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Robert Tolppi (rstolppi)
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User Since
Sep 7 2014, 6:14 PM (258 w, 6 d)

Recent Activity

May 14 2017

Robert Tolppi (rstolppi) updated the task description for T51491: Keying node broken.
May 14 2017, 5:00 PM · Compositing, BF Blender
Robert Tolppi (rstolppi) added a project to T51491: Keying node broken: Compositing.
May 14 2017, 4:47 PM · Compositing, BF Blender
Robert Tolppi (rstolppi) created T51491: Keying node broken.
May 14 2017, 6:03 AM · Compositing, BF Blender

Feb 6 2017

Robert Tolppi (rstolppi) added a comment to T50577: Separate all Unusable For Large Objects Since 2012.

Actually how can I delete my account. Delete user is greyed out.

Feb 6 2017, 6:51 PM

Feb 1 2017

Robert Tolppi (rstolppi) added a comment to T50577: Separate all Unusable For Large Objects Since 2012.

The easiest thing to do would be make it so that it only analyses the selected vertices for separation because if you select 4 disconnected vertices and say separate by loose parts it will take forever because there are 100,000 vertices are selected even though you only want to analyse the vertices in your selection.

Feb 1 2017, 7:10 PM
Robert Tolppi (rstolppi) created T50577: Separate all Unusable For Large Objects Since 2012.
Feb 1 2017, 7:01 PM
Robert Tolppi (rstolppi) added a comment to T30012: Separate by Loose parts hangs up this file.

The "performance issue" hasn't been fixed since 2012.

Feb 1 2017, 6:56 PM · BF Blender
Robert Tolppi (rstolppi) added a comment to T30012: Separate by Loose parts hangs up this file.

I can't finish a project without performing this operation.

Feb 1 2017, 6:55 PM · BF Blender
Robert Tolppi (rstolppi) added a comment to T30012: Separate by Loose parts hangs up this file.

This is the most annoying thing ever.

Feb 1 2017, 6:53 PM · BF Blender

May 20 2016

Robert Tolppi (rstolppi) created T48477: Select With Left [click] mode doesn't configure lasso select to work unless you right click..
May 20 2016, 3:16 PM · BF Blender

May 9 2016

Robert Tolppi (rstolppi) added a comment to rB4e24bcf6c98d: Testing commit for OS X trackpad and scroll events..

@Julian Eisel (Severin) Can you add a simple slider for zoom sensitivity, and make it so that you can't use rotation gestures while in camera view (when zooming I can never manage to pinch to zoom without going out of camera view because the gesture was recognised as rotation). Even better, you could try to set a the tolerance for determining a rotation gesture from a zoom gesture at an ideal level so it's just harder to unintentionally orbit out of camera view.

May 9 2016, 9:16 PM
Robert Tolppi (rstolppi) added a comment to rB4e24bcf6c98d: Testing commit for OS X trackpad and scroll events..

Yeah, I know. I'll report more bugs if I find any new issues (many of them are patched already). But before I sign off... R.I.P. OS X Trackpad Compatibility-December 28 2012. 😈

May 9 2016, 8:34 PM
Robert Tolppi (rstolppi) added a comment to T48372: No way to increase falloff size in proportional edit mode on laptops.

How would you get someone to make a little patch or commit or whatever to get the 3 finger pan working. It's a feature "a feature request outside the scope of this bug tracker" but it's one that is very important to core functionality.

May 9 2016, 5:09 PM · Platform: macOS, BF Blender
Robert Tolppi (rstolppi) added a comment to rB4e24bcf6c98d: Testing commit for OS X trackpad and scroll events..

I guess they forgot about trackpad innovation after this...

May 9 2016, 5:03 PM

May 8 2016

Robert Tolppi (rstolppi) added a comment to T48372: No way to increase falloff size in proportional edit mode on laptops.

It would be also great if they could use 3 fingers to pan and 2 to orbit. The shift key is also inelegant.

May 8 2016, 5:16 PM · Platform: macOS, BF Blender
Robert Tolppi (rstolppi) added a comment to T48372: No way to increase falloff size in proportional edit mode on laptops.

Ok guys, It does work with scroll IF you use the g key and z to restrict the access, its just that there is no way to do it if you use the manipulation handles but I think just reviewing anything that uses trackpad scroll on OS X would be wise.

May 8 2016, 5:13 PM · Platform: macOS, BF Blender

May 7 2016

Robert Tolppi (rstolppi) created T48372: No way to increase falloff size in proportional edit mode on laptops.
May 7 2016, 9:43 PM · Platform: macOS, BF Blender
Robert Tolppi (rstolppi) added a comment to T48359: Loop subdivide- Macbook pro trackpad scroll doesn't increase number of subdivisions.

Also, can you awesome developers fix the trackpad zoom on macbook pro. Perhaps add a slider for sensitivity so I don't have to perform the pinch gesture over and over and over again. Blender is for artists right, and artists shouldn't be required to play with the RNA and all that crazy complex stuff in the user settings for something as simple as that. Blender just generally needs a lot of work on optimization for trackpad/laptop use (not even necessarily for macs). Things like "emulate 3 button mouse" and "emulate numpad" are very hack-ish quick fixes that were quickly created and then forgotten. Something more permanent has to be done to take advantage of modern multi touch trackpads and also keep in mind the condensed keyboard layout of laptops. The laptop is a necessary convenience that every artist who wants to create things on the go has, but Blender seems to cater to only those with nine to five jobs who work at desks with multi monitor setups. Blender should be as optimised for laptop use as possible, as those artists in the cube farms are for If some developer has some time to kill, it would be great if you could spin and zoom at the same time, or possibly get REALLY cool and use force touch!!! :D

May 7 2016, 3:56 PM · Platform: macOS, BF Blender

May 6 2016

Robert Tolppi (rstolppi) created T48359: Loop subdivide- Macbook pro trackpad scroll doesn't increase number of subdivisions.
May 6 2016, 3:15 PM · Platform: macOS, BF Blender

Nov 19 2015

Robert Tolppi (rstolppi) added a comment to T46817: Crash viewport cycles GPU rendering NVIDIA.

Oops forgot screenshot

Nov 19 2015, 1:20 AM · BF Blender
Robert Tolppi (rstolppi) created T46817: Crash viewport cycles GPU rendering NVIDIA.
Nov 19 2015, 1:19 AM · BF Blender

May 16 2015

Robert Tolppi (rstolppi) awarded T44005: Cycles Motion-Blur not Accurate in Cycles a Like token.
May 16 2015, 12:05 AM · Cycles, BF Blender, Physics

May 15 2015

Robert Tolppi (rstolppi) awarded T37151: Script to add dimension a Like token.
May 15 2015, 11:57 PM · Add-ons
Robert Tolppi (rstolppi) awarded T36402: Shadertools NG Materials Library a Like token.
May 15 2015, 11:54 PM · Add-ons

Mar 11 2015

Robert Tolppi (rstolppi) added a comment to T43948: Animation Deletes After Saving and Reloading file the next day.

YYYYYYYEEEEEESS! this is awesome!!!

Mar 11 2015, 11:35 PM · BF Blender

Mar 10 2015

Robert Tolppi (rstolppi) created T43948: Animation Deletes After Saving and Reloading file the next day.
Mar 10 2015, 2:33 AM · BF Blender

Sep 7 2014

Robert Tolppi (rstolppi) added a comment to T41745: 10 or more layered, 100 percent transparent planes create dark black artifacts when viewed from head on..

Please fix.

Sep 7 2014, 6:26 PM · BF Blender
Robert Tolppi (rstolppi) created T41745: 10 or more layered, 100 percent transparent planes create dark black artifacts when viewed from head on..
Sep 7 2014, 6:25 PM · BF Blender