- User Since
- Feb 23 2013, 12:34 PM (330 w, 4 d)
May 5 2014
I dropped support for VS2012 in favor of VS2013.
So, yes, we can remove the VS2012 stuff in all parts of Blender except for cycles/cuda stuff.
Apr 30 2014
It could be an issue with the drivers of the Tablet. But crashing is not an option here.
I am still trying to find the cause of this but it's really hard because I don't have the hardware to really test this. With my Wacom Tablet everything works fine.
Apr 29 2014
This behaviour is strange.
m_tabletData is initiallized in the constructor of the window.
Did you compile blender yourself?
If yes: Did you build it with WITH_CXX_GUARDEDALLOC?
I'll look into this ;)
Apr 24 2014
Here is the static analysis report for blender. Looks a bit messy ;)
Apr 23 2014
Apr 2 2014
Could this be related to
your textures are huge...
The size of the textures is 7 MB on disk (JPEG I guess) but when loaded into blender the texture takes much more ram than on your disk.
In theory your 10800x5400 pixel jpeg is decoded into a bitmap with 32bits per pixel, that should be about 1866240000 bits (=~222,5 MB) !
Apr 1 2014
this is not a bug per definition. Actually Blender works as intended in this case.
In GHOST_WindowWin32.cpp on line 205 ++
The window rect is mapped to the nearest monitor and the width/height is reset to fit the screen dimensions of the Monitor.
All I can tell after testing this is that Blender seems to work "as intended" I can not redo this bug on my system.
I tested this on my Dell CAD workstation with Win 7 and 3 Monitors on one Graphics card. Unfortunately I don't have a USB display adapter to test this.
Mar 18 2014
I think it's the combination of small geometry and yout catalyst driver. AMD graphics drivers are sometimes strange... I don't use AMD graphics cards anymore because I always had issues with them.
Unfortunately nobody here seems to be able to reproduce this problem.
I can't reproduce this error on my machines.
Could you please provide us a .blend file that causes this crash on your machine?
Mar 13 2014
I can confirm this. My debug build is latest git rB67fc520ab883
Built with VS2013 x64
Mar 12 2014
Bug doesn't exist in latest official build ;)
Mar 11 2014
My best guess to avoid that crash.
Could someone please check?
The crash happens on line 1124 of intersect_face_division.cpp
After rotating the cylinder for about 30 Minutes on three different systems, with different hardware, I got bored...
Nothing happened, everything is fine.
Which display driver version do you use?
Have you tried updating the driver before this crash?
Mar 8 2014
I forgot the link ;)
You'll find the AVX2 announcement under "Code Generation"
Microsoft KB for Update 2 CTP 2
Good News everyone ;)
Microsoft introduces the AVX2 extensions in VS2013 Update 2...
Just in case we have use for it in cycles...
Mar 5 2014
What happens on Linux or MacOS, when you close the console?
Is the behaviour consistent on all OSes?
If so, it's a feature request otherwise I would consider it a bug...
Mar 2 2014
This seems to be a pure MinGW problem. I could not reproduce this with VS20XX builds at all.
I don't have a MinGW dev environment ready here, so someone else should have a look at this.
Mar 1 2014
I just did a quick test with your blend file on my Windows 8.1 System using a sundblaster x-fi and a creative 5.1 Sound System.
After I found out how to configure the Windows Settings to enable the 5.1 Output your blend file worked well. I had clean surround Sound.
Are you sure your System config is correct?
I'll try out with different library configs now ;)
Feb 26 2014
Alright, I got a 5.1 System from a friend. I'll try to setup and debug our Soundsystem this weekend.
Feb 25 2014
Could you please try the following steps:
Feb 23 2014
[QUOTE: Original by jrp]
//Various compilation flags ought also to be updated (and should work with some earlier versions of MSVC):
Feb 22 2014
I just had the opportunity to test this with a clean debug build of blender made with VS2013.
Feb 21 2014
Hmm... where does Blender store the Window Positioning information?
If someone could lead me to the portion of code I could have a look into this.
I had similar problems with window placement in other projects recently.
Feb 18 2014
Does this work in VS2013 builds?
Dec 13 2013
Dec 10 2013
I'll look into this as soon as possible.
I took a brief look at this and found a problem with the FFmpeg libs. They seem to lack png support.
I'll rebuild the libs as soon as possible and upload them to SVN.