- User Since
- Oct 7 2010, 12:19 PM (374 w, 3 d)
Sat, Dec 9
Fri, Dec 8
@Pablo Vazquez (venomgfx) @Julian Eisel (Severin) oki, will switch to underline then… It also has the benefit that we could reuse it with another color in future e.g. if we add a more general dynamic override system, etc.
Thu, Dec 7
Please check on Blender French translation, a lot of those strings here are 'UI messages' (property names as they appear in the UI), those should reuse same translations as in the French UI. ;)
Don’t see anything to add here off hands, all proposed tools look reasonable to me.
Overall looks sensible to me…
Wed, Dec 6
Tue, Dec 5
Mon, Dec 4
For most of the report, suggest to read the manual (https://docs.blender.org/manual/en/dev/editors/3dview/object/editing/transform/control/precision/numeric_input.html), you'll see that * or = are used to enter 'advanced' numerical input mode…
Thanks for the report, but no bug here, as their names suggests it, vertex groups work on… vertices. What you want to achieve here would require face groups, or maybe even loop (face corner) groups.
Sat, Dec 2
No, we'd have no time to check on such reports when making next release… If fixed in current master, we just close as fixed!
Yeah, this is C (C99) syntax iirc, not C++ one, see https://stackoverflow.com/questions/11516657/c-structure-initialization
Fri, Dec 1
Thu, Nov 30
Wed, Nov 29
Easy to reproduce and easy to fix… Dream bug! ;)
- Merge branch 'blender2.8' into id_override_static
- Address review points (mainly some missing usages of RNA_STACK_ARRAY).
- Rename 'override' to 'override_static' (and similar).
Besides a few typos, main issue here is that you have to follow as close as possible UI translation in the Manual. ;)