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Marcelo Varanda (mvaranda)
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User Since
Dec 16 2012, 7:02 PM (356 w, 6 d)

Recent Activity

Jul 3 2018

Marcelo Varanda (mvaranda) added a comment to rB8581a64e8e98: - bug fix: for OSX using ctrl or alt + f12 didn't render anymore. this is….

Just started playing with 2.8 today. It looks amazing. Here is the dump for F12 on Mac (crash once I add material to the startup cube):

Jul 3 2018, 12:21 AM

Feb 18 2016

Marcelo Varanda (mvaranda) added a comment to T47438: Vertex Paint Mode: Basic color operations (brightness-contrast, levels, HSV...).

I am trying to figure out the workflow. Lets say I have painted some vertex in Blue, light blue and red.
So this desired feature would allow me to increase the brightness only for the light-blue (somehow selecting it)?
Or would be applied overall? Thanks.

Feb 18 2016, 11:15 PM · Quick Hacks

Nov 12 2015

Marcelo Varanda (mvaranda) added a comment to T46697: Blender.app damaged on OSX.

Question: can we assume that this load is a "good release" or you need to recompile it (ex: to disable debugging, turn code optimization ON, etc)?

Nov 12 2015, 5:51 PM · Platform: macOS, BF Blender
Marcelo Varanda (mvaranda) added a comment to T46697: Blender.app damaged on OSX.

This one works for me.

Nov 12 2015, 4:59 PM · Platform: macOS, BF Blender

Nov 11 2015

Marcelo Varanda (mvaranda) added a comment to T46697: Blender.app damaged on OSX.

2.76 works fine for my Mac with El Captain
2.76b is broken as described.

Nov 11 2015, 4:40 PM · Platform: macOS, BF Blender
Marcelo Varanda (mvaranda) added a comment to T46703: Official Blender 2.76b "binary is broken" under Mac OS X.

I get exactly the same here on my Mac with El Capitan... the Blender App is moved to trash when I first run and get that error message as described.
2.76 runs fine though.

Nov 11 2015, 4:33 PM · BF Blender

Jul 7 2015

Marcelo Varanda (mvaranda) added a comment to T44998: Constrain "Child of" with undesired moving.

Indeed, it does the trick. Thanks.

Jul 7 2015, 9:57 PM · BF Blender
Marcelo Varanda (mvaranda) added a comment to T44998: Constrain "Child of" with undesired moving.

BTW... the following odd behavior may be related:

Jul 7 2015, 1:20 PM · BF Blender
Marcelo Varanda (mvaranda) added a comment to T44998: Constrain "Child of" with undesired moving.

As far as I know the Group_proxy is the proxy which is a proxy.
Could you please do a favor? Could you please use the attached Child_of_scale_bug and do what you are suggesting and upload?
Thanks

Jul 7 2015, 1:09 PM · BF Blender
Marcelo Varanda (mvaranda) added a comment to T44998: Constrain "Child of" with undesired moving.

It is not clear "Meanwhile you can parent your object to a proxy rig". The proxy is already being used in the sample and the bug shows up regardless using the proxy.

Jul 7 2015, 12:47 PM · BF Blender

Jun 8 2015

Marcelo Varanda (mvaranda) created T44998: Constrain "Child of" with undesired moving.
Jun 8 2015, 5:40 PM · BF Blender
Marcelo Varanda (mvaranda) added a comment to T44994: Constrain "Child of" moving child in opposite direction..

Fine, adding blend files as well as a video. Thanks Bastien.

Jun 8 2015, 4:20 PM · BF Blender
Marcelo Varanda (mvaranda) added a comment to T44994: Constrain "Child of" moving child in opposite direction..

I also have a related question:

Jun 8 2015, 2:38 PM · BF Blender
Marcelo Varanda (mvaranda) created T44994: Constrain "Child of" moving child in opposite direction..
Jun 8 2015, 4:07 AM · BF Blender

Nov 7 2014

Marcelo Varanda (mvaranda) added a comment to T41935: Mesh Cache Sequence Modifier .

I built for Linux 64 with this patch but have not tested yet (opens fine though).
Link: https://www.dropbox.com/s/mx8171j5iss3ru2/blender_mesh_seq.tar.gz?dl=0

Nov 7 2014, 3:06 AM · BF Blender

Jul 11 2014

Marcelo Varanda (mvaranda) raised the priority of T41025: Cycles baking maybe freezing (but GUI still responding) from to Needs Triage by Developer.
Jul 11 2014, 1:45 AM · BF Blender, Cycles

Jun 24 2014

Marcelo Varanda (mvaranda) added a comment to T40787: Video Sequencer generates a faster video.

I have also seen this bug before. I imported an AVI video and the audio bar length was different than the video bar.
After adjusting FPS (according to the original video) the bars got to the same size properly.

Jun 24 2014, 5:19 PM · BF Blender: Unconfirmed

Feb 1 2014

Marcelo Varanda (mvaranda) placed T38317: Randomize (vertices) up for grabs.

Assigning to nobody as I may be too slow to complete this task.
I tried a couple things today but I went no where.

Feb 1 2014, 5:00 PM · Quick Hacks
Marcelo Varanda (mvaranda) added a comment to T38317: Randomize (vertices).

Thanks Campbell, I will try to make progress on this task tomorrow. Is the place in the UI acceptable?
I am placing it in Mesh->Transform->Randomize

Feb 1 2014, 2:40 AM · Quick Hacks

Jan 28 2014

Marcelo Varanda (mvaranda) added a comment to T38317: Randomize (vertices).

I am still getting familiar with everything related to this project. This saturday was my very first day working with Blender.
The claiming/assigning operation does not show up in the task's right panel... it is not obvious that we need to "Edit" the task to assign it. Thanks for the tip anyways.

Jan 28 2014, 5:11 PM · Quick Hacks

Jan 25 2014

Marcelo Varanda (mvaranda) added a comment to T38317: Randomize (vertices).

The sample code that I have attached moves vertices to/from the object center (maybe acceptable for rounded objects).
I guess it would be better moving along the vertices's normal but I did not dig enough to find where the normals are stored or calculated.

Jan 25 2014, 10:26 PM · Quick Hacks
Marcelo Varanda (mvaranda) attached 0 file(s) of 1: F75406: randomize_vertices_01.patch

Posting a patch with a simple implementation that randomize vertices.
Still need work.

Jan 25 2014, 10:10 PM · Quick Hacks

Jan 23 2014

Marcelo Varanda (mvaranda) added a comment to T38317: Randomize (vertices).

A few questions:
1- Is it desired to have UI controls added into Property panel for each type of object or the idea is just to expose API and either an Addon or a script would call it?
2- As those object changes on the fly while in edit mode is it desired to randomize while being dynamically updated? It maybe confusing for the Artist as all vertices are changing position in areas not being modified; or lets only apply randomization when leaving edit-mode or by an function call?
3- any preference where to implement the wrappers for setting up the parameters (amplitude, frequency etc)?

Jan 23 2014, 4:05 AM · Quick Hacks