- User Since
- Dec 20 2009, 12:01 AM (508 w, 3 d)
Aug 12 2019
I have update the task with a minimal setup.
Aug 11 2019
Aug 10 2019
Aug 7 2019
From what I can see, Blender bakes as linear if your texture node is set to linear. If your texture node is set to sRGB then you will have an sRGB roughness.
Can you share something minimal that reproduces the crash?
I'm replicate this issue since I have the same hardware. Do you use EEVEE or Cycles? Will this happen if you render 250 frames of the default scene?
Jan 2 2019
This issue have been resolved in the current build.
Thanks for testing this Habib.
Dec 15 2018
Dec 12 2018
This seems to be resolved since at least 2.80 2018-12-11. Thanks :-)
Dec 10 2018
Dec 5 2018
Dec 1 2018
Jul 17 2018
Jun 2 2018
May 20 2018
- Moved BKE_report outside loop
May 13 2018
I'm a bit unsure how to handle failure cases on this. I could for example do a separate pass to check if there is any n-gons first and then let that fail. But I don't want it to be intrusive on the workflow.
May 12 2018
I made the following changes:
- Skip object if it doesn't have a valid vertex group
- Skip object if nothing is selected on it
Aug 14 2017
The problem with inconcistancy when the selected face have an ended sharp edge is solved from what I can see :-D Thank you!
When I try to run Set From Faces on faces with a sharp edge I don't get the same result as I would if I run them separatly.
Ok, I will gladly test the other tools aswell :-)
Aug 7 2017
The inconsistancy problem seems to be when using the tool on faces that have a ending of a sharp edge.
I guess that the normal direction is based of the closest triangle? My expectation is that it's based of the entire face so that the normals of both corners match. Also it shouldn't matter IMHO if I run it several times on the same face but it does.
Aug 4 2017
It sometimes crashes when I have changed topology (triangulated ngons) and then doing a Set From Faces on the triangles but I have a really hard time getting a consistant case. I send you a screenshot of xcode trace so it might be I bit easier to narrow down?
Jul 30 2017
One thing I've noticed is that I can't select faces on the both sides of a sharp and do the operation in one go. I have got some crashes but I need to narrow the case before reporting them. Thank you!
Jul 28 2017
Not entirely unexpected but still a bit disapointing. Changes are part of any creative work. We can still do workaround with datatransfer but custom normal editing is already cumbersome.
Jul 27 2017
Ahh! Totaly missed the option. It works like that but I still have problem if I use the Set From Face on the other side of the sharp edge (cap face in this case) instead.
Jul 26 2017
Jul 19 2017
Thank you! Let me know If there is anything I can help with :-)