- User Since
- May 23 2015, 6:27 PM (204 w, 1 d)
Sat, Apr 20
AMD published a new version of AMG GPU drivers for Ubuntu 18.04.2 (version 19.10) (https://www.amd.com/en/support/graphics/radeon-500-series/radeon-rx-500-series/radeon-rx-580).
I installed the OpenCL part only and it works well!!
I think you can close this task as resolved!
Thu, Apr 18
Please provide the blend file with the model to be exported for us to reproduce the issue
Mon, Apr 15
I think this is how the new undo and redo system works in 2.8. It does take into account also the switch between the nodes, and i like this feature.
Fri, Apr 12
Wow :D my first python fix! Thank you a lot, you are awesome!
And i found a solution to the problem:
just add these lines of code after line 53 of the script
Thu, Apr 11
I can confirm in Ubuntu 18.04, it gives this error in the terminal:
I confirm, it happens in today's build 2019-04-10 in Ubuntu 18.04. Weirdly it happens only for the Torus object, the other objects stay always the same size.
I can confirm in Ubuntu 18.04 with a new file using today's 2019-04-11 version
Wed, Apr 10
That circle you are getting is because you have the lamp positioned near the cube, so the threshold is not only for the shadows, but also for the lamp's light.
I can't reproduce the issue in Ubuntu 18.04.2 with today's build 009dbc2bc9fb.
What image format are you trying to add? Can you send me the image and maybe a blend file to test?
I can reproduce it, however, be aware that you are using Displacement for the ground material and Eevee doesn't support displacement, so i would suggest you to connect the noises textures to the bump node and to the normal of the principled.
Please, add all the missing information to your report: OS System, GPU, Detailed description of the error and exact steps for us to test.
Mon, Apr 8
Update: using the proprietary AMD GPU drivers (version 18.50) with the command
./amdgpu-pro-install -y --opencl=pal,legacy --headless
works only with Linux Kernel 4.15 (i tried with 4.18, 4.20 and 5 but i get the same error when installing) and i don't want to downgrade to 4.15 just for OpenCL support.
So is there any mesa repository that i can use to install OpenCL?
Otherwise i will go with proprietary AMDGPU 18.50 and i will continue to get the crash of the shadow cube size.
According to this (https://www.reddit.com/r/linux_gaming/comments/7lsday/psa_there_is_a_headless_install_available_for/) the answer to my question is yes maybe...
This is what i have to achieve: a glowing effect for the sun rays passing through the clouds.
If there are other ways you know to achieve it, please tell me.
According to this documentation (https://amdgpu-install.readthedocs.io/en/latest/install-installing.html) using the command:
I want to test, so i installed Ubuntu 18.04.2 from zero, now there are no extra AMD drivers installed.
So, i downloaded the latest AMD drivers from their website: amdgpu-pro-18.50-756341-ubuntu-18.04.
According to the link you sent (https://linuxconfig.org/install-opencl-for-the-amdgpu-open-source-drivers-on-debian-and-ubuntu) when i run
sudo dpkg -i ...
i get the following error:
Yeah, it is
Clay, you have to report this to the boxcutter developer, not here.
Fri, Apr 5
Please provide a screenshot for us to understand exactly what your issue is
Thu, Apr 4
Please provide the blend file. Also i notice you are using Blender 2.79, try with Blender 2.8 beta
Your solution to set the roughness to 0 partially solves the issue, in the image i just skipped the Refraction BSDF, but unfortunately there are still some dark bands in the cycles render
Can't reproduce the crash in Ubuntu 18.04.2 with AMD RX580
Wed, Apr 3
It works in Ubuntu 18.04.2 with AMD RX580
I think you have a non compatible GPU with OpenGL version 3.0 which is too old to run Blender 2.8 (it requires at least OpenGL 3.3)
Yes, i can reproduce it in the today's 2019-04-03 build
Tue, Apr 2
Oh man, you are using Blender 2.80.43 which is a really old build. Download the latest version from here:
Mon, Apr 1
I can't reproduce the issue.
Used Weight Paint to control the Density of the particles system.
Sun, Mar 31
Sat, Mar 30
If i put a plane with transparent shader in front of the clouds they render without dark edges
Fri, Mar 29
For me it doesn't crash on Ubuntu 18.04.2 with an AMD RX 580, but the Hair is not visible in edit mode.
Can you try to Load Factory Settings and try again?
It crashes. I can reproduce it on Ubuntu 18.04.2
Tue, Mar 26
And again, it doesn't work in today's 2019-03-25 build:
Please share a blend file for us to reproduce the issue
My proposal would be to have M+0 to move the selected object to the master collection instead of M+1.
Please send us a blend file to reproduce the issue, and use the latest build of Blender 2.8 (your is from the 22nd of March)
Strange, it doesn't crash for me but when i enter Edit Mode and then back to Object Mode it looses the hair.
I don't have any issues with today's build 2019-03-25, please try to Load Factory Settings then try again. Maybe a video showing what is being done could help developers understand and maybe fix the issue.
I don't have this issue in Ubuntu 18.04 with the same graphics card, please try to use the latest build of Blender 2.8 and Load Factory Settings for a clear blender startup file.
Then try to open the blend file with Load UI disabled like in the screenshot below.
I confirm it crashes and i get this error:
I would suggest you to try with the latest AMD drivers (18.50) you can download here:
Mar 20 2019
It seems like you are using a really old version. Please try the latest Blender 2.8 build from here: https://builder.blender.org/download/
Mar 19 2019
That's because you have the selection icon disabled for the collection. Just enable it.
Please, give us a blend file to test the issue
Then what about the caustics enabled by default?
Don't tell me they are enabled in the production files.
And i still don't agree to keep Clamp = 10
Mar 18 2019
Nope, Clamp is set to 0.
Mar 17 2019
I have exposure -6.781 there because i'm dealing with real world Sun and Sky values such as 700 of strength for Sun and 60 for Sky. Since the measurement unit of the strength value is W/m2
Brecht, you wrote it, "in production files the clamp is enabled".
Most work i do is not for a short film, i do still images and having Clamp 0 is necessary. By the way, you said you set it to 10 because of noise, well i don't think it is the case since there is the Denoisier. And anyway having it set to 0 as default could prevent people with no experience to see weird results.
Nono, the clamp value remained 0 from Blender 2.7.
So, i have an addon that generates skies, since i was getting, as you can see, darker results in Blender 2.8, then i wanted to find out why:
So the left window shows the generated sky in a new 2.8 project, the right window shows Blender 2.79 with the same values in the addon.
Then i started searching what was wrong, until i found that the clamp value of Blender 2.8 was 10 instead of 0.
I really think you should set it 0 as default for new users not getting into trouble like me.
Mar 14 2019
It works with today's 14 March 2019 build
I confirm that if the display as is set to box or wireframe, then it doesn't render in Eevee and Lookdev, but in Cycles the object does show up.
Mar 12 2019
I confirm this issue!
I can't reproduce the error, what Blender version are you using? Can you describe the problem step by step to reproduce the issue?
I confirm! It does happen only when adding a Text object, for all the other objects it works.
Mar 11 2019
It works with today's 11th March 2019 build! The animated values correctly update the materials!
Mar 10 2019
Mar 7 2019
I can't reproduce the issue with today's 2019-03-07 build. Please download the today's build and load factory settings, then try again to see if the same issue happens
Mar 4 2019
Please can you provide a blend file to test?
Please can you add a description of the error with some screenshots and a blend file to test the issue?
Feb 19 2019
Please can you provide a blend file to test?
It is working for me with the today's build of 2019-02-19.
Eevee rendered mode, the background works
Feb 18 2019
It doesn't happen in Ubuntu 18.04, all works fine, but it doesn't work on Windows
Blender 2.78 is old, you should download Blender 2.79b from here:
This limitation is present also in 2.7
Yeah, it does get weird results in your blend.
However, i tried with the latest build of today's 2019-02-18 and it seems to work properly now:
I can confirm, it is shifted
I confirm, it crashes
Please try this:
- enable contact shadows in the shadows tab of the light properties panel
- change the shadows method from ESM to VSM in the shadows tab of the render properties panel
This method will reduce the ghosting of the walls.
Also enable High Bitdepth and Soft Shadows to remove the ghosting even further
Please provide a detailed description of the crash, specify the exact steps to reproduce it and specify if you are using Cycles or Eevee and maybe provide also a .blend file so we can test it.
Feb 17 2019
It works for me, please try to go to File and Load Factory Settings. Then try again to open the file
It works for me
Please try this: go to File and click Load Factory Settings. Then try to see if this worked
Feb 12 2019
- This is the Particles.blend file where i saved a particles system and assigned to a plane:
- Open a new project, go to File > Append and choose the "Particles Test" ParticlesSettings from the blend file above:
- Now add a plane, go to Particles Settings and choose the "Particles Test" particles system from the list
- Switch to Cycles render, and enter in rendered mode for the viewport... CRASH
ok thank you
Strange because it doesn't happen in 2.79b
And for empty.001 you had just the Display Orthographic option enabled.