- User Since
- Jan 3 2007, 2:03 PM (663 w, 17 h)
hi! @Kalle-Samuli Riihikoski (haikalle) your points are well taken.
For now, I would be happy enough with the change to the Import-Export category. I don't think we need to do anything else right now. I'm not right through the list atm, it's just you came up in the 3d View where I'm starting.
s if your happy with that, so am I. As for the Tab, I'll reconsider later, not this release. It's ok once it's in i/o, some of this has to do with activation order and placement to ease ui jumping tabs when different addons are active. If your in the Import-Export category it's better and mostly solved. This should inconvenience your users very little. I understand a little more now about your requirements too, Thanks for the fast reply.
1st off the bat is 3d coat app link. @Kalle-Samuli Riihikoski (haikalle) hi, I wish to discuss changes to your addon. Currently there's the Tab with only 3 options and also the Scene panel. I find it hard to justify this addon having it's own Tab. 2nd issue is this is not really a 3d view addon, its an app link which should be in the import/export category. I think it would be better to have all the settings in the Scene area "3d coat app settings" and remove the Tab altogether. At minimum here the addon will be moved to the import/export category.
hi, @Hans Goudey (HooglyBoogly), fair enough. I'll just add a pic here that shows there's still a relationship between the edges data and the bevel tool. Fortunately you can access both at once and make changes to/in both ui positions without losing the bevel operator menu. I was thinking more of the modifier tbh and grouping of related items for access in the one place.
great, thanks for that, i'll check out the latest version soon and provide some feedback
closing as resolved. maybe revisit the idea of release at a later stage.
closing as resolved, bulk of the major changes are done
closing as resolved. any further issues can be bug reports
thanks, I just removed this, I'll take a look and add back to contrib in the next few days
@Campbell Barton (campbellbarton) this seems a little like a forced error, users should not do this nor expect it to work. It deliberately defies pep8 just to prove a point.
Unfortunately it's a real thing I guess, so users should be prevented from taking this action?
hi, thanks for the report. Unfortunately we do not support external addons here. Your best to try the original author of the addon your using for support issues or try the forums that relate to this addon. Also assigning a task to yourself is not permitted unless your a developer. Thanks for your interest. sorry we cannot help you more.
Don't all tools have hotkeys already? How would addons be affected?
Maybe an Alt/T menu is needed for people who map the spacebar to other than Tools?
Currently it's easy to press spacebar for the menu, then use the hotkeys after for speed/non mouse move.
Is all this dressing really needed? Isn't there enough ui confusion to look at before adding more?
Maybe I'm misunderstanding things here.
yes that's correct. Bevel weights is about as far away from the bevel tool or modifier as possible. It requires looking for in the ui each time you need to use it. It always made me think, why is such a heavily relied upon bevel tool out there all lonely?
hi, this is not a great report. Could you please fill out the required information.
what about bevel weights? should it be there in edit mode?
Tue, Sep 17
The re implementation of the HDR and world map modes, which were in my opinion overly complex in the previous version, but maybe they fit others’ use cases. The shader part can definitely be simplified using the new gpu and gpu_extras modules, but I’m not sure about the UI.
Thanks you, I did just update it myself in addons contrib, not much needed changing. There's little difference between the 2 files. Thanks for looking at it, I'll look at adding some prefixes to the class soon. Thanks again.
@Lawrence D'Oliveiro (ldo) thanks, I'll take a look, there's not much going on with .3ds, It's mostly unmaintained apart from @andreas atteneder (atti)'s interest. I'm happy to add fixes to keep it working whilst it's in contrib. I've been testing it with some nasa models which is fun. I'll test your transform patch with a few files from different sources. It may be another week or so before I get to this.
Keep in mind that over the many years I've used sites like archive3d for models, there was always issues with some files.
at one stage I was testing Blender against a couple of other programs to test the .3ds. some files failed either way, some were better in blender, some were better in other programs. *reading your linked task
If your bool can give us better results it's a good think I think.
hi, nice work. we can do this I'll check with you in blender.chat before go ahead. nBurn and I were discussing some issues a couple of days ago in irc, it will be worth a quick discuss before push.
hi the screencast addon is maintained outside of Blender, there's a couple of versions around iirc. I'm not sure what the issue here is. We originally removed this addon from Blender some time ago due to issues with holding down keys or rapid key presses. Your also trying to do a key press during a modal op. I tried that too and it did not work properly either. You could try to contact the author of the addon and report an issue.
Closing as invalid
hi could you test this in a nightly build from here: https://builder.blender.org/download/
I tried quickly to draw a room in top view, I did find it does not work so great with leaving gaps for doors but it worked as expected for me with a closed mesh.
Mon, Sep 16
@Paul Hartsuyker (paulhart) hi, thanks for checking, if you contact the author I'm sure you will find some help. He's very good.
https://blenderartists.org/t/list-of-addons-that-work-with-2-8/1132912/511 might help you with outdated addons.
https://blenderartists.org/t/most-missed-add-ons/1159560/11 is another good thread. I've updated some there myself and found some I missed too.
Closing as resolved.
hi, unable to reproduce here. what addons do you have enabled? node custom builder? what is that one? Possibly that's the culprit?
Please check the Enabled button to show all enabled, make sure only built in or bundled addons are in the folders or enabled. (fresh build no extra addons)
Let us know what's the results.
Sun, Sep 15
I think it's most likely needs a recalc normals outside.
spam is not helpful.
closing as invalid, panel was indeed removed.
Some stats. We started off with:
123 release addons in 2.8
82 contrib addons 2.8
We now have:
95 release addons in 2.81
43 contrib addons in 2.81
This gives us a 32.5% reduction in the total number of addons included. Pretty close to a 1/3 reduction.
67 addons removed entirely from the repo's. This is including addons that have arrived or are new in 2.8/2.81 so the reduction in old addons is slightly higher.
The majority of the work is done here with some stragglers in contrib to find more information on and a couple of known incoming updates.
Some more removals may follow, however there will not be the noise of the past few days.
are you changing any settings? I followed your example an had no error, exported with vert color and imported back with vert color.
Sat, Sep 14
hopefully fixed the load tests by unique naming simplify curves addon. currently curve tools has several ui elements failing. curve fillet, divide and scale reset.
got some crashers here, breaking addons tests enable/disable failing, duplicated curve simplify functions. enable/disable the addon or enable then run load factory preferences with curve simplify enabled.
Fri, Sep 13
ok, will look next few days or sooner.
hi, I cannot confirm this issue. To be honest nothing like this was reported during or recently after 2.79b release. Currently this tracker is focusing on bugs in the 2.8 series. It's unlikely any time would be spent solving and back porting a fix to 2.79 at this stage or any future stage I think. Please try the support forums to help you with any usability issues you may be having. Thanks. Closing.
@Spivak Vladimir (cwolf3d), sure go ahead. There's plenty of time until release for any bug fixing. Also ver few new things in this release for addons. Go Ahead. :)
Pretty sure we already have the fillet function in the advanced section.
@Spivak Vladimir (cwolf3d) That makes sense with the selected curves counter. good work removing and identifying the issue.
Thu, Sep 12
hi @Paul Kotelevets (1D_Inc) thanks for the feedback. It's appreciated.
I guess as addons devs we can only do so much until proper decisions and functions are in place. I saw this some time ago with the original layer manager addon by fourmadmen. My argue then for the Layer Manager addon was simple: We don't have this functionality, here's something to help users on the way until it gets built in. It's incredible that it was 10 years ago. https://developer.blender.org/T18565
I'm about to remove the old Layer Manager addon from Blender as it's broken and unmaintained in it's current form. It was with this in mind that I asked @Ryan Inch (Imaginer) to submit his addon here.
I see this as a good opportunity to both examine the new methods and make a reasonable attempt to provide something if needed. No doubt the core devs will come up with a solution and all will be well at some stage. Possibly they may use some of the elements in "Collections Manager" addon, maybe it will be completely different. Here we are providing thought and working concepts.
I would say unless there's anything else planned that we could promote this addon to Addons Contrib for wider testing and feedback in nightly builds some time in the near future. with the aim of supplying functionality until it's built in. Not to replace or be a complete solution to the layers issue. Just as a helper for users who might need or make use of some of the functions early.
Thanks I'll check it out and commit soon.
Wed, Sep 11
hi, @Spivak Vladimir (cwolf3d) Curve Tools is looking the best it has in years. Thank you. If you feel this is something you would like to add to and maintain in release your welcome to. It would be good to add before the 13th or we'll push back again until 2.82.
I see there's some poll issue with fillet and divide not working on created surface in edit mode. *the buttons are not grey out, not sure if it's supposed to work. Was there a "how many selected curves" text entry in the menu at some stage?
I'm getting errors with curve outline also using add curve extras > star and several other objects, mostly when the segments are not joined last to first i think. should be a check needed there also?
Let me know how you feel about this. There's some really good functionality here and with a maintainer such as yourself to back it up there should be no issues adding to release and finalizing bug fixes over the coming month.
It will need to be pretty tidy as everyone will want to use it. Well done. I cannot remember the years we have had this in contrib waiting for someone like you to pick up. Awesome work.
Tue, Sep 10
Hi, I've disabled the addon for now, fatal crashes are no good. There is this underway https://developer.blender.org/D5336 which replaces the functionality.
There is also this addon: https://blenderartists.org/t/destructive-extrude-beta/678275/278 which is working and does not have the crashing issue.
I may look at adding the working destructive extrude back to mesh tools addon short term if the built in features are not complete for 2.81 release.
@SABRI Salim (salim3d) if you check the forum link above, you'll find the working version with the same functionality.
Closing as resolved.
Hi, I'll confirm this. I'll have a look at fix later today, just need some confirmation of which extrude and reshape you are using. I'm confirming there's an issue with push pull faces by
@Germano Cavalcante (mano-wii) which comes bundled with the mesh edit tools. I've successfully recreated the hard crash using this addon.
Changed reviewers here, jms has not been active for some time, Sergey is listed in case he's interested in following.
Adding @Antonio Vazquez (antoniov) as he's rewriting the addon. No use to add a patch until he's ready to accept or not in the course of his rewrite.
Mon, Sep 9
One option here is to add parts the ctrl/l to the menu to replace the current entries. Also there's the Particle specials for copy only particles. These seem to be working well. As usual it's a matter of finding time/maintainer to make the changes.
hi, looking at the code here and doing a simple test on a cube duplicated in edit mode to create the doubles, export then import gives the result you describe above. The mesh is triangulated and the doubles removed (on re import i think) not checked in external program. There's some settings in the addon to work with. I think it's working as expected and doubles are not a good thing to try to import/export in any circumstance.
closing as invalid.