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Jan Javůrek (skywalger)
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User Since
Nov 6 2018, 6:22 PM (10 w, 11 h)

Recent Activity

Sun, Jan 6

Jan Javůrek (skywalger) added a comment to T60111: Armature breaks object hierarchy.

@Jan Javůrek (skywalger) could you please reproduce this in a simpler file? (with cubes mostly). As simple as possible to reproduce the issue.

Sun, Jan 6, 12:13 PM · Addons

Fri, Jan 4

Jan Javůrek (skywalger) added a comment to T60111: Armature breaks object hierarchy.

@Bastien Montagne (mont29) is this a bug or a "exporting to .fbx will make you lose this information" issue?

Fri, Jan 4, 7:20 AM · Addons

Thu, Jan 3

Jan Javůrek (skywalger) updated the task description for T60111: Armature breaks object hierarchy.
Thu, Jan 3, 1:12 PM · Addons
Jan Javůrek (skywalger) created T60111: Armature breaks object hierarchy.
Thu, Jan 3, 1:02 PM · Addons

Dec 12 2018

Jan Javůrek (skywalger) added a comment to D4068: FBX export: skip special properties when exporting custom properties.

Do we want to keep stuff like {'cycles_visibility', 'cycles'}?

Dec 12 2018, 11:57 AM

Dec 11 2018

Jan Javůrek (skywalger) updated the task description for T59202: FBX Custom property error.
Dec 11 2018, 7:05 PM · Addons, BF Blender
Jan Javůrek (skywalger) updated the task description for T59202: FBX Custom property error.
Dec 11 2018, 7:03 PM · Addons, BF Blender
Jan Javůrek (skywalger) created T59202: FBX Custom property error.
Dec 11 2018, 7:02 PM · Addons, BF Blender

Nov 29 2018

Jan Javůrek (skywalger) added a comment to T58164: Parent/child hierarchy in Outliner doesn't show properly.

Ah sorry, accident

Nov 29 2018, 7:36 PM · BF Blender: 2.8
Jan Javůrek (skywalger) reopened T58164: Parent/child hierarchy in Outliner doesn't show properly as "Open".
Nov 29 2018, 7:32 PM · BF Blender: 2.8
Jan Javůrek (skywalger) updated the task description for T58164: Parent/child hierarchy in Outliner doesn't show properly.
Nov 29 2018, 7:29 PM · BF Blender: 2.8
Jan Javůrek (skywalger) created T58164: Parent/child hierarchy in Outliner doesn't show properly.
Nov 29 2018, 7:28 PM · BF Blender: 2.8

Nov 10 2018

Jan Javůrek (skywalger) created T57768: Texture baking error.
Nov 10 2018, 11:02 PM · BF Blender: 2.8

Nov 7 2018

Jan Javůrek (skywalger) added a comment to T57673: FBX lost custom vertex normals after import to 3dsMax.

Thank you for explanation...I will go bother Autodesk so they fix their software...wish me good luck :D

Nov 7 2018, 3:52 PM · Import/Export, BF Blender: 2.8, BF Blender
Jan Javůrek (skywalger) updated subscribers of T57673: FBX lost custom vertex normals after import to 3dsMax.

@Brecht Van Lommel (brecht) can you look into this bug pls? You have been helpful in answering similar issue https://developer.blender.org/T57663 Probably it will be again mistake on side of 3dsMax...I just wanna be sure. Thank you.

Nov 7 2018, 2:05 PM · Import/Export, BF Blender: 2.8, BF Blender
Jan Javůrek (skywalger) added a project to T57673: FBX lost custom vertex normals after import to 3dsMax: Import/Export.
Nov 7 2018, 1:59 PM · Import/Export, BF Blender: 2.8, BF Blender
Jan Javůrek (skywalger) added a comment to T57663: Exported FBX has broken hard edges in 3dsMax.

Max does the conversion from sharp edges to smoothing groups, and this conversion may be limited by what smoothing groups can represent, or it may have a bug. Either way that is a problem in Max, we can't solve it in Blender.

Nov 7 2018, 1:57 PM · Import/Export, BF Blender: 2.8, BF Blender
Jan Javůrek (skywalger) updated the task description for T57673: FBX lost custom vertex normals after import to 3dsMax.
Nov 7 2018, 1:55 PM · Import/Export, BF Blender: 2.8, BF Blender
Jan Javůrek (skywalger) added a comment to T57663: Exported FBX has broken hard edges in 3dsMax.

Hey, thanks for quick reply :) Sorry for the video being so big, I dunno how to reduce the size :)

Nov 7 2018, 1:51 PM · Import/Export, BF Blender: 2.8, BF Blender
Jan Javůrek (skywalger) added a comment to T57620: Loop normals display not working if have custom split normals.

the overlay also displays bad amount of normals, in 2.79 it works as it should by my opinion:

2.79
2.8

Nov 7 2018, 11:32 AM · BF Blender: 2.8
Jan Javůrek (skywalger) added a comment to T57658: Wrong vertex-per-face normal lines overlay.

it is not entirely a duplicate, I am also complaining about the number of rendered normals...in 2.79 it works as it should by my opinion (attached screenshots)

Nov 7 2018, 11:30 AM · BF Blender: 2.8
Jan Javůrek (skywalger) created T57673: FBX lost custom vertex normals after import to 3dsMax.
Nov 7 2018, 10:47 AM · Import/Export, BF Blender: 2.8, BF Blender

Nov 6 2018

Jan Javůrek (skywalger) updated the task description for T57658: Wrong vertex-per-face normal lines overlay.
Nov 6 2018, 9:56 PM · BF Blender: 2.8
Jan Javůrek (skywalger) renamed T57658: Wrong vertex-per-face normal lines overlay from Wrong vertex normal lines overlay to Wrong vertex-per-face normal lines overlay.
Nov 6 2018, 9:55 PM · BF Blender: 2.8
Jan Javůrek (skywalger) created T57663: Exported FBX has broken hard edges in 3dsMax.
Nov 6 2018, 9:12 PM · Import/Export, BF Blender: 2.8, BF Blender
Jan Javůrek (skywalger) renamed T57658: Wrong vertex-per-face normal lines overlay from Wrong vertex normal lines on sharp edges to Wrong vertex normal lines overlay.
Nov 6 2018, 8:15 PM · BF Blender: 2.8
Jan Javůrek (skywalger) created T57658: Wrong vertex-per-face normal lines overlay.
Nov 6 2018, 8:01 PM · BF Blender: 2.8