solarlune
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User Since
Oct 15 2010, 10:05 PM (310 w, 3 d)

Wannabe indie game developer.

Recent Activity

Oct 22 2014

solarlune updated subscribers of T42017: BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API.
Oct 22 2014, 8:00 PM · Game Engine

Jul 5 2014

solarlune added a comment to T38170: replaceMesh() / LibNew() crashing game engine.

I would edit the title and change the main text, but even though I'm the owner of the task, for some reason I can't edit it. I can create a new task if necessary.

Jul 5 2014, 2:28 AM · Game Engine

Jul 2 2014

solarlune added a comment to T40912: Collision Callbacks Don't Work if Set Directly.

Thanks, but that still sounds like a bug. Couldn't that be easily done in the source to force the callbacks to work either way?

Jul 2 2014, 8:13 PM · Game Engine, Game Python
solarlune reopened T40914: bge.texture Replaced Material Updating Issue as "Open".
Jul 2 2014, 3:09 AM · Game Engine
solarlune updated subscribers of T26403: Material "Face Textures" option ignored in GLSL mode.
Jul 2 2014, 2:50 AM · Game Rendering, Game Engine

Jul 1 2014

solarlune reopened T40912: Collision Callbacks Don't Work if Set Directly as "Open".
Jul 1 2014, 10:30 PM · Game Engine, Game Python

Jun 24 2014

solarlune added a comment to T40612: End object crashing game engine.

I've taken the time to simplify BPR's above example blend file to show the problem more readily.

Jun 24 2014, 1:10 AM · Game Engine

Jun 23 2014

solarlune updated subscribers of T40612: End object crashing game engine.

I'm able to reproduce the crash using Windows 7 64-bit and a 32-bit build of Blender built myself on June 4th. It would appear that this crash occurs after I wait some time and click, as BPR points out.

Jun 23 2014, 6:59 PM · Game Engine

Jun 5 2014

solarlune updated subscribers of T35680: Read Physics type from KX_GameObject.
Jun 5 2014, 1:14 AM · Game Engine

Jun 2 2014

solarlune updated subscribers of T30443: Lighting of Last Object of a Material Overriding Others.

Can confirm this to still be a bug in a 5/24/2014 custom build of Blender from source.

Jun 2 2014, 8:58 PM · Game Rendering, Game Engine

May 22 2014

solarlune updated subscribers of T40078: GLSL Lamp with OnlyShadow makes weird colors in object..
May 22 2014, 4:45 PM · BF Blender

May 20 2014

solarlune updated subscribers of T40257: BGE: Frustrum culling not working properly.
May 20 2014, 7:15 AM · Game Engine

May 13 2014

solarlune added a comment to T40111: replaceMesh() Crashes BGE When Used on a Parented Object.

Sorry about that - this is a recent issue. Blender 2.70a was fine.

May 13 2014, 7:46 AM · Game Engine
solarlune added a comment to T38823: Shadows + Occluders Severely Drop Framerate.

Ah, I misread your comment at first. Now I got to test it myself - are you sure that's the case for you? I get around ~36 FPS when the plane is set to Occlude, and ~230 FPS when it's set to No Collision...? This is with the plane covering all of the "Cubes" in my example file, by the way.

May 13 2014, 5:58 AM · Game Rendering, Game Engine
solarlune added a comment to T38071: Python Documentation for aud Module Appears Missing Since blender_python_api_2_67_1.

Posting to mention that the aud module is back in the docs, so this bug can be frozen or removed or whatever as necessary.

May 13 2014, 5:47 AM · Audio, BF Blender

May 11 2014

solarlune added a comment to T40097: python addobject.

@Mitchell Stokes (moguri) - I'm not sure. I think I recall it being a patch from vitorbalbio that was committed somewhat recently (in the past few months), but I'm only able to turn up a patch from October that was committed but then reverted. If it were committed finally in October, then that would be 2.69, I think.

May 11 2014, 6:48 AM · Game Engine
solarlune added a comment to T40097: python addobject.

I believe the requirement for Billboard and Halo was changed between those versions from the face needing to face -X to +X intentionally. Anyway, no problem. I take it this bug can be closed?

May 11 2014, 12:24 AM · Game Engine

May 10 2014

solarlune added a comment to T40097: python addobject.

Ah, I see. Thank you.

May 10 2014, 3:25 PM · Game Engine

May 9 2014

solarlune updated subscribers of T40086: Poor Support for Dynamic Number of Lights in GLSL Mode.
May 9 2014, 5:21 PM · Game Engine
solarlune updated subscribers of T40097: python addobject.

Maybe you could provide a blend file of your own that provides the problem, as the code itself doesn't do much.

May 9 2014, 5:20 PM · Game Engine
solarlune reopened T40111: replaceMesh() Crashes BGE When Used on a Parented Object as "Open".
May 9 2014, 5:17 PM · Game Engine

May 8 2014

solarlune updated subscribers of T39963: OBS causes blender to crash on closure , .

I'm able to confirm the bug (if I understand it correctly), which is:

May 8 2014, 7:41 AM · Game Engine

May 5 2014

solarlune updated subscribers of T34557: Friction and character physics.

Subscribing as well. Is there anything that can be done about this bug? Perhaps an incline ignorance amount?

May 5 2014, 8:23 PM · Game Engine, Game Physics

Apr 16 2014

solarlune added a comment to T39747: Unable to update mesh vertex properties via Python when mesh is influenced by armature.

No, I don't believe it is, as this sounds like a slightly different issue. Thanks for looking, nonetheless.

Apr 16 2014, 9:16 AM · Game Engine

Apr 15 2014

solarlune reopened T39747: Unable to update mesh vertex properties via Python when mesh is influenced by armature as "Open".
Apr 15 2014, 5:40 PM · Game Engine

Apr 7 2014

solarlune updated subscribers of T32257: Custom GLSL material shader error.

I believe I, too, am experiencing this problem, even now in Blender 2.7. Here's a pretty basic test case for anyone if anyone still needs it. There's just two objects; both are running the same script and have the same mesh and material. However, only one object actually applies the shader.

Apr 7 2014, 5:47 PM · Game Rendering, Game Engine

Feb 25 2014

solarlune reopened T38823: Shadows + Occluders Severely Drop Framerate as "Open".
Feb 25 2014, 6:30 AM · Game Rendering, Game Engine
solarlune added a comment to T38379: Mesh Vertices only update when in cone of last created spotlight.

Ah, I see. I misunderstood you. It's odd, though; I must have tested it out in Blender 2.69 when I said that it worked then. However, when I tried it myself just now, the bug is still there in 2.69 release, as you mentioned. Very odd.

Feb 25 2014, 2:35 AM · Game Engine

Feb 24 2014

solarlune added a comment to T38379: Mesh Vertices only update when in cone of last created spotlight.

So the bug is that the vertices visually don't update if there's a spotlight and the object isn't in its cone. You can print out the vertices' Z position and see the values rise, despite not updating visually in the game.

Feb 24 2014, 6:19 PM · Game Engine
solarlune added a comment to T38379: Mesh Vertices only update when in cone of last created spotlight.

That's odd, I just downloaded a build from the buildbot (64-bit Windows), and the bug's still there.

Feb 24 2014, 6:17 PM · Game Engine

Feb 23 2014

solarlune added a comment to T38170: replaceMesh() / LibNew() crashing game engine.

Bumping (?) for more info. I just tried this in the recent Release Candidate for Blender 2.7, and two of the bugs still seem to be there. The replaceMesh bug seems to have been fixed.

Feb 23 2014, 8:53 AM · Game Engine
solarlune added a comment to T38379: Mesh Vertices only update when in cone of last created spotlight.

Bumping (?) for more info. I just tried this in the recent Release Candidate for Blender 2.7, and the bug is still there.

Feb 23 2014, 8:47 AM · Game Engine

Jan 30 2014

solarlune added a comment to T38379: Mesh Vertices only update when in cone of last created spotlight.

@Patrick de Jong (rykounanba) - I mentioned turning off shadows fixes the issue in the bug report, but it's good to know that turning off shadows on the shader does it too. So it would appear that it has something to do with the shadows in particular for spot lights.

Jan 30 2014, 4:29 PM · Game Engine

Jan 28 2014

solarlune added a comment to T38379: Mesh Vertices only update when in cone of last created spotlight.

Hmm, I see. Did you try a recent build bot version with my example file?

Jan 28 2014, 4:12 AM · Game Engine
solarlune added a comment to T38379: Mesh Vertices only update when in cone of last created spotlight.

(Hmm, it would appear I commented on the file, so I'll comment again here.)

Jan 28 2014, 2:44 AM · Game Engine
solarlune updated subscribers of F75511: Wave_Script3.blend.

It's fine; thanks for the blend file. It would appear that old meshes work fine, but new meshes have some sort of issue. That blend file works fine for me, until you:

Jan 28 2014, 2:43 AM

Jan 27 2014

solarlune added a comment to T38379: Mesh Vertices only update when in cone of last created spotlight.

This bug also shows up in the latest build of Blender from the BuildBot, so it's not my personal build that has an issue, either.

Jan 27 2014, 11:05 PM · Game Engine
solarlune reopened T38379: Mesh Vertices only update when in cone of last created spotlight as "Open".
Jan 27 2014, 10:56 PM · Game Engine

Jan 23 2014

solarlune updated subscribers of T38331: BGE import bpy.

It's impossible to import bpy from the standalone player because it's not a Python module you can import from the BGE. It's Blender specific. You can't use bpy in a standalone game, basically; just BGE python modules, external Python modules, and standalone modules (like Audaspace (aud) and mathutils).

Jan 23 2014, 5:40 PM · Game Engine

Jan 17 2014

solarlune updated subscribers of T37492: Mist and global ambient for Multitexture and GLSL.
Jan 17 2014, 4:55 PM · Game Engine, BF Blender

Jan 12 2014

solarlune updated subscribers of T38168: Crash on exiting game engine from dynamic addition of variance spotlight..

I think that this might be related not just to LibLoading lights, but rather using the LibLoad() function at all. I just submitted a bug that's very similar in behavior (Using LibNew() or replaceMesh() crashes Blender / the game engine):

Jan 12 2014, 5:04 PM · Game Engine
solarlune updated subscribers of T38071: Python Documentation for aud Module Appears Missing Since blender_python_api_2_67_1.
Jan 12 2014, 5:01 PM · Audio, BF Blender
solarlune reopened T38170: replaceMesh() / LibNew() crashing game engine as "Open".
Jan 12 2014, 4:59 PM · Game Engine

Jan 9 2014

solarlune updated subscribers of T36061: Method to get scene by name..
Jan 9 2014, 3:38 AM · Game Engine, Python