User Details
User Details
- User Since
- Apr 26 2016, 12:46 PM (258 w, 5 d)
Mon, Mar 15
Mon, Mar 15
rob wesseling (robwesseling) awarded T78501: EEVEE: Normal mapping making specular artifact a Mountain of Wealth token.
Dec 12 2020
Dec 12 2020
Nov 26 2019
Nov 26 2019
rob wesseling (robwesseling) added a comment to T71705: Improve Palette management in Paint Modes (Meshes and Grease Pencil).
An additional idea:
I remember in another render engine (older version of Appleseed I believe) we were able to define colors, like global colors that can be re-used in shaders.
If we could re-use the colors of a color palette for shaders then we could also just change the color palette to change the colors of all shaders in one go. To get an idea, check: https://youtu.be/DkznarCvPEQ?t=33
Sep 9 2019
Sep 9 2019
May 9 2019
May 9 2019
rob wesseling (robwesseling) added a comment to T64363: Texture node in EEVEE makes shader pink in lookDev and render view mode.
Confirming "Texture coordinates node turns material color to pink in EEVEE. Works fine in Cycles."
Specs: Windows 10, Hash: 8f195f555f5, GTX 1080 TI.
Mar 17 2019
Mar 17 2019
rob wesseling (robwesseling) added a comment to T62666: bpy.context.scene.update() causes erratic object selections.
Confirmed on Windows 10, 64-bit 1803, version 2.80 Beta, Date: 2019 21:53 Hash: cc5bdf029324
Feb 10 2019
Feb 10 2019
May 19 2017
May 19 2017
Apr 26 2016
Apr 26 2016