Bastien Montagne (mont29)Administrator
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Projects (10)

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User Since
Oct 7 2010, 12:19 PM (355 w, 20 h)
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Recent Activity

Yesterday

Bastien Montagne (mont29) committed rBT54e4915119a7: Updated from svn trunk (rBTS4575). (authored by Bastien Montagne (mont29)).
Updated from svn trunk (rBTS4575).
Thu, Jul 27, 4:24 PM
Bastien Montagne (mont29) committed rBTS4575: Updated trunk from branches (rBTS4574)..
Updated trunk from branches (rBTS4574).
Thu, Jul 27, 4:06 PM
Bastien Montagne (mont29) committed rBTS4574: Updated French translations (100% done)..
Updated French translations (100% done).
Thu, Jul 27, 3:57 PM
Bastien Montagne (mont29) committed rBTS4573: Updated branches from Blender master (rB1bd9531fda7)..
Updated branches from Blender master (rB1bd9531fda7).
Thu, Jul 27, 3:56 PM
Bastien Montagne (mont29) committed rB1bd9531fda79: Fix UI messages... (authored by Bastien Montagne (mont29)).
Fix UI messages...
Thu, Jul 27, 3:21 PM
Bastien Montagne (mont29) committed rBTS4572: Updated Vietnamese translations (from Hồ Châu)..
Updated Vietnamese translations (from Hồ Châu).
Thu, Jul 27, 3:17 PM
Bastien Montagne (mont29) committed rBTS4571: Updated Korean translations (from geun-tak jeong)..
Updated Korean translations (from geun-tak jeong).
Thu, Jul 27, 3:17 PM

Wed, Jul 26

Bastien Montagne (mont29) closed T52171: conversion of text objects to mesh generate improper mesh for letter T (even with default text font) as "Archived".

Thanks for the report, but text “meshification” leading to terrible topology is very old know issue, nothing new here, that is not considered as a bug currently.

Wed, Jul 26, 4:30 PM · BF Blender
Bastien Montagne (mont29) committed rB66e28a2827ab: Fix T52176: Bevel doesn't correctly work with default empty Vgroup. (authored by Bastien Montagne (mont29)).
Fix T52176: Bevel doesn't correctly work with default empty Vgroup.
Wed, Jul 26, 4:26 PM
Bastien Montagne (mont29) closed T52176: Bevel doesn't correctly work with default empty Vgroup as "Resolved" by committing rB66e28a2827ab: Fix T52176: Bevel doesn't correctly work with default empty Vgroup..
Wed, Jul 26, 4:26 PM · Modifiers, BF Blender
Bastien Montagne (mont29) added a comment to T52176: Bevel doesn't correctly work with default empty Vgroup.

Note that this affect other modifiers too (shrinkwrap and simple deform at least).

Wed, Jul 26, 4:21 PM · Modifiers, BF Blender
Bastien Montagne (mont29) claimed T52176: Bevel doesn't correctly work with default empty Vgroup.

This is actually a bug in our defvert_array_find_weight_safe(), which was assuming that having a valid vgroup index but NULL vgroup data pointer was same as not having a valid vgroup index, and was returning '1.0' in both cases.

Wed, Jul 26, 4:21 PM · Modifiers, BF Blender
Bastien Montagne (mont29) closed T52178: Build modifier: frame start is working with delay as "Invalid".

Thanks for the report, but I don’t actually see a bug here - maybe some inconsistency between two rather different tools, but that’s all. Harmonizing this would be a TODO (and it would be slightly hairy too, to avoid old files suddenly starting to behave differently).

Wed, Jul 26, 4:11 PM · Modifiers, BF Blender
Bastien Montagne (mont29) closed T52180: New changes in Bevel modifier messed up particles hair distributions as "Archived".

Thanks for the report, but no bug here, it’s just psys that needs to be 'kicked' again to be recreated, touching to some modifier visibility (or adding a new one) is a way to do so, but you can also e.g. add a particle/hair to the count, etc.

Wed, Jul 26, 4:06 PM · BF Blender
Bastien Montagne (mont29) added a comment to rBdc6fcb8ecff4: UI/floats: Reduce our UI_PRECISION_FLOAT_MAX by one to avoid most rounding….

Users of Blender are assumed to be technical enough to understand that computers are not magic black boxes that do all they want, and do have their limitations. We are not magicians. And we already get loads and loads of invalid bug reports about known limitations from both our own code and plain generic computers ones, this is not gonna change anyway.

Wed, Jul 26, 3:25 PM
Bastien Montagne (mont29) added a comment to T52067: Synchronization between Video and UI/Image editor..

Hmmm, afaik by default the Not TC In Use option is set for timecode, which means you are not using it. Typically, you’ll want to try with Record Run No Gaps option (same panel, below the proxy settings). Then rebuild proxies/timecodes, and check if issue is still there?

Wed, Jul 26, 3:12 PM · Video Sequencer, BF Blender
Bastien Montagne (mont29) requested changes to D2724: [Modifiers] Screw modifier generates doubles. .

Hmmmm… this is way too late to add anything like that in master for 2.79 now… :/

Wed, Jul 26, 3:09 PM · Modifiers
Bastien Montagne (mont29) added a comment to T2: Wrong licenses .

arf, stupid stuff really, nothing wrong here, just that T2 is a valid task reference, so…

Wed, Jul 26, 1:24 PM
Bastien Montagne (mont29) closed T52193: scale bug as "Invalid".

Thanks for the report, but indeed, scale does not work that way! It is stored along (local) axes of the objects, so when those are not aligned with selected transform space, scaling is merely proportionally spread across all involved object's axes. What you’d expect is actually converting scaling into shearing, which is not supported - and goes way beyond simple scale tool anyway.

Wed, Jul 26, 1:15 PM · BF Blender
Bastien Montagne (mont29) closed T52187: normals_split_custom_set() seems to smooth out given input as "Invalid".

Pfff… took me some time to understand the issue, because your vectors looked normalized at first sized - but yet, they actually were not normalized! Small difference, but as stated in docs, normals_split_custom_set() expects normalized vectors. This code works as expected:

Wed, Jul 26, 1:11 PM · BF Blender
Bastien Montagne (mont29) updated subscribers of T52149: Crash on entering Edit Mode of high poly mesh used by Shrink Wrap.

Thanks for the investigations so far. :)

Wed, Jul 26, 12:41 PM · BF Blender
Bastien Montagne (mont29) updated subscribers of T51117: Triangulation Modifier breaks split normals.

@Rohan Rathi (RohanRathi) might be interesting to implement support of custom normals in a few modifiers like triangluate, if you still have time in your GSoC?

Wed, Jul 26, 9:39 AM · BF Blender

Sun, Jul 23

Bastien Montagne (mont29) triaged T52141: Applying Scale/Rotation/Location Broken as "Confirmed" priority.

Just doing undo/redo also works, or other things, like e.g. making camera child of cube after the ctrl-A action... Most certainly a missing update trigger.

Sun, Jul 23, 3:29 PM · BF Blender: 2.8
Bastien Montagne (mont29) triaged T52149: Crash on entering Edit Mode of high poly mesh used by Shrink Wrap as "Incomplete" priority.

EXCEPTION_ACCESS_VIOLATION means Blender tries to access invalid memory - typically already freed one.

Sun, Jul 23, 3:04 PM · BF Blender
Bastien Montagne (mont29) added projects to T52154: OSL object and geometry attributes lookup for other objects: Cycles, BF Blender.
Sun, Jul 23, 2:56 PM · Cycles

Sat, Jul 22

Bastien Montagne (mont29) added a comment to rBdc6fcb8ecff4: UI/floats: Reduce our UI_PRECISION_FLOAT_MAX by one to avoid most rounding….

@Roel Koster (kostex) rotations have the additional issue of always being multiplied twice in typical cases (conversion from degree to radian, and back to degree), since internally they are all stored as radians, but nearly always shown as degrees… This adds to the imprecision of things obviously, not much to be done here (except reducing again precision, which is not an option in that case).

Sat, Jul 22, 8:36 PM

Fri, Jul 21

Bastien Montagne (mont29) closed T52146: hair not are simulateable and not editable in eevee. as "Invalid".

Thanks for the report, but please keep in mind that 2.8 is still totally WIP, reporting known TODOs does not help us really, especially when we even took the care to add a message stating this is not working currently…

Fri, Jul 21, 6:05 PM · BF Blender
Bastien Montagne (mont29) edited projects for T29512: Introduction of bge.types.KX_Scene.pre_render, added: Game Engine; removed BF Blender.
Fri, Jul 21, 4:59 PM · Game Engine
Bastien Montagne (mont29) merged T52038: Blender downloaded but won't open on Mac into T51808: Blender 2.78c crashes on Mac OSX Sierra (10.12 ) - every time AND immediately .
Fri, Jul 21, 3:06 PM · Platform: Mac OS X, BF Blender
Bastien Montagne (mont29) merged task T52038: Blender downloaded but won't open on Mac into T51808: Blender 2.78c crashes on Mac OSX Sierra (10.12 ) - every time AND immediately .
Fri, Jul 21, 3:06 PM · Platform: Mac OS X, BF Blender
Bastien Montagne (mont29) closed T52144: Blender 2.80 Crash on start as "Invalid".

Crash report shows that you are using nouveau drivers, we only support official NVidia (or AMD, Intel etc.) drivers.

Fri, Jul 21, 3:04 PM · BF Blender: 2.8
Bastien Montagne (mont29) triaged T52142: Render button as "Incomplete" priority.
Fri, Jul 21, 10:28 AM · BF Blender
Bastien Montagne (mont29) committed rB8b17ec0c0004: Fix T52136: Blender segfault (stack overflow most certainly) when converting to… (authored by Bastien Montagne (mont29)).
Fix T52136: Blender segfault (stack overflow most certainly) when converting to…
Fri, Jul 21, 10:25 AM
Bastien Montagne (mont29) closed T52136: Blender segfault (stack overflow most certainly) when converting to mesh as "Resolved" by committing rB8b17ec0c0004: Fix T52136: Blender segfault (stack overflow most certainly) when converting to….
Fri, Jul 21, 10:25 AM · BF Blender
Bastien Montagne (mont29) claimed T52136: Blender segfault (stack overflow most certainly) when converting to mesh.

Good that we cached that before release, thanks!

Fri, Jul 21, 10:24 AM · BF Blender
Bastien Montagne (mont29) committed rBdc6fcb8ecff4: UI/floats: Reduce our UI_PRECISION_FLOAT_MAX by one to avoid most rounding… (authored by Bastien Montagne (mont29)).
UI/floats: Reduce our UI_PRECISION_FLOAT_MAX by one to avoid most rounding…
Fri, Jul 21, 10:13 AM

Thu, Jul 20

Bastien Montagne (mont29) closed T52132: Internationnal unit support for default values as "Invalid".

Thanks for the suggestion, but we do not accept feature requests or suggestions on this tracker (use forums or bf-funboard ML for that).

Thu, Jul 20, 5:49 PM · BF Blender, Python
Bastien Montagne (mont29) triaged T52134: New depsgraph crashes when evaluating several psys on from object as "Confirmed" priority.
Thu, Jul 20, 5:47 PM · Dependency Graph, BF Blender
Bastien Montagne (mont29) assigned T52134: New depsgraph crashes when evaluating several psys on from object to Sergey Sharybin (sergey).
Thu, Jul 20, 5:47 PM · Dependency Graph, BF Blender
Bastien Montagne (mont29) created T52134: New depsgraph crashes when evaluating several psys on from object.
Thu, Jul 20, 5:47 PM · Dependency Graph, BF Blender
Bastien Montagne (mont29) edited projects for T52131: particle hair not doing dynamic, just being static when enabled dynamic., added: BF Blender: 2.8; removed BF Blender.
Thu, Jul 20, 4:35 PM · BF Blender: 2.8
Bastien Montagne (mont29) committed rB4263484bd4dd: Split Amber into pieces! (authored by Bastien Montagne (mont29)).
Split Amber into pieces!
Thu, Jul 20, 3:48 PM
Bastien Montagne (mont29) committed rBfe2d0968166f: Merge branch 'master' into asset-engine (authored by Bastien Montagne (mont29)).
Merge branch 'master' into asset-engine
Thu, Jul 20, 12:59 PM
Bastien Montagne (mont29) committed rBa8a3674bade5: Merge branch 'master' into asset-engine (authored by Bastien Montagne (mont29)).
Merge branch 'master' into asset-engine
Thu, Jul 20, 12:59 PM
Bastien Montagne (mont29) committed rB7db3994c4be0: Merge branch 'id_copy_refactor' into id_override_static (authored by Bastien Montagne (mont29)).
Merge branch 'id_copy_refactor' into id_override_static
Thu, Jul 20, 12:58 PM
Bastien Montagne (mont29) committed rBb54335b273c2: Merge branch 'master' into id_copy_refactor (authored by Bastien Montagne (mont29)).
Merge branch 'master' into id_copy_refactor
Thu, Jul 20, 12:39 PM
Bastien Montagne (mont29) committed rBA12ff437f3a62: FBX exporter: Fix broken non-mesh geometry export. (authored by Bastien Montagne (mont29)).
FBX exporter: Fix broken non-mesh geometry export.
Thu, Jul 20, 12:30 PM
Bastien Montagne (mont29) closed T52039: Exporting bones to fbx with animated scale distorts transformations as "Archived".

That’s actually sort of a limitation of the format… thing is, when you export an armature not binded to any mesh, we do not have any bind data in FBX file - and bind data are closest thing we have to 'rest pose' of the armature, i.e. state in which bones are assumed to be by default. So when we re-import such FBX, we only have the current pose of the bone at save time to rebuild the armature - which leads to deformed (too or too short) ones. Then animation is applied on top of it, which was saved for actual rest pose…

Thu, Jul 20, 11:58 AM · Import/Export, Addons
Bastien Montagne (mont29) lowered the priority of T51633: FBX: Exported rigged geometry weirdly distorted, looks eaten away at bone positions from "Normal" to "Incomplete".

I really need something simpler to investigate that whole rig with all the control bones, drivers, constraints etc. is really way too complex. It’s actually really complex for exporter even, for start. Might be related to T52039 actually, but kind of hard to say here…

Thu, Jul 20, 11:11 AM · Import/Export, Addons
Bastien Montagne (mont29) triaged T52125: Principled shader not rendering on GPU (Osx 10.11.6) as "Incomplete" priority.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Thu, Jul 20, 10:10 AM · Cycles, BF Blender
Bastien Montagne (mont29) triaged T52126: Constraint-ed child object behave incorrectly when apply transform on parent as "Incomplete" priority.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Thu, Jul 20, 10:09 AM · BF Blender

Wed, Jul 19

Bastien Montagne (mont29) closed T52108: Boolean modifier doing nothing after load/undo when an (object) parameter is a descendant of the modified object as "Invalid".

Old depsgraph is detecting dependency cycles (you can partially work around it with usual 'extra relations' Object options), new one is working correctly, so thanks for the report, but no bug here.

Wed, Jul 19, 6:18 PM · BF Blender
Bastien Montagne (mont29) removed a project from T51969: Filebrowser "Open File" button disappear when double-click thumbnail: OpenGL / Gfx.

OK, sooooo… On second thought (and much investigation) I do not think it's actually related to OpenGL.

Wed, Jul 19, 5:56 PM · BF Blender: 2.8
Bastien Montagne (mont29) committed rB9a18813bc067: Moar debug printf... (authored by Bastien Montagne (mont29)).
Moar debug printf...
Wed, Jul 19, 4:55 PM
Bastien Montagne (mont29) committed rBef98d64bc107: Merge branch 'blender2.8' into tmp-debug-filebrowser (authored by Bastien Montagne (mont29)).
Merge branch 'blender2.8' into tmp-debug-filebrowser
Wed, Jul 19, 4:42 PM
Bastien Montagne (mont29) committed rBcf881ab81623: Fix (unreported) seldom crash when using previews in filebrowser. (authored by Bastien Montagne (mont29)).
Fix (unreported) seldom crash when using previews in filebrowser.
Wed, Jul 19, 4:41 PM
Bastien Montagne (mont29) committed rB71687d7e38b5: Fix T52116: Blender internal BVH build crash in degenerate cases. (authored by Brecht Van Lommel (brecht)).
Fix T52116: Blender internal BVH build crash in degenerate cases.
Wed, Jul 19, 4:41 PM
Bastien Montagne (mont29) committed rB73adf3e27d43: Fix (unreported) seldom crash when using previews in filebrowser. (authored by Bastien Montagne (mont29)).
Fix (unreported) seldom crash when using previews in filebrowser.
Wed, Jul 19, 12:57 PM
Bastien Montagne (mont29) added a comment to T52080: File Permissions Bug in Windows - Blender ignores Windows folder permissions and fails to write in valid folders with proper permissions..

On the other end, since '@' file is written first, would be the first one to hit permission issue, so…

Wed, Jul 19, 12:12 PM · Platform: Windows, BF Blender
Bastien Montagne (mont29) added a comment to T52080: File Permissions Bug in Windows - Blender ignores Windows folder permissions and fails to write in valid folders with proper permissions..

Hmmm… the '@' file is a temp .blend file Blender uses to dump its binary data in, before renaming it to final file name - it avoids potentially running an existing .blend file whe you write over it.

Wed, Jul 19, 12:11 PM · Platform: Windows, BF Blender
Bastien Montagne (mont29) changed Type from Bug to To Do on T52115: Set normals from faces should respect sharp edges.
Wed, Jul 19, 12:04 PM · Mesh Modeling
Bastien Montagne (mont29) removed a project from T52115: Set normals from faces should respect sharp edges: BF Blender.
Wed, Jul 19, 12:04 PM · Mesh Modeling
Bastien Montagne (mont29) updated subscribers of T52120: Archipack's call for release code review.

Imho, if archipack wants to go in Blender-released addons, it should get rid of things like updater - we don’t want third party package-management-like things in our distributed addons…

Wed, Jul 19, 12:01 PM · Addons
Bastien Montagne (mont29) raised the priority of T51976: Discontinuity with smoke volume and transparent plane from "Incomplete" to "Normal".
Wed, Jul 19, 11:47 AM · Cycles, BF Blender
Bastien Montagne (mont29) closed T52032: Instantly closeing as "Invalid".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Wed, Jul 19, 11:46 AM · BF Blender
Bastien Montagne (mont29) closed T52031: Blender use 20% of my CPUs as "Invalid".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Wed, Jul 19, 11:46 AM · BF Blender
Bastien Montagne (mont29) closed T52012: UV image-editor won't let mouse go -bug as "Invalid".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Wed, Jul 19, 11:45 AM · BF Blender
Bastien Montagne (mont29) triaged T52110: Particle hair not editable when using volume instead of polygon as "Incomplete" priority.
Wed, Jul 19, 11:45 AM · BF Blender
Bastien Montagne (mont29) triaged T52108: Boolean modifier doing nothing after load/undo when an (object) parameter is a descendant of the modified object as "Incomplete" priority.

Please always attach a small and simple .blend file to help reproducing the issue, always saves us a tremendous of time.

Wed, Jul 19, 11:44 AM · BF Blender
Bastien Montagne (mont29) triaged T52051: Orthographic camera viewport display size as "Normal" priority.

Well, in code main scaling for camera drawing explicitly only depends on ortho scale only for ortho camera… Maybe we could tempered that with object scale, as done with perspective camera, unless current behavior is done like that for a good reason, @Campbell Barton (campbellbarton) may know why?

Wed, Jul 19, 11:42 AM · BF Blender
Bastien Montagne (mont29) closed T51974: Sculpt Mode - Tools Tab - Curve Panel - Update Problem when setting Curve Presets from the Brush menu. as "Resolved".

Well, looks like this has been fixed somehow now? At least with current master when I select a preset from the menu, curve updates immediately…

Wed, Jul 19, 11:26 AM · User Interface, BF Blender
Bastien Montagne (mont29) closed T52000: Windows 10 Pro Workstation becomes unstable during Cycles Render (Blue screens or Freezes) as "Archived".

Well… This is most certainly related to a specific hardware/driver/OS/software combination… Afraid we cannot help here really, feel free to keep communicating here if you manage to find more, but until there are some solid elements showing there is indeed a Blender bug involved, will close the report.

Wed, Jul 19, 11:22 AM · BF Blender
Bastien Montagne (mont29) closed T52005: 'Select Similar' for the UV Editor - begin implementation of T47437 as "Archived".

Thanks for the diff, we can close that task now then.

Wed, Jul 19, 11:17 AM · Quick Hacks, BF Blender
Bastien Montagne (mont29) closed T52005: 'Select Similar' for the UV Editor - begin implementation of T47437, a subtask of T47437: 'Select Similar' for the UV Editor, as "Archived".
Wed, Jul 19, 11:17 AM · Quick Hacks
Bastien Montagne (mont29) triaged T52036: Error when copying as "Incomplete" priority.

This is most certainly an issue with you local settings, like maybe your selection for temp directory or something similar… Message says it all really: for some reasons Blender has no permission to write on C:\ root.

Wed, Jul 19, 11:16 AM · BF Blender
Bastien Montagne (mont29) claimed T52039: Exporting bones to fbx with animated scale distorts transformations .

Weird, as if scale was applied more than once…

Wed, Jul 19, 11:06 AM · Import/Export, Addons
Bastien Montagne (mont29) closed T52044: blender quit after press P key as "Invalid".

Thanks for the report, but we do not support very limited platforms like raspberry pi at all - those are considered as waaayyyyyy to limited to run a modern Blender.

Wed, Jul 19, 11:04 AM · Python, Blender File
Bastien Montagne (mont29) closed T52047: PointerPropety of ID sub type doesn't work as Operator attribute as "Invalid".

PointerProperty is not supposed to work in Operator at all (technically, we have no 'runtime' definition for Ppinter RNA property type).

Wed, Jul 19, 11:00 AM · Python, BF Blender
Bastien Montagne (mont29) closed T52049: Applying Transformations Causes "Hollow Looking" Models as "Invalid".

Yeah, thanks for the report, but do not see any bug here, it is indeed expected that when you scale negatively, you get “inside out” mesh (that actually face winding, i.e. order in which face corners “turn around” face center, that get reversed, and imply reversed normals).

Wed, Jul 19, 10:58 AM · BF Blender
Bastien Montagne (mont29) triaged T52050: Link Problem! as "Incomplete" priority.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Wed, Jul 19, 10:54 AM · BF Blender
Bastien Montagne (mont29) closed T52056: Excluding shadows from combined render doesn't work as "Invalid".

Thanks for the report, but no bug here… Excluding shadow does not exclude geometry itself from rendering, so ti still affects amount of available light for specular, diffuse shadings, etc.

Wed, Jul 19, 10:53 AM · BF Blender
Bastien Montagne (mont29) triaged T52067: Synchronization between Video and UI/Image editor. as "Incomplete" priority.

Difficult to help really without a simple .blend file to reproduce the issue, but two things to check:

  1. Did you enabled AV-sync synchronization mode in TimeLine editor's header bar?
  2. Did you generate valid timecode for your video?
Wed, Jul 19, 10:46 AM · Video Sequencer, BF Blender
Bastien Montagne (mont29) added a comment to T52094: Unable to replace image.

Also, note that you cannot run 'replace image' on a packed one, this is not supported (and mostly likely, that’s why option is greyed out for you…).

Wed, Jul 19, 10:42 AM · BF Blender
Bastien Montagne (mont29) closed T52087: Needed Zebra matcap as "Invalid".

Thanks for the suggestion, but we do not accept feature requests or suggestions on this tracker (use forums or bf-funboard ML for that).

Wed, Jul 19, 10:40 AM · BF Blender
Bastien Montagne (mont29) closed T52088: Blender should warn when OSL is used but not enabled. as "Invalid".

Thanks for the suggestion, but we do not accept feature requests or suggestions on this tracker (use forums or bf-funboard ML for that).

Wed, Jul 19, 10:39 AM · BF Blender
Bastien Montagne (mont29) closed T52104: texture tab scroll location doesn't reset when switching to a new material as "Archived".

Yep, thanks for the report, but this is indeed old known TODO.

Wed, Jul 19, 10:35 AM · User Interface, BF Blender
Bastien Montagne (mont29) triaged T52106: Render window don't close from Windows taskbar thumbnail as "Low" priority.

Not sure we can do much here? It’s kind of Blender not having focus issue most likely, so it cannot handle own events, or something like that I’d guess… We need a windows dev to have a look at this, but would really no consider this as high priority issue.

Wed, Jul 19, 10:35 AM · Platform: Windows, BF Blender
Bastien Montagne (mont29) added a project to T52113: compositor doesnt mix unrendered render layers well: Compositing.
Wed, Jul 19, 10:27 AM · Compositing, BF Blender
Bastien Montagne (mont29) triaged T52113: compositor doesnt mix unrendered render layers well as "Normal" priority.

Not squre what the issue is here, one way or the other unrendered layer is by definition invalid and more or less undetermined, random data… Changes in how we show here does not really matter imho? @Sergey Sharybin (sergey) should know better though.

Wed, Jul 19, 10:26 AM · Compositing, BF Blender
Bastien Montagne (mont29) removed a project from T52116: Blender Crashes While Rendering !: Cycles.
Wed, Jul 19, 10:24 AM · Platform: Mac OS X, BF Blender
Bastien Montagne (mont29) raised the priority of T52116: Blender Crashes While Rendering ! from "Incomplete" to "Normal".

Oh, did not saw latest comment… so crash can be replicated, and seems to be a Cycles issue, OSX-only maybe?

Wed, Jul 19, 10:23 AM · Platform: Mac OS X, BF Blender
Bastien Montagne (mont29) triaged T52116: Blender Crashes While Rendering ! as "Incomplete" priority.

I cannot confirm any crash here. However, your custom font is missing from the file, so that may be the culprit - bad fonts can generate bad geometries and our font handling code is not advanced enough to always cope with those correctly, which can lead to crash. So please:

  • Try the latest build from our buildbot.
  • Try using another, more classical and well known font and see if it still crashes.
Wed, Jul 19, 10:20 AM · Platform: Mac OS X, BF Blender
Bastien Montagne (mont29) closed T52114: Translating with mirror modifier alters topology as "Invalid".

No bug here, just disable merge and clipping options of the modifier to avoid vertices too close to the mirror plane to be “altered” by the modifier. Thanks for the report anyway.

Wed, Jul 19, 10:18 AM
Bastien Montagne (mont29) assigned T52115: Set normals from faces should respect sharp edges to Rohan Rathi (RohanRathi).
Wed, Jul 19, 10:13 AM · Mesh Modeling
Bastien Montagne (mont29) triaged T52115: Set normals from faces should respect sharp edges as "Normal" priority.

Thanks for the report, but don’t think this should be changed actually, this is supposed to affect normals as vertices ones, not really split ones…

Wed, Jul 19, 10:13 AM · Mesh Modeling
Bastien Montagne (mont29) accepted D2744: Fix Label colors in popups.

Looks OK to me, someone else wants to double check (since we are rather close to RC1…), @Dalai Felinto (dfelinto) ? @Campbell Barton (campbellbarton)? @Julian Eisel (Severin)?

Wed, Jul 19, 10:06 AM
Bastien Montagne (mont29) assigned T52118: Local pass index gets ignored for linked objects to Sergey Sharybin (sergey).

Thanks for the report, but this has absolutely nothing to do with linking - thing here is that pass ID of group instantiations is not used for group’s objects

Wed, Jul 19, 9:58 AM · Rendering, BF Blender
Bastien Montagne (mont29) closed T52119: Loss of linked character pose when character not found as "Archived".

Thanks for the report, but don’t think we can do anything about that currently, proxy code and design is already a real problem to handle, and is due to be replaced by static override at some point in 2.8 series, so trying to hack around that is not really planned right now.

Wed, Jul 19, 9:43 AM · Addons
Bastien Montagne (mont29) closed T52121: Infuriating error reverted all of my model progress as "Invalid".

Well, sorry about your loss of work - but that’s just teaching you two important lessons:

  • Always manually often save your work (like every minutes or so). Always.
  • Read the manual when you have a problem - you would have then learned that Blender uses the 'shift-cltr-Z' convention for redo, not the 'ctrl-Y' one…
Wed, Jul 19, 9:39 AM
Bastien Montagne (mont29) closed T52122: FBX Export Addon Does Not Export Material IDs in Cycles (Works in Internal) as "Invalid".

Thanks for the report, but this known and documented limitation - we do not support any nodal material, those are totally incompatible with FBX design, and trying to do some conversion from nodes to traditional 'fixed pipeline' shader is a nightmare and distant TODO… may be tackled some day, but definitively no bug here.

Wed, Jul 19, 9:34 AM · Addons