User Details
- User Since
- May 23 2015, 6:27 PM (195 w, 5 d)
Tue, Feb 19
Please can you provide a blend file to test?
It is working for me with the today's build of 2019-02-19.
Eevee rendered mode, the background works
Mon, Feb 18
It doesn't happen in Ubuntu 18.04, all works fine, but it doesn't work on Windows
Blender 2.78 is old, you should download Blender 2.79b from here:
https://www.blender.org/download/
Left: 2.8
Right: 2.7
This limitation is present also in 2.7
Yeah, it does get weird results in your blend.
However, i tried with the latest build of today's 2019-02-18 and it seems to work properly now:
I can confirm, it is shifted
I confirm, it crashes
Please try this:
- enable contact shadows in the shadows tab of the light properties panel
- change the shadows method from ESM to VSM in the shadows tab of the render properties panel
This method will reduce the ghosting of the walls.
Also enable High Bitdepth and Soft Shadows to remove the ghosting even further
Please provide a detailed description of the crash, specify the exact steps to reproduce it and specify if you are using Cycles or Eevee and maybe provide also a .blend file so we can test it.
Sun, Feb 17
It works for me, please try to go to File and Load Factory Settings. Then try again to open the file
It works for me
Please try this: go to File and click Load Factory Settings. Then try to see if this worked
Tue, Feb 12
- This is the Particles.blend file where i saved a particles system and assigned to a plane:
- Open a new project, go to File > Append and choose the "Particles Test" ParticlesSettings from the blend file above:
- Now add a plane, go to Particles Settings and choose the "Particles Test" particles system from the list
- Switch to Cycles render, and enter in rendered mode for the viewport... CRASH
ok thank you
Strange because it doesn't happen in 2.79b
And for empty.001 you had just the Display Orthographic option enabled.
I think they fixed it
Mon, Feb 11
Thank you guys!! I was really needing it!
Wed, Feb 6
I think the problem you have is an old startup file, please go in File and select Load Factory Settings, then try again.
Not a crash but a render error:
This is a file with a particles system: note the grass strands are in a collection called "Bahiagrass":
Now i start a new project and appended the Particles Settings of that file:
The grass strands are appended, but you can see in the Outliner that they are in the wrong collection (the main collection).
I would like, as a user perspective, to see them appended in their own collection named "Bahiagrass".
In fact if i now add the appended particles system to an object (for example the cube you see there), the particles are visible in the cube since the collection called "Bahiagrass" is there in the blender data (maybe).
From a user perspective, it seems all fine, well, here is the second issue: if i now save the blend file, close, and re-open it, this is the result:
There is no Instance Collection in the Render tab of the Particles Settings panel.
I can't reproduce it with today's 2019-02-06 build.
Please can you share a blend test?
It works fine here, try with the latest build of today 2019-02-06
I confirm!
I add an HDR in the LookDev HDRI's panel:
Then i delete it clicking the "-" button:
Tue, Feb 5
nope
I found the solution!
In the Children tab, under the Clumping sub-tab, you have set the Clump value to a negative value.
Set it to 0 to get all the grass the same size.
What Blender version are you using?
Mine get antialiased...
Please try to go in File and select Load Factory Settings, then try again to see if this solved the problem
Yes, he disabled the overlays:
You are using an old version of 2.8 (2.80.40). Please try again with the latest build of 2.8 that you can find here: https://builder.blender.org/download/
Yes, it makes more sense: 0 vertices in a scene full of vertices doesn't make sense, so i like the way 2.8 manages that
There are some themes in Blender 2.8, some are near the Maya looking one.
Mon, Feb 4
Please provide a screenshot of the case.
Try to change the transparency mode in the materials panel from Opaque to Alpha Blend.
Still getting the error with today's build 38984b10ff7b
I found the solution! I just did Reload Factory settings and tried again, and now it appends the objects and not the emitter.
But, Blender appended the 3 objects in the main collection, which is not good because if i now just add a Plane and add that appended particles system, save the file, quit and reopen, the collection is gone in the render tab of the particles system.
I think that appending a particles system would work better if the collection is appended not as fake user, but as a real, and most important, SEPARATE collection (if that makes sense).
Nope.. i tried again the same process, and it appends also the plane (emitter).
And when i save the file where i just appended the particles system, then close and reopen, here is what happens:
No particles in the plane and no collection chosen in the render tab of the particles settings.
Sat, Feb 2
You can't use the math node between two vector type (purple color) nodes. That's why it doesn't work. If you need to multiply the strength of the bump, just place that multiply node in between the Noise Texture node and the Bump node.
Tue, Jan 29
Yes please, fix it, i need high res shadows cubemaps
Mon, Jan 28
I'm using the latest drivers from AMD because otherwise, with the default AMD drivers in Ubuntu, i couldn't render in Cycles using OpenCL.
This is the driver i'm using: https://www.amd.com/en/support/graphics/radeon-500-series/radeon-rx-500-series/radeon-rx-580
This is the output of my terminal when i run glxinfo | grep "OpenGL version".
Sat, Jan 26
Thu, Jan 24
The solution to this problem is here:
http://artificialflight.org/blog/2013/cycles-crash-cuda-tdr-error/
Jan 22 2019
Jacques, the drivers of my AMD RX 580 are up to date to the latest from the official AMD website (version 18.50) and the Blender version is the one from today (i wrote it above).
The crash happens if i am in the rendered mode in the viewport and if i change the cube size of the shadow to 1024px or above, it doesn't crash if i choose 512px or lower.
Aug 1 2018
Feb 26 2018
Where is this option? I want to get rid of the color bendings
Aug 20 2017
Jul 15 2017
Oct 26 2016
Mar 20 2016
Jun 21 2015
ok sorry.
so now I've downloaded the new version: RC2.
Jun 20 2015
This is the Info File:
- The Drivers are the latest.
- The problem happens with any scene.
- Yes, the problem happens both in viewport and in F12 renders.
- Where is System-info.txt file located?
- How to run Blender with this command line?
Jun 19 2015
Nono. It is the 7400M Series AMD Radeon HD graphics card. And the OpenCL Kernel says: "the first time it require a long time" and after 2 - 3 minutes it reports an error: "opencl kernel failed" please, if you can resolve this bug
System Information
OS: Windows 10 (10130)
Graphics Card: AMD Radeon HD 7400M Series
May 23 2015
Sorry, this is the Image