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Razvan Cosmin Radulescu (razvanc87)
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User Since
Sep 29 2014, 10:25 PM (251 w, 11 h)

Recent Activity

Mar 9 2017

Razvan Cosmin Radulescu (razvanc87) added a comment to T35028: Image is cropped although crop option is off, Transform uses downscaled input. .

Thanks Anna, I tried the same (using the Compositor) but working with Scenes strips in VSE proved to be extremely slow so in the end I resized the vids, kind of annoying the Transform strip uses cropped input :)

Mar 9 2017, 3:14 PM · BF Blender, Video Sequencer
Razvan Cosmin Radulescu (razvanc87) added a comment to T35028: Image is cropped although crop option is off, Transform uses downscaled input. .

This isn't a workaround, workarounds don't require patching & recompiling... thanks anyway

Mar 9 2017, 10:38 AM · BF Blender, Video Sequencer
Razvan Cosmin Radulescu (razvanc87) added a comment to T35028: Image is cropped although crop option is off, Transform uses downscaled input. .

This is on the TODO since forever now. I think it still hasn't been fixed in 2.78c?! Does anyone know a workaround please?

Mar 9 2017, 1:25 AM · BF Blender, Video Sequencer

Oct 17 2016

Razvan Cosmin Radulescu (razvanc87) added a comment to D1135: Initial support for an image layers system in Blender..

I second @mathieu menuet (bliblubli), this would be great to have! This could pave the way to 2D art in blender!

Oct 17 2016, 8:39 PM

Apr 19 2016

Razvan Cosmin Radulescu (razvanc87) awarded D1705: GPENCIL: Fix filling error for concave shapes a Love token.
Apr 19 2016, 9:39 PM

Sep 8 2015

Razvan Cosmin Radulescu (razvanc87) added a comment to T42017: BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API.

Hi, it's been so long I thought this was dropped. OK... I just did, I hope I did it right: https://developer.blender.org/D1513

Sep 8 2015, 1:15 PM · Game Engine
Razvan Cosmin Radulescu (razvanc87) retitled D1513: BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API (T42017) from to BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API (T42017).
Sep 8 2015, 1:14 PM · Game Engine

Mar 1 2015

Razvan Cosmin Radulescu (razvanc87) added a comment to T42017: BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API.

@Inês Almeida (brita_) I was just making a point to @Sybren A. Stüvel (sybren)'s statement about the bounding box changes shapes. I didn't need this for my specific scenario

Mar 1 2015, 5:24 PM · Game Engine
Razvan Cosmin Radulescu (razvanc87) added a comment to T42017: BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API.

@Sybren A. Stüvel (sybren) but that only mean that the programmer needs to be careful and aware of this and update the dimensions every frame he makes calculations based on it, no?

Mar 1 2015, 11:05 AM · Game Engine

Feb 28 2015

Razvan Cosmin Radulescu (razvanc87) added a comment to T42017: BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API.

So, for the motivation, I decided to make a dimension property available in BGE because I was programatically creating a tiled map with hexagons and to place the hexagons well obviously I needed to get have the dimensions. It seemed rather weird not to be able to get such a basic property from BGE. The workaround at the time for me was to create the hexagon at the proper dimensions and then apply the scaling and use the scale in BGE instead.

Feb 28 2015, 8:12 PM · Game Engine

Feb 26 2015

Razvan Cosmin Radulescu (razvanc87) added a comment to T42017: BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API.

I don't disagree. It's my first try at changing / looking at the Blender code so if anyone has a better idea, please do implement it. Also I need to point out that this won't work for font objects which is a shame. So again, if anyone else knows how to do it or if it's possible then you're more than welcome.

Feb 26 2015, 10:42 PM · Game Engine

Sep 30 2014

Razvan Cosmin Radulescu (razvanc87) added a comment to T42017: BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API.

Just a quick update: dummy_dimensions are changed to positive values now.

Sep 30 2014, 1:16 PM · Game Engine

Sep 29 2014

Razvan Cosmin Radulescu (razvanc87) created T42017: BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API.
Sep 29 2014, 10:47 PM · Game Engine