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Konstantin (miller)
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User Since
Jun 29 2015, 2:41 AM (242 w, 22 h)

Recent Activity

Fri, Feb 14

Konstantin (miller) added a comment to T70826: Subdivision modifier slower than Blender2.79 non-OpenSubDiv in edit mode.

140 faces and bevel modifier + subd lvl 2
Performance as in 2.80

Fri, Feb 14, 3:00 PM · Tracker Curfew, Modifiers, BF Blender

Fri, Feb 7

Fran Marz (franMarz) awarded T64267: Mid point snaps a Like token.
Fri, Feb 7, 1:46 PM · User Interface, Modeling, BF Blender

Jan 16 2020

Konstantin (miller) awarded T68886: Performance issues for edit mode and highpoly meshes a Love token.
Jan 16 2020, 1:55 PM · Modeling, BF Blender
Konstantin (miller) awarded rB6c9150974536: Fix T73149: Adjust Last Operation uses horizontal layout a Like token.
Jan 16 2020, 9:14 AM

Jan 15 2020

Konstantin (miller) created T73149: Adjust last operation menus .
Jan 15 2020, 9:01 PM · BF Blender

Jan 11 2020

Konstantin (miller) added a comment to T60695: Optimized per-datablock global undo.

@Dan Pool (dpdp) i think there are plenty of those reports. yes, maybe is too much as i said about 100% crash.
it's most likely inconsistent but not much rarely and it hard to reproduce as @Lapis Sea (LapisSea) said.
anyway the struggle is real, when you tweaked one vert go out edit mode then again in to edit mode, and then you decided to rollback
i vote for split 'timeline' as it was in .7x, at least for a time being.

Jan 11 2020, 4:08 PM · BF Blender (2.83), Performance, Datablocks and Libraries
Konstantin (miller) added a comment to T60695: Optimized per-datablock global undo.

So why not split the timeline for time being?
Because most of crashes happens when you jumping back and forth modes then undo steps
blender starts to cycle through modes -> 💯% crash, even on not heavy scenes

Jan 11 2020, 12:22 AM · BF Blender (2.83), Performance, Datablocks and Libraries

Jan 10 2020

Konstantin (miller) added a comment to T60695: Optimized per-datablock global undo.

What about separate undo per mode? 🤔
As it was in 2.7x
When you undo in edit mode it roll back as normal, but if you undo in edit mode it roll back you to the stage before you last enter in to edit mode

Jan 10 2020, 8:03 PM · BF Blender (2.83), Performance, Datablocks and Libraries
Konstantin (miller) awarded T60695: Optimized per-datablock global undo a Burninate token.
Jan 10 2020, 7:57 PM · BF Blender (2.83), Performance, Datablocks and Libraries

Jan 6 2020

Konstantin (miller) awarded T51940: EEVEE: Pointiness doesn't work a Burninate token.
Jan 6 2020, 11:00 PM · BF Blender: 2.8

Dec 12 2019

Konstantin (miller) updated Konstantin (miller).
Dec 12 2019, 9:28 AM

Dec 11 2019

Konstantin (miller) added a comment to T70062: space_view3d_pie_menus // pie_proportional_menu.

Hello, @Brendon Murphy (meta-androcto)!
Sounds great, much appreciated.
If every thing works fine and correct, I think we done here.
But i just realize that this pie only work in mesh edit mode and object mode, but not in curve edit mode nor UV editor and Grease Pencil ?

Dec 11 2019, 1:31 PM · Add-ons

Dec 9 2019

Konstantin (miller) added a comment to T70062: space_view3d_pie_menus // pie_proportional_menu.

I added inverse square to edit menu,
but i stuck with this problem in obj mode
https://developer.blender.org/T65256
Also projected should be toggle too, same issue as with connected

ts.use_proportional_projected = True >>> ts.use_proportional_projected ^= 1
Dec 9 2019, 3:45 PM · Add-ons
Konstantin (miller) awarded T65256: Pie Menus with More Than 8 Operators Result in Overlapping UI Elements a Love token.
Dec 9 2019, 3:15 PM · User Interface, BF Blender
Konstantin (miller) added a comment to T70062: space_view3d_pie_menus // pie_proportional_menu.

@Brendon Murphy (meta-androcto), Sure
I found that it missing one falloff type 'inverse square'

Dec 9 2019, 2:38 PM · Add-ons
Konstantin (miller) added a comment to T70062: space_view3d_pie_menus // pie_proportional_menu.

So why others pies left? like shading Z pie.
Why it cant be a good alternative? With this pie i can manipulate all proportional settings with one key


Its just a 14KB file. No one will suffer if it remains.
I assume a lot of people use it.

Dec 9 2019, 10:49 AM · Add-ons

Dec 7 2019

Konstantin (miller) changed the status of T70062: space_view3d_pie_menus // pie_proportional_menu from Resolved to Invalid.

Hello!
Could you please bring back proportional pie?
Because now to start using 2.81 i need manually reinstall fixed addon.
Its just one py file with one string changed.
This is nonsense!

Dec 7 2019, 7:01 PM · Add-ons
Konstantin (miller) awarded T70062: space_view3d_pie_menus // pie_proportional_menu a Heartbreak token.
Dec 7 2019, 6:50 PM · Add-ons

Oct 4 2019

Konstantin (miller) added a comment to T64267: Mid point snaps.

actually if you were fixed that.
no need in new snap to edge center option.
how to snap to face center then?

Oct 4 2019, 8:51 PM · User Interface, Modeling, BF Blender
Konstantin (miller) awarded T64267: Mid point snaps a Heartbreak token.
Oct 4 2019, 8:49 PM · User Interface, Modeling, BF Blender
Konstantin (miller) created T70536: Load 2.80 Settings.
Oct 4 2019, 8:43 PM · BF Blender

Sep 20 2019

Konstantin (miller) added a comment to T70062: space_view3d_pie_menus // pie_proportional_menu.

Oh NO! OMG what have i done. Please do not remove this addon.
Yes it similar to built in, but it has much better options. I can control proportional edit with single 'O' button with out menu diving and interface clicking.
Please do not remove. Just a little fix and we all be happy. (:

Sep 20 2019, 10:22 AM · Add-ons

Sep 19 2019

Konstantin (miller) created T70062: space_view3d_pie_menus // pie_proportional_menu.
Sep 19 2019, 11:37 AM · Add-ons

May 7 2019

Konstantin (miller) created T64267: Mid point snaps.
May 7 2019, 8:15 PM · User Interface, Modeling, BF Blender

May 1 2019

Konstantin (miller) awarded P455 Patch to help remove register_module use in 2.8 a Burninate token.
May 1 2019, 1:24 AM · BF Blender: 2.8

Mar 4 2019

Konstantin (miller) added a comment to T62161: Remembering values .

whoa, rotate is not on the list, as move and scale.
Actually extrude is not on the list too.
So there are only three tools Spin, Bevel, Insert

Mar 4 2019, 11:34 PM · BF Blender
Konstantin (miller) added a comment to T62161: Remembering values .

But it work in 2.79 pretty nice
I can not understand this.
just make as in 2.79

Mar 4 2019, 9:09 PM · BF Blender
Konstantin (miller) added a comment to T62161: Remembering values .

It works only if i do smth continuously, but if i what for example insert specific amount then bevel then inset again with than specific amount
why you just remove it, it was perfect in 2.79

Mar 4 2019, 1:56 PM · BF Blender
Konstantin (miller) added a comment to T62161: Remembering values .

Pablo said its a bug.
But u still can adjust amount with mouse.
Example i have set up my tool (insert "i") for specific amount. and then do a different action, how i can do insert with same amount

Mar 4 2019, 1:14 PM · BF Blender
Konstantin (miller) added a comment to T62161: Remembering values .

im using 2.79b
this one video splitted in two.

  1. select edge
  2. ctrl+b
  3. adjust value amount in the panel
  4. select another edge

5 ctrl+b

Mar 4 2019, 12:52 PM · BF Blender
Konstantin (miller) added a comment to T62161: Remembering values .

I'm not fully sure what you expect. Don't you adjust these settings interactively?
Could you pick one specific operator and show how behaves differently from what you expect?
Thanks.

Mar 4 2019, 11:39 AM · BF Blender

Mar 3 2019

Konstantin (miller) updated the task description for T62161: Remembering values .
Mar 3 2019, 9:37 PM · BF Blender
Konstantin (miller) updated the task description for T62161: Remembering values .
Mar 3 2019, 9:36 PM · BF Blender
Konstantin (miller) created T62161: Remembering values .
Mar 3 2019, 9:29 PM · BF Blender

Jan 29 2019

Konstantin (miller) awarded T53750: Mirrored UV have bad tangent space a Burninate token.
Jan 29 2019, 2:56 PM · BF Blender: 2.8

Sep 19 2018

Konstantin (miller) added a comment to T56515: FBX Export issue with UV.

Thats sad. So what can we do to transfer meshes between apps without data loss? Can we fix collada exporter?

Sep 19 2018, 12:37 PM · Import/Export, Add-ons

Sep 6 2018

Konstantin (miller) created T56705: Z axis do not displays in side views.
Sep 6 2018, 1:18 PM · BF Blender: 2.8, User Interface, BF Blender

Aug 30 2018

Konstantin (miller) updated the task description for T56515: FBX Export issue with UV.
Aug 30 2018, 8:31 PM · Import/Export, Add-ons
Konstantin (miller) updated the task description for T56515: FBX Export issue with UV.
Aug 30 2018, 8:30 PM · Import/Export, Add-ons

Aug 23 2018

Konstantin (miller) created T56515: FBX Export issue with UV.
Aug 23 2018, 8:31 PM · Import/Export, Add-ons

May 31 2018

Konstantin (miller) added a comment to T50313: Collections Editor Design.

Sorry don't find place where to ask for it, anyway.

May 31 2018, 10:14 PM · BF Blender: 2.8, User Interface
Konstantin (miller) added a comment to T50313: Collections Editor Design.

Hey, is it possible to implement old layers interface for collections. Like first 20 dots and squares are for the first 20 colletinos.
Because its really fast to switch between layers(collections) and turn visibility on/off fast too.
Or add visible and render icons on M menu.

May 31 2018, 9:54 PM · BF Blender: 2.8, User Interface

Apr 26 2018

Konstantin (miller) added a comment to T54662: Tool Icon Design.

Please do not add those BIG buttons to the new ui, we need more screen space. Also transform icons don't looks great, move icon looks like a d!ck

Apr 26 2018, 10:06 PM · User Interface, Code Quest