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Paul (rice)
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User Since
Oct 25 2014, 5:30 PM (246 w, 6 d)

Recent Activity

Apr 5 2019

Paul (rice) added a comment to T55589: Microsoft Surface pens does not send first events when moves.

Ok so ive tested 2.8 daily build from Lazydodo link. It is still broken when wintab enabled and when windows ink is enabled it only kinda helps. Right now there is no lag with the stroke at start but spacing of brush in texture paint mode looks like its a random value.
Is there a plan to repair this also on 2.79?

Apr 5 2019, 4:48 PM · BF Blender
Paul (rice) added a comment to T55589: Microsoft Surface pens does not send first events when moves.

where can i test 2.79 build? On blender.org there is 2.79 from March 22?

Apr 5 2019, 4:08 PM · BF Blender

Mar 29 2019

Paul (rice) created T63068: Autosmooth bug..
Mar 29 2019, 12:26 AM · BF Blender

Mar 17 2019

Paul (rice) added a comment to D3594: New sculpting brush cursor.

Great job overall. Thanks Pablo.
Ive tested your improvements and ive found that you have changed behavior of cursor ring.
Right now when im making stroke, the outer ring that shows size of brush dissapears. I think that this is not a good idea. I understand that you try to mimic zbrush but from user perspective its always nice to know how big brush is and how big can become with max pressure. Right now im unable to judge this. So im asking for a little revert to 2.79 behavior with new surface normal behavior (its basicly, same as 3dCoat) or a little checkbox would do the job just fine.
Another thing is that if you enable tablet pressure sensitivity button (next to radius bar), while stroking outer ring is visible (thats good) but does not follow surface normals.

Mar 17 2019, 7:58 PM · Sculpting and Painting

Feb 25 2019

Paul (rice) created T61948: Undo steps created for non-paint operations (brush size).
Feb 25 2019, 7:46 PM · BF Blender

Jan 19 2019

Paul (rice) renamed T60636: Tapping Alt while Emulate 3 Button Mouse is enabled bugs left click input from UI glitch to Tapping Alt while Emulate 3 Button Mouse is enabled bugs left click input.
Jan 19 2019, 5:08 PM · BF Blender
Paul (rice) added a comment to T60636: Tapping Alt while Emulate 3 Button Mouse is enabled bugs left click input.

Yes, it has something to do with emulate 3 mouse button.

Jan 19 2019, 4:48 PM · BF Blender
Paul (rice) created T60640: Undo/redo affects brush options in vertex paint mode..
Jan 19 2019, 1:39 AM · BF Blender
Paul (rice) created T60639: Sampling color in vertex paint.
Jan 19 2019, 1:31 AM · BF Blender

Jan 18 2019

Paul (rice) created T60636: Tapping Alt while Emulate 3 Button Mouse is enabled bugs left click input.
Jan 18 2019, 11:32 PM · BF Blender

Dec 30 2017

Paul (rice) added a comment to T53601: Microlag on tablet pc..

I finally found whats going on. So Microsoft reinvented stylus for tablet pc. From their perspective, pen should act as 11 finger. So now it works as finger, not as mouse. If i do not want lag when rotating/moving 3d view, paint, sculpt etc. i need to tap twice screen with pen before making stroke :D Microsoft you garbage piece of shit. Meanwhile i found that there is more problems with expanding or spliting windows in blender. All of this actions require doubletap. I wonder what they did in krita since all works fine there. Any ideas how to adapt those "new" changes to blender to work as previous or we wait for microsoft so they change their mind?

Dec 30 2017, 4:41 PM · Platform: Windows, BF Blender

Dec 25 2017

Paul (rice) added a comment to T53621: Surface Book 2 pen pressure sensitivity issue.

this might help it uses same ntrig pen
https://www.reddit.com/r/Surface/comments/3oca9u/how_do_i_use_gimp_on_my_surface_pro_3/

Dec 25 2017, 1:23 PM · Platform: Windows, BF Blender

Dec 21 2017

Paul (rice) added a comment to T53601: Microlag on tablet pc..

Ok so i messed with the drivers and installed the oldest one that i had in my download folder and found out that all newer ones are having this lag issue. So the only one that is working is ISD_DualTouch_712-9, and ISD_DualTouch_731-7/ISD_DualTouch_7.3.4-47 are broken. I will write to wacom so they can investigate whats going on.

Dec 21 2017, 8:47 PM · Platform: Windows, BF Blender
Paul (rice) updated the task description for T53601: Microlag on tablet pc..
Dec 21 2017, 1:18 AM · Platform: Windows, BF Blender
Paul (rice) created T53601: Microlag on tablet pc..
Dec 21 2017, 1:17 AM · Platform: Windows, BF Blender

Jan 30 2017

Paul (rice) added a comment to T50552: normal map baking glitch.

This is caused of 8bit normal map.
http://polycount.com/discussion/148303/of-bit-depths-banding-and-normal-maps
bake and save your normal map with float buffer option checked to tiff 16bits

Jan 30 2017, 10:38 PM · BF Blender
Paul (rice) added a comment to T50552: normal map baking glitch.

hi. ive baked this by myself and cant confirm this. Did you use cage for baking?

Jan 30 2017, 9:23 PM · BF Blender

Dec 12 2016

Paul (rice) added a comment to T50229: How to give the bevel emboss effect to mesh.

is this a bug or what? go blenderartists.org forum

Dec 12 2016, 1:01 PM

Mar 30 2016

Paul (rice) created T48000: Color Picker, sample merged..
Mar 30 2016, 7:37 AM · BF Blender

Feb 20 2016

Paul (rice) added a comment to T47495: Overlay blending mode..

I wonder if this could be good for quick hacks. Ive found information about this from nuke creators.
http://help.thefoundry.co.uk/nuke/8.0/content/user_guide/merging/layering_images.html

Feb 20 2016, 7:34 PM · BF Blender
Paul (rice) added a comment to T47495: Overlay blending mode..

Ok, so ive downloaded nuke 15day trial version to check how this works there and ive made a screenshot to compare

Feb 20 2016, 7:27 PM · BF Blender
Paul (rice) added a comment to T47495: Overlay blending mode..

First thing, i wrote in last sentence of this bug report
@tanget space normal maps used in provided picture are just examples, you can use any color image to reproduce bug.

Feb 20 2016, 2:54 PM · BF Blender
Paul (rice) added a comment to T47495: Overlay blending mode..

Overlay blending mode was designed to work in color space not in linear space. Why do you accept wrong results?
For node editor it doesnt matter cause i can make a simple node group to work but for example in texture paint mode overlay set to blending type or in paint mode produces wrong result

Feb 20 2016, 7:16 AM · BF Blender

Feb 19 2016

Paul (rice) added a comment to T47495: Overlay blending mode..

this guy had same bug

Feb 19 2016, 8:47 PM · BF Blender
Paul (rice) created T47495: Overlay blending mode..
Feb 19 2016, 8:43 PM · BF Blender

Feb 9 2016

Paul (rice) added a comment to T47340: Projected Paint Unified settings : size or strength.

Sorry for my english, but right now pressure sensitivity button is unified with brush size across brushes. In my opinion it is bug/bad design. Same story with brush strength. This option can be useful, right now it is not.

Feb 9 2016, 11:32 AM · BF Blender

Feb 6 2016

Paul (rice) created T47340: Projected Paint Unified settings : size or strength.
Feb 6 2016, 1:02 PM · BF Blender
Paul (rice) created T47339: Project Paint - Unified Settings: Color.
Feb 6 2016, 12:47 PM · BF Blender

Nov 10 2015

Paul (rice) added a comment to T46726: Autosmooth/sculpt/viewport bug.

Sorry to bother, but trick with autosmooth checkbox works only if i use multiresolution modifier. I just discovered that if i apply midifier i get same visual bug no matter what position autosmooth check box is left. You can check this by downloading file that i atached in first post and just apply multiress modifier then try to sculpt.

Nov 10 2015, 10:44 PM · BF Blender

Nov 9 2015

Paul (rice) added a comment to T46726: Autosmooth/sculpt/viewport bug.

Im not asking here to add autosmooth to sculpting. I think that turning autosmooth option off everytime someone enters sculpt mode might be solution for this. Leaving this unresolved will be confusing for some people.

Nov 9 2015, 10:19 PM · BF Blender

Nov 8 2015

Paul (rice) created T46726: Autosmooth/sculpt/viewport bug.
Nov 8 2015, 5:31 PM · BF Blender

Sep 19 2015

Paul (rice) added a comment to T32526: Color picker on shaded models.

dont know why did you write this, but thanks for the tip

Sep 19 2015, 4:43 PM · Images & Movies, BF Blender
Paul (rice) added a comment to T32526: Color picker on shaded models.

Hello, i know that it is super old but this was changed in blender 2.73+ to pick color from active texture/layer. Can you guys revert picking color from screen space as an option? It is really usefull in shadeless texture painting, and after 2.73 it forces to use 1 layer only.

Sep 19 2015, 3:04 PM · Images & Movies, BF Blender

Oct 25 2014

Paul (rice) added a comment to T42393: Blender crash after color picking in Texture Paint Mode.

Ok, so i checked if its my computer fault or not and tested on my surface pro
Windows 8.1 intel 4000

Oct 25 2014, 7:06 PM · BF Blender
Paul (rice) created T42393: Blender crash after color picking in Texture Paint Mode.
Oct 25 2014, 5:35 PM · BF Blender