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kurdi (pirs)
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User Since
Nov 2 2018, 11:12 AM (54 w, 2 d)

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Mar 27 2019

kurdi (pirs) added a comment to T62588: after selecting material tab blender crash.

I tried blender2.8 on linux ubunto, it work better and dont crush (: , i hope to fix it on windows , i now my laptop and GPU is very old but i dont have money to by a new one ): because i am student ,and thanks for your help.

Mar 27 2019, 12:48 PM · BF Blender

Mar 26 2019

kurdi (pirs) added a comment to T62588: after selecting material tab blender crash.

system info

Mar 26 2019, 8:31 AM · BF Blender
kurdi (pirs) added a comment to T62588: after selecting material tab blender crash.

\BLENDER\BLENDER-VESRSIONS\blender-2.80>blender --debug-gpu --debug-gpu-force-workarounds
Read prefs: C:\Users\ad4k2\AppData\Roaming\Blender Foundation\Blender\2.80\config\userpref.blend
GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB

Mar 26 2019, 8:27 AM · BF Blender
kurdi (pirs) added a comment to T62588: after selecting material tab blender crash.

E:\BLENDER\BLENDER-VESRSIONS\blender-2.80>blender --debug-gpu
Read prefs: C:\Users\ad4k2\AppData\Roaming\Blender Foundation\Blender\2.80\config\userpref.blend
GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
Using KHR_debug extension
GL application marker: Successfully hooked OpenGL debug callback.
found bundled python: E:\BLENDER\BLENDER-VESRSIONS\blender-2.80\2.80\python
GPUTexture: create : TEXTURE_2D, RGBA8, w : 961, h : 26, d : 0, comp : 4, size : 0.10 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 405, h : 26, d : 0, comp : 4, size : 0.04 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 16, h : 32, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1350, h : 32, d : 0, comp : 4, size : 0.16 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1366, h : 20, d : 0, comp : 4, size : 0.10 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 237, h : 26, d : 0, comp : 4, size : 0.02 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 29, h : 404, d : 0, comp : 4, size : 0.04 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 208, h : 404, d : 0, comp : 4, size : 0.32 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 237, h : 26, d : 0, comp : 4, size : 0.02 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 237, h : 178, d : 0, comp : 4, size : 0.16 MiB
GL API performance: Vertex shader recompiled due to state change.
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 26, d : 0, comp : 4, size : 0.11 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 22, d : 0, comp : 4, size : 0.09 MiB
GL API deprecated behavior: Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 26, d : 0, comp : 4, size : 0.11 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 56, h : 560, d : 0, comp : 4, size : 0.12 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 586, d : 0, comp : 4, size : 2.52 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1128, h : 586, d : 0, comp : 1, size : 2.52 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 1128, h : 586, d : 0, comp : 3, size : 2.52 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 586, d : 0, comp : 4, size : 2.52 MiB
GPUTexture: create : TEXTURE_2D, R32UI, w : 1128, h : 586, d : 0, comp : 1, size : 2.52 MiB
GPUTexture: create : TEXTURE_2D, RG16, w : 1128, h : 586, d : 0, comp : 2, size : 2.52 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 64, h : 64, d : 0, comp : 4, size : 0.06 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 586, d : 0, comp : 4, size : 2.52 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1128, h : 586, d : 0, comp : 1, size : 2.52 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 16, h : 16, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1128, h : 586, d : 0, comp : 1, size : 1.89 MiB
GPUTexture: create : TEXTURE_2D, R16UI, w : 1128, h : 586, d : 0, comp : 1, size : 1.26 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 586, d : 0, comp : 4, size : 2.52 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 64, d : 0, comp : 1, size : 1.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 527, h : 491, d : 0, comp : 4, size : 0.99 MiB
GL API deprecated behavior: Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions

Mar 26 2019, 8:26 AM · BF Blender
kurdi (pirs) added a comment to T62588: after selecting material tab blender crash.

is just happen on eevee.

Mar 26 2019, 8:11 AM · BF Blender

Mar 14 2019

kurdi (pirs) created T62588: after selecting material tab blender crash.
Mar 14 2019, 9:02 PM · BF Blender