- User Since
- Jan 3 2007, 2:03 PM (528 w, 5 d)
auto run scripts may have popped up as i only tested your .blend & ran the script within from the text editor. but it seems to appear immediately when I open the file.
& yes thanks for clarify, indeed this is instant crash.
I had not turned on rotate around selection in the user preferences & it worked fine.
Turning on rotate around selection in the user preferences is instant crash with this script.
closed as invalid, please follow report guidelines.
really your not funny wasting peoples time like that.
thanks for understanding & keep up the great work.
Thanks again :)
hi, I have no fail or crash here using nightly build.
I open your file, run the script, turn on drivers... then can use as expected.
why does this addon/blend file need the auto run drivers check?
hi, any activity here? I would consider for addons contrib if your willing to develop there with a view to the future.
after some testing there's some issue here, but not easily solvable. simply, this addon was not designed to work this way.
pressing F6 twice solves the issue.
Closing as archived but keeping in mind this is something to be aware of in 2.8 series.
closing as archived, simply too many issues here to resolve in any substantial way. The idea was sound, but the code needs total rewrite which is not possible & best left in the hands of the original authors.
sorry for any inconvenience.
I think here it's known that this happens, many 3rd party devs use a folder structure & single file init inside to prevent this issue, possibly a check could be added, not sure if this is overkill or not, 3rd party addons should follow blender guidelines & examples.
Closing as we will think further on this for 2.8.
thanks for ideas.
hi, sorry for delays, still aware of this issue.
hi, we do not support external addons in our bug tracker, please see vendor for issues.
however, in this case you have most likely installed the addon twice in different locations.
if you open the blender console it will have the paths to the duplicate addons listed, pick which one you need to delete.
@Julian Eisel (Severin)
"Many of the pie menus that are currently available are mostly a mess. While it should be totally allowed that users configure their own crazy pie menus, at least the ones that ship with Blender should be laid out well and be an actual improvement for fast workflows.
We’re working on a pie menu design guideline page that should be followed to ensure these qualities. "
hi, it could be too much to implement this now, might be a better 2.8 target? we still have not updated the contrib addons to the first panel location as option changes, if we want to do this, it needs to be all or none.
I do agree with the change. i think also we could look at adding the base code into addons_utils.py so it's accessible by all addons & not on a per addon base.
Sun, Feb 19
hi, I've ported the Brush sections of this addon to create a new sculpt/paint brush mode menu.
raising priority to confirmed.
The new version has all the brush menus to one main menu & one hotkey. Alt/V for testing purpose but this seems ok.
It has been designed to replace the Viewport pie menu Sculpt brushes, as they don't really sit well & will be removed.
Current my dev version: (sorry pic includes custom brushes as I was testing)
Sat, Feb 18
hi, after discussion in irc it would be good to have the same behavior in the Armature menu also as it currently holds only 1 Item.
When users enable Rigify, the menu will appear just as it does now.
Fri, Feb 17
I don't understand this:
"Please retest by setting Maya's up Axis to "Y" and changing export settings."
are you changing maya defaults here?
Wed, Feb 15
Archiving for now, if anything stands out let me know.
whilst the use of external addons is not really supported, ( Speedretopo is great & wazou well respected )
I would be interested in any future issues you feel are valid.
Tue, Feb 14
current working version.
there's still some work to do & code clean as this addon is a combine of many addons, current working state is good,
Modifiers & Selection sub-panels need some work still.
Sat, Feb 11
hi, this revision is abandoned, for future changes please use the new import images as planes in addons master & start a new revision.
Tue, Feb 7
hi, I would like to revisit this,
I could make all needed changes & help Blendify with any needed wiki/manual updates.
Currently there's no nice visual indicator that an addon has "Addons Preferences"
Addons preferences often supply users with configurations for their specific workflows.
This is something easy to apply to release addons that could use & not a major change.
Sun, Feb 5
hi, I'm still looking at this, I'll need to find some help so might be a few days. I have reproduced your error on your file & on default cube, but have also succeeded on default cube. I'll try taking to @Antonio Vazquez (antoniov) to see if he has any suggestions, also came across another bug, I'll keep checking.
hi, I'll look into this some more today, however, currently it looks as if invalid.
Also I'm not testing a 60 meg file, I can test just as easy on a cube.
In the provided image you'll see a new behavior needed to make bsurfaces work, You need to add a drawing brush, then there's no problem I can see. I think this must be changed behavior, so whilst the "there aren't any strokes attached to the object." is valid, co,plaint, new behavior in add the a drawing brush & everything works as expected, please test & let me know if issue persists.
Fri, Feb 3
hi thanks for report, will fix shortly
Thu, Feb 2
Wed, Feb 1
the assertion error seems to indicate there's no material on the object?
have you cross referenced the file in other programs? does it open with autocad max/maya?
Sun, Jan 29
Sat, Jan 28
hi, thanks for submitting report, will look at this shortly.
@Nikos Priniotakis (Nikos_prinio)
np really, here, just saying display tools is best to host this scripts & make better functionality, I'm just trying to work out best way to get maximum function out of this.
to me there's a few areas covered here:
select object by type, selection restriction & show hide object by type all seem to have similar traits & needs, indeed some of the wire tools are useful here also, I could see that with a complex rig, you may want to hide all not mesh & armature, make mesh wire display & restrict selection mesh, so can easily work on the armature.
As also noted, the horizontal expanding header is not good, vertical menu works much better with single icon & named Icons if possible.
This can be easily added to the header & the display tools in the one addon.
imo, in 2.8 we could look at making a better select module to handle this also. but that's for later.
Fri, Jan 27
Closing as resolved
further discussion here: T48892
further discussion here: T48892
Assigned to Current maintainer @Ivan Cappiello (icappiello)
I will make mention of other reports from here:
I'll assign these to you also
Hi, looking at this, I've solved the bug, looking also at the retopo menu, it's useful, but has too many panels & not fitting designs.
Will commit the fix shortly
Simply there's a lack of developer time to follow this through to full potential, atm the addon has some novel value, but is simply underdeveloped in terms of acceptance & current functionality.
Edit: Display Tools task is: T32253
Looking further into functionality here, it would be best to merge this into display tools: T50487
Areas covered here would be ideally selection restriction, select by type, show/hide by type & show/hide selection
Thu, Jan 26
no action here atm, lowered priority.
Will look at solving this one soon, quite possibly will rewrite some functions & add some new tools.
@Alexandr Zinovev (raa) I'll leave this task open for a few days for any quick followups.
hi, I think we are close to resolve here, will continue testing a few more days.
solved, thank you,
hi, the menu is indeed not updating, will investigate further, you can press f6 again after changing the settings menu & it does update.
Wed, Jan 25
hi, indeed the error in armature location is in the first file in list, but older files seem not to have this issue.
I was able to easily manually fix the file by enter edit mode & rotate the armature z -180 then re-position the armature to match the geometry.
I think this is more a limitation than a bug, as there's no guarantee all game files will work out of the box.
@Alexandr Zinovev (raa)
thanks looks good to go.
feel free to commit when ready, mention this task in the commit.
"Icons Addon: update for search & preferences T50367"
or similar would be good.
hi, I'm interested in your work, If at all possible could you join irc freenode #blenderpython for a chat.
Also I'll try to find appropriate reviewer for your patch, thanks
Tue, Jan 24
@Ivan Cappiello (icappiello)
hi, as you are aware of the bugs/limitations/requests I'm closing all 4 tasks from @Julien DUROURE (julien) you can still access them from this task.
I'm also interested, are you now the maintainer of rigify?
your welcome to drop in irc #blenderpython for a chat about it.
hi. this is duplicate report T50386
closing this duplicate, bug is confirmed awaiting action.
Jan 22 2017
closing as invalid, please create a valid report following the report guidelines.
committed, closing as resolved.
@Sergey Razumov (resfor) thanks very much for your contribution, feel free to submit future patches here if you need to modify again.
Jan 21 2017
This is really a great fundamental tool, after speaking with @Nikos Priniotakis (Nikos_prinio) in irc we have formulated a plan to make the ui & workflow improved.
Also we have agreed that show/hide object by type is a good companion function set to accompany this addon.
Work will be done to improve the ui & optimize usability.
Jan 19 2017
looks ok, I would take step further & also add to preferences addons header as the refresh & reload F8 appear to do different things.
Jan 18 2017
hi, just some ideas here, I see there's only some settings really needed in the addons preferences, it would be better imo, only to have the needed settings in the addons preferences & add the icons to the icon viewer panel. this would keep existing behavior with your enhancements & the button for the pop up. the search "icon" brings the pop up quickly too. other thing, to keep existing behavior copy icon to clipboard on bt default.
one last thing, the placement of the icons in the text editor panel is most useful for people who develop addons in blender's text editor, as there is instant visual connection & easy of use.
looking really good here. thanks
will commit soon.
are you interested in maintaining this addon?
hi, need some more information, where did the model come from?
after downloading some random models after a too long search for .psk models, the two I tested worked ok.
The armature was good & model was posing well.
I did see the textures were not imported correct & this needed some setting up in blender to manually add back the textures.
Not sure if this is a bug without information on your file & where you got.
It's not possible to support all versions of these files created by the various other software that handles them could be the issue here.
edit, missed the part about "Modern" keep in mind this is an old script designed several years ago.
Jan 17 2017
hi, there's issues here with the Bit type, depth & distance. this causes holes in the mesh where the bit type is inserted.
this would need to be fixed before i can look further.
it's solid concept, code looks ok,, just this one issue to solv.
Jan 16 2017
https://builder.blender.org/download/ has downloads for nightly builds.
i tested looptools & each tool it contains & found that there was no error related to Global Undo turning off.
i have come across the global undo bug before in bsurfaces, so I'm familiar with it, it's just not appearing for me in this case.
hi, i'll take a look at this soon
hi, testing, can you try a recent build from buildbot?
Jan 15 2017
@Bastien Montagne (mont29)
hi, thanks for initial cleanup, the filter by file type is indeed handy feature although it can appear broken, currently it needed to press refresh in the file browser to return/draw the filter, if @Ted Schundler (tschundler) is still around, would be good to have working yes, if not should be easy for me to add back. The reason i believe for the keeping old name as wrapper was not to break some older addons that use import images as planes functions when it's active, maybe the author trying to do too much
@Bastien Montagne (mont29)
sorry about that, was trying to clean up early rather than later, if you wanted to revert rather than fix now, is ok.
committed to master rBA97812d737e446da73f24754340cc9b7e6003c774
Jan 14 2017
Jan 9 2017
hi this commit broke hotkeys in pie menus T50386
Jan 8 2017
confirming this as a regression, it worked in 2.78a release, it does not now.