Blender UI + UX
- User Since
- Nov 15 2003, 1:06 AM (800 w, 6 d)
Is there a technical reason why hard-limiting this? Can you link to bug reports about render errors or such?
Wed, Mar 20
Please do not remove the File IO menu.
Tue, Mar 19
Overall looks like some neat improvements in organization!
Mon, Mar 18
Thu, Mar 14
Tue, Mar 12
Background-images counting has to be refactored to check on Empty images now. Is that something you can do? I can look into it in a few weeks otherwise.
Mon, Mar 11
Fri, Mar 8
Exciting to see you working on this again! 😄
Thu, Mar 7
I'd rather go with separate panels. Like Sebastian mentioned it takes space while not adding much, and since we already have room I don't see an issue with having separate panels, we only have 5 top-level panels at the moment.
Wed, Mar 6
Works for me in factory startup (Linux, NVIDIA). Noticed it only works when Multisampling is set to 2 or No Multisample (Quality panel in Viewport Preferences).
Is this still an issue with the latest Firefox 65.0.2?
Archiving this task since:
- The Blender Cloud design changed.
- The video player changed.
- Edge is currently in version 44.
This no longer applies with the new system by Tobias.
This report is no longer valid with the new navigation design.
Hi 2014! Closing this task since it either has been fixed already or browsers have different issues anyway. Will re-open if it still happens.
This has been fixed time ago. If it's still an issue please feel free to open.
Please follow the guidelines for commit messages:
Tue, Mar 5
Mon, Mar 4
Hi @Sebastian Parborg (zeddb) I'm not a developer (just design/UI) so this is beyond my scope, I've reassigned this to Campbell since he's been working on keymaps.
Maybe using my approach but making each row actually two columns? So the label is 50%, and slider+checkbox is the other 50%.
Looks good! As long as both Time and Image Size are open by default it's okay.
Sat, Mar 2
It is confusing indeed. It needs a mix of subpanels for splitting into categories and fixing the list.
Fri, Mar 1
That was so fast! I'm currently animating dozens of different objects and particle settings. This saves so much time and pain. Thank you so much!
Thu, Feb 28
Regardless of it being correct or not, having 1 item sub-panels seems overkill?
Ohhh @Harley Acheson (harley) the landing didn't preserve your author name, sorry about that :( Will read more on how to do it properly next time, thanks so much!
Nice detail! I can't test the patch right now but as long as it keeps it centered then it should be fine.
Wed, Feb 27
Tue, Feb 26
Nice tweak! It's more related indeed.
I personally open/close Blender so often that I use the feature, but as long as there is a way to make our own operator skip the dialog via invoke then it's fine.
Mon, Feb 25
Nice! The shortcut (Shift+Z) doesn't seem to trigger wireframe on GP objects, only regular objects. The Z pie menu works fine though.
Sat, Feb 23
Fri, Feb 22
Feb 20 2019
Please keep cleanup and code changes in separate commits.
Feb 18 2019
Any reason for this to not be available in all animation editors? (Timeline, Dopesheet, NLA). I think it could be useful and it's also less confusing than having a scene-wide tool (markers) with editor-specific display features.
From the user point of view it's the same concept: a dialog that prompts on quit. @William Reynish (billreynish) what is your take on this?
Feb 16 2019
Seems like most issues are solved now, looking great!