- User Since
- Sep 7 2014, 6:14 PM (250 w, 2 d)
May 14 2017
Feb 6 2017
Actually how can I delete my account. Delete user is greyed out.
Feb 1 2017
The easiest thing to do would be make it so that it only analyses the selected vertices for separation because if you select 4 disconnected vertices and say separate by loose parts it will take forever because there are 100,000 vertices are selected even though you only want to analyse the vertices in your selection.
The "performance issue" hasn't been fixed since 2012.
I can't finish a project without performing this operation.
This is the most annoying thing ever.
May 20 2016
May 9 2016
@Julian Eisel (Severin) Can you add a simple slider for zoom sensitivity, and make it so that you can't use rotation gestures while in camera view (when zooming I can never manage to pinch to zoom without going out of camera view because the gesture was recognised as rotation). Even better, you could try to set a the tolerance for determining a rotation gesture from a zoom gesture at an ideal level so it's just harder to unintentionally orbit out of camera view.
Yeah, I know. I'll report more bugs if I find any new issues (many of them are patched already). But before I sign off... R.I.P. OS X Trackpad Compatibility-December 28 2012. 😈
How would you get someone to make a little patch or commit or whatever to get the 3 finger pan working. It's a feature "a feature request outside the scope of this bug tracker" but it's one that is very important to core functionality.
I guess they forgot about trackpad innovation after this...
May 8 2016
It would be also great if they could use 3 fingers to pan and 2 to orbit. The shift key is also inelegant.
Ok guys, It does work with scroll IF you use the g key and z to restrict the access, its just that there is no way to do it if you use the manipulation handles but I think just reviewing anything that uses trackpad scroll on OS X would be wise.
May 7 2016
Also, can you awesome developers fix the trackpad zoom on macbook pro. Perhaps add a slider for sensitivity so I don't have to perform the pinch gesture over and over and over again. Blender is for artists right, and artists shouldn't be required to play with the RNA and all that crazy complex stuff in the user settings for something as simple as that. Blender just generally needs a lot of work on optimization for trackpad/laptop use (not even necessarily for macs). Things like "emulate 3 button mouse" and "emulate numpad" are very hack-ish quick fixes that were quickly created and then forgotten. Something more permanent has to be done to take advantage of modern multi touch trackpads and also keep in mind the condensed keyboard layout of laptops. The laptop is a necessary convenience that every artist who wants to create things on the go has, but Blender seems to cater to only those with nine to five jobs who work at desks with multi monitor setups. Blender should be as optimised for laptop use as possible, as those artists in the cube farms are for If some developer has some time to kill, it would be great if you could spin and zoom at the same time, or possibly get REALLY cool and use force touch!!! :D
May 6 2016
Nov 19 2015
Oops forgot screenshot
May 16 2015
May 15 2015
Mar 11 2015
YYYYYYYEEEEEESS! this is awesome!!!
Mar 10 2015
Sep 7 2014