- User Since
- Oct 31 2013, 3:14 PM (403 w, 6 d)
Sat, Jul 24
Thu, Jul 22
Nice Antonio, functionality is much better now.
This option would be useful for primitives. With the patch it is only possible to access the new brush property using the Draw tool, maybe this property should be outside any particular brush menu
Wed, Jul 14
Sat, Jul 10
Some initial notes:
Thu, Jul 1
The right default distance is tricky because it depends on many factors (Camera distance, Size of the strokes, distance between objects/strokes, etc) and also on personal taste.
For my tests I used the standard camera and 2D-Monkey: 0-50 works well for separation of 3 meters between the front and back strokes and 0-20 for a separation in the range of 1m
Tue, Jun 29
exactly, this could be reviewed/updated in the new GPencil-Eevee development
This is a workaround that helps to display the Gpencil object with more accurate colors in dark environments without affecting the lighting on meshes. Remember that Grease Pencil is designed for 2D art.
Jun 28 2021
Lock Active is On by default not only for Grease Pencil but Meshes, so a change in the default value should have to be consistent in both.
This task could be closed and another one created with a more general proposal if wanted.
Jun 25 2021
Jun 23 2021
Separation in two panel was by design to control the annotations layer visibility regardless the user is using or not the Annotate tool.
If layer visibility control are in the tool setting panel the user have to change to the Annotate tool everytime they want to change notes visivility.
Jun 21 2021
Jun 9 2021
@Jeroen Bakker (jbakker) This commit is good for 2.93 LTS
Jun 6 2021
Jun 4 2021
This page (and all other tool pages) describes the tool settings in the property editor active tool panel following the same settings order.
IMO further clarification about where to find the curve widget is not necesary. Maybe just an image showing the active tool panel could help clarify this.
Jun 3 2021
I see, in that case it seems to be an omission when all the widgets were moved to properties. @Antonio Vazquez (antoniov) could you take a look?
Grease pencil brushes have a lot of curve widgets, not just Radius and Strength (see random settings for example), the decision was to keep as clean as possible the topbar only with the toggle buttons to activate the use of the tablet preassure and put all the curve widget in properties. Those settings are for advanced user and is not something that need tweaking very often.
Jun 2 2021
Jun 1 2021
May 30 2021
On my tests (Windows) the fix produces unexpectable size changes on the stroke and jumps while drawing, mostly when drawing slowly. Still not that reliable IMO
Thanks @Tomasz Kaye (bitbutter) for your help on the Grease Pencil manual, I leave you a few inline notes to clarify some points.
May 27 2021
May 26 2021
May 20 2021
May 13 2021
Thanks @Richard Antalik (ISS) . For the record, I found yesterday a workaround that solve the problem making a full copy of the edit scene, you can try that with the sample file.
This way everything start working again without crashes, Maybe this could help to found the issue.
I think the actual behaviour is right, if the user wants that sculpt brushes affect only certain part of the drawing can use the selection filter in sculpt mode.
May 12 2021
This part is still valid though:
More general: Was it considered to use the normal (also badly named) Object → Link/Transfer Data workflow? Guess the difference is that this GPencil operator adds data, whereas the others replace data. But maybe that would be fine even? Alternatively, this seems to do what copy & paste would usually be used for, just without having to switch the active object. Wouldn't that workflow be fine as well? Note that that's how we deal with similar cases, e.g. the material slot list.
May 11 2021
Besides that they are hardcoded, IMO there are excessive shortcuts assigned to turn on Guides (L, CTRL+L, ALT+L and C) it should be enough to have just only one shortcut to toggle ON/OFF the use of the guides in general, there is no need to use precious key shortcuts to turn on every Guide type.
Apr 28 2021
Apr 26 2021
Would love to see those or other options over a 3D cube, Line Art is a Grease Pencil modifier that turn mesh edges into actual Grease Pencil strokes, IMO we have to tell this 3D/2D connection with the icon
@Cody Winchester (CodyWinch) could you please update the patch with latest changes in master? couldn't test the patch it gives me compiling errors
@Falk David (filedescriptor) could you please update the patch with latest changes in master? it gives me compiling errors
The new Modifier options work really nice but the Influence panel in all Grease Pencil modifiers is always the last one, please move it below the new Fading panel
Apr 23 2021
Apr 19 2021
@YimingWu (NicksBest) could you please update this patch, I had errors compiling it
@YimingWu (NicksBest) could you please update the patch? I had errors compiling it
Mar 29 2021
@Antonio Vazquez (antoniov) Do you know why the E key is in there?
Mar 25 2021
Mar 24 2021
Mar 22 2021
Mar 17 2021
@YimingWu (NicksBest) All manual images should be done using the default Blender Dark theme
Mar 16 2021
Mar 13 2021
Mar 3 2021
Mar 2 2021
Feb 26 2021
Feb 22 2021
Jan 28 2021
This is a must for storyboarding workflow that in Blender is done switching a lot between Scenes and the VSE.
Right now everytime you have to switch from VSE to a particular Scene or viceversa, you have to change not only the workspace but the actual scene
Jan 26 2021
Jan 25 2021
Jan 23 2021
"Disallow Locked Material Editing", was moved to Layers special menu, a much better place, so the patch is ready
Nice panel updates, just notice that the checkbox "Disallow Locked Material Editing" has disappeared after the change. Should be in the Adjustments panel
Jan 16 2021
Jan 14 2021
Dec 15 2020
Dec 11 2020
Dec 3 2020
The selection filters in Edit Mode are affecting the selection in Vertex Paint Mode, both selection filters should be independent
Dec 2 2020
All the operators works Ok, just few things:
Nov 30 2020
I have tried it and it works very well, only two things to improve it IMO:
Nov 18 2020
With your build, Wintab is recognized but there is a strong lag when drawing with Grease Pencil or navigating the viewport.
Nov 17 2020
Same problem here with this config.
Nov 11 2020
Nov 5 2020
I don't need to be a different reviewer. I'm already reviewer as a member of the Grease Pencil team
Oct 29 2020
Oct 28 2020
Oct 23 2020
Cannot select strokes in Draw Mode
Oct 2 2020
Oct 1 2020
Typo fixed with commit https://developer.blender.org/rBM7163
Sep 30 2020
Sep 3 2020
It's look Ok for me, even the name 'step'
Aug 26 2020
yes, it makes sense to me to hide the boundary lines in the rendered shading mode. It will also help to easily detect those lines when changing modes.
Aug 11 2020
For Meshes it's Ok to not show the added points because they have faces and is clear what is going on, but IMO in the case of curves/strokes using a dimmed points is very helpful for better understanding.
Aug 10 2020
Aug 6 2020
For shortcuts consistency we should use CTRL key like in Sculpt brushes to invert the tool functionality and also expose the +/- on the top header