- User Since
- Jan 3 2007, 2:03 PM (546 w, 4 d)
Fri, Jun 23
hi, I'm having trouble reproducing this, could you try with a nightly build from here: https://builder.blender.org/download/
hi, unfortunately we are no longer accepting new addons, Blender 2.79 is closed to new addons & It will be some time before we add new addons to Blender 2.8.
you are of course welcome to re-submit once Blender 2.8 is stable & accepting addons again.
Please note, we have strict rules about addons accessing the internet & manipulating flies. If this addon is business related, that should be clearly started & a fee for inclusion may apply.if we were to accept.
Closing as archived
hi, it's best to approach the vendor to ask why his addon is not installing
Wed, Jun 21
Tue, Jun 20
Mon, Jun 19
Sun, Jun 18
hi, we will try to find time to test this out shortly
Sat, Jun 17
Fri, Jun 16
hi, could you test this in a nightly build please? https://builder.blender.org/download/
I have no error here repeating your steps with win64 build from 13th June.
Thu, Jun 15
@miikap after talk with you in irc, committed latest version.
Committed, closing as resolved.
@Nicholas Wolf (nicwolf), feel free to send any updates
Wed, Jun 14
hi, @Nicholas Wolf (nicwolf),
I just need to be certain this is good to go & which files it's supposed to be replacing.
Mon, Jun 12
Sun, Jun 11
Sat, Jun 10
Fri, Jun 9
hi, feel free to update the wiki page as you need, If you need help with the wiki page i can help you, but I prefer if you can do.
Please also test the addon is working in current nightly builds. Thanks
Thu, Jun 8
hi, confirming there's an issue here, possibly related to the recent materials change
Tue, Jun 6
Sun, Jun 4
Sat, Jun 3
Fri, Jun 2
Thu, Jun 1
Wed, May 31
Tue, May 30
hi, it's unlikely we will change current behavior this close to release.
there is a new version of Bolt Factory here: https://blenderartists.org/forum/showthread.php?403122-Revival-Bolt-gt-Fastener-Factory-realtime-update-any-time-ISO-support
this may solve some of your issues.
We may look at changing the behaviors in the 2,8 series & merging with the new version.
Certainly we are aware of some issues with the current version & we will review this addon over the coming months.
Closing as Archived.
Mon, May 29
hi, sorry for lack of action here, thanks for the nice design it works very well, not sure if we can add in 2.79 being bcon4, you could ask @Julian Eisel (Severin) for exemption to add.
will check, thanks for report
Sun, May 28
hi testing this (following exact reproduce from op) I was able to get the error using the presets & also in ui.
# -*- coding: utf-8 -*-
to the file header (line1) in __init__.py & utils.py\
& I cannot reproduce the issue
I can fix this by adding a new ui item for extended non manifold selection
line 61 ui file:
layout.operator("mesh.select_non_manifold", text='Non Manifold Extended')
does the job without altering the existing behavior
hi, I can confirm there's some odd behavior here.
select 1 face & duplicate & move away from mesh
run solid check
in output press non manifold to select the non manifold edges
this will select the 4 edges or the face we moved
in the 3d view header, mesh select modes:
1/ The 4 edges are selected, but no indication they are part of a face and we are in edge select mode
1.1/ Pressing face select mode makes the selection vanish
to work around:
1.2/ Pressing edge select mode restores & makes visible the face, as does pressing vert select mode
hi, unfortunately this is known & expected behavior.
The Auto Run Scripts checkbox in User Preferences > File needs to be active before opening files with drivers.
if it's not active the addon will appear not to work & you will be asked to Reload trusted which reloads and allows the file to run the drivers.
This gives the user control over when they want to run drivers or not.
Thanks for report.
Closing as Invalid.
Sat, May 27
great, will test soon, thanks for fast reply :)
hi, could add this to contrib shortly, would need the pep8 clean up first
hi, think this is good for addons contrib shortly
draw poly has no undo & easily creates z fighting & overlapping faces
silhouette has no easy way to escape back to normal view,
move to high task as this task belongs to dev tasks
closing as resolved, committed, testing well.
May 25 2017
May 24 2017
hi, tested & confirming this.
indeed in a few addons I prevent execution in local view, as simple they crash or do not work as expected.
I do wonder if an auto toggle would fix this, if in local view mode, switch out for the object creation, then back in.
In some ways this is a known issue, but thanks for bringing to our attention. ( i thought is was addons only issue with local view )
Now I see it's object creation in general that does not behave well in local view.
hi, I think this is close to being good, my issue has been that both "shelves" do the same/similar thing which is pop out a sidebar, so i think they should be named consistent.
Here's 2 options:
Toolbar, Propsbar. short, consistent naming
Toolshelf, Propsshelf.. does not work...
Going right out there would be:
The use of Props, improves the distinction between the properties areas.
Really hopeful this gets solved.
May 22 2017
please report to the addon developer, this addon is external developed
hi, made initial commit to release with some changes.
Fix gpl blocks & info.
Fix Duel mesh unreg
Change Tab name to Create tab (addons must default to existing tab names)
committed: rBA768bddf8dc83: initial commit object_fracture_crack by Nobuyuki Hirakata (authored by Brendon Murphy (meta-androcto))
closing as resolved
hi, that's it, just standard like that if you look at other addons
May 21 2017
@Alessandro Zomparelli (alessandrozompa) hi, great job on the clean up. code looks much nicer now.
one last thing, the ccby license at top of file? I see you have the gpl ,license file also.
can we just add the standard gpl license block to the top of files?
hi, thanks for heads up & fixes
hi, I'll check it out now, thanks.
go ahead & close
your rewrite is very good, mesh to wall does do things slightly different, but it's not developed outside mesh edit tools, so, no need to move to contrib.
Thanks. great Job :)