- User Since
- Jan 7 2010, 5:54 PM (548 w, 5 d)
Mar 27 2020
Here is a very much simplified version:
Steps to produce this file: create a cylinder, and a cube. Cube gets transparent shader, Move all the objects including the camera 800m from the origin, and you get unwanted refraction.
Mar 11 2020
Yes I am aware of precision errors. Just too bad scaling doesn't help. So the only workaround would be to leave the camera in the origin and move everything else?
This is another explanation of the problem. Unfortunately without an reply.
Mar 10 2020
Unfortunately scaling this certain scene down does not resolve the issue. Also have a look at the black artefacts on the plane. Those are also coming from missing alpha precision.
Updated version here: https://www.dreisicht.net/share/searchwing/3d/blender/master/master_master_08_bugreport.blend
I guess the reason is, that the object is too far from origin (719.817 m, -1112.15 m, 222.678 m). So the z-precision of cycles is not enough at this point.
Jan 21 2020
Jan 4 2020
Oct 28 2019
Oct 24 2019
Oct 4 2019
Aug 26 2019
Jul 1 2019
Apr 4 2019
But if I want to render collection a in layer a, and collection b in layer b, there is no way to do that, unless I put them in different scenes?
Oh sorry, then I mixed it up with render layers. Are those implemented yet?
Feb 12 2019
Can't confirm on d3870471edd7
Feb 8 2019
Feb 5 2019
Confirm on same windows 10 and GTX 1080 Ti.
Dec 12 2018
Thanks, wasn't aware of this!
Nov 20 2018
Feb 6 2018
If I switch from experimental to supported feature set, it doesn't crash, as well as disabling Adaptive subdivision!
Feb 3 2018
I was able to reproduce on two more PCs
Feb 2 2018
Perhaps I was unclear about the steps, because I can reproduce it on another pc.
Feb 1 2018
Jul 14 2017
Sep 15 2016
Jun 30 2015
Looks like this helps so far! I just get after about 8 hours of rendering a "Blender has stopped working" dialog from windows
Jun 24 2015
Jan 9 2014
Dec 4 2013
cant redow with the newest build either. Topic closed.
Nov 23 2013
sorry my fault, I mean Remesh modifier.
Nov 22 2013
actually I've had a few bugs with the decimate modifier, and this one was the only one, wich I could redo.