- User Since
- Sep 2 2016, 10:40 PM (37 w, 4 d)
Apr 13 2017
For the case teste, the vertex number is constant, so is it possible to calculate proper motion blur.
Anyway, as an additional step, please check if possible to import "v" vector attribute on points (v is velocity vector attribute coming from Houdini alembic) and use as motion vector to make Cycles 2.5D motion blur.
Sep 5 2016
Thanks guys for reviewing this! :)
Oh, the RC1 works! thanks man.. but...
i see using GPU (1070) at the moment is 25% slower than in CPU... this is strange for an GTX 1070 card...
Is it correct?? my cpu is a i7-6700 @ 4.00Gz (a quad-core i7 with 8 threads)