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Justin Jensen (neverhood311)
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User Since
Nov 27 2013, 12:14 AM (272 w, 3 d)

Recent Activity

Dec 18 2018

Justin Jensen (neverhood311) added a comment to T59588: Disable render keyframes not working.

Duplicate of T58187

Dec 18 2018, 10:30 PM · BF Blender

Nov 29 2018

Justin Jensen (neverhood311) updated the task description for T58201: Viewport Visibility and Render Visibility keyframes don't work.
Nov 29 2018, 10:21 PM · BF Blender: 2.8
Justin Jensen (neverhood311) created T58201: Viewport Visibility and Render Visibility keyframes don't work.
Nov 29 2018, 10:21 PM · BF Blender: 2.8
Justin Jensen (neverhood311) created T58197: "Shading Mode" and "Proportional Editing Object Mode" have the same keyboard shortcut.
Nov 29 2018, 10:12 PM · BF Blender

Sep 14 2016

Justin Jensen (neverhood311) added a comment to T49343: Python render setting commands are incorrect in the Info view.

Note that our code to guess full RNA path is not always working fully… should output a ... in path then, though, to indicate it could not fully resolve it.

Sep 14 2016, 5:59 PM · Python, BF Blender

Sep 13 2016

Justin Jensen (neverhood311) created T49343: Python render setting commands are incorrect in the Info view.
Sep 13 2016, 9:26 PM · Python, BF Blender

Jun 13 2014

Justin Jensen (neverhood311) added a comment to T22795: Export to the DirectX Model Format (.x).

I've also had issues with the left/right-handed coordinate system option. On models without armatures, it seems to have the right effect. However, when I export models with an armature and animations, not only does it not have an effect, but the model is sideways (Blender's z-up is pointing in the y-up direction in my software), and it's mirrored on the x-axis. Any ideas there?

Jun 13 2014, 9:00 PM · Addons

Nov 28 2013

Justin Jensen (neverhood311) added a comment to T37637: Auto-fill name for exported file doesn't change when opening a different file..

I agree that the directory where the exported file will end up should stay the same, however it doesn't make sense to keep the file name the same. The way it's currently set up, I have to change the name for each file so that the next export doesn't overwrite the previous one. If I wanted to export my model with a different name, I would gladly change it but keeping it the same adds an unnecessary step when exporting from a bunch of files.

Nov 28 2013, 4:27 PM · BF Blender

Nov 27 2013

Justin Jensen (neverhood311) raised the priority of T37637: Auto-fill name for exported file doesn't change when opening a different file. from to Needs Triage by Developer.
Nov 27 2013, 12:21 AM · BF Blender