Emil Assarsson (metabaronen)
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User Since
Dec 20 2009, 12:01 AM (461 w, 1 d)

Recent Activity

Jul 17 2018

Emil Assarsson (metabaronen) removed a watcher for BF Blender: 2.8: Emil Assarsson (metabaronen).
Jul 17 2018, 8:27 PM
Emil Assarsson (metabaronen) awarded T55677: Tablet/Pen Usability Problems a Love token.
Jul 17 2018, 11:38 AM · User Interface, BF Blender: 2.8, Code Quest
Emil Assarsson (metabaronen) added a watcher for BF Blender: 2.8: Emil Assarsson (metabaronen).
Jul 17 2018, 11:19 AM

Jun 2 2018

Emil Assarsson (metabaronen) added a reviewer for D3348: Multi-Object-Editing : vertex_group_smooth: Dalai Felinto (dfelinto).
Jun 2 2018, 7:54 PM
Emil Assarsson (metabaronen) added a reviewer for D3362: Edit Mesh: multi-object smooth laplacian vertex support: Dalai Felinto (dfelinto).
Jun 2 2018, 7:53 PM

May 20 2018

Emil Assarsson (metabaronen) added inline comments to D3362: Edit Mesh: multi-object smooth laplacian vertex support.
May 20 2018, 6:28 PM
Emil Assarsson (metabaronen) updated the diff for D3362: Edit Mesh: multi-object smooth laplacian vertex support.
  • Moved BKE_report outside loop
May 20 2018, 6:25 PM

May 13 2018

Emil Assarsson (metabaronen) added a comment to D3362: Edit Mesh: multi-object smooth laplacian vertex support.

I'm a bit unsure how to handle failure cases on this. I could for example do a separate pass to check if there is any n-gons first and then let that fail. But I don't want it to be intrusive on the workflow.

May 13 2018, 12:51 PM
Emil Assarsson (metabaronen) created D3362: Edit Mesh: multi-object smooth laplacian vertex support.
May 13 2018, 12:47 PM

May 12 2018

Emil Assarsson (metabaronen) updated the diff for D3348: Multi-Object-Editing : vertex_group_smooth.

I made the following changes:

  • Skip object if it doesn't have a valid vertex group
  • Skip object if nothing is selected on it
May 12 2018, 10:04 PM
Emil Assarsson (metabaronen) created D3348: Multi-Object-Editing : vertex_group_smooth.
May 12 2018, 12:04 AM

Aug 14 2017

Emil Assarsson (metabaronen) added a comment to T52115: Set normals from faces should respect sharp edges.

The problem with inconcistancy when the selected face have an ended sharp edge is solved from what I can see :-D Thank you!

Aug 14 2017, 8:50 PM · Mesh Modeling
Emil Assarsson (metabaronen) added a comment to T52115: Set normals from faces should respect sharp edges.

When I try to run Set From Faces on faces with a sharp edge I don't get the same result as I would if I run them separatly.

Aug 14 2017, 8:43 PM · Mesh Modeling
Emil Assarsson (metabaronen) added a comment to T52115: Set normals from faces should respect sharp edges.

Ok, I will gladly test the other tools aswell :-)

Aug 14 2017, 2:41 PM · Mesh Modeling

Aug 7 2017

Emil Assarsson (metabaronen) added a comment to T52115: Set normals from faces should respect sharp edges.

The inconsistancy problem seems to be when using the tool on faces that have a ending of a sharp edge.
I guess that the normal direction is based of the closest triangle? My expectation is that it's based of the entire face so that the normals of both corners match. Also it shouldn't matter IMHO if I run it several times on the same face but it does.

Aug 7 2017, 9:06 PM · Mesh Modeling

Aug 4 2017

Emil Assarsson (metabaronen) added a comment to T52115: Set normals from faces should respect sharp edges.

It sometimes crashes when I have changed topology (triangulated ngons) and then doing a Set From Faces on the triangles but I have a really hard time getting a consistant case. I send you a screenshot of xcode trace so it might be I bit easier to narrow down?

Aug 4 2017, 11:28 AM · Mesh Modeling

Jul 30 2017

Emil Assarsson (metabaronen) added a comment to T52115: Set normals from faces should respect sharp edges.

One thing I've noticed is that I can't select faces on the both sides of a sharp and do the operation in one go. I have got some crashes but I need to narrow the case before reporting them. Thank you!

Jul 30 2017, 1:32 PM · Mesh Modeling

Jul 28 2017

Emil Assarsson (metabaronen) added a comment to T52202: Loopcut and Slide destroys custom normals.

Not entirely unexpected but still a bit disapointing. Changes are part of any creative work. We can still do workaround with datatransfer but custom normal editing is already cumbersome.

Jul 28 2017, 11:15 AM · Mesh Modeling, BF Blender

Jul 27 2017

Emil Assarsson (metabaronen) added a project to T52202: Loopcut and Slide destroys custom normals: Mesh Modeling.
Jul 27 2017, 6:26 PM · Mesh Modeling, BF Blender
Emil Assarsson (metabaronen) added a comment to T52115: Set normals from faces should respect sharp edges.

Ahh! Totaly missed the option. It works like that but I still have problem if I use the Set From Face on the other side of the sharp edge (cap face in this case) instead.

Jul 27 2017, 6:21 PM · Mesh Modeling
Emil Assarsson (metabaronen) created T52202: Loopcut and Slide destroys custom normals.
Jul 27 2017, 5:50 PM · Mesh Modeling, BF Blender

Jul 26 2017

Emil Assarsson (metabaronen) added a comment to T52115: Set normals from faces should respect sharp edges.

I'm not sure how I could use these tools to achieve the desired result (figure to the right). I might be missing something?

Jul 26 2017, 11:47 PM · Mesh Modeling

Jul 19 2017

Emil Assarsson (metabaronen) added a comment to T52115: Set normals from faces should respect sharp edges.

Thank you! Let me know If there is anything I can help with :-)

Jul 19 2017, 11:16 PM · Mesh Modeling

Jul 18 2017

Emil Assarsson (metabaronen) created T52115: Set normals from faces should respect sharp edges.
Jul 18 2017, 8:23 PM · Mesh Modeling