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Connor McCampbell (realeyez)
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User Since
Sep 5 2019, 10:21 PM (43 w, 4 d)

Recent Activity

Apr 24 2020

Connor McCampbell (realeyez) added a comment to D7510: Object: Switch Object operator.

This to me defeats the purpose, and will actually take longer than it currently does to perform this action. Virtually no one sculpts by picking objects from a list, and reading object names in a list that could be hundreds of lines long to try to pick something to sculpt on vs. just hovering over the object and firing a hotkey adds an unnecessary layer of obfuscation to something that should be straightforward and simple.

That's not true though. I switch to other mesh objects in the Outliner while sculpting all the time. I don't see why this operation shouldn't work in both the viewport and the Outliner window. Just because a project can have hundreds of objects doesn't mean that such a feature isn't useful. Don't underestimate the power of good scene management by properly naming and using collections.

Apr 24 2020, 6:28 PM · User Interface
Connor McCampbell (realeyez) added a comment to D7510: Object: Switch Object operator.

Faster, easier and better switching between objects during mode-sessions is really good to improve. But, I would prefer if this was done more holistically in a way that can work for switching objects while in Edit mode, or Armatures in Pose mode and so on. This convention of pressing the S-key in Sculpt mode doesn't seem like it would work in other contexts.

Apr 24 2020, 5:54 PM · User Interface

Mar 11 2020

Connor McCampbell (realeyez) awarded D6449: Voxel Remesh: Edit Voxel Size operator a Love token.
Mar 11 2020, 5:17 PM · BF Blender (2.82)

Mar 5 2020

Connor McCampbell (realeyez) awarded T57210: Add Object Tools Todo a Love token.
Mar 5 2020, 7:43 AM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest
Connor McCampbell (realeyez) awarded D6935: Modifiers: Subsurf modifier and Multires modifier add option to preserve and interpolate custom normals a Love token.
Mar 5 2020, 7:35 AM · Modifiers, Modeling
Connor McCampbell (realeyez) awarded D6970: Transform: Make 'Absolute Grid Snapping' a new Snap Mode a Love token.
Mar 5 2020, 7:23 AM
Connor McCampbell (realeyez) awarded D4960: New Voxel Mesher Modifier a Love token.
Mar 5 2020, 7:17 AM · Modifiers, BF Blender

Mar 3 2020

Connor McCampbell (realeyez) added a comment to T72011: Visible wireframe artifacts after baking normal map with bevel shader (2).

Here's a .blend file with steps to reproduce the issue.

Mar 3 2020, 10:31 PM · Cycles, Render & Cycles, BF Blender

Feb 29 2020

Connor McCampbell (realeyez) awarded T72011: Visible wireframe artifacts after baking normal map with bevel shader (2) a Love token.
Feb 29 2020, 7:11 AM · Cycles, Render & Cycles, BF Blender

Sep 5 2019

Connor McCampbell (realeyez) updated Connor McCampbell (realeyez).
Sep 5 2019, 10:27 PM
Connor McCampbell (realeyez) awarded T68996: OpenSubdiv GPU acceleration a Love token.
Sep 5 2019, 10:24 PM · EEVEE & Viewport, BF Blender
Connor McCampbell (realeyez) awarded T68886: Performance issues for edit mode and highpoly meshes a Love token.
Sep 5 2019, 10:22 PM · Modeling, BF Blender