- User Since
- Jan 3 2007, 2:03 PM (542 w, 6 h)
hi, tested & confirming this.
indeed in a few addons I prevent execution in local view, as simple they crash or do not work as expected.
I do wonder if an auto toggle would fix this, if in local view mode, switch out for the object creation, then back in.
In some ways this is a known issue, but thanks for bringing to our attention. ( i thought is was addons only issue with local view )
Now I see it's object creation in general that does not behave well in local view.
hi, I think this is close to being good, my issue has been that both "shelves" do the same/similar thing which is pop out a sidebar, so i think they should be named consistent.
Here's 2 options:
Toolbar, Propsbar. short, consistent naming
Toolshelf, Propsshelf.. does not work...
Going right out there would be:
The use of Props, improves the distinction between the properties areas.
Really hopeful this gets solved.
Mon, May 22
please report to the addon developer, this addon is external developed
hi, made initial commit to release with some changes.
Fix gpl blocks & info.
Fix Duel mesh unreg
Change Tab name to Create tab (addons must default to existing tab names)
committed: rBA768bddf8dc83: initial commit object_fracture_crack by Nobuyuki Hirakata (authored by Brendon Murphy (meta-androcto))
closing as resolved
hi, that's it, just standard like that if you look at other addons
Sun, May 21
@Alessandro Zomparelli (alessandrozompa) hi, great job on the clean up. code looks much nicer now.
one last thing, the ccby license at top of file? I see you have the gpl ,license file also.
can we just add the standard gpl license block to the top of files?
hi, thanks for heads up & fixes
hi, I'll check it out now, thanks.
go ahead & close
your rewrite is very good, mesh to wall does do things slightly different, but it's not developed outside mesh edit tools, so, no need to move to contrib.
Thanks. great Job :)
hi, please contact the addon vendor/author for issues with external addons.
Closing as invalid
Fri, May 19
I can help with Blender git, really it's no different to github where you currently host & update your files.
I looked at your addon & there's many pep8 issues & Blender Code Style problems.
As these are not familiar to you atm, It might be best if I commit as is, then make style changes for you without any function changes.
From there you can grab the script from our repo & send back any changes you need here, or if you can, commit yourself.
You can learn about Blender git setup here;
Thanks, let me know how you would like to proceed.
hi, will look, can we have some more information?
lijenstina has been working on reg issues, although i'm not finding any issue with dynamic context menu.
@john peterson (bliblubli) are you talking about search for unknown operator on unreg?
yes please do
Wed, May 17
Tue, May 16
archiving this task, no activity nearly 1 year, tested file in 2.78c buildbot & cannot reproduce the error.
feel free to reopen if I'm wrong here.
hi, closing as archived, this is known issue with the built in boolean solvers, I can reproduce the error sometimes.
what I found here was selecting the 2 extra verts then dissolve cleaned them up nice,
unfortunately in some circumstances boolean ops may require clean up after execute.
no activity closing as invalid
committed fix, closing as resolved
Mon, May 15
Sun, May 14
Sat, May 13
Will also note that neither addon is designed to work on solid mesh.
I think we need to fix this asap.
Thu, May 11
hi, make walk addon is not supported by blender developers, you will need to contact the author of the addon & ask him for advise & fix.
Closing as invalid.
new themes committed:
North theme by TimoShch
24x_blues by meta-androcto
dark blue gradient by olson
modern minimalist by JonathanLampel
SandySlate by Vicki
true blue menu by meta-androcto
default++ by aermartin
renamed softimage to softblend (needs more work)
removed ubuntu ambience to contrib & nightly builds.
Sun, May 7
committed, closing as resolved
committed to contrib, closing as resolved
Archiving, no time to do this, instead I will provide link for users who need this addon in the release notes.
Sat, May 6
Near all issues have been solved with screencast keys & when we removed from Blender originally we said we could bring back if it was fixed & maintained, which it now is.
The only issues I found were insignificant & really corner cases which Tutorial authors know of & avoid easily. Speed clicking & button mashing are not requirements of tutorial authors.
That said, it's currently very much work to prepare the addon for this release which I'm not prepared to do if there's opposition to this addon being re-instated.
Fri, May 5
hi, looking at the previous bug reports that led to the removal of this addon, all have been solved, it's a complete new ball game with the current version.
I will test further.
note, I may abandon this as it's an increased workload to prepare the addon for Blender.
hi @Julian Eisel (Severin)
It's really tiresome pointing people to the current & recent long term version of this addon. I'll check which bugs have been fixed,
Ideasman & I made the decision to remove this addon & weighed up the considerations for & against.
I don't see the issue with adding this back for a last release given it's maintained for some time now.
Many users have requested this & still use this addon for tutorials but do not know of or have access to the latest version.
So for one release return, I think there's no harm nor foul I can see.
Thu, May 4
hi, I think time is short to get this done.
The icons should be removed if we cannot find suitable replacements. Currently the duplicate icons look unprofessional.
As the two menu's are at the last slots on the menu, this has less impact on the menu & at least removes the wrongly assigned icons.
If we get the icons replaced suitably in time for 2.79 release, it would be great.
My proposal would be to remove the duplicate icons before bcon3, then repopulate during bcon3 if this task gets completed..
Wed, May 3
hi, this is ready to land in contrib, thanks, please use the task number in the commit message for reference.
Thanks. Really impressive work.
Wed, Apr 26
hi, can confirm this, makes me wonder after 6 years how many people actually use in local mode as it's known to fail many addons.
I'll add a fix for this in a few days, disabling the addon in local mode with a warning "Must be in perspective mode"
Thanks for report @Bill Currie (taniwha)
Tue, Apr 25
Apr 24 2017
resolved thanks @Roel Koster (kostex)
hi, thanks for submitting, this is a good addon to develop in contrib with a view towards Blender 2.8
Apr 23 2017
hi, yes had some fields empty to produce the error, glad to hear your still working on it.
Basically I loaded my test file (as I knew it had shape keys) then started testing the features.
Keep up the good work, post up fixes here & I'll do more tests so we can commit to contrib addons.
committed, closing as resolved, clean up to follow.
hi, had a look at this addon & it's ok, a little awkward in the ui but i see what your doing here.
I did get a unicode error invalid byte & also another error on delete tests, not tested much more atm
here's a file ( not for redistribution )
I chose a difficult one.
thanks for creating task, I hope you can solve issues fast & I could add to contrib as there's some good usefulness here.
One error deleting by name:
committed to contrib @nBurn (nBurn) @Okavango (Okavango) thanks for getting this significant addon ready.
Please create a fresh task for future updates & let me know in irc
@Bastien Montagne (mont29) @nBurn (nBurn) will be looking after maintain & commits for this addon, would be good to add him as addons project member.
Closing as resolved
archiving, would be ok for contrib if maintained but no activity
Apr 22 2017
@Aaron Carlisle (Blendify) agreed
hi, thank you for creating these icons.]
Currently the Force menu & Group Instance menu are using the "EMPTY" icon, which duplicates the icon 3 times in the same menu.
I think this is very important to fix as the add menu is one of the first menus users look at & we need to have the ui represented well at this level.
After discussion with @Julian Eisel (Severin) in irc it was suggested to be effective we needed to create some new icons matching the Force Fields & Group icons in the same color tone as the Add menu icons.
I had asked @Jon Ross (zlsa) if he was able to create such icons & we now submit this task.
This is not a small issue & quite honestly I consider it an UI bug that the icons are not well represented.
If we can commit the new icons, it's a simple 2 word fix to change the current mismatched icons & solve the issue. Which I will be more than happy to commit.
@Aaron Carlisle (Blendify), I'll seek clarify adding priority normal,
closing as resolved, cleanup to follow. T51145
@Nikos Priniotakis (Nikos_prinio) hi, all good, I changed the file name & needed to change the file name in the addon, already fixed & committed.
a chat in irc to catch up would be nice :)
hi, this addon is good for contrib, as @nBurn (nBurn) is learning git I'll do commits initially.
raising to confirmed as this is a developer task
Raising to confirmed as this is a developer task