Page MenuHome

Norbert Krieg (nobi08)
User

Projects

User does not belong to any projects.

User Details

User Since
Sep 22 2010, 1:49 PM (468 w, 5 d)

Recent Activity

Jun 15 2019

item412 (item412) awarded T65151: orbit around selection not working correctly in deformed mesh a Burninate token.
Jun 15 2019, 8:51 PM · BF Blender

May 26 2019

Norbert Krieg (nobi08) created T65151: orbit around selection not working correctly in deformed mesh.
May 26 2019, 4:18 PM · BF Blender

May 21 2019

Norbert Krieg (nobi08) created T64935: Nodes in any node editor are not resizable.
May 21 2019, 11:07 AM · BF Blender

May 15 2019

Norbert Krieg (nobi08) added a comment to T64660: no access to node connectors when a node is inside a layout frame.

well, if I try to click on the socket circle to pull out a connection/noodle to another node, it is not possible, because I cannot access the socket by clicking. Instead the whole node or the whole frame will be grabbed and moved.
If I delete the layout frame behind that node, everything works well.

May 15 2019, 5:45 PM · BF Blender
Norbert Krieg (nobi08) added a comment to T64660: no access to node connectors when a node is inside a layout frame.

I didn't say that 2.7 is affected. It's just the usual report line which was generated automatically by Blender when clicking the report bug menu... as bracht said.
I would raise the status to high, because all framed nodes are not accessible for people having the same issue since this version.

May 15 2019, 5:14 PM · BF Blender
Norbert Krieg (nobi08) created T64660: no access to node connectors when a node is inside a layout frame.
May 15 2019, 4:15 PM · BF Blender
Norbert Krieg (nobi08) created T64658: normal map node does wrong calculation of normals.
May 15 2019, 4:08 PM · BF Blender
Norbert Krieg (nobi08) closed T64619: viewport shows strange artifacts like no smoothing as Resolved.

seems to be some change in the node behaviour.
The node setting is quite complex. When I change my complex setting to a normal principled BSDF then no artifacts anymore.
Have to investigate in this a few more minutes.
Meanwhile changed status to resolved and will write another ticket if I find the culprit.

May 15 2019, 11:03 AM · BF Blender

May 14 2019

Norbert Krieg (nobi08) created T64619: viewport shows strange artifacts like no smoothing.
May 14 2019, 7:55 PM · BF Blender

May 12 2019

Norbert Krieg (nobi08) created T64509: Ctrl right mouse click on mesh in weight paint mode crashes Blender.
May 12 2019, 9:30 AM · BF Blender

Mar 30 2019

Norbert Krieg (nobi08) triaged T63123: Texture Coordinate node cause crash as Confirmed, High priority.

I can second this behaviour. UVMap node does work, but Texture Coordinates Node lets Blender crash.
It's not possible to work with materials as said before.
Show stopper ;-) unfortunately

Mar 30 2019, 6:18 PM · BF Blender
Norbert Krieg (nobi08) closed T60034: broken mesh view while using bendy bones with deformed mesh as Resolved.

Seems to work know.
Thanks to ...??

Mar 30 2019, 12:59 PM · BF Blender
Norbert Krieg (nobi08) updated the task description for T63114: no preview in texture node editor's nodes.
Mar 30 2019, 12:07 AM · BF Blender
Norbert Krieg (nobi08) created T63114: no preview in texture node editor's nodes.
Mar 30 2019, 12:07 AM · BF Blender

Jan 4 2019

Norbert Krieg (nobi08) added a comment to T60034: broken mesh view while using bendy bones with deformed mesh.

Some more examination brings the following result:
depending on the armature's mode after deformation, the effect occurs or not.

Jan 4 2019, 8:53 PM · BF Blender

Jan 1 2019

Norbert Krieg (nobi08) added a comment to T60034: broken mesh view while using bendy bones with deformed mesh.

Funny thing is, I can get back the regular mesh, if I am in pose mode and choose another bone or just type R and ESC...
Why should a graphic driver react on the latter one?
Strange...

Jan 1 2019, 9:55 PM · BF Blender
Norbert Krieg (nobi08) added a comment to T60034: broken mesh view while using bendy bones with deformed mesh.

I tried the official builds (beta from https://builder.blender.org/download/) - same behaviour.
Build blender as Debug build - same behaviour, no warnings/errors during run with "blender -d".

Jan 1 2019, 5:55 PM · BF Blender
Norbert Krieg (nobi08) added a comment to T60034: broken mesh view while using bendy bones with deformed mesh.

I changed to the loaded factory settings with a fresh config directory to reproduce the buggy behaviour, no other addons are installed know.
Same as before.
How to build a debug build? Didn't do that before?

Jan 1 2019, 3:09 PM · BF Blender
Norbert Krieg (nobi08) added a comment to T60034: broken mesh view while using bendy bones with deformed mesh.

Specifying it a little bit. Open the bendyBonesBug.blend file. Change the rotation of one of the bendy bones to deform the mesh.
Select the mesh.
Then switching off and on the armature modifier results into the reproducable buggy behaviour... strange

Jan 1 2019, 2:58 PM · BF Blender
Norbert Krieg (nobi08) added a comment to T60034: broken mesh view while using bendy bones with deformed mesh.

I tried the build from today and my own compilation with a fresh git pull.
The bug still stays (see attached image) after switching off and on the armature modifier i.e.

Jan 1 2019, 2:51 PM · BF Blender
Norbert Krieg (nobi08) created T60034: broken mesh view while using bendy bones with deformed mesh.
Jan 1 2019, 11:36 AM · BF Blender

May 31 2018

Norbert Krieg (nobi08) added a comment to T54287: Memory not freed after rendering with 2.79a.

I changed the render samples to 1 and render size to 50% to speed up things.
I started rendering. System memory consumption raises to >16GB after short time with blender displays memory usage around 70MB.
I can confirm Lukas' observation. I used blender-2.80-fbd614f1faf-linux-glibc219-x86_64 on a Debian stable system with a GTX1060.
Seems as if the jmalloc problem is here again??

May 31 2018, 2:15 PM · BF Blender

Mar 13 2018

Norbert Krieg (nobi08) added a comment to T54287: Memory not freed after rendering with 2.79a.

@Brecht Van Lommel (brecht) also for me: "MALLOC_CONF="dirty_decay_ms:0" blender" works fine.
No cumulation of allocated memory on system monitor/blender monitor. Memory is freed after rendering, loading new scene.
Seems to work fine with that env variable setting.

Mar 13 2018, 8:01 AM · BF Blender

Mar 12 2018

Norbert Krieg (nobi08) added a comment to T54287: Memory not freed after rendering with 2.79a.

LazyDodo, thanks for trying.
IMO it's not scene related, because it does work normally with 2.79.
The build is from blender.org and I am not using Ubuntu but Debian stable. Since the 2.79a release I never had any problems like this one.

Mar 12 2018, 9:41 PM · BF Blender
Norbert Krieg (nobi08) added a comment to T54287: Memory not freed after rendering with 2.79a.

Hash is: 8928d99270f (as of 2018-02-21 10:41)

Mar 12 2018, 8:34 PM · BF Blender
Norbert Krieg (nobi08) renamed T54287: Memory not freed after rendering with 2.79a from Memory not freed after rendering on 2.79a to Memory not freed after rendering with 2.79a.
Mar 12 2018, 7:18 PM · BF Blender
Norbert Krieg (nobi08) reopened T54287: Memory not freed after rendering with 2.79a as "Open".

Sorry to bother you again, but the problems seems NOT to be solved.
Again: Blender shows normal memory usage in the header information, but my system doesn't.
This is strange and appears to happen
.. with or without addons enabled,
.. with or without GPU rendering,
.. independent from starting rendering with Shift-Z, F12

Mar 12 2018, 9:32 AM · BF Blender

Mar 10 2018

Norbert Krieg (nobi08) closed T54287: Memory not freed after rendering with 2.79a as Resolved.

Thanks for the answer. But the hint looking at the Blender memory and the system memory usage gave the solution.
The guilty was not Blender but a system update without starting the system (which normally is not a problem if there is no kernel update).
I watched the Blender memory usage - it was ok. The system usage wasn't.
Restarted, tested... everything works fine - thanks for the fast reply.
The show can go on now :-)

Mar 10 2018, 7:01 PM · BF Blender
Norbert Krieg (nobi08) created T54287: Memory not freed after rendering with 2.79a.
Mar 10 2018, 6:04 PM · BF Blender

Jan 18 2017

Norbert Krieg (nobi08) updated the task description for T50465: Blender crashes while inserting texture node into compositor.
Jan 18 2017, 10:06 PM · BF Blender
Norbert Krieg (nobi08) created T50465: Blender crashes while inserting texture node into compositor.
Jan 18 2017, 9:58 PM · BF Blender

Apr 1 2016

Norbert Krieg (nobi08) created T48027: not freed memory blocks on regular exiting.
Apr 1 2016, 12:11 PM · BF Blender