- User Since
- Sep 29 2014, 10:25 PM (251 w, 11 h)
Mar 9 2017
Thanks Anna, I tried the same (using the Compositor) but working with Scenes strips in VSE proved to be extremely slow so in the end I resized the vids, kind of annoying the Transform strip uses cropped input :)
This isn't a workaround, workarounds don't require patching & recompiling... thanks anyway
This is on the TODO since forever now. I think it still hasn't been fixed in 2.78c?! Does anyone know a workaround please?
Oct 17 2016
I second @mathieu menuet (bliblubli), this would be great to have! This could pave the way to 2D art in blender!
Apr 19 2016
Sep 8 2015
Hi, it's been so long I thought this was dropped. OK... I just did, I hope I did it right: https://developer.blender.org/D1513
Mar 1 2015
@Sybren A. Stüvel (sybren) but that only mean that the programmer needs to be careful and aware of this and update the dimensions every frame he makes calculations based on it, no?
Feb 28 2015
So, for the motivation, I decided to make a dimension property available in BGE because I was programatically creating a tiled map with hexagons and to place the hexagons well obviously I needed to get have the dimensions. It seemed rather weird not to be able to get such a basic property from BGE. The workaround at the time for me was to create the hexagon at the proper dimensions and then apply the scaling and use the scale in BGE instead.
Feb 26 2015
I don't disagree. It's my first try at changing / looking at the Blender code so if anyone has a better idea, please do implement it. Also I need to point out that this won't work for font objects which is a shame. So again, if anyone else knows how to do it or if it's possible then you're more than welcome.
Sep 30 2014
Just a quick update: dummy_dimensions are changed to positive values now.