- User Since
- Jan 3 2007, 2:03 PM (559 w, 4 d)
Fri, Sep 22
hi, it's quite surreal that this is already 1 year old.
currently i've rewritten the original patch for 2.79 after.
also written new edit modes 'w' key, v/e/f menus,
new space info header,
new file menu,
compact the node editor,
various ui tweaks
new patches to follow soon.
hi thanks for the update, this would be ok for contrib with the view of future development.
what i think is good here is the specific flow to a program, thus reducing bug reports.
i think there is usefulness in this type of addon
hi, is this still working in 2.79 and tested in nightly builds?
sounds like a useful tool. would be good for contrib i think.
hi, sorry for delays, will add to contrib shortly and work from there as future replacement for f2 addon
have you tested this in 2.79 and nightly builds?
@Gaia Clary (gaiaclary)
is this done?
hi, sorry for delay, have you tested this with 2.79 and recent nightly builds?
hi any resolve here, have you tested with 2.79 build and recent nightly builds?
closing as resolved
task has run it's course
hi, i'm a little unsure what this does exactly.
could you please provide a font that has Arabic characters so i can test?
personally i have 100's of ttf fonts that work with blender, just wondering what this addon does that differs from simple loading a ttf with Arabic text replacements.
Also I noticed the Arabic Translations in Blender are not complete.
is this something your interested in working on?
hi, I apologize that yet again we could not resolve a popular "Studio" addon into release.
As with the previous attempt "ice tools", studio workflow addons can ignore polls, contexts, they can be specific to the authors use cases.
Although they can work well and advanced users can grasp the workflow, they can sometimes break too many rulkes for inclusion in Blender release.
we can look again at this in 2.8
for now it is acceptable in contrib addons
closing as resolved
task has served it's purpose
Thu, Sep 21
Wed, Sep 20
Traceback (most recent call last): File "C:\Users\Dell\Downloads\blender-2.79-20 sept\blender-2.79.0-git.77dccbf-windows64\2.79\scripts\addons\render_copy_settings\panel.py", line 29, in draw_item if isinstance(item, bpy.types.RenderCopySettingsDataSetting): AttributeError: 'RNA_Types' object has no attribute 'RenderCopySettingsDataSetting'
Mon, Sep 18
@Vuk Gardašević (lijenstina),
hi after our discuss in irc, use_translate_new_dataname was indeed not working, same in other languages i tested.
Your fix no longer has the issue.
it would be ok to clean up the file and commit to master, If anyone else has the issue we can point them to the new file.
hi, could you provide a test file please.
This task seems a duplicate or your stl task with the same issue.
we really need a file to see what is going wrong.
hi could you provide a test file please?
also does the imported stl have faces? or only verts? if it has only verts/points it may explain why the uv mapping is greyed out.
Sun, Sep 17
@Luca Crisi (BugFinder)
Please stop re-opening this task.
There is no bug here.
If you are unhappy with the changes made, so be it.
You can still use whichever version you were happy with and created your files with for any ongoing projects.
Please note that your activity here is inappropriate both with the content and with the re-opening of closed tasks.
Please cease activity in this task.
hi, just a note here that 2.79 release is working.
in nightly builds the crash is confirmed.
hi, removed the alt/w as it was invalid, I was going to at some stage remove the sculpt pies in favor of the sculpt brush menus addon, but changed my mind at last minute to keep the pies.
thanks for report. cleaned up the script.
Sat, Sep 16
@Luca Crisi (BugFinder)
hi, thanks for input.
Please do not come here yelling and screaming, thanks.
blender had a bug during the 2.78 series which needed fixing.
the results of this were possible breakages on rigs that use ik/fk snapping that were created during the 2.78 series.
not just rigify rigs, but any rigs.
I'm sorry to hear that you don;t like new rigify, but that's no reason blame them for an issue that was not in their control.
It took a rigify user some time to track down the cause of this bug and the rigify devs were just as affected as everyone else, with their own projects being made, in 2.78
The user who reported the bug was also affected.
so whilst this was good for no-one, we had to deal with it and move on with the knowledge that blender 2.79 is a long term build that needs to be as good as we can until 2.8 is stable.
please do not re-open tasks.
Fri, Sep 15
hi, exactly what steps are needed to make the file crash?
i tested, changed ant settings, added new ant mesh, changed presets and had no crash.
@Nathan Vegdahl (cessen) hi, your proposal sounds good to me. +1
Your continued involvement in Rigify will be most welcome.
@Ivan Cappiello (icappiello) and @Lucio Rossi (luciorossi) have been my main contacts with the 'new rigify' and often we spoke and tested in irc, we knew issues and made some hard decisions. Then we found more issues and had bugs solved in Blender, again after much discussion, testing and identifying issues.
Your first comment is really appreciated, thanks.
@Joshua Leung (aligorith) @Nathan Vegdahl (cessen)
I updated the release notes, to better describe the issue.
@Nathan Vegdahl (cessen)
the issue was with blender ik/fk switch, which was broken during 2,78 due do blender code. fixing this meant that rigs created in 2.78 may not work with current rigify.
thanks for your input, during the 2.78 build there was issue with rigify that was largely unnoticed, fixing this error broke some back compatibility.
You can also read the rigify docs, possibly legacy mode might help.
We now have a far better rigify system, built to last out the 2.79x.
Thu, Sep 14
hi, you will need to ask the author of the addon to help/fix any errors, this tracker is for addons that come with blender by default.
Closing as invalid.
Wed, Sep 13
hi, provided file indeed crashes, opened file, pressed render, stalled my entire computer, requiring manual shutdown of computer. literally locked up my whole system, no mouse, no keyboard.
don't try this with works in progress.
hi, we don't usually support external addon reports, you may be best to contact the author of the addon as it may require updates for 2.79.
@Vuk Gardašević (lijenstina) what did you change? i tested this with no issue?
hi, generally the code looks ok, some pep8 cleanup might be needed to lessen line length. have a look at some scripts in blender to see how we style this.
wiki page looks ok.
please the addon with both 2.79 release and nightly builds
i think the best we could offer (if the addon is approved) is to put in nightly builds for now and merge into 2.8 branch at a future date.
@Bastien Montagne (mont29) @Vuk Gardašević (lijenstina) any opinion here?
Tue, Sep 12
hi archimesh tab was moved t the create tab as addons were restricted to use common tab names to reduce ui bloat.
can you expand more on the autoholes not working?
hi, current release version is blender 2.79
uv squares addon is not shipped with blender.
unfortunately we cannot support this report. please contact the addons author.
Sun, Sep 10
hi if you need to create a wiki page let me know.
often this can be easiest via irc freenode #blenderpython as mail lists are slow to arrive in Australia
Mon, Sep 4
hi, i tested this and it works fine in rc2.
as this is externally developed, please report issues and questions here: https://blenderartists.org/forum/showthread.php?391401-Addon-Manuel-Bastioni-Lab-turns-Blender-in-a-laboratory-for-3d-humanoids-creation
closing as invalid
hi, confirming this, works with Blender internal render, broken with cycles render, buildbot fcd7ac1
Sun, Sep 3
hi, thanks for your submission, can you tell some more about your addon? does it use built in fbx? does it use modified .fbx?
do you have testers that use your addon?
I do like the concept of a unreal dedicated i/o, are you interested in developing this long term?
hi, @Albert (karab44) can you test this please.
@Campbell Barton (campbellbarton)
to test this addon is simple.
create a rigify rig "Human" (Meta Rig)
This result is from RC2 on win64 with current version of skinify, which is tested as working on the 3 major platforms. win, osx, linux 64bit.
run skinify with the following settings:
This result if from nightly build fcd7ac1 with the same settings:
I'm not sure if rB2ca1f297486804dcdb90c376e68dce656a73c726 has caused this new issue.
I tested with the old version 0.8.9 with the same result.
Fri, Sep 1
hi, I will supply a .blend, after talking with @Albert (karab44) , it will have the 2 skinify scripts (this revision and the previous broken revision in the text editor and 2 rigs for testing.
I'll set it up tonight and supply tomorrow.
Tue, Aug 29
Mon, Aug 28
closing as duplicate.
please see here T52564 for more information. for now please use 2.78, 2.79rc2 and it's fine.
Sun, Aug 27
hi @Mikhail Rachinskiy (alm)
the use of duplicate class names has been restricted, we plan to, after 2.79 release, to address these issues.
please note these issues will not be in 2.79 release but are in nightly builds.
it's good to be aware of this issue, i'm trying to keep addons repo clean for 2.79 release, then come in and fix all the issues in nightly, whilst not polluting addons master with fixes that might be conflicting with release.
not closing the task as we may for future ref.
this report contains no information, sorry but we cannot accept this report.
you may want to consider looking at the report guidelines and providing information such as os, blender exact version from the splash, how you cannot use and generally provide enough information for developers to test and identify bugs.
looptools afaiks in the test I had to run works in blender 2.79rc2 and will work in blender 2.79 when it's released.
I do have reports that looptools is broken in nightly builds, if this is the case and you need to use looptools, please only use rc2 or when 2.79 is officially released.
Any issues with looptools in nightly builds will be addressed after 2.79 release cycle is finished.
Closing as Invalid.
This task may be reopened if a valid report is made using blender 2.79rc2 as the test build.
hi, I've updated the wiki here with explanation: https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Geodesic_Domes#Help
I'll discuss if we simply remove this section from the addon or change content in the help section with @Vuk Gardašević (lijenstina)
Sat, Aug 26
@Bastien Montagne (mont29), sure, it is wrong in the addon also, will fix
the function was not implemented
thanks for fast attention @Dealga McArdle (zeffii)
closing as resolved
@Dealga McArdle (zeffii)
here's a pic of my error discovered when testing for bugs:
@Paul Wanamaker (Paul_W1)
hi. maybe i confused you with the extra bug report here that I found.
I don't think you have a bug at all.
In the top section i have the 'extra' edges you complain about, these were made with one face selected and the mesh edit tools > edge tools > edge extend function.
In the lower 2 cubes i have selected one face, then shift select a single edge, then used the mesh tiny cad addon > edge to face function
so I would say that the odd edges you mention look identical to the ones I created in the top cubes.
In the bottom cubes I used only tiny cad extend to face and it worked correctly. I've also tested this with a rotated cube.
hi, I notice a crash/bug in edge to face where if the user selects an edge on the same vertical plane as the face, there's a crash/error reported:
hi, recreating your image from scratch with rc2 it's apparent that the extra edges you talk about are created with the mesh edit tools edge tools > edge extend.
you must have used edge extend first to create the exact default extensions you have.
then you have run tinycad.
@Dealga McArdle (zeffii) if you could drop into irc, there's another issue here that could be solved.
leaving task open for now.
@Campbell Barton (campbellbarton) any thoughts here?
hi, basically karab44 wrote skinify 0.89 on windows and wrote 0.90 on linux, causing a platform depend somehow?
hi, you'll need to supply some more information.
Which version of blender are you using? please test with blender 2.79 rc2
which version of renderman addon are you using and where did you get it?
have you contacted the author of the addon?
are you the author of the addon?
Aug 20 2017
Aug 18 2017
Blender is telling you that you have selected a file inside blenders addons directory and are trying to install it to the same location.
thanks. this is not a bug.
Aug 17 2017
hi, archimesh is now in the create tab in the toolshelf, thanks,
let us know if you don't find it..
Aug 16 2017
hi, it's a known issue that many addons are not working in Blender 2.8.
We will be addressing these issues after 2.79 release. Until then, please use Blender 2,78/9 then save your model and open in Blender 2.8.
Note that Blender 2.8 is in early development and may not be suitable for production use at this time.
hi, is this resolved for 2.79 release?
Aug 15 2017
hi, unfortunately we don't accept reports for external addons,
You need to contact the addons author and report issue to him or start a thread on the Blender Artists Forums scripts help and support.
also your screenshot was unreadable.
hi, this looks really good, simple and clear for users.
Aug 14 2017
closing as resolved
Aug 11 2017
hi, we do know about these issues and have been trying to solve the errors.
we can take another look and possibly add a warning to the addon.
added some small note in release notes here:
closing as resolved, i will ask @Bastien Montagne (mont29) if he's anything more to add.
Aug 10 2017
Aug 9 2017
hi, yes, I do see your issue and have encountered it myself, Dynamic sky is based on the Front perspective view.
so you need to start from that vu=iew to create your scene and view.
this is not unusual behavior and often seen. i hope to see this solved better during blender 2.8 series.
hi, committed fix, closing as resolved.
this was valid as bl_info was wrong location
Aug 8 2017
closing as resolved
hi, in future please post the text file rather than pasting in the whole log here.
Please note: create your dynamic sky , then add it as a world, you will now have controls in the ui in the dynamic sky panel.
careful examination of the node tree and the settings for color changes are there and correspond with the drawn ui elements.
closing as invalid.
hi, we came across this issue and it's already fixed in master
so will be fixed for 2.79 release also.
Thanks for report and a big thanks for rigify and I hope you are happy with the new features, it's really evolved.
Aug 5 2017
thanks, but this is bug tracker, please use forums for discussions
Aug 4 2017
@stephen leger (stephen_leger) as you identified some issues also on irc, your free to commit any fixes you have to master.
Aug 3 2017
hi, unfortunately we do not support external addons here.
you will need to contact the addon author.
Aug 2 2017
dark blue, elsyiun and science lab themes are affected by rBec228090257d8b742d43d9c52e077e4a9c9a0c50
Hi, can confirm that both science lab & dark blue gradient addons fail between edc6bec (works on 26th July) and a372638 (fails on 1st August)