- User Since
- Jan 3 2007, 2:03 PM (686 w, 2 h)
Mon, Feb 24
Sun, Feb 23
@Séverine Couvert (Elreenys) hi, good to see your still here. I'll check out your latest files and make some recommendations.
@Nathan Lovato (gdquest) assigned to you, feel free to commit fix.
hi, unfortunately push/pull was removed due to non solvable bugs. The alternate addon destructive extrude on ba forums also has similar issues. It's the hope that the function will be built in to the extrude modifier. If a fully working version of the addon was to appear and meet my specifications such as no bugs and a numerical entry option of course it would be considered to return.
Thanks, I miss it too.
Closing task as Invalid.
hi, I'll confirm this. I took a while to reproduce.
It seems there's an issue with file paths/permissions on win at least.
I found that running Blender as Administrator solved the issue.
A side note when using nightly builds and unzipping to a non admin folder such as your downloads folder, this issue does not happen.
We will look into this further.
hi, I've tested this out and it's great fun to work with. The author has already in blender.chat made several changes including removing a .blend file and changing the material nodes to coded.
I would think this artistic addon provides a tool for all to use.
It would be my proposal to include this in 2.83 release and the author be given access to the addons project.
Thu, Feb 20
hi, I think this is not a good solution unless it's temporary. Leading up to 2.82 bcon2, I made sure all addons linked to their correct manual pages. Every included addon should have a permanent page on the Manual.
If this only affects i/o addons then we can simply change the bl_info wiki_url to point to the correct manual page leading up to 2.83.
Adding a duplicate field to all addons: wiki_url and the proposed manual_url are the same thing, an internally used name to point addons to their documentation. @Campbell Barton (campbellbarton) what is your opinion here?
@Aaron Carlisle (Blendify)
If this change has broken all 2.82 i/o manual links, it will need to be redirected by the manual until 2.83.
I'm happy to help fix the i/o addons current links in 2.83 master, linking them to the new manual page.
Wed, Feb 19
hi in the Items panel of measureit, press the Override checkbox and use the Width setting for thicker lines. It took me a while to find it.
Closing as invalid as this was really a support question.
Tue, Feb 18
Mon, Feb 17
Sun, Feb 9
hi, I had this error/bug/usability concern... myself in the viewport pies addon.
I found the issue was in the submodule registration.
Basically, the workspace filter filters active addons but not the addon's submodules if they are not correctly enabled/activated and most important, registered.. This was especially transparent in the viewport pies addon where the behavior was to activate the addon then activate each pie individually. After I adopted the submodule code from the "official pies" 2.8? I was able to use the viewport pies and they respected the workspace filters properly. You can see the submodule code in the viewport pies here: https://developer.blender.org/diffusion/BA/browse/master/space_view3d_pie_menus/__init__.py hope it helps.
Unfortunately this is not really a bug and relates to 3rd party addons. Whilst this is a known issue and my initial discovery of the bug was using hardops.. I'm not sure what's expected here.
Register your addons and submodules properly and workspace filtering works.
Fri, Feb 7
Tue, Feb 4
hi, the changes to rigify docs now 404 and also mismatch with the original link in the addon.
The removal of rigify.rst breaks the link to:
accepted and committed. should be in 2.82 release.
Jan 17 2020
This is still valid and could be considered a paper cut?
Jan 10 2020
removing addons, cycles has own tracker
Jan 8 2020
Jan 5 2020
This commit mostly resolves issues in the materials. I'm not quite finished with the final content but you should find that there's very fast shader compile times in the supplied samples.
This issue was not really a bug but an issue with incompatible shader trees. Many of the materials were created in Blender 2.7x and needed updating to work with both Eevee and Cycles.
Note: I'm removing Addons from this task. The issue still remains that if you test the 2.81 materials lib vx samples there are crashes and stalls. If Eevee is the active render pressing either rendered or preview is causing stalls and crashes in many cases. I've also sampled many materials, created for Cycles in Blender 2.6 and 7x with crashes and stalls in around 70%.
*stalls do not report shader compiling.
Dec 31 2019
Dec 30 2019
tested on windows with no issue. Install from zip and install from file both worked for me.
Exactly which addon were you trying to install?
Are you getting the crash as soon as you press the install button or when you're choosing the file?
Is there an error reported or does Blender close when you press Install?
Dec 28 2019
hi, the write arabic text addon T62011 is made for Blender 2.8 series.
Tested as working in blender 2.82 nightly.
Closing as invalid.
@Rombout Versluijs (rombout) it's moved to release. it's still in nightly builds and will be in 2.82 release. https://wiki.blender.org/wiki/Reference/Release_Notes/2.82/Add-ons
@Wilbur Jaywright (zargulthewizard)
hi, this is getting closer, It's a near complete file with many materials, I'm still getting a slowdown 1 second on the new wood and the brushed metal. This will give you a better overall view on what's improved now and potentially any slowdowns.
Dec 26 2019
just a follow up that the Stone Red material is a solid crasher in both cycles and eevee. not sure what's wrong there. Going back to 2.81 3 months ago it lags but still loads. now it fails to load and instant crash in Cycles and Eevee. Looking back at the included nodes in the material, there seems little there to cause any issue.
@Dalai Felinto (dfelinto) hi, I was not sure why you removed me as assignee here? Then thinking on it, there's a couple of issues here that should be split into 2 tasks.
Dec 24 2019
@Rombout Versluijs (rombout) Amaranth is in the community section now.
Dec 23 2019
to address your 2 issues:
hi, in 2.81/2 you can right click and there's a menu item to "Change Bolt". this is not a bug. but I did find another one for which I will create a new task. thanks.
look at the view menu, flip the header to the bottom and see the order reversed.
Dec 22 2019
hi, just to let you know I'm updating the materials. I've only done the first one 1970's tiles and I identified and removed the bottlenecks. It now switches seamlessly between viewport display modes and Eevee/Cycles. I'll have everything ready in nightly builds within a couple of weeks.
@Wilbur Jaywright (zargulthewizard) can you test the current 1970's tiles then test this new version to see if it speeds up loading for you also?
Dec 21 2019
looking into it.
just a side not here, as far as I know, it's a requirement of the "Official" addons section in preferences that the addons must use the translate system/be translatable. The "Community" section never had such a requirement.
Technically if I'm right there there's no bug.
Rather than closing this we can investigate if I'm correct. Possibly we could change this to a design task and look at what's required to make "Community Addons" more translation friendly over the next several releases.
hi, what about the other viewport pies? Are they translating? can you test some other addons also?, ANT Landscape? Mesh_Carver with it's bgl ui?
Dec 20 2019
@Vladimir Spivak (cwolf3d) we can test this, let me know what you think here. Thanks.
hi, this report is invalid. you have not submitted any information in regards to any bug, nor submitted. Please feel free to create a new report with all the required information.
Dec 18 2019
@Philipp Oeser (lichtwerk) something seems not right there. why is this blender looking for external python? all numpy addons usually use built in numpy. I just removed the prints from rock gen in mesh extra objects which worked as a test for "is numpy found". removed because it always prints that numpy is found in the built in.
@liam (liamiscool) have you done anything to your windows paths to direct it to external python? are there any external addons involved?
hi this error seems related to the object carver addon. what is wrong with ant landscape?
I just tested both with no issues. could you try a nightly build or try Blender 2.81a release to see if the issue is still there?
Dec 17 2019
hi, I'll try to recreate the issue. The late reply is ok, I'm late too. I'll need to look into it some more. It could be error on my part too.
Dec 15 2019
hi you have access to docs now, please read this: https://docs.blender.org/manual/en/dev/about/contribute/patch_commit.html and let me know if you have any issues. Thanks
Dec 14 2019
hi, looks good, go ahead, usually the manual guy's come in after and clean up and thanks, I only did a very base page after looking at the old wiki and seeing the impact of the world map loss.
Dec 13 2019
Dec 12 2019
Dec 11 2019
This task is now closed, there's no more new addons or major addons changes planned for 2.82 release.
The next month should be spent on bug fixing and maintenance and general improvements.
hi @Konstantin (miller). I've rewritten the object and edit mode menus, all entries are accounted for. I added the sub menu to object mode to achieve this.. I've also re-ordered per level left to right in the same order as the default falloff type menu with the remaining entries in order in the sub menus. the connected only and projected from view in edit mode have been moved up to top left and right respectively. they work well enough I think.
The hotkey is now shift/o, I have design rules i like to stick to with the pie menus. the o key is a fast toggle, the shift/o is by default a pie menu. i'm leaving the toggle alone and this pie menu serves as an alternative to the built in proportional falloff pie. The results are pretty good, everything works I think.
unless there's anything else this task should be closed.
hi, possibly this is the case, i did make changes to the paths, I've figured out how to make it work but the error is easily achievable using the windows folder, I'll test again in a few days. I still think that the saved .json should write to the addons folder automatically and the preferences option could be removed? It would be good to know if this works.
Yes, your right how I envisioned the suggestion, It would look pretty good and easy to browse/select the fonts. The list format is ok up to a point and does still remain useful, I've tested with materials, sheer. extrusion, switching fonts fast in the 3d view to preview their look real time can be a time saver.
opening task again so we can continue to look at.
Dec 10 2019
hi, the simple thing here is to remove those materials from the library. Some of the materials are quite old. I also have issue with Eevee and all the transparent materials failing due to the blend modes not being available in the node trees.
Optimally I would have added a Eevee section by now with fully compat materials. This may have helped people using the Cycles library materials that fail in the wrong engine.... I'll take a look at this over the next few weeks as fixing the matlib vx content is high on my list of to do.
hi, I may have been too quick here without enough explanation.
The error was related to run as administrator on windows. I tested on nightly build. I had not seen that error for a long long time. I've tested again running as admin and it did successfully refresh the folder. I did not have the same issue with a custom fonts folder in an open directory. I also have no issue with admin using the built in default font path, I can see and load fonts easily. It must be the .json write? Could this write to the addon folder instead? would that work better?
hi @Rasheed mh (alfanak)
In the activation, the Description should be in English, it's something we do everywhere.
In the Author field I would accept if you added your English name before ﻦﻳﺪﻟﺍ ﻲﺤﻣ ﺪﻴﺷﺭ
When a user looks at your addons info, this is what they see by default.
This image shows the addon with International fonts turned on.
That is why I make the suggestions for the bl_info standards.