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Paul Melis (paulmelis)
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User Since
Jul 22 2008, 10:04 AM (542 w, 10 h)

Recent Activity

Yesterday

Paul Melis (paulmelis) added a comment to T59090: Confusing DepsgraphUpdate fields.

Just chiming in here as the OP: renaming is_dirty_xxx to recalculate_xxx without negating the value would seem to just as confusing to me (e.g. moving a camera would trigger with recalculate_geom set to True). But maybe I'm misunderstanding what exactly the flags are supposed to signal to downstream users of depsgraph updates (e.g. a render engine script). I originally expected the flags to indicate for which objects the local (downstream) copy of the scene needs to be updated to match the current depsgraph. But it seems that that is a secondary usage, as the flags actually specify which parts of the depsgraph itself need updating. Which is surprising, because what if the downstream script does not handle the updated depsgraph part and therefore doesn't take any action on them to update?

Mon, Dec 10, 9:19 AM · Python, BF Blender

Sun, Dec 9

Paul Melis (paulmelis) added a comment to T59089: Custom render engine not being called for interactive rendering, get EVEE instead..

well, no shading at all, but that's to be expected since you don't seem to have implemented any drawing in view_draw yet.

Sun, Dec 9, 11:27 PM · Python, BF Blender
Paul Melis (paulmelis) added a comment to T59090: Confusing DepsgraphUpdate fields.

This is the conventional terminology in computing. Read "is dirty" as meaning "needs cleanup" or in this case, "needs updated".

Sun, Dec 9, 11:25 PM · Python, BF Blender
Paul Melis (paulmelis) added a comment to T59090: Confusing DepsgraphUpdate fields.

Hmm, more weird behaviour:

Sun, Dec 9, 10:37 PM · Python, BF Blender
Paul Melis (paulmelis) created T59090: Confusing DepsgraphUpdate fields.
Sun, Dec 9, 10:28 PM · Python, BF Blender
Paul Melis (paulmelis) created T59089: Custom render engine not being called for interactive rendering, get EVEE instead..
Sun, Dec 9, 10:06 PM · Python, BF Blender

Wed, Dec 5

Paul Melis (paulmelis) added a comment to T58823: API object.hide_render flag and its relation to collection visibility inconsistent .

Wed, Dec 5, 9:42 PM · Python, BF Blender: 2.8, BF Blender
Paul Melis (paulmelis) created T58823: API object.hide_render flag and its relation to collection visibility inconsistent .
Wed, Dec 5, 9:41 PM · Python, BF Blender: 2.8, BF Blender

Mon, Dec 3

Paul Melis (paulmelis) added a comment to T58148: Cycles GPU rendering not working properly GTX Titan (?misses light path bounces).

@LazyDodo (LazyDodo) So just to get some clearity, the known CUDA bug you mentioned only applies to 2.80 (while 2.79 used different CUDA code and isn't affected)? And it's now up to NVIDIA to fix this? How does that go together with Blender's apparent policy of trying to keep the used CUDA version low, so older GPUs can still be used? NVIDIA won't release any fix in CUDA 9.x anymore, I suspect.

Mon, Dec 3, 1:04 PM · Rendering, BF Blender: 2.8, Cycles

Feb 5 2018

Paul Melis (paulmelis) added a comment to T53999: Incorrect geometry with boolean operator.

(Ahum, submitted too soon :))

Feb 5 2018, 2:36 PM · BF Blender
Paul Melis (paulmelis) created T53999: Incorrect geometry with boolean operator.
Feb 5 2018, 2:33 PM · BF Blender