mobious
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User Since
Nov 7 2010, 8:47 PM (333 w, 1 d)

Recent Activity

Feb 24 2017

mobious created T50768: Calling LibFree() on a 'Mesh' library crashes the game if a 'Scene' library was loaded before it.
Feb 24 2017, 1:45 AM · Game Logic, Game Engine

Feb 22 2017

mobious added a comment to T48371: Action Layers not working in newer Blender versions.

Anyone make any progress on this? This still appears to be an issue on 2.78 (3c04373), and I'm fairly surprised that animation layers have remained broken for this long.

Feb 22 2017, 1:10 AM · Game Animation, Game Engine

May 7 2016

mobious created T48371: Action Layers not working in newer Blender versions.
May 7 2016, 8:31 PM · Game Animation, Game Engine

Nov 5 2015

mobious added a comment to T42020: BGE crashes when LibLoading multiple files asynchronously.

Tested on ce49c70 since that's the newest build that just came up on the builder. Still crashed with 9 subdivisions.

Nov 5 2015, 8:39 AM · Game Engine

Nov 4 2015

mobious added a comment to T42020: BGE crashes when LibLoading multiple files asynchronously.

I certainly am not running out of memory. I'm using < 4GB out of 8. If that was the issue, you would expect the crash to occur regardless of whether the async argument was True or False. I only meant that the state the system's memory is in (e.g. what chunks of memory the OS decides to allocate to Blender, how big they are, the order they're in, etc.) likely effects whether the crash will occur or not.

Nov 4 2015, 9:28 PM · Game Engine
mobious added a comment to T42020: BGE crashes when LibLoading multiple files asynchronously.

Crashed immediately multiple times on 2.76 (e43b6e2) with only 9 subdivisions.

Nov 4 2015, 8:50 PM · Game Engine

Oct 21 2015

mobious added a comment to T42020: BGE crashes when LibLoading multiple files asynchronously.

I've noticed that the crash seems to occur less frequently on newer versions of Blender. On 2.76 with 9 subdivisions (262,144 faces), I've been able to open Blender and run load.blend upwards of 10 times without it crashing even when completely closing Blender between each run. However, it eventually does still crash. Going up to 10 subdivisions (~1 million faces) causes the crash to occur every single time again.

Oct 21 2015, 9:32 PM · Game Engine

Oct 18 2015

mobious added a comment to T42020: BGE crashes when LibLoading multiple files asynchronously.

It still appears to crash on 2.76 bfdb420. The only message I get in the console is:

Error: EXCEPTION_ACCESS_VIOLATION

However, the crash does seem to happen less frequently. Generally, it would only crash about 1/4 of the times I started Blender. If it did not crash the first time the game engine was started, it would almost never crash unless I completely closed Blender and reopened it.

Oct 18 2015, 12:16 AM · Game Engine

Sep 4 2015

mobious added a comment to T45945: Action "Bouncing" when mixing automatic and manual action updates.

I'm fairly certain that this is not the desired behavior for actions to have. Even if it was intentional, the behavior is inconsistent in its current implementation as the "bouncing" does not occur at higher animation playback speeds and will stop after the point were the action would have completed if left to play by itself.

Sep 4 2015, 7:58 PM · Game Engine

Sep 1 2015

mobious added a comment to T45945: Action "Bouncing" when mixing automatic and manual action updates.

By "bouncing", I mean that on a logic tick where I call setActionFrame(frameNumber), the cube will be place at position corresponding to frameNumber. On next logic tick (where setActionFrame() is not called) the cube is place at the position corresponding to the start frame value used in the original call to playAction().

Sep 1 2015, 8:35 PM · Game Engine

Aug 29 2015

mobious created T45945: Action "Bouncing" when mixing automatic and manual action updates.
Aug 29 2015, 7:14 AM · Game Engine

Jul 24 2015

Jacob Merrill (blueprintrandom) awarded T45544: Adding Armatures takes an increasing amount of logic time a Like token.
Jul 24 2015, 9:59 PM · Game Engine
mobious created T45544: Adding Armatures takes an increasing amount of logic time.
Jul 24 2015, 12:53 AM · Game Engine

Jul 2 2015

mobious created T45267: Disabling 'Use Material Caching' causes Blender to crash when calling LibLoad.
Jul 2 2015, 2:03 AM · Game Engine

Jul 1 2015

Jacob Merrill (blueprintrandom) awarded T44069: Calling LibLoad and LibFree multiple times on a file that plays an Action crashes Blender a Like token.
Jul 1 2015, 6:21 PM · Game Engine

Jun 13 2015

mobious created T45068: Scaled Capsule Collision Bounds do not match mesh.
Jun 13 2015, 8:18 PM · Game Physics, Game Engine

Jun 3 2015

mobious updated subscribers of T35917: Support parent relationship dynamics after restore.
Jun 3 2015, 3:23 AM · Game Engine
mobious updated subscribers of T19377: re-estabish dynamic object properties after unparenting doesn't work.
Jun 3 2015, 3:22 AM · Game Physics, Game Engine
mobious updated subscribers of T35917: Support parent relationship dynamics after restore.
Jun 3 2015, 3:22 AM · Game Engine
mobious updated subscribers of T35917: Support parent relationship dynamics after restore.
Jun 3 2015, 3:22 AM · Game Engine

Jun 2 2015

mobious created T44919: KX_GameObject pyattr getters leak memory.
Jun 2 2015, 12:31 AM · Game Engine

May 21 2015

mobious updated subscribers of T33512: Blender Game Engine does not fully implement Parent-Child relationships..
May 21 2015, 4:02 AM · Game Engine, Game Animation

May 16 2015

mobious added a comment to T42020: BGE crashes when LibLoading multiple files asynchronously.

What Blender version are you using and what are your system specs? I just tested it again on the following:

May 16 2015, 8:56 PM · Game Engine

Mar 20 2015

mobious created T44069: Calling LibLoad and LibFree multiple times on a file that plays an Action crashes Blender.
Mar 20 2015, 9:23 PM · Game Engine

Mar 7 2015

mobious added a comment to T43800: KX_Camera.getScreenVect() returns incorrect results if called after camera has been moved on the same frame..

Checking the vector during a post_draw call isn't really a valid solution since the scene has already been rendered at that point, so any changes I make are not shown.

Mar 7 2015, 10:10 PM · Game Engine

Feb 24 2015

mobious created T43800: KX_Camera.getScreenVect() returns incorrect results if called after camera has been moved on the same frame..
Feb 24 2015, 10:04 PM · Game Engine

Nov 13 2014

mobious updated subscribers of T40924: LibNew & LibFree material bug.
Nov 13 2014, 1:37 AM · Game Engine

Oct 23 2014

mobious added a comment to T42356: Changing vertex color alpha has no effect on transparency when using GLSL shading.

Something else I noticed:
If you change the viewport shading to Solid instead of Textured/Material, the transparency is changed correctly when in GLSL. This has the opposite effect in Multitexture mode, e.i. the plane's transparency is not changed when using Solid viewport shading in Multitexture mode.

Oct 23 2014, 12:33 AM · Game Engine

Oct 22 2014

mobious created T42356: Changing vertex color alpha has no effect on transparency when using GLSL shading.
Oct 22 2014, 11:58 PM · Game Engine

Oct 10 2014

mobious added a comment to T40555: Alternating LibLoad and LibFree crashes BGE.

The same problem occurs when using LibNew instead of LibLoad. As you can see in this file, it the crash occurs even if you load and free a different object each time. All that seems to matter is that the loaded object is using a material.


For me, the crash occurs on the second call to LibFree.

Oct 10 2014, 8:04 PM · Game Engine
mobious created T42167: Blender crashes when calling LibNew/LibFree multiple times on objects with materials.
Oct 10 2014, 5:54 AM · Game Engine

Sep 30 2014

mobious created T42020: BGE crashes when LibLoading multiple files asynchronously.
Sep 30 2014, 1:01 AM · Game Engine

Mar 27 2014

mobious reopened T39452: UV Map Memory Leak as "Open".
Mar 27 2014, 5:30 AM · Game Engine
mobious added a comment to T39445: Async LibLoad Crash.

Accidentally added the Addons tag to this report and am unable to remove it. Please disregard.

Mar 27 2014, 2:27 AM · Game Engine
mobious reopened T39445: Async LibLoad Crash as "Open".
Mar 27 2014, 2:24 AM · Game Engine

Mar 24 2014

mobious reopened T39382: BGE startGame Memory Leak as "Open".
Mar 24 2014, 9:51 AM · Game Engine