- User Since
- May 21 2007, 1:02 PM (630 w, 1 d)
Apr 23 2019
I'm taking a look at this patch to test with GafferCycles but just the Cycles part, but I am seeing if I can merge it with the ImageTextureNode. From what I understand currently, to fill up the tiles you are relying on Blender to fill this up? The approach I am testing is to just let the user pass a filename with the format 'file.<udim>.tx' and then deriving the name at the SVMCompile/OSLCompile stage. Does anyone have an opinion on this? Also should there be an additional projection called 'udim' or 'mari' which works like the standard 'flat' only it explicitly tells the code to treat it as a udim mapping?
Apr 21 2019
Jan 5 2019
Sep 9 2018
Sep 3 2018
Just an update, I managed to build the latest Blender 2.80 here (I had /usr/bin/c++ & cc set to clang not gcc, doh!)
Sep 1 2018
Apr 14 2016
Something which would be great would be a procedural API in the same vein as Renderman and Arnold, where one can dynamically load geometry to the renderer when the renderer hits a bounding box ray hit for the first time.