- User Since
- Aug 16 2013, 4:52 PM (256 w, 5 d)
May 11 2018
I hope I understood everything correctly.
I've done a patch for MESH_OT_select_mirror on D3323
May 10 2018
I created this in the attempt to create a patch.. Just noticed it task was not ment for that..
I am really sorry, I'm just getting things figured out here..
Apr 26 2018
@William Reynish (billreynish) thx for letting me know! so that means all those worried pros can tweak them however they want, if they want to, right? Are the icons itself generated while building or loaded dynamically at startup?
@Pablo Vazquez (venomgfx) I know it's wip, just wanted to document some of the feedback users gave.. I didn't even expect that my tweet would gain that much attention, othervise I would have added more informations about is being wip ;D I personally like the icons soooo much, because they really improove blender's ui and give it a super modern look. Thank you and the team for the great work. Means a lot to me and many other users!
@Aaron Carlisle (Blendify) still thx a lot for letting me know!
@Jim Morren (JimMorren) thx for summing up a bit of the discussion that happened on twitter at: https://twitter.com/_3Descape/status/989234428315623424.
A lot of users like the new icons, while many complain about one of the following points:
Mar 30 2018
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Sep 9 2015
Have to correct the build number. It's actually 7fab7b6. That's the one from today. Above one is from yesterday's build, but both don't work, so it doesn't really matter. ;)
Sep 8 2015
@Campbell Barton (campbellbarton) Thank you very much for solving it that fast!
@Campbell Barton (campbellbarton) I'm sorry. Will think of it the next time. I thought you know that it is a current build based on the buildnumber I wrote: 4ae1815.
@Campbell Barton (campbellbarton) It was a build from http://builder.blender.org. Even the newest, that means it was probably 12 hours old. :D So yes, the bug must have been "implemented" in that time frame.
Sep 7 2015
Aug 29 2015
May 1 2015
Wow.. wasn't aware of that.. Sorry for reporting that useless bug. Keep up that great work!
Oct 27 2014
(For me it sounds like you think I wanna export with this codec. I record with the lagarith codec, edit it in Blender and export a H264 with mp4 codec. Just in case you misunderstood me)
The thing is it worked already. I'm just not sure what happened in the meantime. I tried old Blender Versions as well as an older Txdory version. Didn't change the fact that it doesn't work.
Oct 26 2014
I just did a few more testings to help you out. I recorded a new video with HyperCam 2 and the lossless codec. There it worked. I asume it's how txdory writes the video. Maybe there are some kind of "null frames". Frames where there is no change are symply remapped???Maybe??