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Scott Ramsay (smramsay)
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User Since
Nov 13 2018, 8:59 AM (87 w, 15 h)

Recent Activity

Sun, Jul 5

Scott Ramsay (smramsay) added a comment to T78520: EEVEE viewport isn't updating when adding or connecting new nodes to a material..

I'm having this problem as well.
Unfortunately, replicating it seems a bit random, but the problem is still easy to run into.

Sun, Jul 5, 5:34 PM · EEVEE & Viewport, BF Blender

Tue, Jun 30

Scott Ramsay (smramsay) added a comment to T77022: Node Wrangler - Principled Texture Setup no longer works in Blender 2.83 beta.

I don't have Windows to test this on so I don't feel comfortable submitting a fix, but I'm pretty sure this is the problem:
The error is caused by the 'Relative Path' option being enabled by default.
Python's os.path.relpath function, which is ultimately called, doesn't work across drives on Windows.
If you don't want to wait for a fix to be commited, disabling 'Relative Path' option each time in the file browser's N-Panel should fix it.

Tue, Jun 30, 12:51 AM · Add-ons (Community)

Apr 26 2020

Scott Ramsay (smramsay) updated the diff for D7086: Node Wrangler: Use utility function to populate switch menu.

Rebase

Apr 26 2020, 8:16 AM

Apr 22 2020

Scott Ramsay (smramsay) added a comment to D7086: Node Wrangler: Use utility function to populate switch menu.

Yes, trying to pass properties like you can to operators was the way I thought to do it at first. Then I found layout.menu() returns nothing and doesn't take any extra arguments to pass anything of use. I looked for a while and couldn't find any other way to sneak a value to the category class.

Apr 22 2020, 12:44 AM

Apr 20 2020

Scott Ramsay (smramsay) updated the diff for D7086: Node Wrangler: Use utility function to populate switch menu.

Rebase

Apr 20 2020, 8:16 PM

Apr 11 2020

Scott Ramsay (smramsay) updated the diff for D7086: Node Wrangler: Use utility function to populate switch menu.

Replace a removed unused variable as it won't be unused after D7399 is committed.

Apr 11 2020, 11:20 PM

Mar 28 2020

Scott Ramsay (smramsay) added a comment to D6956: Node wrangler: Support Emission viewer inside node groups.

Ctrl+Shift+Click on a node in a group raises an error when the group output has no sockets.

Mar 28 2020, 3:52 AM · Add-ons (Community), Nodes

Mar 23 2020

Evan Wilson (EAW) awarded D7086: Node Wrangler: Use utility function to populate switch menu a 100 token.
Mar 23 2020, 2:12 AM

Mar 21 2020

Scott Ramsay (smramsay) closed T74990: Sculpt mask darkens when interacting with the UI as Invalid.

Oops, really need to remember to include closed tasks in my searches.

Mar 21 2020, 8:02 AM · BF Blender
Scott Ramsay (smramsay) updated the task description for T74990: Sculpt mask darkens when interacting with the UI.
Mar 21 2020, 7:00 AM · BF Blender
Scott Ramsay (smramsay) created T74990: Sculpt mask darkens when interacting with the UI.
Mar 21 2020, 7:00 AM · BF Blender

Mar 19 2020

Scott Ramsay (smramsay) updated the diff for D7086: Node Wrangler: Use utility function to populate switch menu.

"Handle" the error caused by third-party engines changing the node lists after Node Wrangler is enabled.
Instead of displaying a blank menu and printing errors to the console, display a message asking the user to re-enable Node Wrangler.
Ideally I'd just re-enable it automatically, but I've no idea how to do that.

Mar 19 2020, 7:48 PM

Mar 11 2020

Scott Ramsay (smramsay) updated the diff for D7086: Node Wrangler: Use utility function to populate switch menu.

Updated naming to be slightly more clear

Mar 11 2020, 5:10 PM
Scott Ramsay (smramsay) updated the summary of D7086: Node Wrangler: Use utility function to populate switch menu.
Mar 11 2020, 4:10 PM
Scott Ramsay (smramsay) updated the diff for D7086: Node Wrangler: Use utility function to populate switch menu.

Procedurally generate and register the Switch category submenus instead of keeping class stubs.
The only downside of this I've found is that external render engines that register custom node categories (like Radeon ProRender) must be enabled before Node Wrangler or the switch menu will be empty and print errors to the console.

Mar 11 2020, 8:22 AM

Mar 10 2020

Philipp Oeser (lichtwerk) awarded D7086: Node Wrangler: Use utility function to populate switch menu a Party Time token.
Mar 10 2020, 1:45 PM
Brecht Van Lommel (brecht) awarded D7086: Node Wrangler: Use utility function to populate switch menu a Like token.
Mar 10 2020, 1:28 PM
Scott Ramsay (smramsay) added a reviewer for D7086: Node Wrangler: Use utility function to populate switch menu: Philipp Oeser (lichtwerk).
Mar 10 2020, 4:28 AM
Scott Ramsay (smramsay) created D7086: Node Wrangler: Use utility function to populate switch menu.
Mar 10 2020, 1:51 AM

Mar 3 2020

Vyacheslav (hitrpr) awarded T74278: Light, Image Object, and Compositor Backdrop Viewer Node gizmos are too big a Like token.
Mar 3 2020, 1:09 AM · BF Blender (2.83), User Interface

Feb 28 2020

Scott Ramsay (smramsay) added a comment to T74278: Light, Image Object, and Compositor Backdrop Viewer Node gizmos are too big.

Here's an image I tested with (though I tested with quite a few others) along with a blend file with it packed in.
Opening the latter instantly shows the yellow box.
I did a clean rebuild along with completely deleting the config directory and it still happens.
Reverting the mentioned commit fixes it.
Are you sure you're on the right commit? It was the very latest when I ran into it.
If you still can't reproduce it, I'll wait for the official builds to catch up to see if it's a problem with my build.

Feb 28 2020, 11:40 AM · BF Blender (2.83), User Interface
Scott Ramsay (smramsay) edited projects for T74278: Light, Image Object, and Compositor Backdrop Viewer Node gizmos are too big, added: BF Blender; removed Add-ons (Community).
Feb 28 2020, 10:10 AM · BF Blender (2.83), User Interface
Scott Ramsay (smramsay) created T74278: Light, Image Object, and Compositor Backdrop Viewer Node gizmos are too big.
Feb 28 2020, 10:05 AM · BF Blender (2.83), User Interface

Jan 22 2020

Scott Ramsay (smramsay) updated the task description for T73304: Crash using force fields and hair dynamics.
Jan 22 2020, 6:56 AM · Nodes & Physics, Physics, BF Blender

Jan 21 2020

Scott Ramsay (smramsay) created T73304: Crash using force fields and hair dynamics.
Jan 21 2020, 10:16 PM · Nodes & Physics, Physics, BF Blender

Jan 13 2020

Scott Ramsay (smramsay) added a comment to T73068: Blender 2.81: Fails to finish rendering on CUDA with CPU on Linux.

I'm pretty sure this is the same problem I've had on my local (Arch) builds for a while now (a year or more?).
Except the problem doesn't occur using release builds from blender.org.
And seeing that the Arch pkgbuild does it's own build instead of downloading, makes me think it's a build environment problem and might be out of the developer's scope.
I'd suggest downloading from blender.org to see if you still have the problem.

Jan 13 2020, 9:15 PM · Cycles, BF Blender

Dec 12 2019

Scott Ramsay (smramsay) added a comment to T72364: Sculpt Mode RMB context menu returns an error.

Fixed in 03bd44a1ca49

Dec 12 2019, 8:43 AM · BF Blender

Dec 11 2019

Scott Ramsay (smramsay) added a comment to T72364: Sculpt Mode RMB context menu returns an error.

Can confirm and it affects Weight, Vertex, and Texture Paint modes as well. Object and Edit mode are fine.

Dec 11 2019, 10:59 PM · BF Blender

Oct 25 2019

Scott Ramsay (smramsay) added a revision to T62116: Measure deleted are back after enter/exit edit mode: D6129: Fix T62116: Measure deleted are back after enter/exit edit mode.
Oct 25 2019, 12:38 AM · BF Blender
Scott Ramsay (smramsay) added a task to D6129: Fix T62116: Measure deleted are back after enter/exit edit mode: T62116: Measure deleted are back after enter/exit edit mode.
Oct 25 2019, 12:38 AM
Scott Ramsay (smramsay) created D6129: Fix T62116: Measure deleted are back after enter/exit edit mode.
Oct 25 2019, 12:37 AM

Sep 29 2019

Scott Ramsay (smramsay) added a comment to T70011: NVIDIA issue prevents full indirect draw call batching performance.

The committed workaround breaks meshes/objects. Trying to move the default cube in object mode just moves the origin and not the mesh.
Opening a file saved pre-commit moves all meshes (but not object origins) and empties to the world center.
Sorry if this isn't the place to report it and I'll open a new bug report if it's just on my end.
(Linux / 2070)

Sep 29 2019, 1:46 AM · EEVEE & Viewport, BF Blender

Sep 25 2019

Scott Ramsay (smramsay) added a comment to T70212: Node link is hidden when working in the shader editor.
  • does this happen with File → Defaults → Load Factory Settings as well?
Sep 25 2019, 11:25 AM · EEVEE & Viewport, BF Blender
Scott Ramsay (smramsay) updated the task description for T70212: Node link is hidden when working in the shader editor.
Sep 25 2019, 5:44 AM · EEVEE & Viewport, BF Blender
Scott Ramsay (smramsay) updated the task description for T70212: Node link is hidden when working in the shader editor.
Sep 25 2019, 2:36 AM · EEVEE & Viewport, BF Blender

Sep 24 2019

Scott Ramsay (smramsay) created T70212: Node link is hidden when working in the shader editor.
Sep 24 2019, 8:59 PM · EEVEE & Viewport, BF Blender