- User Since
- Jan 3 2007, 2:03 PM (628 w, 15 h)
Mon, Jan 14
hi, Addons are specifically designed to interfere as little as possible with Blender default keymaps. They are also iirc, loaded at start up. You are using custom keymaps which can fall outside the scope of addons design and default key mappings at the moment. I feel that what you are requesting is outside of addons/keymap current design. To get around this you can edit the individual files that give you trouble with your custom keymap. I'm not sure this is a bug or a feature request or simply a limitation of the current design and the way things work.
A more knowledgeable blender developer may correct me if I'm wrong here.
Fri, Dec 28
hi, Thanks for the port, appreciated.
Please proceed with commit.
Hopefully the author @Jimmy Hazevoet (jimmyhaze) may find time for some follow up heading towards 2.8 stable.
Aug 16 2018
Jan 14 2018
This addon should not be operating in edit mode. it is out of the scope and reasonable use case for the creation of huge vert counts.
Jan 3 2018
If someone wants to revisit this they are welcome to.
Dec 7 2017
Nov 21 2017
hi, animation nodes is an external addon which all devs agree is not ready for blender and better as a standalone. the animation node authors are very active and help with issues on their blender artists forums posts and github pages.
closing as invalid.
Oct 21 2017
hi, in the latest revision all seems well.
I would question why the "Screen Areas" menu has been broken apart as I think most people would use hotkeys for this once they discover the menu. Possible a better name could be had for the menu such as "Toggle View"
It's understandable that the View > persp/ortho entries were exposed again as the don't exactly fit into the View > Directions menu.
Oct 11 2017
new diff in first comment at bottom of updated description
Oct 10 2017
Oct 9 2017
Oct 6 2017
just an update that we are still working on some code cleanup before commit to master.
Oct 4 2017
Thanks for submitting your addon, i will give it a try again and let you know what i think.
one thing to mention right away is that the updater is not accepted, we have tried to include it but were unsuccessful.
hopefully the gsoc package manager for addons bears some fruit we can all use.
Oct 1 2017
this second file includes shorter w key edit mode menu and vert edge face menu redesign
File for 2.8 to follow and update to task images
Sep 30 2017
hi, thanks for your ideas, as discussed in irc:
we have the stored views addon which does already the bookmarking of view locations.
your suggestions for the view angle combinations? are unwritten code, not sure that they are needed and imo are outside the scope of the addons initial 'simple' design.
the concept behind this addon was to provide simple buttons laid out for ease of navigation and for people with mobility issues. also to expose these functions in the toolshelf.
it may be in blender 2.8 that there's navigation widgets and new ways to do this.
i won't be looking at any redesign of this addon until blender 2.8 is stable.
thanks. i will keep in mind, but any redesign of this addon will not be happening for some months yet.
Sep 29 2017
@Brecht Van Lommel (brecht)
i guess waiting on me then, i'll update and port the parch over to 2.8 and submit new diff.
I would be very happy to go ahead with this next week.
Jimmy Haze, ant author: "i have tried to replicate the 'adaptive subdivision' crash, but without succes, dont know yet what coases it, it works ok when i trie.
I do found that when you open the provided file Mountain.blend, and you then switch from catmul clark to simple subdivision in the modifier, the crash wont happen."
also to note there are many variables in place here, distance to camera, relatively high vert count could all be factors.
at this time we cannot fix but we are aware that there's something amiss in the workflow and will keep in mind to test for blender 2.8
Closing as archived,
hi, this is not a bug, if you have the addon active and change it's keybinding it's expected that the keybinding is globally accepted across keymaps.
I would expect any or all addons to do this.
closing as invalid
Sep 28 2017
Sep 25 2017
could be archived and a new set of pages created for addons.
as one of the original authors and designers of this page and
I would be happy to work with wiki devs to see the new pages created for blender 2.8 series.
Sep 22 2017
hi, it's quite surreal that this is already 1 year old.
currently i've rewritten the original patch for 2.79 after.
also written new edit modes 'w' key, v/e/f menus,
new space info header,
new file menu,
compact the node editor,
various ui tweaks
new patches to follow soon.
hi thanks for the update, this would be ok for contrib with the view of future development.
what i think is good here is the specific flow to a program, thus reducing bug reports.
i think there is usefulness in this type of addon
hi, is this still working in 2.79 and tested in nightly builds?
sounds like a useful tool. would be good for contrib i think.
hi, sorry for delays, will add to contrib shortly and work from there as future replacement for f2 addon
have you tested this in 2.79 and nightly builds?
@Gaia Clary (gaiaclary)
is this done?
hi, sorry for delay, have you tested this with 2.79 and recent nightly builds?
hi any resolve here, have you tested with 2.79 build and recent nightly builds?
closing as resolved
task has run it's course
hi, i'm a little unsure what this does exactly.
could you please provide a font that has Arabic characters so i can test?
personally i have 100's of ttf fonts that work with blender, just wondering what this addon does that differs from simple loading a ttf with Arabic text replacements.
Also I noticed the Arabic Translations in Blender are not complete.
is this something your interested in working on?
hi, I apologize that yet again we could not resolve a popular "Studio" addon into release.
As with the previous attempt "ice tools", studio workflow addons can ignore polls, contexts, they can be specific to the authors use cases.
Although they can work well and advanced users can grasp the workflow, they can sometimes break too many rulkes for inclusion in Blender release.
we can look again at this in 2.8
for now it is acceptable in contrib addons
closing as resolved
task has served it's purpose
Sep 21 2017
Sep 20 2017
Traceback (most recent call last): File "C:\Users\Dell\Downloads\blender-2.79-20 sept\blender-2.79.0-git.77dccbf-windows64\2.79\scripts\addons\render_copy_settings\panel.py", line 29, in draw_item if isinstance(item, bpy.types.RenderCopySettingsDataSetting): AttributeError: 'RNA_Types' object has no attribute 'RenderCopySettingsDataSetting'
Sep 18 2017
@Vuk Gardašević (lijenstina),
hi after our discuss in irc, use_translate_new_dataname was indeed not working, same in other languages i tested.
Your fix no longer has the issue.
it would be ok to clean up the file and commit to master, If anyone else has the issue we can point them to the new file.
hi, could you provide a test file please.
This task seems a duplicate or your stl task with the same issue.
we really need a file to see what is going wrong.
hi could you provide a test file please?
also does the imported stl have faces? or only verts? if it has only verts/points it may explain why the uv mapping is greyed out.
Sep 17 2017
@Luca Crisi (BugFinder)
Please stop re-opening this task.
There is no bug here.
If you are unhappy with the changes made, so be it.
You can still use whichever version you were happy with and created your files with for any ongoing projects.
Please note that your activity here is inappropriate both with the content and with the re-opening of closed tasks.
Please cease activity in this task.
hi, just a note here that 2.79 release is working.
in nightly builds the crash is confirmed.
hi, removed the alt/w as it was invalid, I was going to at some stage remove the sculpt pies in favor of the sculpt brush menus addon, but changed my mind at last minute to keep the pies.
thanks for report. cleaned up the script.
Sep 16 2017
@Luca Crisi (BugFinder)
hi, thanks for input.
Please do not come here yelling and screaming, thanks.
blender had a bug during the 2.78 series which needed fixing.
the results of this were possible breakages on rigs that use ik/fk snapping that were created during the 2.78 series.
not just rigify rigs, but any rigs.
I'm sorry to hear that you don;t like new rigify, but that's no reason blame them for an issue that was not in their control.
It took a rigify user some time to track down the cause of this bug and the rigify devs were just as affected as everyone else, with their own projects being made, in 2.78
The user who reported the bug was also affected.
so whilst this was good for no-one, we had to deal with it and move on with the knowledge that blender 2.79 is a long term build that needs to be as good as we can until 2.8 is stable.
please do not re-open tasks.
Sep 15 2017
hi, exactly what steps are needed to make the file crash?
i tested, changed ant settings, added new ant mesh, changed presets and had no crash.
@Nathan Vegdahl (cessen) hi, your proposal sounds good to me. +1
Your continued involvement in Rigify will be most welcome.
@Ivan Cappiello (icappiello) and @Lucio Rossi (luciorossi) have been my main contacts with the 'new rigify' and often we spoke and tested in irc, we knew issues and made some hard decisions. Then we found more issues and had bugs solved in Blender, again after much discussion, testing and identifying issues.
Your first comment is really appreciated, thanks.
@Joshua Leung (aligorith) @Nathan Vegdahl (cessen)
I updated the release notes, to better describe the issue.
@Nathan Vegdahl (cessen)
the issue was with blender ik/fk switch, which was broken during 2,78 due do blender code. fixing this meant that rigs created in 2.78 may not work with current rigify.
thanks for your input, during the 2.78 build there was issue with rigify that was largely unnoticed, fixing this error broke some back compatibility.
You can also read the rigify docs, possibly legacy mode might help.
We now have a far better rigify system, built to last out the 2.79x.
Sep 14 2017
hi, you will need to ask the author of the addon to help/fix any errors, this tracker is for addons that come with blender by default.
Closing as invalid.
Sep 13 2017
hi, provided file indeed crashes, opened file, pressed render, stalled my entire computer, requiring manual shutdown of computer. literally locked up my whole system, no mouse, no keyboard.
don't try this with works in progress.
hi, we don't usually support external addon reports, you may be best to contact the author of the addon as it may require updates for 2.79.
@Vuk Gardašević (lijenstina) what did you change? i tested this with no issue?
hi, generally the code looks ok, some pep8 cleanup might be needed to lessen line length. have a look at some scripts in blender to see how we style this.
wiki page looks ok.
please the addon with both 2.79 release and nightly builds
i think the best we could offer (if the addon is approved) is to put in nightly builds for now and merge into 2.8 branch at a future date.
@Bastien Montagne (mont29) @Vuk Gardašević (lijenstina) any opinion here?
Sep 12 2017
hi archimesh tab was moved t the create tab as addons were restricted to use common tab names to reduce ui bloat.
can you expand more on the autoholes not working?
hi, current release version is blender 2.79
uv squares addon is not shipped with blender.
unfortunately we cannot support this report. please contact the addons author.
Sep 10 2017
hi if you need to create a wiki page let me know.
often this can be easiest via irc freenode #blenderpython as mail lists are slow to arrive in Australia
Sep 4 2017
hi, i tested this and it works fine in rc2.
as this is externally developed, please report issues and questions here: https://blenderartists.org/forum/showthread.php?391401-Addon-Manuel-Bastioni-Lab-turns-Blender-in-a-laboratory-for-3d-humanoids-creation
closing as invalid
hi, confirming this, works with Blender internal render, broken with cycles render, buildbot fcd7ac1
Sep 3 2017
hi, thanks for your submission, can you tell some more about your addon? does it use built in fbx? does it use modified .fbx?
do you have testers that use your addon?
I do like the concept of a unreal dedicated i/o, are you interested in developing this long term?
hi, @Albert (karab44) can you test this please.
@Campbell Barton (campbellbarton)
to test this addon is simple.
create a rigify rig "Human" (Meta Rig)
This result is from RC2 on win64 with current version of skinify, which is tested as working on the 3 major platforms. win, osx, linux 64bit.
run skinify with the following settings:
This result if from nightly build fcd7ac1 with the same settings:
I'm not sure if rB2ca1f297486804dcdb90c376e68dce656a73c726 has caused this new issue.
I tested with the old version 0.8.9 with the same result.
Sep 1 2017
hi, I will supply a .blend, after talking with @Albert (karab44) , it will have the 2 skinify scripts (this revision and the previous broken revision) in the text editor and 2 rigs for testing.
I'll set it up tonight and supply tomorrow.
Aug 29 2017
Aug 28 2017
closing as duplicate.
please see here T52564 for more information. for now please use 2.78, 2.79rc2 and it's fine.