 2018

Matias Mendiola (mendio) added a watcher for Code Quest: Matias Mendiola (mendio).
Apr 28 2018, 6:26 PM
Matias Mendiola (mendio) added a comment to T54662: Tool Icon Design.

@William Reynish (billreynish) now that you're gonna change sculpt mode 3D icons. For better consistency it would be great to change also the icons for the new Grease pencil sculpt and draw modes (currently in their own branch but ready to merge to master 2.8 soon). There is also some other icons needed for the Gpencil UI. Please contact us if you need more info about.

Apr 28 2018, 6:12 PM · User Interface, Code Quest

Apr 26 2018

Matias Mendiola (mendio) added a comment to T54662: Tool Icon Design.

To avoid unnecessary gap between icon and text, especially in this case that have similarity with the appearance of a list (icon = bullets), the text should be aligned to the left

Apr 26 2018, 5:46 PM · User Interface, Code Quest

Jun 19 2016

Matias Mendiola (mendio) added a comment to T48674: Cut and paste strokes (CTRL-X / CTRL-V) in Grease pencil malfunctions.

Sorry for the confusion!, good to know. You´re right CTRL-X is for dissolve.

Jun 19 2016, 10:13 PM · Unknown Object (Project), BF Blender

Jun 18 2016

Matias Mendiola (mendio) created T48674: Cut and paste strokes (CTRL-X / CTRL-V) in Grease pencil malfunctions.
Jun 18 2016, 6:18 PM · Unknown Object (Project), BF Blender

Jun 16 2016

Matias Mendiola (mendio) created T48662: Blender crash using node groups connected with displacement output in some situations.
Jun 16 2016, 11:33 PM · Cycles, BF Blender
Matias Mendiola (mendio) added a comment to T48613: Bump mapping in cycles is not shown on the viewport when the material use node groups.

The problem was resolved but now I found that Blender crash using node groups connected with displacement output in at least two situations

Jun 16 2016, 10:15 PM · Cycles, BF Blender

Jun 8 2016

Matias Mendiola (mendio) created T48613: Bump mapping in cycles is not shown on the viewport when the material use node groups.
Jun 8 2016, 3:26 PM · Cycles, BF Blender

Mar 21 2016

Matias Mendiola (mendio) created T47878: Grease pencil cursor size not shown on the viewport when sculpting strokes.
Mar 21 2016, 2:13 PM · BF Blender

Mar 9 2015

Matias Mendiola (mendio) added a comment to T43942: Grease Pencil: Copy/Paste don't work between different GP Datatblocks.
  1. Yes, same editor
  2. You're right! This happens only when one of the datablock editmode is disabled.
Mar 9 2015, 3:10 PM · BF Blender
Matias Mendiola (mendio) created T43942: Grease Pencil: Copy/Paste don't work between different GP Datatblocks.
Mar 9 2015, 2:44 PM · BF Blender
Matias Mendiola (mendio) created T43941: Grease pencil: Eraser icon disappear while erasing.
Mar 9 2015, 2:32 PM · BF Blender

Jan 7 2015

Matias Mendiola (mendio) added a comment to T43149: Grease Pencil fill areas look divided by multiples ray lines.

I've updated NVIDIA drivers and the problem continues.

Jan 7 2015, 1:29 PM · BF Blender

Jan 6 2015

Matias Mendiola (mendio) created T43149: Grease Pencil fill areas look divided by multiples ray lines.
Jan 6 2015, 9:27 PM · BF Blender

Nov 19 2013

Matias Mendiola (mendio) added a comment to T37270: Blender crashes in several situations.

Sure thing. Thanks for also fix the other bug!

Nov 19 2013, 6:28 PM · BF Blender