- User Since
- May 28 2019, 12:33 AM (20 w, 5 d)
sorry to intrude.But I downloaded the blender 2.82 release from yesterday and I see the same issue.Here is some example:
Jun 3 2019
Ah! I see...this explains why if I add all my code to the draw() function I see everything as it should be.Because the draw() function is what is getting the view3D OpenGL window context.
The problem is that I have no idea how to implement your suggested solution.
Jun 2 2019
@Randell Acuram (Ranakade) Tada!!!
@Randell Acuram (Ranakade) hmm...good point. I'll look in to it.
Complained about the same thing to the blender.chat #ui yesterday.